海克斯大乱斗 英雄排名 / 出装 / 海克斯符文
英雄详情 T3 排名 #68

瑟庄妮海克斯大乱斗出装与最佳符文

瑟庄妮 当前在海克斯大乱斗数据中属于 T3。

瑟庄妮 北地之怒 瑟庄妮 战士 / 坦克 / 法师
梯队T3
排名#68
胜率49.87%
登场率0.33%

推荐出装

装备 / 胜率 / 登场率

出装数据

出装配置

16.9

核心装备

#1
心之钢 心之钢 心之钢
总价
3,000
价格
400

+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。

水银之靴 水银之靴 水银之靴
总价
1,250
价格
550

+20 魔法抗性 +45 移动速度 30%韧性

凛冬之临 凛冬之临 凛冬之临
总价
2,400
价格
300

+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。

胜率51.99%
登场率11.08%
#2
心之钢 心之钢 心之钢
总价
3,000
价格
400

+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。

水银之靴 水银之靴 水银之靴
总价
1,250
价格
550

+20 魔法抗性 +45 移动速度 30%韧性

无终恨意 无终恨意 无终恨意
总价
2,800
价格
800

+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。

胜率52.74%
登场率8.91%
#3
心之钢 心之钢 心之钢
总价
3,000
价格
400

+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。

水银之靴 水银之靴 水银之靴
总价
1,250
价格
550

+20 魔法抗性 +45 移动速度 30%韧性

狂徒铠甲 狂徒铠甲 狂徒铠甲
总价
3,100
价格
500

+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。

胜率53.20%
登场率6.50%

可选装备前 12

心之钢 心之钢 心之钢
总价
3,000
价格
400

+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。

53.39%
水银之靴 水银之靴 水银之靴
总价
1,250
价格
550

+20 魔法抗性 +45 移动速度 30%韧性

52.38%
荆棘之甲 荆棘之甲 荆棘之甲
总价
2,450
价格
450

+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。

51.05%
无终恨意 无终恨意 无终恨意
总价
2,800
价格
800

+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。

52.44%
凛冬之临 凛冬之临 凛冬之临
总价
2,400
价格
300

+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。

53.69%
狂徒铠甲 狂徒铠甲 狂徒铠甲
总价
3,100
价格
500

+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。

54.96%
败魔 败魔 败魔
总价
2,900
价格
800

+400 生命值 +80 魔法抗性 +100% 基础生命回复 法师之祸 如果连续15秒没有受到魔法伤害,获得魔法护盾。

53.78%
铁板靴 铁板靴 铁板靴
总价
1,200
价格
600

+25 护甲 +45 移动速度 镀板 使即将到来的攻击伤害降低10%。

55.23%
璀璨回响 璀璨回响 璀璨回响
总价
2,800
价格
650

+400 生命值 +40 魔法抗性 +10 技能急速 +100% 基础生命回复 献祭 承受或造成伤害后,每秒对附近敌人造成魔法伤害,持续3秒。 荒弃 击杀一个敌人时,会在其周围造成魔法伤害。

55.63%
千变者贾修 千变者贾修 千变者贾修
总价
3,200
价格
650

+350 生命值 +45 护甲 +45 魔法抗性 虚空生物的复原力 在与英雄战斗5秒后,使你的额外护甲和魔法抗性提升30%,持续到战斗结束为止。

53.57%
振奋盔甲 振奋盔甲 振奋盔甲
总价
2,700
价格
650

+400 生命值 +50 魔法抗性 +10 技能急速 +100% 基础生命回复 无拘活力 你身上的治疗和护盾效果提升25%。

55.11%
兰顿之兆 兰顿之兆 兰顿之兆
总价
2,700
价格
800

+350 生命值 +75 护甲 复原力 所受的来自暴击的伤害降低30%。 谦卑 对附近敌人造成持续2秒的70%减速。

51.46%

起始装备

巨人腰带 巨人腰带 巨人腰带
总价
900
价格
500

+350 生命值

55.75%
女神之泪 女神之泪 女神之泪
总价
400
价格
400

+240 法力 法力流 (8秒,最大4层) 技能在命中时会提供3最大法力值(对英雄时翻倍),至多至360。 帮助之手 攻击会对小兵造成额外的5物理伤害。

55.75%
巨人腰带 巨人腰带 巨人腰带
总价
900
价格
500

+350 生命值

53.02%
红水晶 红水晶 红水晶
总价
400
价格
400

+150 生命值

53.02%
巨人腰带 巨人腰带 巨人腰带
总价
900
价格
500

+350 生命值

53.09%
生命药水 生命药水 生命药水
总价
50
价格
50

消耗 在15秒里持续回复共+120 生命值 。

53.09%
女神之泪 女神之泪 女神之泪
总价
400
价格
400

+240 法力 法力流 (8秒,最大4层) 技能在命中时会提供3最大法力值(对英雄时翻倍),至多至360。 帮助之手 攻击会对小兵造成额外的5物理伤害。

53.09%

最佳海克斯符文

海克斯符文推荐 / 组合价值

海克斯符文表
名称稀有度梯队登场率场次
升级:荆棘之甲 升级:荆棘之甲 升级:荆棘之甲 白银
稀有度
白银
梯队
T3
胜率
57.08%
登场率
6.55%
场次
643

当 升级:荆棘之甲 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T157.08%6.55%643
坦克引擎 坦克引擎 坦克引擎 黄金
稀有度
黄金
梯队
T1
胜率
54.77%
登场率
27.94%
场次
2,744

当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T154.77%27.94%2,744
冰霜 幽灵 冰霜 幽灵 冰霜 幽灵 白银
稀有度
白银
梯队
T3
胜率
53.75%
登场率
6.25%
场次
614

当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T153.75%6.25%614
飞身踢 飞身踢 飞身踢 棱彩
稀有度
棱彩
梯队
T2
胜率
53.15%
登场率
10.84%
场次
1,065

当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T153.15%10.84%1,065
任务:艾卡西亚的陷落 任务:艾卡西亚的陷落 任务:艾卡西亚的陷落 棱彩
稀有度
棱彩
梯队
T3
胜率
53.05%
登场率
8.68%
场次
852

当 任务:艾卡西亚的陷落 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T153.05%8.68%852
质变:棱彩阶 质变:棱彩阶 质变:棱彩阶 黄金
稀有度
黄金
梯队
T1
胜率
52.74%
登场率
6.31%
场次
620

获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。

查看海克斯符文详情
黄金T152.74%6.31%620
星界躯体 星界躯体 星界躯体 黄金
稀有度
黄金
梯队
T1
胜率
52.65%
登场率
20.15%
场次
1,979

当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T152.65%20.15%1,979
慢炖 慢炖 慢炖 棱彩
稀有度
棱彩
梯队
T3
胜率
52.52%
登场率
10.29%
场次
1,011

当 慢炖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T152.52%10.29%1,011
缩小引擎 缩小引擎 缩小引擎 黄金
稀有度
黄金
梯队
T1
胜率
52.29%
登场率
4.44%
场次
436

当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T152.29%4.44%436
重量级打击手 重量级打击手 重量级打击手 白银
稀有度
白银
梯队
T2
胜率
51.99%
登场率
12.03%
场次
1,181

当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T151.99%12.03%1,181
祖母的辣椒油 祖母的辣椒油 祖母的辣椒油 黄金
稀有度
黄金
梯队
T1
胜率
51.37%
登场率
7.43%
场次
730

当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T151.37%7.43%730
歌利亚巨人 歌利亚巨人 歌利亚巨人 棱彩
稀有度
棱彩
梯队
T1
胜率
51.22%
登场率
12.90%
场次
1,267

当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T151.22%12.90%1,267
坚韧 坚韧 坚韧 黄金
稀有度
黄金
梯队
T1
胜率
50.97%
登场率
16.82%
场次
1,652

当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T150.97%16.82%1,652
任务:钢化你心 任务:钢化你心 任务:钢化你心 黄金
稀有度
黄金
梯队
T1
胜率
50.68%
登场率
23.08%
场次
2,267

当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T150.68%23.08%2,267
古式佳酿 古式佳酿 古式佳酿 黄金
稀有度
黄金
梯队
T2
胜率
50.08%
登场率
6.16%
场次
605

当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T150.08%6.16%605
自我毁灭 自我毁灭 自我毁灭 白银
稀有度
白银
梯队
T3
胜率
49.55%
登场率
4.56%
场次
448

当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T149.55%4.56%448
吞噬灵魂 吞噬灵魂 吞噬灵魂 黄金
稀有度
黄金
梯队
T1
胜率
49.08%
登场率
22.61%
场次
2,221

当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T149.08%22.61%2,221
巨像的勇气 巨像的勇气 巨像的勇气 棱彩
稀有度
棱彩
梯队
T4
胜率
49.01%
登场率
7.23%
场次
710

当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T149.01%7.23%710
升级:献祭 升级:献祭 升级:献祭 白银
稀有度
白银
梯队
T4
胜率
48.61%
登场率
6.24%
场次
613

当 升级:献祭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T148.61%6.24%613
扇巴掌 扇巴掌 扇巴掌 白银
稀有度
白银
梯队
T1
胜率
48.60%
登场率
17.49%
场次
1,718

当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T148.60%17.49%1,718
折磨者海克斯 折磨者海克斯 折磨者海克斯 白银
稀有度
白银
梯队
T4
胜率
48.60%
登场率
4.36%
场次
428

当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T148.60%4.36%428
不动如山 不动如山 不动如山 黄金
稀有度
黄金
梯队
T3
胜率
47.88%
登场率
10.33%
场次
1,015

当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T147.88%10.33%1,015
山脉龙魂 山脉龙魂 山脉龙魂 白银
稀有度
白银
梯队
T4
胜率
47.33%
登场率
4.39%
场次
431

当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T147.33%4.39%431
坚若磐石海克斯 坚若磐石海克斯 坚若磐石海克斯 白银
稀有度
白银
梯队
T4
胜率
47.26%
登场率
6.51%
场次
639

当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T147.26%6.51%639
恶趣味 恶趣味 恶趣味 白银
稀有度
白银
梯队
T3
胜率
46.29%
登场率
8.36%
场次
821

当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T146.29%8.36%821
速度恶魔 速度恶魔 速度恶魔 白银
稀有度
白银
梯队
T2
胜率
58.62%
登场率
1.48%
场次
145

当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T258.62%1.48%145
红包 红包 红包 黄金
稀有度
黄金
梯队
T1
胜率
56.42%
登场率
1.82%
场次
179

当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T256.42%1.82%179
属性叠属性! 属性叠属性! 属性叠属性! 黄金
稀有度
黄金
梯队
T1
胜率
55.80%
登场率
2.81%
场次
276

当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T255.80%2.81%276
捐赠 捐赠 捐赠 黄金
稀有度
黄金
梯队
T2
胜率
54.37%
登场率
1.63%
场次
160

当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T254.37%1.63%160
生机迸发 生机迸发 生机迸发 黄金
稀有度
黄金
梯队
T4
胜率
54.09%
登场率
2.24%
场次
220

当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T254.09%2.24%220
循环往复 循环往复 循环往复 黄金
稀有度
黄金
梯队
T2
胜率
53.95%
登场率
1.55%
场次
152

当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T253.95%1.55%152
黎明使者的坚决海克斯 黎明使者的坚决海克斯 黎明使者的坚决海克斯 黄金
稀有度
黄金
梯队
T4
胜率
53.65%
登场率
2.37%
场次
233

当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T253.65%2.37%233
质变:混沌 质变:混沌 质变:混沌 棱彩
稀有度
棱彩
梯队
T2
胜率
53.65%
登场率
1.95%
场次
192

当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T253.65%1.95%192
尊我为王 尊我为王 尊我为王 棱彩
稀有度
棱彩
梯队
T4
胜率
53.57%
登场率
1.43%
场次
140

当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T253.57%1.43%140
逃跑计划 逃跑计划 逃跑计划 白银
稀有度
白银
梯队
T3
胜率
53.57%
登场率
1.14%
场次
112

当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T253.57%1.14%112
踢踏舞 踢踏舞 踢踏舞 棱彩
稀有度
棱彩
梯队
T1
胜率
53.21%
登场率
2.22%
场次
218

当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T253.21%2.22%218
质变:黄金阶 质变:黄金阶 质变:黄金阶 白银
稀有度
白银
梯队
T1
胜率
51.44%
登场率
3.19%
场次
313

当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T251.44%3.19%313
回力OK镖 回力OK镖 回力OK镖 黄金
稀有度
黄金
梯队
T3
胜率
51.16%
登场率
1.31%
场次
129

当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T251.16%1.31%129
舞会女王 舞会女王 舞会女王 棱彩
稀有度
棱彩
梯队
T5
胜率
51.09%
登场率
2.33%
场次
229

当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T251.09%2.33%229
海洋龙魂 海洋龙魂 海洋龙魂 白银
稀有度
白银
梯队
T3
胜率
50.62%
登场率
1.65%
场次
162

当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T250.62%1.65%162
无休回复 无休回复 无休回复 黄金
稀有度
黄金
梯队
T4
胜率
50.60%
登场率
1.69%
场次
166

当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T250.60%1.69%166
无限循环往复 无限循环往复 无限循环往复 棱彩
稀有度
棱彩
梯队
T3
胜率
50.49%
登场率
2.08%
场次
204

当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T250.49%2.08%204
神圣干预 神圣干预 神圣干预 黄金
稀有度
黄金
梯队
T3
胜率
50.36%
登场率
2.83%
场次
278

当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T250.36%2.83%278
俯冲轰炸 俯冲轰炸 俯冲轰炸 白银
稀有度
白银
梯队
T3
胜率
49.46%
登场率
1.87%
场次
184

当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T249.46%1.87%184
面包和黄油 面包和黄油 面包和黄油 黄金
稀有度
黄金
梯队
T2
胜率
49.40%
登场率
1.71%
场次
168

当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T249.40%1.71%168
最终形态 最终形态 最终形态 棱彩
稀有度
棱彩
梯队
T3
胜率
49.22%
登场率
1.30%
场次
128

当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T249.22%1.30%128
雪球扭蛋机 雪球扭蛋机 雪球扭蛋机 黄金
稀有度
黄金
梯队
T2
胜率
48.91%
登场率
2.33%
场次
229

当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T248.91%2.33%229
属性! 属性! 属性! 白银
稀有度
白银
梯队
T2
胜率
48.84%
登场率
1.75%
场次
172

当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T248.84%1.75%172
侵蚀 侵蚀 侵蚀 白银
稀有度
白银
梯队
T3
胜率
48.11%
登场率
1.88%
场次
185

当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T248.11%1.88%185
超凡邪恶 超凡邪恶 超凡邪恶 黄金
稀有度
黄金
梯队
T1
胜率
47.98%
登场率
2.27%
场次
223

当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T247.98%2.27%223
快中求稳 快中求稳 快中求稳 白银
稀有度
白银
梯队
T3
胜率
47.75%
登场率
1.13%
场次
111

当 快中求稳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T247.75%1.13%111
升级:雪球 升级:雪球 升级:雪球 黄金
稀有度
黄金
梯队
T2
胜率
47.27%
登场率
2.80%
场次
275

当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T247.27%2.80%275
蛋白粉奶昔 蛋白粉奶昔 蛋白粉奶昔 棱彩
稀有度
棱彩
梯队
T5
胜率
46.86%
登场率
1.78%
场次
175

当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T246.86%1.78%175
残忍 残忍 残忍 棱彩
稀有度
棱彩
梯队
T4
胜率
46.85%
登场率
3.39%
场次
333

当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T246.85%3.39%333
砍伤 砍伤 砍伤 棱彩
稀有度
棱彩
梯队
T4
胜率
46.80%
登场率
2.07%
场次
203

当 砍伤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T246.80%2.07%203
最终都市列车 最终都市列车 最终都市列车 黄金
稀有度
黄金
梯队
T3
胜率
46.15%
登场率
1.85%
场次
182

当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T246.15%1.85%182
史上最大雪球 史上最大雪球 史上最大雪球 棱彩
稀有度
棱彩
梯队
T3
胜率
46.07%
登场率
1.94%
场次
191

当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T246.07%1.94%191
由心及物 由心及物 由心及物 白银
稀有度
白银
梯队
T2
胜率
45.61%
登场率
1.74%
场次
171

当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T245.61%1.74%171
激光治疗 激光治疗 激光治疗 棱彩
稀有度
棱彩
梯队
T5
胜率
45.39%
登场率
1.44%
场次
141

当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T245.39%1.44%141
弹球 弹球 弹球 黄金
稀有度
黄金
梯队
T2
胜率
44.13%
登场率
2.52%
场次
247

当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T244.13%2.52%247
尖端发明家 尖端发明家 尖端发明家 黄金
稀有度
黄金
梯队
T4
胜率
43.17%
登场率
3.28%
场次
322

当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T243.17%3.28%322
会心治疗 会心治疗 会心治疗 黄金
稀有度
黄金
梯队
T2
胜率
42.35%
登场率
1.73%
场次
170

当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T242.35%1.73%170
作弊:我能回城! 作弊:我能回城! 作弊:我能回城! 黄金
稀有度
黄金
梯队
T3
胜率
41.95%
登场率
1.77%
场次
174

当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T241.95%1.77%174
科学狂人 科学狂人 科学狂人 棱彩
稀有度
棱彩
梯队
T4
胜率
65.08%
登场率
0.64%
场次
63

当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T365.08%0.64%63
霸符兄弟 霸符兄弟 霸符兄弟 白银
稀有度
白银
梯队
T3
胜率
63.33%
登场率
0.92%
场次
90

当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T363.33%0.92%90
魄罗之王的弹跳 魄罗之王的弹跳 魄罗之王的弹跳 棱彩
稀有度
棱彩
梯队
T5
胜率
61.54%
登场率
0.79%
场次
78

当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T361.54%0.79%78
火狐 火狐 火狐 白银
稀有度
白银
梯队
T2
胜率
61.11%
登场率
0.92%
场次
90

当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T361.11%0.92%90
量子计算 量子计算 量子计算 棱彩
稀有度
棱彩
梯队
T5
胜率
55.96%
登场率
1.11%
场次
109

当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T355.96%1.11%109
潘朵拉的盒子 潘朵拉的盒子 潘朵拉的盒子 棱彩
稀有度
棱彩
梯队
T3
胜率
53.54%
登场率
1.01%
场次
99

当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T353.54%1.01%99
狂徒豪气 狂徒豪气 狂徒豪气 黄金
稀有度
黄金
梯队
T3
胜率
53.33%
登场率
0.76%
场次
75

当 狂徒豪气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
黄金T353.33%0.76%75
会心防御 会心防御 会心防御 白银
稀有度
白银
梯队
T4
胜率
53.23%
登场率
0.63%
场次
62

当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
白银T353.23%0.63%62
属性叠属性叠属性! 属性叠属性叠属性! 属性叠属性叠属性! 棱彩
稀有度
棱彩
梯队
T3
胜率
51.85%
登场率
1.10%
场次
108

当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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棱彩T351.85%1.10%108
全凭身法 全凭身法 全凭身法 棱彩
稀有度
棱彩
梯队
T4
胜率
51.85%
登场率
0.55%
场次
54

当 全凭身法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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棱彩T351.85%0.55%54
虚幻武器 虚幻武器 虚幻武器 黄金
稀有度
黄金
梯队
T4
胜率
50.00%
登场率
0.73%
场次
72

当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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黄金T350.00%0.73%72
卡皮巴拉空投 卡皮巴拉空投 卡皮巴拉空投 棱彩
稀有度
棱彩
梯队
T5
胜率
49.12%
登场率
0.58%
场次
57

当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

查看海克斯符文详情
棱彩T349.12%0.58%57
练腿日海克斯 练腿日海克斯 练腿日海克斯 白银
稀有度
白银
梯队
T4
胜率
45.26%
登场率
0.97%
场次
95

当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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白银T345.26%0.97%95
终极刷新海克斯 终极刷新海克斯 终极刷新海克斯 棱彩
稀有度
棱彩
梯队
T4
胜率
44.00%
登场率
0.76%
场次
75

当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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棱彩T344.00%0.76%75
魔鬼之舞 魔鬼之舞 魔鬼之舞 黄金
稀有度
黄金
梯队
T3
胜率
42.86%
登场率
0.71%
场次
70

当 魔鬼之舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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黄金T342.86%0.71%70
帽上加帽 帽上加帽 帽上加帽 白银
稀有度
白银
梯队
T2
胜率
41.98%
登场率
0.82%
场次
81

当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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白银T341.98%0.82%81
神圣雪球 神圣雪球 神圣雪球 棱彩
稀有度
棱彩
梯队
T4
胜率
41.82%
登场率
1.12%
场次
110

当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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棱彩T341.82%1.12%110
当心小蛋糕! 当心小蛋糕! 当心小蛋糕! 棱彩
稀有度
棱彩
梯队
T5
胜率
41.67%
登场率
0.61%
场次
60

当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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棱彩T341.67%0.61%60
面包和果酱 面包和果酱 面包和果酱 黄金
稀有度
黄金
梯队
T4
胜率
41.41%
登场率
1.01%
场次
99

当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。

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黄金T341.41%1.01%99

瑟庄妮 Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

RWQE

Take W first, add Q early for engage and escape, then take E once fights start lasting long enough for Frost stacks to matter.

瑟庄妮 ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentitySejuani is a durable peel-engage tank who stands near the front, absorbs poke, threatens abilities, and protects carries when assassins dive.She becomes a tempo tank who must create hard starts before the team gets chipped out by burst augments and repeated poke tools.Stop being a passive wall; proactively create fight openings before enemy augments overwhelm your team.
Arctic Assault UsageQ is often used as a threat to make enemies back up, saving it to interrupt divers or follow teammate crowd control.Use Q only after a real trigger like a connected Snowball or landed R, because blind engages get punished instantly.Never Q in blind; commit only when follow-up is guaranteed or an enemy has spent their escape.
Glacial Prison TimingYou can throw R to start a fight from range or hold it as a defensive stop against divers for extended periods.R is stronger when cutting off fast plays, firing at carries after mobility is forced, rather than fishing for perfect engages.Use R to punish spent mobility quickly; holding it forever often means the fight starts without you.
Winter's Wrath PriorityW provides reliable wave control and safe Frost setup, usable often to soften targets and help clear minions.Do not waste both swings on the wave if a fight is imminent; W is needed to stack and stick after crowd control lands.Save W for fight sequencing; having it down when a melee ally commits loses a key stacking tool.
Teamfight SpacingStand in front, hover near minions, threaten R, and peel backward when enemies dive while backline repositions.Stand close enough for immediate team follow-up but not so far forward that you eat every poke augment before engaging.Bridge the gap between front and backline; dying alone or being too passive both lose the wave.
Build and Augment LogicDefaults into heavy tank items and standard durability runes because long fights reward simple resistance stacking.Item logic must react to actual threats, prioritizing survival through opening burst or extended contact based on enemy composition.Build to survive the specific enemy damage profile; generic durability fails against extreme Mayhem threats.

Champion Analysis

定位 / 当前表现

概览

Sejuani serves as a dominant tank-fighter in ARAM: Mayhem, establishing herself as a queen of engagement who thrives in the tight corridors of the Howling Abyss. Her primary role centers on delivering devastating crowd control chains that can lock down multiple enemies simultaneously, making her one of the most impactful engage champions in this game mode. The defining element of Sejuani's strategic value is her ultimate ability, Glacial Prison. This ability knocks up all enemies along its path and possesses excellent range, allowing her to initiate fights from a safe distance. In the narrow Howling Abyss environment, a well-placed ultimate can catch three to five enemies, creating game-changing opportunities for her team. Players should aim to charge through the enemy backline to knock up their carries, then coordinate with teammates for follow-up damage. Sejuani's crowd control extends beyond her ultimate. Her Q, Arctic Assault, charges forward and knocks up a target, serving as both an engage tool and a follow-up mechanism. The optimal sequence involves using R to initiate, then immediately following with Q to extend the crowd control chain. This Q-R combo can lock down multiple enemies long enough for coordinated teams to eliminate key targets. Her passive creates important damage synergy. Sejuani amplifies damage to frozen targets, creating a strategic flow where players apply frost through her W, Winter's Wrath, or auto-attacks, then trigger E, Permafrost, to stun enemies and deal bonus damage. Her W also provides sustained AoE damage, contributing to her effectiveness in prolonged team fights. Sejuani's strengths include massive AoE crowd control, excellent engage potential, strong base tankiness, and a passive that amplifies team damage. However, she faces notable weaknesses. Her mobility is average, making her susceptible to being kited. She deals low early damage, and her ultimate has a long cooldown, requiring patience and precise timing. Against highly mobile champions, her engage can be dodged, demanding careful target selection and timing rather than reckless initiation. Success with Sejuani requires understanding when to commit her powerful engage tools. Missing her ultimate often leaves her team vulnerable, so players must balance aggression with calculated decision-making. Her ability to catch multiple enemies in a single engagement makes her invaluable for initiating favorable team fights, but she relies on teammates to capitalize on the crowd control windows she creates.

核心技巧

长文技巧 / 玩法模式

文字模块

Sejuani performs best when she plays the lane like a bouncer rather than a coin-flip diver. She should stand where her carries can follow, threaten with Snowball and Q, and force enemies to respect her stun chain before they are allowed to hit the wave. Engaging from too far away with no allied damage behind her leaves her as a slow target after her first burst of crowd control. Holding tools until enemies step past the middle of the lane creates a much cleaner punish window for her team. Snowball should be used to test the fight before spending Q. Throw it when the enemy backline stands behind minions or when a squishy champion walks up to clear. If it lands and allies are in range, take it, then use Q after arrival to extend lockdown or follow a dash. If Snowball misses, the main escape tool remains uncommitted. Sejuani should not open every fight with ultimate. Her ultimate is strongest when catching a carry who cannot be reached by Q or when stopping enemy counter-engage before it hits her backline. If enemy frontline is already in her face, she should save ultimate for the damage dealer behind them. Chain crowd control instead of overlapping it. If an ally has already applied control, wait a beat before using the next tool to keep the enemy unable to respond longer. When the enemy has better dive, Sejuani should peel first by standing slightly behind her minion wave next to her main carry. Let enemies spend their gap closer, then Q through them or ult the follow-up threat. She should hit the second champion, not always the first, since the first enemy to enter is often a tank baiting cooldowns while their carry or assassin follows closely. Keep Q available when the fight is uncertain. If the team is missing health, cooldowns, or position, do not spend Q for a low-value trade. Retreat diagonally rather than straight back to prevent enemies from stacking skill shots on her path. If chunked, she should stop pretending to be the engage and play as a peel tank until recovering enough health. Sejuani should not stack directly on her carries. Stand one step in front and slightly to the side to intercept divers without giving enemies a perfect line skill shot into both her and the backline. Use minion waves as a timing signal by engaging right after the wave reaches enemies and blocks return skill shots. Lock the champion her team can actually kill rather than stunning an enemy carry who is too far away for damage to reach. Throw Snowball from angles rather than from the center every time. Take Snowball only when the landing spot is playable, not when the target stands under turret or behind multiple tanks. Snowball is an engage option, not a contract. When behind, Sejuani should stop starting equal-looking fights and instead make enemies overextend by holding ultimate for the fed threat and saving Q for peel. Good Sejuani play in Mayhem is about choosing when the lane becomes a fight by threatening often, committing selectively, and keeping one tool for the moment after the enemy answers.

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玩法指南

玩法 / 队伍结构

玩法指南

Sejuani Fury of the North approaches Mayhem fights as a frontline anchor who controls space and creates opportunities for her team rather than diving recklessly. In the early levels, she should position slightly in front of her carries, using the wave as a buffer while threatening with basic attacks and W. Short trades are preferable to full commits, and Snowball should function as a threat first rather than an automatic engage. Landing Snowball on a squishy target with team follow-up is worth taking, but hitting a tank under four enemies is a trap to avoid. Augments that provide durability or movement help her control space, while damage-oriented augments should pair with her crowd control to prevent escapes. During mid levels, Sejuani transitions from blocking and trading to creating real picks. Brush control becomes essential, allowing her to threaten engages that force enemy carries to respect her positioning. She should look for engages when enemies have used key abilities or split around the wave, rather than trying to win poke contests. Snowball serves as a way to bypass awkward spacing, but she must verify team damage is in range before committing. When ahead, she starts fights before enemies establish clean poke setups and targets the enemy damage carry rather than the closest champion. When behind, she looks for counter-engage opportunities, locking down enemy divers who overextend. In late game, one good engage often decides the outcome. Sejuani must balance between starting fights on enemy backlines and peeling for her own carries, adapting each fight based on team composition and threat assessment. Low-value chip trades become dangerous since late deaths are expensive, so she uses her presence to deny space rather than chasing minor damage. Snowball becomes a fight contract that requires team readiness or a clear escape path. Augment timing matters more than ownership, with defensive power used before enemy burst lands and damage power applied when targets are locked down. Pushing after won fights allows Sejuani to stand between respawning enemies and the wave while her team damages structures. When behind, she plays for one high-quality shutdown rather than forcing bad engages, hiding her intent by standing defensively before punishing enemy carries who step forward. Throughout all stages, her strength lies in making fights simple for her team: one target controlled, one wave protected, and one push finished.

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优劣势处理

优势 / 弱点

优劣势

Sejuani Fury of the North excels when she converts advantages into controlled space rather than random dives. When ahead, her primary job is making every enemy action feel dangerous by standing between their frontline and carries, threatening with her presence before committing hard engage. She should walk forward and force enemies to spend movement first, then punish their fixed paths with Q or ultimate. A common throwing pattern is engaging from maximum range for no reason when already winning the space battle. Sejuani should save hard engage for enemy dashes, cleanses, or panic flashes, and use her ultimate to lock fights rather than start them. The best ultimate often catches the champion who must step forward to clear, shield, or peel, ideally after they have used their defensive tools. Layering crowd control with allied damage windows is essential. Sejuani should Q or ult targets already in her damage dealers' range rather than dragging fights forward chasing low-health targets while her backline fights a bruiser. When protecting fed carries, she should stand near them against assassins or dive tanks, using Q and ult to punish enemies who look past her. She excels in narrow zones where enemies cannot sidestep while respecting her engage. Snowball should be used as follow-up on high-value targets when the team can immediately hit them, not accepted blindly into waiting enemies. Augment choices while ahead favor durability when enemies can still punish engages, ability haste when the team lacks engage options, and anti-burst options against assassins targeting fed teammates. Damage augments only help when surviving first contact but lacking finishing power. When behind, Sejuani must stop forcing heroic max-range engages. She wins by making enemies overstep into short, stacked fights where her team can hit the same target. Engaging too deep while behind means dying first, losing the team's only peel, and surrendering the next wave or relic. She should play from her carries' attack range, engaging only when enemies step into her team's damage zone. Counter-engaging is superior to full engaging when behind, punishing enemy dashes or Snowballs after they land. She should save ultimate for the champion ending fights, typically fed carries who step forward to finish someone. Using Q as an escape plan is critical behind. If Sejuani uses every tool forward with no way out, the team loses permanently. She should walk up first and hold Q against heavy disengage comps, escaping sideways if enemies commit. Fighting around relics requires a plan; face-checking while low loses more than conceding the relic. Accepting front-to-back kills on tanks is fine when behind, allowing resets and lane recovery. Behind-state augments prioritize durability and anti-burst to survive long enough for team response, tenacity against chain-cc comps, and team-protection options when one ally can still carry. Haste helps in long fights but fails if Sejuani gets one-shot. Avoiding unrecoverable fights means not engaging without wave support, not taking bad Snowballs, and not ulting out of frustration. Behind Sejuani needs one trapped target, one clean peel, or one stopped dive to build toward better ground.

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英雄背景

背景 / 身份 / 文本块

背景文案

Sejuani Fury of the North defines herself in ARAM: Mayhem as a tank whose entire identity revolves around controlled engagement and chain crowd control rather than passive durability. Her passive, Fury of the North, grants her a defensive opening when she has not recently taken damage, plus a burst of damage on her first hit against a controlled enemy. This mechanic serves as her permission to start fights, not as permanent tankiness. In Mayhem's fast-paced environment with constant poke, protecting this passive before a real engage becomes critical. Standing outside poke range and using terrain or allied bodies allows Sejuani to preserve her safe engage window. If random damage breaks her protection, waiting for a reset proves wiser than forcing a weak engage. The damage payoff matters most when hitting a target already locked down or when her own crowd control has just landed, making target selection crucial for maximizing value. Arctic Assault, her Q, functions as her primary dash and collision engage, deciding whether she starts fights on her terms or becomes stranded in the lane. This ability punishes enemies who overstep, follows allied crowd control, or bridges the gap after Snowball. A missed Q leaves Sejuani too far forward with no reliable escape, making careful targeting essential. Winter's Wrath, her W, provides her main repeatable damage and setup tool, keeping fights honest between big cooldowns. It punishes enemies walking into the wave, helps clear when the team needs space, and prevents melee targets from freely hitting carries. Leading the swing slightly and aiming where enemies will retreat after the first step forward maximizes connection rates. Permafrost, her E, delivers a targeted stun payoff against enemies marked by her and nearby melee allies. This ability rewards fighting with melee teammates and punishes opponents who let Sejuani stay in contact long enough to build setup. In Mayhem's tight clusters, standing near bruisers or engage supports creates frequent E opportunities. The correct target is often the diver hitting her carry or the overstepping frontliner, since a guaranteed stun can turn into a quick kill or stop enemy engage. Glacial Prison, her R, serves as her long-range engage and pick tool, throwing a freezing projectile that can lock down key enemies and create fight-starting moments. This ability commands the most respect from opponents, and holding it can prove as powerful as casting it. Sejuani's overall identity centers on creating kill windows through chained control rather than simply absorbing damage, making her a tank who must engage deliberately to unlock her full value.

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避免常见错误

常见错误 / 风险控制

避坑

Sejuani wins when she starts fights on her terms, stacks pressure with nearby allies, and turns one clean catch into a full brawl. She looks simple, but most bad Sejuani games come from forcing the first button you see, missing the follow-up, then standing in the enemy team with no second plan. Mechanical mistakes center on ability usage and positioning. Using Q as a default opener wastes her main gap-closer if blocked, making her easy to kite before allies can join. She should walk up behind minions, threaten with W and passive pressure, then Q only when the target is committed or already forced to dodge another spell. Throwing R at maximum range into a target with free sidestep space spends her strongest catch tool for no lockdown. She should cast R after terrain, minions, allied crowd control, Snowball pressure, or her own Q has narrowed the target's movement, aiming for champions her team can actually hit. Dashing through the enemy frontline to land alone on the backline leaves allies unable to follow, causing her to absorb every peel spell while enemy carries continue retreating. She should engage along angles her team can travel, hitting the closest target first when her damage dealers are short range. Casting W while facing the wrong direction or with enemies outside the swing path loses reliable area damage and slow pressure. She should start W when enemies move through predictable paths after Q contact, allied slows, or when retreating through the narrow lane. Spreading Frost stacks across multiple targets without finishing the stun lets several enemies escape slightly annoyed instead of one getting killed. She should pick the target her nearby melee allies can hit and stay on that target until the stun is forced or the kill secured. Using Snowball as a blind engage marker without checking the landing spot arrives before her team, often under enemy control zones. She should throw Snowball only when landing gives a clear follow-up and her team is in range to punish. Holding every defensive movement until already low allows slows, roots, knockups, or body blocks to stop escape and turn tankiness into a delayed death. She should decide before engaging which tool is for entry and which is for exit. Decision mistakes involve team coordination and fight selection. Engaging because she is tanky rather than because her team is ready wastes lockdown when carries are clearing, recalling, dead, zoned, or out of range. She should check ally position before every commit. Always diving the enemy carry when their frontline is exposed bypasses easy kills and gives peel champions the isolated fight they want. She should kill the closest punishable champion when her team can burst them. Starting fights into large enemy minion waves without a clear angle allows minions to block skillshots, hide enemy movement, and slow follow-up. She should help trim the wave first, then look for engages when enemies have fewer bodies to hide behind. Ignoring enemy disengage and cleanse-style answers before committing her ultimate can leave her team without a reliable way to continue the fight. She should track who has been saving escape tools and throw R at targets that cannot easily remove or dodge the threat. Building or choosing augments with no plan for the team's damage profile can leave carries unprotected or enemies ignoring her. She should match her setup to the lobby, taking durability when she is the only frontliner and leaning into pressure only when another champion can absorb the first wave of spells.

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FAQ

瑟庄妮

FAQ

北地之怒 瑟庄妮在海克斯大乱斗中选什么海克斯强化? 北地之怒 瑟庄妮推荐的海克斯强化:任务:艾卡西亚的陷落、重量级打击手、升级:荆棘之甲。详细胜率和选取率请查看本页面。 北地之怒 瑟庄妮在海克斯大乱斗中怎么出装? 北地之怒 瑟庄妮的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 北地之怒 瑟庄妮在海克斯大乱斗中是什么段位? 北地之怒 瑟庄妮目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。

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