Azir Mistake Guide

Azir has one of the highest skill floors in Mayhem ARAM. The mode's accelerated pace and constant fighting expose bad habits that would go unpunished in slower games. Most Azir losses come from either whiffing your ultimate or positioning like a standard mage when you are actually a zone-control carry. Here is how to stop throwing.

Mechanical Mistakes

  • Wrong Action: Casting Arise! (W) on cooldown without a soldier already deployed nearby.
    Consequence: You run out of soldiers. You stand there auto-attacking air while the enemy engages on your face.
    Correct Action: Always keep one soldier on the field or in reserve. Only spawn a second soldier when you are ready to trade or zone.
    Recovery: If you waste all charges, play back and use your movement speed buff from passive to kite away until a charge regenerates. Do not try to fight without a soldier.
  • Wrong Action: Spamming basic attacks on targets outside your soldier attack radius.
    Consequence: Azir physically walks forward to auto-attack range. You drift into enemy skillshots and die to poke.
    Correct Action: Check the soldier attack circle. If the enemy is outside it, reposition the soldier with Conquering Sands (Q) or wait for them to step up.
    Recovery: The moment you realize you are walking forward, right-click backward immediately. Cancel the auto-attack windup if you haven't fired yet.
  • Wrong Action: Using Shurima Shuffle (E -> Q -> R) when the enemy is already on top of you.
    Consequence: You knock up one person but slide directly into the rest of their team. You die before your ultimate finishes casting.
    Correct Action: Use the Shuffle to start a fight from a distance or to peel bruisers off your backline. If someone is already melee range, just use Emperor's Divide (R) point-blank to push them away.
    Recovery: If you commit to a bad Shuffle, flash immediately after the ultimate to escape the cluster. Do not try to fight your way out.
  • Wrong Action: Dashing to a soldier with Arise! (W) placed too far away during a chase.
    Consequence: The dash duration is long. You become a sitting duck in the air for any displacement ability like Alistar Headbutt or Vayne Condemn.
    Correct Action: Place soldiers closer to you for short, safe dashes. Only long-dash if you know key enemy knockbacks are on cooldown.
    Recovery: If you get knocked up or stunned mid-dash, you land in a terrible spot. Pop Zhonya's Hourglass instantly on landing if you have it, or flash over a wall.
  • Wrong Action: Casting Emperor's Divide (R) while chasing a single low-HP target who is running away.
    Consequence: The wall spawns behind them. It does nothing because they are already past it, or it actually blocks your own teammates from securing the kill.
    Correct Action: Save R for teamfights or to trap enemies against terrain. Use soldiers and Q to chase single targets.
    Recovery: If you wall off your own team, rotate your soldiers to the other side of the wall to continue zoning. Accept that the kill might escape and reset your positioning.

Decision Mistakes

  • Wrong Action: Standing still in the backline like a stationary turret.
    Consequence: Mayhem ARAM has too much poke and engage. Standing still makes you an easy target for global ultimates, hooks, and dives.
    Correct Action: Constantly move between soldier attacks. Use your passive attack speed bonus to stutter-step.
    Recovery: If you get chunked by poke, back off the relic platform and heal. Do not stay at half HP hoping to out-damage their next rotation.
  • Wrong Action: Using Conquering Sands (Q) purely for damage when the enemy is not threatening to engage.
    Consequence: You push the wave. The enemy team sits safely under their tower, and you cannot dive them without risking a collapse.
    Correct Action: Let the wave come to you or push only when you are ready to siege the tower. Use Q to reposition soldiers for zone control, not just poke.
    Recovery: If you accidentally push too hard, fake a retreat to bait the enemy off their tower, then turn with a Shuffle when they overextend.
  • Wrong Action: Prioritizing the enemy tank or bruiser with soldier attacks because they are closest.
    Consequence: You waste your DPS on high-resistance targets. Their carries freely damage your team while you tickle the tank.
    Correct Action: Reposition soldiers past the frontline. Attack the backline. If you cannot reach them, focus on zoning the frontline away from your own carries.
    Recovery: If you are forced to hit the tank, switch targets the moment a squishy target steps into your soldier radius.
  • Wrong Action: Engaging with a Shuffle the moment you see five enemies grouped.
    Consequence: You knock their team into your team. Your backline gets collapsed on and dies instantly.
    Correct Action: Communicate or check your team's position. Only Shuffle if your team has cooldowns ready to follow up, or if you are peeling for yourself.
    Recovery: If you engage too early, you must commit to diving their backline. Do not turn back. Try to create chaos in their formation to buy your team time.
  • Wrong Action: Building pure damage without any defensive utility when the enemy has multiple divers or assassins.
    Consequence: You die the moment you get looked at. You cannot output DPS from the gray screen.
    Correct Action: Adapt your build. Zhonya's Hourglass is mandatory in most games. Banshee's Veil or even a tanky augment helps you survive the initial burst.
    Recovery: If you built full glass cannon and keep getting one-shot, change your playstyle to pure kiting. Stay max soldier range and use E only to escape, never to engage.
  • Wrong Action: Ignoring your passive tower damage bonus when sieging.
    Consequence: You rely solely on soldiers to take towers, which is slower and puts you in danger of tower aggro.
    Correct Action: Step up and use your passive auto-attack range on the tower when it is safe. Soldiers do not attack structures efficiently in Mayhem compared to your empowered hits.
    Recovery: If you take tower aggro, drop aggro immediately by stepping out of range. Do not tank shots for your team unless you are about to finish the inhibitor.

Azir is about patience. If you find yourself pressing buttons just to press buttons, you are probably losing the game. Slow down, place soldiers with purpose, and save your ultimate for moments that actually matter.