Early Game (Levels 1–6)
Play on your front foot but respect the cooldown of Ground Slam. You want to stand near your melee minions, forcing the enemy to choose between farming and poking you. When they step up to auto-attack, answer with a Ground Slam followed immediately by a passive-empowered auto. This trades efficiently because your shield absorbs their return damage. Do not chase deep for poke; your damage falls off hard once your shield breaks.
Use Snowball primarily as a gap-closer for all-ins, not for random poke. If you hit a Snowball on a squishy target who has used their escape, follow it up. If they still have their dash or flash, hold the engage. Save your Unstoppable Force for a guaranteed kill or to save a teammate from a dive. Do not waste it for minor poke.
- Position: Frontline, hovering near your minion wave to utilize passive shield regeneration.
- Trading: Short bursts. Engage with Q if you have mana, but rely on E for the main damage and attack speed slow.
- Snowball: Use to close the gap for an E-auto trade, or to check brushes.
- Augments: If you rolled an early defensive augment, play more aggressively to leverage your sustain. If you have a damage augment, look for isolated targets.
- Push or Stall: Push slightly to deny enemy health relics, but do not dive the tower without your ultimate.
- Ahead: Zone enemies off the wave. Deny them relics by threatening an all-in.
- Behind: Give up ground. Let the wave come to you and farm with Q and E. Do not force bad fights.
- Next Move: Hit level 6 before the enemy team. This is your biggest power spike.
Mid Game (Levels 7–11)
This is your prime window. You have Unstoppable Force, and your tank stats are coming online. Your job shifts from passive trading to active initiation. Look for the enemy carry or mage standing near their allies. You want to hit a multi-man ultimate, but sometimes catching the key damage dealer alone is better than hitting three tanks. Communicate your engage. Ping your target before you go in so your team follows up.
Snowball becomes a setup tool. Mark a target, wait for them to panic or use a cooldown, then fly in. You can cancel the Snowball flight mid-air by casting R if you need the instant surprise factor, or you can fly to them, E to slow their attack speed, and then R if they try to run. Just ensure you do not fly into a five-man trap without your team behind you.
- Position: Mid-range. Stay close enough to threaten R, but far enough to avoid free poke.
- Trading: Look for the "R > E > Q > Auto" combo on a clumped group.
- Snowball: Use it to start the fight or to chase a low-HP target after your ultimate ends.
- Augments: If you picked up an ultimate-focused augment, force fights on cooldown. If you are tankier, dive the backline and disrupt their rhythm.
- Push or Stall: Push with your team. You are the engage; you dictate the pace.
- Ahead: Siege the enemy tower. Flash-R or Snowball-R to start a dive if the enemy is low.
- Behind: Peel for your own carries. Use your ultimate defensively to stop an enemy dive. Your E shuts down auto-attackers.
- Next Move: Secure the first tower or look for a pick to break the enemy's rhythm.
Late Game (Levels 12+)
Team fights are everything. One good Unstoppable Force wins the game; one bad one loses it. Stop trying to poke. Your Q damage is negligible now. You exist to start the fight or counter-engage. Wait for the enemy to group in a choke point or around an objective. If they have a channeling ultimate, hold your R to interrupt it. If they have a dive comp, wait for them to jump your backline, then R them off your carries.
Snowball is mostly for vision or finishing runners. Do not use it to start a fight unless you are 100% sure you can survive the initial burst. You are the anchor. If you die without using your ultimate effectively, your team likely loses the fight.
- Position: Frontline, but play the "bait" game. Let them see you, step back, step forward. Make them nervous.
- Trading: No trading. Only all-ins or full disengages.
- Snowball: Use to chase stragglers after a won fight or to reveal enemies in brushes.
- Augments: Leverage any scaling or cooldown reduction augments. Look for the multi-man R opportunity every time it is up.
- Push or Stall: Push objectives. Force the enemy to fight over towers or inhibitors.
- Ahead: Force a baron or inhibitor siege. Make them come to you.
- Behind: Turtle at the inhibitor towers. Wait for them to dive you. A defensive R under the tower is devastating.
- Next Move: End the game on a successful team fight. Do not get caught split pushing.
