Normal order: R > W > Q > E.
推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
- 總價
- 3,000
- 價格
- 1,025
30 物理攻擊 30 魔法攻擊 25% 攻擊速度 怒沖沖 普攻造成30額外魔法傷害命中效果。 沸騰打擊 普攻可提升8%攻速,持續3秒(最多累加4層)。 滿層時,每三下普攻會附加命中效果效果兩次。
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
- 總價
- 2,650
- 價格
- 850
40% 攻擊速度 25% 暴擊率 4% 跑速 風之怒 普攻會發射2支分裂箭攻擊目標附近的敵軍。 每支分裂箭造成物理傷害並附加命中效果。
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,000
- 價格
- 1,025
30 物理攻擊 30 魔法攻擊 25% 攻擊速度 怒沖沖 普攻造成30額外魔法傷害命中效果。 沸騰打擊 普攻可提升8%攻速,持續3秒(最多累加4層)。 滿層時,每三下普攻會附加命中效果效果兩次。
可選裝備前 12
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
52.76%- 總價
- 3,000
- 價格
- 1,025
30 物理攻擊 30 魔法攻擊 25% 攻擊速度 怒沖沖 普攻造成30額外魔法傷害命中效果。 沸騰打擊 普攻可提升8%攻速,持續3秒(最多累加4層)。 滿層時,每三下普攻會附加命中效果效果兩次。
52.96%- 總價
- 2,650
- 價格
- 850
40% 攻擊速度 25% 暴擊率 4% 跑速 風之怒 普攻會發射2支分裂箭攻擊目標附近的敵軍。 每支分裂箭造成物理傷害並附加命中效果。
53.16%- 總價
- 3,000
- 價格
- 1,100
30 物理攻擊 35% 攻擊速度 黯影 普攻可造成30額外魔法傷害命中效果。 對比 普攻命中英雄時在光明與黑暗模式之間切換:處於光明模式時,普攻會增加物防與魔防,持續5秒。處於黑暗模式時,普攻會增加10%物理與魔法穿透,持續5秒。
52.57%起始裝備
核心裝備
- 總價
- 2,700
- 價格
- 650
90 魔法攻擊 600 魔力 15 技能加速 輕藐 增加20大絕技能加速。 仇恨酸霧 大絕對英雄造成傷害時可燃燒地面3秒,每秒造成魔法傷害,並降低其魔法防禦。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
可選裝備前 12
- 總價
- 2,700
- 價格
- 650
90 魔法攻擊 600 魔力 15 技能加速 輕藐 增加20大絕技能加速。 仇恨酸霧 大絕對英雄造成傷害時可燃燒地面3秒,每秒造成魔法傷害,並降低其魔法防禦。
55.02%- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
55.76%- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
54.53%- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
57.59%起始裝備
核心裝備
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
- 總價
- 2,650
- 價格
- 850
40% 攻擊速度 25% 暴擊率 4% 跑速 風之怒 普攻會發射2支分裂箭攻擊目標附近的敵軍。 每支分裂箭造成物理傷害並附加命中效果。
可選裝備前 12
- 總價
- 2,650
- 價格
- 850
40% 攻擊速度 25% 暴擊率 4% 跑速 風之怒 普攻會發射2支分裂箭攻擊目標附近的敵軍。 每支分裂箭造成物理傷害並附加命中效果。
49.45%- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
50.41%- 總價
- 3,000
- 價格
- 1,025
30 物理攻擊 30 魔法攻擊 25% 攻擊速度 怒沖沖 普攻造成30額外魔法傷害命中效果。 沸騰打擊 普攻可提升8%攻速,持續3秒(最多累加4層)。 滿層時,每三下普攻會附加命中效果效果兩次。
49.57%- 總價
- 3,300
- 價格
- 550
35 物理攻擊 35% 物理穿透 25% 暴擊率 巨人殺手 對擁有額外生命的敵方英雄造成15%額外傷害。會在對方額外生命達到1500時造成最大傷害。
47.29%最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 56.25% | 5.92% | 1,312 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 54.99% | 4.80% | 1,062 |
當 暴擊沖天炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 53.54% | 16.38% | 3,627 |
當 雙刀流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 52.98% | 7.80% | 1,727 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 52.80% | 5.64% | 1,250 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 52.35% | 6.05% | 1,339 |
當 電光石火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 51.89% | 13.04% | 2,887 |
當 頂狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.89% | 7.54% | 1,669 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 51.25% | 10.31% | 2,283 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.03% | 7.46% | 1,652 |
當 二次三次 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.88% | 9.53% | 2,111 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.75% | 4.51% | 999 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.70% | 9.31% | 2,061 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.63% | 12.64% | 2,799 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.61% | 13.61% | 3,013 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.27% | 5.93% | 1,313 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.27% | 5.09% | 1,128 |
當 手腳麻利 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.24% | 9.59% | 2,124 |
當 旋風鎚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 50.17% | 9.04% | 2,003 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.86% | 6.33% | 1,402 |
當 暴擊節奏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.84% | 9.66% | 2,139 |
當 雙修大師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.38% | 6.15% | 1,361 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.36% | 4.58% | 1,015 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.35% | 6.61% | 1,463 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.32% | 6.98% | 1,545 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.09% | 11.16% | 2,471 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.08% | 7.88% | 1,746 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.42% | 6.44% | 1,426 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 57.49% | 2.05% | 454 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 56.43% | 2.81% | 622 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 56.14% | 3.16% | 700 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 55.87% | 2.08% | 460 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 55.21% | 1.60% | 355 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.97% | 3.92% | 869 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.75% | 2.59% | 573 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.98% | 3.49% | 772 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.50% | 2.80% | 619 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.21% | 1.94% | 429 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.51% | 2.10% | 464 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.36% | 3.48% | 771 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.93% | 2.43% | 538 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 50.74% | 2.45% | 542 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.72% | 2.50% | 554 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.34% | 3.31% | 733 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.27% | 4.20% | 931 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.00% | 1.93% | 428 |
當 老練狙擊手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.70% | 3.78% | 837 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.52% | 1.89% | 418 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.45% | 3.70% | 819 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.33% | 2.37% | 525 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.31% | 1.63% | 361 |
當 地獄三頭犬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.17% | 1.91% | 423 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.97% | 1.75% | 388 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.79% | 2.62% | 580 |
當 彈幕神童 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.34% | 2.04% | 451 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.50% | 1.99% | 440 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.02% | 2.28% | 504 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.81% | 1.84% | 408 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.73% | 2.55% | 565 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.71% | 3.77% | 835 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.44% | 1.84% | 407 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.23% | 2.22% | 491 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.07% | 2.07% | 458 |
當 縮小光線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.89% | 3.74% | 828 |
當 升級閃耀劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.73% | 1.62% | 359 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 58.23% | 1.07% | 237 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 56.96% | 1.04% | 230 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 56.50% | 0.80% | 177 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 55.76% | 0.98% | 217 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 55.17% | 1.31% | 290 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 54.82% | 1.03% | 228 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.53% | 1.21% | 269 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 53.33% | 1.22% | 270 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 51.03% | 0.88% | 194 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.89% | 1.01% | 224 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.24% | 0.94% | 209 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.00% | 0.80% | 178 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.78% | 1.03% | 227 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.69% | 1.44% | 320 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.27% | 1.54% | 341 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.06% | 1.44% | 318 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.02% | 1.38% | 306 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.00% | 1.12% | 249 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.92% | 0.84% | 186 |
當 升級破曉綻放之劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 48.86% | 0.99% | 219 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.40% | 1.13% | 250 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.28% | 1.05% | 232 |
當 活力補給 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.01% | 1.25% | 277 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.98% | 1.45% | 321 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.52% | 0.91% | 202 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.74% | 0.83% | 184 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.69% | 1.16% | 257 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.30% | 1.22% | 270 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.92% | 1.49% | 331 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.20% | 1.27% | 281 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.39% | 0.97% | 214 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.18% | 0.99% | 220 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.86% | 1.17% | 259 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 61.31% | 0.62% | 137 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 59.84% | 0.57% | 127 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 56.48% | 0.49% | 108 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 55.70% | 0.36% | 79 |
當 重型打手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 55.56% | 0.41% | 90 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 55.28% | 0.56% | 123 |
當 拔劍吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 53.79% | 0.60% | 132 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 53.78% | 0.54% | 119 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 53.66% | 0.74% | 164 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 53.53% | 0.77% | 170 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 53.42% | 0.73% | 161 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.92% | 0.70% | 156 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.77% | 0.64% | 141 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.22% | 0.37% | 82 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.22% | 0.37% | 82 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.00% | 0.45% | 100 |
當 升級中婭沙漏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.79% | 0.57% | 126 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.54% | 0.42% | 93 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.00% | 0.77% | 170 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.00% | 0.49% | 108 |
當 基本功夫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.49% | 0.45% | 99 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 49.40% | 0.37% | 83 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.60% | 0.48% | 107 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.23% | 0.64% | 141 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 48.18% | 0.62% | 137 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.66% | 0.48% | 107 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 47.06% | 0.46% | 102 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.81% | 0.64% | 141 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.49% | 0.51% | 114 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 44.22% | 0.66% | 147 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.19% | 0.39% | 86 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.59% | 0.53% | 117 |
當 暴擊和施法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 41.94% | 0.42% | 93 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 41.46% | 0.56% | 123 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.16% | 0.55% | 122 |
當 穩紮穩打 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 39.00% | 0.45% | 100 |
當 搗蛋鬼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 54.67% | 0.34% | 75 |
當 ??? 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 51.92% | 0.23% | 52 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 50.00% | 0.28% | 62 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 47.27% | 0.25% | 55 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 47.22% | 0.33% | 72 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 46.15% | 0.35% | 78 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 44.23% | 0.23% | 52 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 41.94% | 0.28% | 62 |
當 純粹 - 法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 40.54% | 0.33% | 74 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 40.00% | 0.29% | 65 |
寇格魔 Skill Combos
Extracted from the skill order guide
Spell damage, poke, ability haste, mana, or long-range artillery augments: R > E > Q > W.
Single-target burst or catch-focused augments: R > Q > W or E.
Slow, zone control, or area denial augments: R > E > W > Q or R > E > Q > W.
寇格魔 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Damage Identity | Kog'Maw can sit behind minions, soften targets with long-range poke, and wait for tanks to walk too far forward. He scales into a safe damage dealer with clear front-to-back spacing. | You must decide early whether the game asks for artillery poke, sustained on-hit damage, or a hybrid profile. Augments can override the usual matchup and change which identity works. | Adapt your build to what augments create rather than forcing one style every game. |
| Positioning Discipline | Standing behind your frontline and moving forward when enemies retreat is often enough. Hitting whoever is closest works well with proper front-to-back spacing. | You must constantly reposition before fights start. Hit the closest target only when your escape route is still open. Stepping up for one extra auto can trigger full engage. | Track who can reach you after the first spell is used and keep escape routes open. |
| Skill Timing | Kog'Maw can lean into poke patterns comfortably, using long-range spells to chip enemies, clear waves, and force low-health targets away from objectives. | Skill use needs discipline. Holding your slow zone for when enemies commit matters more than using it for poke. Defensive spell timing keeps you alive during scrambles. | Poke wins neutral space, but defensive spell timing keeps you alive when fights scramble. |
| Empowered Attack Window | Kog'Maw can sometimes activate his empowered attack window early to hit the wave or turret without major consequences. | Wasting that window before enemies commit can leave you useless during the actual fight. Use it when your frontline has contact or after enemy divers spend their entry tool. | Treat your empowered attack window as your real fight timer, not a waveclear tool. |
| Snowball Use | Kog'Maw usually treats Snowball as risky. Taking the recast often puts him inside enemy threat range where he least wants to be. | Snowball is strictly a vision, tagging, or rare cleanup tool. Recasting into the enemy team without a guaranteed kill and clear exit makes you the easiest engage target. | Kog'Maw needs to be last alive in the damage line, not first into the fight. |
| Threat Assessment | Tanks are typically the only front line threat. If the enemy lacks hard dive, Kog'Maw scales safely with proper team peel support. | Carries, bruisers, or supports may become the real engage piece depending on augments. A normally manageable bruiser can become a real backline threat with improved access. | Track actual threat based on augments and enemy tools, not champion class alone. |
Champion Analysis
定位 / 目前表現
Kog'Maw the Mouth of the Abyss serves as a ranged ADC in ARAM: Mayhem, functioning as a mobile artillery piece capable of devastating sustained damage output from extreme distances. His core identity revolves around his W ability, Bio-Arcane Barrage, which dramatically increases his auto-attack range and adds bonus magic damage on hit. When W is active, Kog'Maw can deal damage from distances that nearly cover the entire Howling Abyss, making him one of the most threatening long-range champions in the mode. Kog'Maw's damage pattern centers on activating W and continuously auto-attacking from maximum range. His Q, Caustic Spittle, provides utility by reducing enemy armor and magic resistance, while his E, Void Ooze, creates a slowing zone that offers some defensive utility. His R, Living Artillery, fires long-range acid projectiles that serve as an excellent poke tool for chipping away at enemy health before and after teamfights, softening frontline targets, and finishing off low-health enemies. Positioning is critical to Kog'Maw's success. Despite W's extreme range advantage, Kog'Maw is extremely fragile with no mobility tools. He must stay behind his tanks and use W's range to output damage safely. When dived by assassins, Kog'Maw should immediately deactivate W, use E to slow pursuers, and retreat. W has a limited duration, so timing activations carefully is essential to maximizing damage windows. Kog'Maw's strategic value lies in his incredible sustained damage, extremely long W range, efficient R poke, and infinite late-game scaling. He can output damage safely from a distance when properly positioned and protected. However, his weaknesses are significant: he is extremely fragile, lacks mobility, W has a duration limit, and he requires team protection. Against dive champions, Kog'Maw has virtually no survival tools once caught, making him heavily dependent on teammates for peel and protection. His combination of extreme range and extreme fragility creates a high-risk, high-reward playstyle where proper positioning determines whether he becomes a devastating artillery piece or an easy target.
核心技巧
長文技巧 / 玩法模式
Kog'Maw the Mouth of the Abyss functions as a damage turret that must earn every second of uptime. He excels when fights are already in progress and enemies are moving through chokes, but he becomes highly punishable when he steps forward first. The fundamental approach is to let a tougher ally show first, hold range, then turn on the closest reachable target rather than chasing enemy carries. During engage and first contact, Kog'Maw should never be the first body in the lane. He should stand one screen behind the champion starting the engagement and enter only after enemies have used their first control spell, dash, or Snowball follow-up. Kog'Maw wins longer trades rather than blind face-checks. The best engage pattern is front-to-back damage while range is active and the enemy frontline is stuck walking forward. If their tank oversteps, melt that target first and force the backline to choose between saving them or giving ground. Before fights, chip with long-range damage when enemies are last-hitting, clearing minions, or standing near the side wall to make engages easier. For counter-engage and anti-dive, Kog'Maw should hold his slowing zone or peel spell for the second diver rather than the first. The first champion in often eats team crowd control, while the second one usually aims at Kog'Maw while everyone is distracted. Kite backward in short steps: attack, move back, attack again. Never turn and sprint unless already caught, as Kog'Maw loses too much value when he stops dealing damage. When forced to retreat, punish the chase path by dropping damage and slows through the narrow lane so enemies must walk in a straight line. Kog'Maw lacks instant escape and cannot casually walk past the middle of the bridge when enemy hard engage is available. Brush should be used as a reset to break targeting and force enemies to guess, then reposition behind allies, not as a hiding spot. Defensive item actives or cleanse-style tools should be saved for committed threats rather than minor slows with no follow-up. For narrow-lane spacing, Kog'Maw should stand diagonally behind his frontline rather than directly behind them to avoid having one engage tool hit multiple teammates. He should not auto-pilot in the minion wave, as minions invite area damage. Keep an exit path clear before starting to attack. Target priority defaults to front-to-back. Hit tanks, bruisers, and divers when they are inside safe range, as Kog'Maw's sustained damage makes even durable targets pay for overstaying. Swap to carries only when they are exposed without requiring Kog'Maw to walk through danger zones. Respect champions with reflect, heavy mitigation, or bait tools by pausing or switching targets rather than feeding damage into their punish window. Snowball serves mainly as a defensive or cleanup tool rather than a primary engage plan. Kog'Maw should not recast Snowball into five enemies unless the fight is already decided. When behind, Kog'Maw should play for safe damage, wave clear, and forcing enemies to spend resources before reaching carries. The comeback fight arrives when enemies get impatient, dive too far, or chase through chokes, creating the moment to kite back and turn every second they spend in range into punishment.
Read full guide玩法指南
玩法 / 隊伍結構
Kog'Maw the Mouth of the Abyss functions as a fragile artillery platform throughout Mayhem ARAM, using range as his primary defense while delivering sustained poke damage. In the early game, he must establish a poke rhythm without dying for free, staying behind the melee line and relying on Living Artillery for long-range damage. The Mayhem environment reduces cooldowns and amplifies damage, allowing repeated R casts, but mana management remains important. Position near the tower or behind the first brush, and never chase into the enemy side for kills early since the death timer gold swing is not worth the risk. Bio-Arcane Barrage should be used only when sieging the tower or when a melee enemy commits to a dive, as the range boost serves as a safety net. Snowball should never be used to engage; hold it as a disengage tool to break assassin or bruiser engage rhythms. During the mid game, Living Artillery becomes a constant threat, shifting the poke rhythm from opportunistic to oppressive. Stand at maximum R range and force enemies to choose between taking damage or giving up ground. Use Caustic Spittle to shred tanks before hitting them with R, as the resist reduction makes artillery hit much harder. Never walk into unwarded brush, and if the enemy has strong engage, stay near a wall or support for a clear escape path. Push when poke forces enemy recalls, but stall and whittle them down if they remain healthy. Never force a dive into a full team, as damage over time is better suited for sieges. In the late game, Kog'Maw becomes a siege engine with nearly spammable R and W that melts structures and tanks alike. Position at the edge of the fight while constantly moving to avoid return fire. Icathian Surprise is a real threat in Mayhem; when dying, steer the explosion toward the enemy team, as a well-placed passive can turn a lost fight into a reset. Push as a unit and never split, as damage is too valuable in the main fight. When ahead, end the game without overstaying for kills, using range to take the inhibitor and backing if necessary. When behind, defend the inhibitor by clearing waves with R and punishing anyone who steps into range. Core reminders emphasize never front-lining since durability is low despite high damage. Trust the team to peel but always have an escape plan with Snowball. The faster Mayhem pace means one mistake can end the game, so staying calm and keeping firing is essential.
Read full guide優劣勢處理
優勢 / 弱點
Kog'Maw the Mouth of the Abyss transforms from a vulnerable siege engine into an unstoppable zone controller when playing from ahead. Once he completes his core item spike and the enemy frontline cannot burst through his support's shielding, he wins the war of attrition and should force the enemy to fight under their tower or lose inhibitors. His primary action is establishing a "no-go zone" using Living Artillery, chaining casts to create a permanent minefield that forces enemies to walk through damage to reach him. He should choke health packs by spamming the area, forcing enemies to back off or engage at half health. When engaged, he kites backward while auto-attacking with Bio-Arcane Barrage, using his range advantage so enemies take damage while closing the gap. Range or damage augments increase his safety buffer, letting him play closer to the center to poke both sides and secure Snowballs. Reset-based augments or execute modifiers should be saved for the end of fights rather than wasted on full-health tanks. Even when ahead, Kog'Maw is not a frontliner and should never face-check bushes, as a single crowd-control chain can delete him before his team reacts. Snowball should be kept as a disengage tool or finisher, not used to engage. When playing from behind, Kog'Maw becomes a ticking time bomb that might explode before dealing damage. If the enemy frontline can survive his poke and reach him, his playstyle must shift from aggressive zoning to desperate self-preservation and value trading. His primary action becomes playing for the "Icathian Surprise," making his inevitable death expensive by waiting for enemies to clump before seeking a high-value death. Landing a multi-man slow with Void Ooze or chunking two carries with a point-blank ultimate before dying creates a recovery window. Defensive or utility augments allow him to play further back and chip away at enemies before they engage. Without defensive augments, he must prioritize items like Guardian Angel or health-stacking items, as pure damage items offer diminishing returns compared to staying alive for extra seconds. He must respect enemy engage range, standing behind melee allies and never stepping forward to poke if it means entering hook or charm range. Doing zero damage for five seconds is better than getting caught and giving the enemy a 4v5 power play. Snowball becomes strictly a repositioning tool when behind, used to create distance from diving assassins. If escape is impossible, turning to fight can catch overconfident enemies off guard, and a 1-for-1 trade while behind slows the enemy's snowball.
Read full guide英雄背景
背景 / 身份 / 文本塊
Kog'Maw the Mouth of the Abyss is a sustained damage carry whose identity in ARAM: Mayhem centers on Bio-Arcane Barrage, the ability that extends his attack range and adds heavy on-hit damage based on target health. This spell defines his threat window: when active, Kog'Maw steps forward to hit the closest valuable target, but when it ends, he must back up and avoid pretending to be a short-range marksman. Most bad Kog'Maw deaths occur because players remain in W range after the ability has expired. His damage pattern relies on continuous correct damage rather than single highlight moments. Void Ooze serves as his primary space-control tool, shaping the lane by slowing enemies through choke points and retreat paths, which makes Q and R easier to connect. Caustic Spittle is a straight skillshot that weakens enemy defenses and marks the target Kog'Maw actually intends to hit, rather than serving as random poke into minions. Living Artillery provides long-range reach to finish low-health targets, check retreating enemies, and contribute when auto-attacking would be unsafe, but it does not replace W DPS. Target discipline is essential. Kog'Maw attacks what is in safe range first, accepting that hitting the enemy tank is valuable because W shreds durable targets effectively. He plays front-to-back in teamfights, standing behind his frontline and moving after every attack. His passive, Icathian Surprise, transforms him into a walking bomb after death, but this is a last piece of damage rather than a reason to die for free. In Mayhem's clustered fights, the passive is best when enemies have already committed forward, allowing the corpse to chase retreat paths or stand on low-health champions. The main strategic risks involve positioning and ability timing. Activating W into no targets lets enemies start the fight while Kog'Maw's main damage tool is unavailable. Wasting E leaves him with no answer when engage comes in. Missing Q lowers kill threat and invites enemies to walk forward. Spamming R into mobile targets drains resources and can freeze Kog'Maw in place instead of kiting. Dying too far forward means the corpse chases nothing and the team loses its sustained damage carry. Kog'Maw wins by maintaining uninterrupted W uptime, using E to control space and set up combos, and respecting the boundaries of his threat window.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Kog'Maw wins Mayhem fights by staying alive long enough to turn range, repeated hits, and artillery pressure into a problem the enemy cannot ignore. Most bad Kog'Maw games are not lost because the champion lacks damage, but because players give divers a clean angle, waste empowered windows, or keep firing when the fight has moved past their safe line. Mechanical mistakes center on failing to maintain distance while dealing damage. Standing still while auto-attacking makes Kog'Maw vulnerable to hooks, poke, and dive tools with little room for recovery once a bruiser reaches him. The correct habit is attack-moving in small steps after every hit, drifting backward or sideways unless the frontline has hard control on the enemy carry. Activating range or damage windows before enemies commit allows them to back away and wait out the strongest sustained-damage phase. Players should hold activations until someone is forced forward, crowd control lands, or a brawl starts in narrow lane space. Artillery mistakes include firing at full speed without tracking mana, aim patterns, or enemy movement, which drains resources and loses pressure before real fights begin. The correct approach uses artillery to punish locked movement such as enemies last-hitting, retreating through choke points, or recovering after crowd control. Placing slow zones directly on top of oneself after divers reach melee range slows them too late and blocks escape paths. Zones should go where enemies must cross before reaching Kog'Maw or across their retreat route. Using armor or resistance shred tools after spending most damage on a target wastes burst value; shred should apply early when hitting priority frontliners. Chasing low-health enemies with artillery while ignoring the closest threat lets bruisers deal free damage. The correct action is killing the closest dangerous target unless a low-health enemy is guaranteed and safe to finish. Using Snowball or similar engage tools just because they connect delivers Kog'Maw into the enemy team and removes the distance he needs most. Decision mistakes include building or augmenting for guaranteed long front-to-back fights when dive-heavy or poke-heavy compositions punish differently. Players should choose damage, range, sustain, or safety based on who can actually reach them. Walking up to hit waves when enemy engage is missing from vision loses health before fights start. Safer teammates should touch waves while Kog'Maw clears from maximum range. Hitting enemy tanks regardless of situation inflates damage without removing the champion winning the fight. Front-to-back is default, not a prison, and players should switch targets instantly if carries step into empowered range without defensive cooldowns. Ignoring team peel tools and standing on wrong sides of allies prevents supports, mages, and tanks from protecting Kog'Maw without walking into danger themselves. Positioning should keep peel champions between Kog'Maw and main engage angles. Starting fights when key damage windows are down or resources are low commits teams expecting damage that cannot follow through. Players should signal readiness through positioning, standing farther back and clearing when not ready. Picking isolated side angles for better poke lines removes escape paths connected to allies. Using side angles only works when escape routes remain connected to teammates. Playing the same distance against every matchup fails against long-range poke that chips down stationary targets or hard engage that kills those standing too close. Staying on the map at low health because damage buttons remain available leads to removal before real fights begin. The clean Kog'Maw rule is simple: damage only matters if you are alive and in the right lane of the fight.
Read full guideFAQ
寇格魔
深淵巨口 寇格魔在海克斯大亂鬥中推薦哪些增益裝置? 深淵巨口 寇格魔推薦的海克斯強化:質變:稜鏡、暴擊沖天炮、巨人殺手。詳細勝率和選取率請查看本頁面。 深淵巨口 寇格魔在海克斯大亂鬥中怎麼出裝? 深淵巨口 寇格魔的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 深淵巨口 寇格魔在海克斯大亂鬥中是什麼段位? 深淵巨口 寇格魔目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
