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16.9核心装备
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,400
- 价格
- 300
+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 2,400
- 价格
- 300
+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
可选装备前 12
- 总价
- 2,400
- 价格
- 300
+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。
51.78%- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
49.77%- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
48.73%- 总价
- 2,200
- 价格
- 700
+200 生命值 +25 护甲 +25 魔法抗性 +10 技能急速 虔诚 为附近友军提供290 - 360护盾值,在2.5秒里持续衰减。
51.57%- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
51.22%- 总价
- 2,200
- 价格
- 700
+300 生命值 +25 护甲 +25 魔法抗性 +10 技能急速 霜火风暴 施放你的终极技能时会召唤一个风暴环绕于你5秒。这个风暴对敌方英雄们造成每秒30魔法伤害和30%减速。
52.40%- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
52.09%起始装备
核心装备
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 3,200
- 价格
- 900
+110 法术强度 +15 法术穿透 余烬绽放 魔法伤害和真实伤害会暴击低于+40% 生命值 的敌人,造成20%提升伤害。
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
可选装备前 12
- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
56.26%- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
57.27%- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
59.22%- 总价
- 2,650
- 价格
- 300
+70 法术强度 +300 生命值 +20 技能急速 超音速 朝着目标方向冲刺,释放多颗魔法弹,魔法弹造成魔法伤害。
59.30%起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 54.45% | 4.97% | 461 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 52.03% | 5.31% | 492 |
当 暗影疾奔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 51.28% | 4.23% | 392 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 51.01% | 5.90% | 547 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.43% | 7.46% | 692 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.24% | 4.53% | 420 |
当 咏叹奏鸣 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.79% | 10.38% | 962 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 49.58% | 5.11% | 474 |
当 急救用具 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 49.16% | 7.02% | 651 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.98% | 12.75% | 1,182 |
当 快中求稳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.96% | 6.24% | 578 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.92% | 9.99% | 926 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.66% | 5.23% | 485 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 48.51% | 4.36% | 404 |
当 狂徒豪气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.47% | 7.39% | 685 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.02% | 13.88% | 1,287 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.01% | 4.34% | 402 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.55% | 10.55% | 978 |
当 圣火海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.96% | 5.33% | 494 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.84% | 5.30% | 491 |
当 全凭身法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.65% | 5.32% | 493 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.49% | 6.15% | 570 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.82% | 10.19% | 945 |
当 全心为你 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.81% | 7.35% | 681 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.56% | 5.59% | 518 |
当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.08% | 4.71% | 437 |
当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 44.58% | 4.38% | 406 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 57.80% | 2.35% | 218 |
当 砸开那颗蛋 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 57.69% | 2.24% | 208 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 55.37% | 2.61% | 242 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.24% | 3.18% | 295 |
当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 53.80% | 1.98% | 184 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 52.92% | 2.96% | 274 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.81% | 2.49% | 231 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.82% | 3.27% | 303 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.54% | 2.80% | 260 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.13% | 2.87% | 266 |
当 风语者的祝福 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.00% | 2.16% | 200 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.90% | 2.99% | 277 |
当 至高天诺言 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.77% | 2.10% | 195 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.52% | 2.07% | 192 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.29% | 3.73% | 346 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.22% | 2.45% | 227 |
当 升级:荆棘之甲 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.00% | 2.52% | 234 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.00% | 2.05% | 190 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.75% | 2.17% | 201 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.75% | 2.15% | 199 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.68% | 3.39% | 314 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.55% | 2.39% | 222 |
当 任务:艾卡西亚的陷落 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 49.51% | 3.29% | 305 |
当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 49.46% | 3.01% | 279 |
当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 49.15% | 3.82% | 354 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.15% | 2.52% | 234 |
当 慢炖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 49.03% | 3.32% | 308 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.62% | 1.95% | 181 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.32% | 3.21% | 298 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.21% | 2.42% | 224 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.02% | 1.91% | 177 |
当 升级:献祭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.83% | 3.47% | 322 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.33% | 3.03% | 281 |
当 大地苏醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.12% | 3.18% | 295 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.08% | 2.59% | 240 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.06% | 2.02% | 187 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.99% | 2.87% | 266 |
当 天音爆 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.55% | 3.13% | 290 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.55% | 1.88% | 174 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.24% | 3.01% | 279 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.40% | 1.88% | 174 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.16% | 2.01% | 186 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.56% | 2.18% | 202 |
当 信念者的强化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 41.35% | 2.24% | 208 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 38.64% | 1.90% | 176 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 59.80% | 1.10% | 102 |
当 升级:米凯尔的祝福 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.44% | 1.82% | 169 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 53.85% | 1.40% | 130 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 53.33% | 1.78% | 165 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 52.27% | 1.42% | 132 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.69% | 1.27% | 118 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 51.57% | 1.72% | 159 |
当 强力护盾海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.52% | 1.42% | 132 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.52% | 1.07% | 99 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.30% | 1.24% | 115 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.13% | 1.43% | 133 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.04% | 1.04% | 96 |
当 超强大脑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 50.53% | 1.02% | 95 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.00% | 1.32% | 122 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.77% | 1.75% | 162 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.60% | 1.15% | 107 |
当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.46% | 1.40% | 130 |
当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.32% | 1.61% | 149 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.25% | 1.23% | 114 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.83% | 1.24% | 115 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.66% | 1.38% | 128 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.52% | 1.09% | 101 |
当 小猫咪找妈妈 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.37% | 1.84% | 171 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.37% | 1.23% | 114 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.67% | 1.62% | 150 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.10% | 1.65% | 153 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.05% | 1.20% | 111 |
当 夜狩海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.76% | 1.13% | 105 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.72% | 1.74% | 161 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.23% | 1.12% | 104 |
当 基石法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.04% | 1.18% | 109 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 41.94% | 1.00% | 93 |
当 死亡之环 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 40.80% | 1.35% | 125 |
当 任务:沃格勒特的巫师帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 65.38% | 0.56% | 52 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 64.41% | 0.64% | 59 |
当 魔鬼之舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 61.40% | 0.61% | 57 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 59.26% | 0.58% | 54 |
当 罪恶快感 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 55.56% | 0.78% | 72 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 54.84% | 0.67% | 62 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 52.31% | 0.70% | 65 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.94% | 0.57% | 53 |
当 杀意翻涌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.00% | 0.97% | 90 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 49.38% | 0.87% | 81 |
当 精怪魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.81% | 0.91% | 84 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 47.14% | 0.76% | 70 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.91% | 0.87% | 81 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.43% | 0.91% | 84 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.27% | 0.72% | 67 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 46.15% | 0.98% | 91 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.98% | 0.94% | 87 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 45.33% | 0.81% | 75 |
当 砍伤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 42.59% | 0.58% | 54 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.27% | 0.68% | 63 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 40.58% | 0.74% | 69 |
当 和我一起困在这里 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 39.39% | 0.71% | 66 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 38.10% | 0.91% | 84 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 37.25% | 0.55% | 51 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 32.39% | 0.77% | 71 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 31.58% | 0.82% | 76 |
洛 Skill Combos
Extracted from the skill order guide
R > W > E > Q or R > W > Q > E
R > W > E > Q or R > W > Q > E
洛 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Engage Tempo | Rakan plays patiently, waiting for Grand Entrance to come up and committing only when the team is ready to follow up. | Cooldowns return so fast that Rakan can engage, disengage, and re-engage within the same extended fight repeatedly. | Stop waiting for perfect moments; create chaos constantly and reset quickly after failed attempts. |
| W Ability Usage | You hold W until certain you can hit a high-value target, as missing leaves you useless for several seconds. | Use W freely for small picks or to create space since the cooldown returns fast enough to justify frequent casts. | Use W liberally for space and small picks rather than hoarding it for perfect engages. |
| Snowball Role | Snowball is Rakan's best friend, serving as a second engage option to start fights from unexpected angles. | Snowball becomes less essential for engage and more useful for positioning, escaping after dives, or checking bushes. | Treat Snowball as one of several engage options, not your primary tool. |
| Build Priorities | Rakan builds for survivability and ability power, needing health and resistances for diving with long cooldowns. | Ability power and utility outperform raw survivability since frequent shields and crowd control provide consistent value. | Lean into AP and utility over tank items; frequent abilities compensate for lower durability. |
| Teamfight Spacing | Spacing is about finding the perfect angle; once committed, Rakan stays in until E returns or he flashes out. | Spacing is fluid, allowing Rakan to weave in and out through a series of micro-engages rather than one big commitment. | Weave in and out repeatedly, but track teammates so you don't dive without backup. |
| Ultimate Frequency | The Quickness is a strong engage tool but has a long cooldown, limiting how often Rakan can use it. | With the right augments, Rakan's ultimate is available for almost every major fight, making it nearly impossible to escape. | Read augments and adapt; they can redefine your playstyle and ultimate availability. |
Champion Analysis
定位 / 当前表现
Rakan The Charmer operates in ARAM: Mayhem as a highly mobile engage support, distinguished by his ability to dive enemy backlines and deliver devastating CC chains. His primary strategic value lies in his exceptional engage capabilities, making him one of the most mobile support champions available for this format. Rakan excels when coordinating with teammates to lock down priority targets and create opportunities for follow-up damage. Rakan's ultimate ability, The Quickness, serves as his core engage tool in ARAM. This ability dashes Rakan to an ally while charming nearby enemies, allowing him to initiate fights from unexpected angles. The recommended approach involves dashing to a frontline ally and charming nearby enemies to set up kills for teammates. This mechanic transforms Rakan into a powerful initiation threat that can rapidly shift the flow of a teamfight. Grand Entrance, Rakan's W ability, provides both a dash and charm effect. Players should use this ability to charm priority targets, stopping their actions and creating openings for the team. This secondary charm mechanic reinforces Rakan's identity as a charm support, giving him multiple tools to disrupt enemy positioning. Shimmering Plumage, his E ability, offers a dash to an ally that enables repositioning or disengaging when fights turn unfavorable. This mobility option provides Rakan with an escape route after diving into enemy lines. Gleaming Quill, Rakan's Q ability, contributes damage and healing to his kit. While not his primary engage tool, this ability supplements his supportive role by sustaining allies during extended fights. The combination of these abilities creates a champion who can repeatedly engage, disrupt, and reposition throughout a teamfight. Rakan's strengths include his powerful R engage, practical W charm, flexible E mobility, and overall high mobility. These attributes make him effective at starting fights and controlling key targets. However, Rakan carries significant weaknesses that players must respect. He is fragile and cannot sustain heavy focus fire from enemies. His damage output is low compared to other champions, meaning he relies heavily on teammates to convert his engages into kills. Rakan requires team coordination to function effectively and possesses no independent fighting ability. Isolated or separated from allies, Rakan struggles to contribute meaningfully to skirmishes. The practical strategic takeaway is that Rakan The Charmer thrives when paired with coordinated teams who can follow up on his engages. Players should prioritize engaging through frontline allies, using charm effects to neutralize priority targets, and maintaining awareness of escape routes through E mobility. Success with Rakan depends on recognizing when to commit to an engage versus when to reposition and wait for a better opportunity.
核心技巧
长文技巧 / 玩法模式
Rakan in Mayhem lives or dies by his entry angle, making it critical to never walk straight at enemy frontliners. Instead, use side brushes or wait for the enemy wave to thin out before engaging. Grand Entrance serves as the primary engage tool, but landing it on a single tank often results in dying for free. Priority targets should be enemy carries or supports standing near walls, where knock-ups guarantee follow-up Gleaming Quill hits and provide massive shields to tank retaliation. The ideal engage pattern involves using W onto a priority target, Q immediately upon landing, then E back to the safest ally. This "touch and go" pattern enables favorable health trades. Save Battle Dance for the exit unless committing to a dive, as dashing to an ally before W lands wastes hop range. When The Quickness is ready, the engage order flips: activate R first for movement speed, run enemies down, then use W to knock up anyone attempting to flash or dash away from the charm trail. Rakan excels as a counter-engager because W provides an area knock-up requiring no target. When enemies with hard engage like Nocturne or Malphite ult the backline, step forward and time W to catch them as they land. The ultimate can be better for counter-engage than starting fights in some matchups, creating a zone of denial around carries. Reposition with E between the carry and threats to keep the charm active on anyone closing the gap. Spacing on the Howling Abyss requires constant orbiting around the team at the edge of E range. Standing still for even a second means eating poke that chunks half your health in Mayhem's amplified damage environment. Health relic packs serve as effective bait, as enemies overextend to contest them and the narrow lane forces clumping ideal for multi-man knock-ups. Target priority means ignoring tanks entirely, as Rakan lacks sustained damage to kill them. Use W's deceptively long range to bypass frontlines and land directly on squishy mages or marksmen. In late game, shift focus to protecting fed carries by parking nearby, using W to knock up diving assassins and E to shield the carry. Mark/Dash fixes Rakan's weakness of reliable long-range initiation. Use Snowball to close distance for a W that would otherwise be dodged, throwing Snowball, dashing, then immediately casting W. Only Snowball engage with team mana and cooldowns ready; when behind, save Snowball strictly for escape. When losing, Rakan transforms from playmaker to warden. Stop attempting hero engages and instead play the peel game, standing on the highest damage dealer, using W only when enemies engage, and E strictly to shield poked allies. A single well-timed R-flash when enemies overextend to siege can turn a losing game even.
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玩法 / 队伍结构
Rakan The Charmer transforms from an aggressive early-game trader into a primary engage threat as Mayhem matches progress, requiring distinct positioning and ability usage at each stage. During levels 1 through 6, Rakan should not play as a passive healer but instead create openings where enemies have no room to dodge. Position near the front of the wave at an angle to threaten Grand Entrance flash engages while avoiding straight-on positioning that invites enemy skillshots. The trading rhythm relies on weaving Battle Dance hops, auto-attacking when safe, then dashing to an ally to break return fire angles. Landing Fatal Passage on a champion should be followed by dashing to a teammate to trigger the heal and shield, nullifying poke responses and maintaining health for future all-ins. Snowball serves as primary kill pressure when enemy key cooldowns whiff. After hitting the Snowball mark, wait a split second before dashing to bait out panic flashes, then choose whether to commit. Early augments that boost shields or healing enable more aggressive play, while damage or size augments open opportunities for multi-person Grand Entrance onto clumped enemies. Push the wave to force enemies under their tower, as Rakan thrives on chaos and tower diving becomes safer with faster respawns and augment advantages. When ahead, group with damage dealers and zone enemies off health relics. When behind, disengage completely, heal off the wave with Q, and shield allies until the wave returns. At levels 7 through 11, Rakan shifts from poke-trader to primary engage tool. Stand offset from the highest damage teammate, forcing enemies to choose between dodging engage or diving the carry. Stop fishing for random Q pokes and instead look for picks when enemies step up to clear waves, committing to 100-to-0 bursts rather than slow attrition. Snowball becomes the setup tool for The Moment, with the classic combo being Snowball dash onto a target followed instantly by R to charm multiple enemies before they react. Without Snowball available, play back to avoid vulnerability. After winning fights, push aggressively rather than stalling, as Mayhem's pacing gives enemies time to grab augments or heal. When ahead, force fights around the enemy inhibitor where Rakan excels at breaking structures. When behind, become a disengage bot by saving W and R for enemy engages, charming divers and keeping damage dealers alive. From levels 12 onward, respawn timers become punishing and one bad engage ends the game. Positioning becomes extremely high-stakes, with Rakan needing to start fights rather than react to them. Hide in brushes or fog of war so enemies cannot dodge the W. There is no trading rhythm anymore, only the commitment moment when enemies clump or their key peel abilities go on cooldown. Snowball serves as the gap-closer for game-winning plays, used to bypass the enemy frontline and engage the backline with Snowball dash into R into W backwards. Missing Snowball means backing off immediately. Late-game augments can enable reckless play to bait enemy ultimates if defensive, or require self-shielding before engaging if offensive. When ahead, look for the five-man charm to end the game. When behind, wait for enemies to overextend while sieging the core and commit to desperation flash-R-W engages to catch carries out of position. Hesitation in late-game Mayhem is worse than a bad engage.
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优势 / 弱点
Rakan The Charmer excels as a primary engage tool when ahead, enabling his team to fight under enemy towers. The trigger condition for this dominant state is completing a first major item spike, establishing lane priority, and having the enemy team respect his engage range. When ahead, Rakan shifts from fishing for picks to forcing structures. The optimal engage window occurs when the enemy backline oversteps for poke and their key disengage tools like a Janna tornado or Poppy stun are on cooldown. Rakan should use Grand Entrance (W) to dash onto vulnerable targets while saving Battle Dance (E) for repositioning, keeping one charge to get in and a second charge to get out or onto the frontline. Augments that grant shields, healing, or tenacity enable more aggressive play around enemy poke, allowing Rakan to shrug off damage that would force a normal enchanter to recall. Avoiding throws requires discipline. Chasing kills into unwarded darkness is fatal in Mayhem, as diving for a low-HP target with a short respawn timer trades Rakan's life for nothing and removes his team's engage and peel. Surviving fights matters more than securing kills, as dying after an ace leaves the team vulnerable to a counter-push. Rakan should ignore tanks and bypass the frontline to panic damage dealers, as wasting W on a tank leaves no answer for enemy assassins jumping on the ADC. When behind, Rakan must abandon the playmaker role and become the safety net. The trigger condition is enemy tower pressure, lack of team damage, or deficits in gold and levels. Heroic engages here result in quick deaths and lost inhibitors. Rakan should stop looking for five-man knock-ups and instead play the peel game, holding W for enemy assassins or divers. When a Zed or Diana commits to a carry, using W to knock them up mid-dash followed instantly by E for a shield disrupts their all-in and keeps the damage dealer alive. Gleaming Quill (Q) should be used purely for sustain, tagging an enemy champion then retreating to trigger the heal rather than risking aggressive trades. Augments can salvage losing games with proper adaptation. Healing or shielding augments allow doubling down on the enchanter role to support the actual carry. Crowd control reduction or defensive stat augments enable face-checking brushes or tanking skillshots to create space without full commitment. Unrecoverable mistakes include the desperation W, where launching a max-range W into a grouped, ahead enemy team results in instant collapse before teammates can follow up. Split pushing handicaps the team further by removing their only disengage tool. Burning The Quickness (R) for damage when behind wastes its potential; R should be used to disengage, forcing enemies to overextend or abandon chases and preventing aces.
Read full guide英雄背景
背景 / 身份 / 文本块
Rakan The Charmer in Mayhem ARAM is defined as a high-tempo engage support who thrives on chaos rather than functioning as a passive healer or shielder. The accelerated gold and experience in this mode means he reaches power spikes early and can look for engages almost continuously. His strategic identity centers on starting fights, peeling for carries, and escaping before enemies can collapse. Playing too safe wastes his kit, while going in without a plan leads to feeding, making the key to success reading engage angles, committing, and using mobility to escape. His passive, Fey Feathers, provides a periodic shield that refreshes quickly due to constant combat in Mayhem. This shield serves as a trading buffer that enables more aggressive positioning than a squishy support could normally attempt. It absorbs initial burst during W engages and represents a significant portion of effective health in early fights. When the shield breaks, enemies gain a window to turn on Rakan, requiring him to have an ally nearby or E ready. The shield scales with level rather than skill points. Gleaming Quill offers poke and sustain between fights. The linear skillshot places a mark on hit, and touching an ally triggers healing for Rakan and nearby allies. It functions as a pre-engage tool to chip away at enemies before committing, and provides mid-fight sustain after disengaging. Missing Q removes pressure and sustain for that trade, and isolated Rakan gains no healing from the mark. Grand Entrance serves as the primary engage tool. Rakan leaps to a target location, damaging and knocking up enemies on arrival. The telegraphed leap has travel time, allowing mobile enemies to escape, and hard crowd control can stop him mid-leap entirely. Early game W is a huge commitment due to its long cooldown, making it critical to use only with clear numbers advantages or against overextended enemies. Maxing W first provides lower cooldowns and increased damage for maintaining pressure. Battle Dance functions as escape, peel, and mobility. Rakan dashes to an ally, granting them a shield, with a recast window to dash to another ally. This ability makes him incredibly slippery in Mayhem, enabling W engages followed by E escapes. Using E forward without a guaranteed win leads to death, as it removes the safety net. The ability requires an ally target, meaning Rakan struggles when separated from his team. The Quickness transforms teamfights through movement speed and charm effects on enemies touched. Each charmed enemy increases charm duration, and the empowered W gains massive range for unexpected engages. The classic combo involves R into Flash into W into E out. Hard crowd control stops Rakan during his ultimate, losing all momentum. Flanking approaches devastate enemies, while frontal runs allow them to disengage. Using R without a clear plan wastes the primary engage tool and leaves the team without their initiator.
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常见错误 / 风险控制
Rakan in Mayhem plays faster than most players expect, and the mode's reduced cooldowns and increased healing make him slippery, but one bad engage or panicked retreat can delete his health bar instantly. Mechanical mistakes often stem from impulsive ability usage. Wasting W on a target with Snowball shield leaves Rakan stuck in the enemy team with no disruption and his W on cooldown, resulting in a meaningless death. The correct approach is waiting for the Snowball mark to pop or for the enemy to use their dash before engaging. Double-tapping W causes the knockup zone to fail or overshoot the target, turning Rakan into a melee minion with no crowd control. Players should let the animation play naturally and position the landing zone to cover the enemy's movement path. Using E to dash to an ally about to die wastes the shield and strands Rakan on top of the enemy team with no exit tool. Checking health bars before jumping is essential, and if an ally is under 15% health and taking focus fire, Rakan should not E to them unless his R is ready to peel. Canceling the R charm by attacking too early breaks the charm status and allows enemies to flash or cast abilities sooner. Rakan should run a full circle through the enemy team without inputting other commands until everyone is tagged or safety is reached. Missing Q heal opportunities by backing off after a hit instead of approaching an ally sacrifices significant sustain over long fights. Decision mistakes revolve around target selection and cooldown management. Engaging a full HP frontline tank wastes W and R on a target who survives, leaving no cooldowns to stop enemy carries. Rakan should look for squishy carries or isolated supports, and if only the tank is in range, zone with Q rather than committing. Going in without E cooldown available leaves no escape route, and enemies will collapse after the initial knockup. The basic Rakan loop requires keeping E ready before engaging: W in, create chaos, E out. Using R purely for speed to rotate arrives at fights with the ultimate on cooldown, leaving no major engage tool for the team fight. R should be saved for combat, with normal movement or Snowball used for rotation instead. Engaging 1v5 to start a fight results in instant death even with a perfect knockup, as the team cannot follow up. Rakan must check his team's position and ping intent before going in. Ignoring Snowball as an engage tool forces Rakan to walk into W range while taking poke damage, leading to engages at half health. Snowball should close the gap before W to preserve health and catch enemies off guard. Peeling for the wrong carry wastes resources on feeding teammates while the actual fed carry dies to assassins. Rakan must identify who deals the most damage on his team and protect that player. Rakan survives by picking the right moment and leaving before enemies react, and fixing these mistakes transforms him from a feeder into a playmaker who starts fights and lives to tell about it.
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洛
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最新攻略指南
