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16.9核心装备
- 总价
- 2,950
- 价格
- 900
+55 攻击力 +18 穿甲 +10 技能急速 盛名 击杀英雄时获得基于英雄击杀数的临时攻击力。
- 总价
- 1,000
- 价格
- 700
+55 移动速度 迅捷步 将减速效果的效能降低25%。
- 总价
- 2,750
- 价格
- 363
+55 攻击力 +18 穿甲 +20 技能急速 涌动 在你对一名敌方英雄造成伤害后,如果该英雄在3秒内阵亡,则会返还你的终极技能的一些总冷却时间。
可选装备前 12
- 总价
- 2,750
- 价格
- 363
+55 攻击力 +18 穿甲 +20 技能急速 涌动 在你对一名敌方英雄造成伤害后,如果该英雄在3秒内阵亡,则会返还你的终极技能的一些总冷却时间。
57.30%- 总价
- 2,800
- 价格
- 675
+55 攻击力 +18 穿甲 +4% 移动速度 鬼影萦绕 非战斗状态期间获得+0 移动速度 。 鬼魂步伐 提供移动速度和幽灵状态,持续0秒。
54.30%- 总价
- 3,000
- 价格
- 500
+45 攻击力 +35% 护甲 穿透 +15 技能急速 严寒 伤害型技能会对低于+50% 生命值 的敌人造成持续1秒的30%减速。
54.62%- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
61.11%起始装备
核心装备
- 总价
- 2,950
- 价格
- 900
+55 攻击力 +18 穿甲 +10 技能急速 盛名 击杀英雄时获得基于英雄击杀数的临时攻击力。
- 总价
- 1,000
- 价格
- 700
+55 移动速度 迅捷步 将减速效果的效能降低25%。
- 总价
- 3,000
- 价格
- 525
+50 攻击力 +10 穿甲 +25% 暴击几率 死 你的伤害会处决低于+5% 生命值 的英雄。 税 击杀英雄时提供25额外金币。
可选装备前 12
- 总价
- 3,300
- 价格
- 550
+35 攻击力 +35% 护甲 穿透 +25% 暴击几率 巨人杀手 基于敌方英雄的额外生命值,对其至多造成15%额外伤害。最大伤害加成在1500额外生命值时达成。
53.47%- 总价
- 2,750
- 价格
- 363
+55 攻击力 +18 穿甲 +20 技能急速 涌动 在你对一名敌方英雄造成伤害后,如果该英雄在3秒内阵亡,则会返还你的终极技能的一些总冷却时间。
54.72%起始装备
核心装备
- 总价
- 3,000
- 价格
- 525
+50 攻击力 +10 穿甲 +25% 暴击几率 死 你的伤害会处决低于+5% 生命值 的英雄。 税 击杀英雄时提供25额外金币。
- 总价
- 1,000
- 价格
- 700
+55 移动速度 迅捷步 将减速效果的效能降低25%。
- 总价
- 3,500
- 价格
- 725
+75 攻击力 +25% 暴击几率 30%暴击伤害
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.14% | 7.22% | 2,610 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 51.51% | 6.15% | 2,221 |
当 连拨击锤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 51.04% | 9.74% | 3,519 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 50.44% | 10.18% | 3,678 |
当 暴击飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.91% | 19.48% | 7,042 |
当 升级:无尽之刃 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.51% | 8.11% | 2,931 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 49.31% | 5.03% | 1,817 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.07% | 5.79% | 2,091 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.05% | 7.73% | 2,793 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.77% | 6.66% | 2,407 |
当 升级:狂妄 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.44% | 11.90% | 4,300 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.23% | 18.55% | 6,703 |
当 灵巧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.23% | 6.80% | 2,457 |
当 升级:收集者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.12% | 12.93% | 4,672 |
当 残暴之力 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 47.99% | 6.14% | 2,219 |
当 魔法转物理 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 47.90% | 4.74% | 1,712 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.49% | 6.12% | 2,213 |
当 最万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.91% | 11.09% | 4,008 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.83% | 7.47% | 2,699 |
当 罪恶快感 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.82% | 8.17% | 2,952 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.70% | 9.06% | 3,276 |
当 暴击律动 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.66% | 13.69% | 4,949 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 45.86% | 8.46% | 3,057 |
当 台风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.58% | 7.17% | 2,591 |
当 万用瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.34% | 8.48% | 3,066 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 45.22% | 5.91% | 2,136 |
当 老练狙神 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.34% | 4.86% | 1,757 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 57.43% | 3.44% | 1,245 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.34% | 1.50% | 541 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 54.22% | 2.46% | 889 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 53.75% | 2.77% | 1,001 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.51% | 3.43% | 1,241 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.35% | 3.01% | 1,087 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.03% | 1.48% | 535 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.86% | 3.85% | 1,390 |
当 亮出你的剑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 49.79% | 1.98% | 717 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.53% | 3.56% | 1,288 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.53% | 2.63% | 951 |
当 活力再生 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.75% | 3.64% | 1,315 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.72% | 1.84% | 665 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.65% | 1.74% | 629 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.59% | 1.66% | 601 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.28% | 4.36% | 1,574 |
当 大力海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.25% | 3.08% | 1,113 |
当 精准奇才 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.18% | 2.82% | 1,019 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.05% | 4.40% | 1,590 |
当 双发快射 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.76% | 4.14% | 1,495 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.75% | 4.48% | 1,619 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.47% | 1.47% | 533 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.97% | 2.65% | 958 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.81% | 2.17% | 784 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.71% | 1.72% | 623 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.50% | 2.49% | 901 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.34% | 2.61% | 943 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.23% | 3.45% | 1,248 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.39% | 3.24% | 1,172 |
当 地狱三头犬 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 45.05% | 2.43% | 879 |
当 物法皆修 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 44.77% | 2.46% | 889 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.75% | 2.00% | 724 |
当 接二连三 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.58% | 3.06% | 1,106 |
当 缩小射线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 42.53% | 3.52% | 1,272 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 42.18% | 1.88% | 678 |
当 战争交响乐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 41.99% | 2.19% | 793 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 56.57% | 0.55% | 198 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 54.98% | 0.81% | 291 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.64% | 0.81% | 291 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 53.61% | 0.54% | 194 |
当 扳机炼狱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 52.81% | 0.64% | 231 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 52.30% | 1.26% | 457 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.92% | 1.08% | 391 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.64% | 0.76% | 275 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.42% | 0.97% | 352 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.76% | 0.73% | 264 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.00% | 0.63% | 228 |
当 杀意翻涌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.00% | 0.61% | 220 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.82% | 0.79% | 285 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.74% | 1.43% | 517 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.12% | 0.66% | 239 |
当 唯快不破 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.07% | 1.15% | 414 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.85% | 1.35% | 489 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.73% | 0.61% | 220 |
当 由暴生急海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.64% | 1.12% | 403 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.47% | 0.55% | 198 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.23% | 0.88% | 318 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.08% | 0.60% | 217 |
当 利刃华尔兹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.03% | 0.66% | 239 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.73% | 0.65% | 234 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.71% | 0.97% | 350 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.64% | 0.79% | 287 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.62% | 0.92% | 331 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.49% | 0.68% | 244 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.42% | 0.76% | 273 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.34% | 0.65% | 236 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.33% | 1.36% | 492 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.12% | 1.42% | 512 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.84% | 0.78% | 281 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.63% | 0.82% | 298 |
当 升级:耀光 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.61% | 1.32% | 477 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.44% | 0.61% | 221 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.04% | 0.66% | 237 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 42.70% | 0.76% | 274 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 38.76% | 0.58% | 209 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.79% | 0.35% | 126 |
当 ??? 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.00% | 0.28% | 100 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.00% | 0.25% | 90 |
当 回归基本功 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.25% | 0.37% | 134 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.15% | 0.49% | 177 |
当 你肩上的恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.98% | 0.27% | 98 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.78% | 0.23% | 82 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.88% | 0.46% | 165 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.65% | 0.47% | 170 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.62% | 0.29% | 105 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 47.62% | 0.29% | 105 |
当 男爵之手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.97% | 0.18% | 66 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.53% | 0.28% | 101 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.15% | 0.32% | 117 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.98% | 0.48% | 174 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 45.95% | 0.31% | 111 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.56% | 0.25% | 90 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 45.00% | 0.22% | 80 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 44.94% | 0.25% | 89 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.54% | 0.33% | 119 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.32% | 0.24% | 88 |
当 升级:花晓之剑海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 43.20% | 0.47% | 169 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.94% | 0.49% | 177 |
当 吵闹鬼 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 42.42% | 0.37% | 132 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 42.14% | 0.39% | 140 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.86% | 0.48% | 172 |
当 精怪魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.86% | 0.36% | 129 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 40.22% | 0.50% | 179 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 39.88% | 0.48% | 173 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 39.60% | 0.28% | 101 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 39.06% | 0.18% | 64 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 38.04% | 0.25% | 92 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 45.00% | 0.17% | 60 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 43.33% | 0.17% | 60 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 43.14% | 0.14% | 51 |
烬 Skill Combos
Extracted from the skill order guide
R > W > Q > E (Heavy Crowd Control or Execute Augments)
R > Q > E > W (Trap or Zone Augments)
Start Q for the early poke and last-hit assistance.
烬 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Fight Tempo | You play as a patient artillery marksman, fishing with Q bounces and waiting for your fourth shot to execute low-health targets. | The patient playstyle becomes a frantic rhythm game where you must burst divers quickly, as holding your fourth shot often means dying before firing. | Fire your fourth shot immediately if you have a clean opportunity; do not wait for the perfect execute. |
| Skill Priority | You max Q first for wave clear and poke damage, while using E mostly as a zoning tool or a reveal brush check. | E increases significantly in value because the chaos of team fights means enemies constantly move through traps, especially with empowering augments. | Consider putting a second point in E earlier than usual if your augments empower the ability. |
| Build Flexibility | You build a standard core of Stormrazor, Rapid Firecannon, and Infinity Edge almost every game because the stats are consistent. | Augments define your build path, potentially pushing you toward hybrid builds or pure AD caster focus, requiring you to adapt itemization. | Read augment options and adapt your build; do not autopilot your itemization. |
| Snowball Use | You rarely take Snowball, preferring Flash and Ghost or Barrier because you do not want to be in melee range. | Snowball is worth considering as an instant escape tool to reposition after a dive, rather than using it to engage enemies. | Use Snowball to escape divers by targeting a minion behind your tower. |
| Teamfight Spacing | You fight at the edge of your range, kiting back and turning to fire while the enemy works to reach you. | Engage augments and mobility remove your safety buffer, forcing you to stay closer to peel supports rather than max-ranging the fight. | Stay near your peel supports; if you are caught alone, you die instantly. |
Champion Analysis
定位 / 当前表现
Jhin the Virtuoso operates as a ranged burst ADC with crowd control utility in Hextech Mayhem, leveraging dramatically reduced cooldowns to unleash his deadly art at unprecedented frequency. His unique four-bullet ammunition mechanic defines his rhythmic gameplay pattern, making him one of the most explosive ranged ADCs in the mode. His passive, The Virtuoso, grants him an ammunition system where each reload contains only four shots. The first three deal normal damage, while the fourth always critically strikes and deals bonus execute damage. With drastically reduced cooldowns in Hextech Mayhem, Jhin cycles through reload-fire-reload sequences at a relentless pace, maintaining sustained damage output that would be impossible in standard modes. This rhythmic firing pattern creates natural windows of vulnerability during reloads but offers tremendous burst potential when the fourth shot aligns with low-health targets. Dancing Grenade serves as his primary damage tool in the dense teamfights of Hextech Mayhem, bouncing between multiple enemies and dealing devastating damage when targets cluster together. Deadly Flourish acts as his primary crowd control tool, rooting enemies who have been marked by his attacks or traps, enabling follow-up from teammates or securing kills on immobilized targets. Captive Audience places invisible lotus traps that zone enemies and provide vision, offering defensive utility and area control during extended fights. Curtain Call defines Jhin's strategic value as a long-range sniper. Four devastatingly long-range shots allow him to safely poke the enemy team from afar, with the fourth shot's execute effect often securing crucial kills on retreating enemies. This ultimate enables Jhin to contribute meaningfully to fights without committing to dangerous positioning, making him effective at both initiating poke wars and finishing wounded targets. Jhin's positioning balances safety with damage contribution. His reload mechanic forces deliberate timing decisions, while his long-range abilities allow him to operate from behind his frontline. The combination of burst damage, execute potential, and crowd control makes him valuable for both poke compositions and all-in teamfights. His traps provide zoning utility that can control chokepoints common in ARAM's single-lane format. The interplay between his fourth-shot execute, Dancing Grenade bounces, and Curtain Call finishers creates a cohesive damage pattern where each ability amplifies his kill-securing potential.
核心技巧
长文技巧 / 玩法模式
Jhin does not front-line, and in Mayhem's high-damage, short-cooldown environment, his role centers on setting the stage before fights begin. Use W to fish for roots on opponents clearing the wave, and follow a successful root immediately with E placed at their feet to catch them in the slow field, forcing a flash or free damage. Never open with Curtain Call to engage, as R functions as a finisher or zoning tool; starting with it allows enemies to dodge the slow shots and engage while the gun is empty. Save R for retreating enemies or priority targets caught in chokepoints. When enemies dive, E becomes a defensive anchor. Drop Captive Audience directly on yourself or your carry, as the Mayhem pace causes overextensions and the trap arm time feels faster in chaos. W also serves defensively; when assassins jump the backline, wait for support crowd control to land, then root from distance. Never trade auto-attacks with a Zed or Talon sitting on you. Create space, root, and let the team clean up. ARAM's single-lane format favors positioning near edges, by health relics or walls, rather than the wave's center. Standing center means eating every skillshot, while side positioning forces enemies to choose between dodging your W and dodging team poke. Use the wave as a shield, firing the fourth shot through dying minions to execute them and harass champions behind. The fourth shot's bounce damage is lethal in Mayhem, making execute angles a constant priority. Target priority favors squishy targets, but do not tunnel vision. Wounded tanks are valid since the fourth shot executes based on missing health. Prioritize anyone locked down by teammates; if Leona lands Solar Flare, W that target immediately to extend the crowd control chain. Never waste the reload on a full-health tank when a half-health mage is in range. Mark/Dash requires caution due to Jhin's fixed attack speed. Do not Snowball to start fights unless cleaning up a 1v1, as burst output cannot justify diving into five people. Use Snowball primarily for repositioning when flanked, or to chase low-health targets just outside fourth-shot range. Many Mayhem augments trigger on ability hits or crowd control, and Jhin excels here. Spam W on cooldown to trigger augment effects from safe distance, and place E in the enemy's inevitable path to trigger effects without exposing yourself. Jhin controls wave tempo through the push and pull rhythm. Push forward with the fourth shot ready, as the execute threat forces retreats. Pull back during the two-second reload window to reposition or drop E behind. When pushing towers, harass with W rather than diving without clear numbers advantage. If diving becomes necessary, wait for the fourth shot, have the team tank the turret, and dive only to fire that one shot. The movement speed burst from Whisper enables escape if the shot kills. When behind, Jhin becomes a stalling machine. Retreat to the tower, use W to clear waves from distance, and place E just in front of the tower to stop sieges or slow diving champions. R becomes purely for disengage, fired down the lane to slow approaching enemies and buy respawn time. Prioritize keeping the tower alive over risky hero plays.
Read full guide玩法指南
玩法 / 队伍结构
Jhin the Virtuoso operates around a deliberate rhythm centered on his fourth shot, which defines his entire trading pattern at every stage of the game. In the early stage, position near caster minions and never walk past the river brush. Fire three shots at the wave or a tank, then hold the fourth shot for a champion. If the enemy respects the damage, you zone them off the wave; if they ignore it, you chunk them for a third of their health. Use Dancing Grenade to last hit minions dying to your tower rather than spamming it for poke unless you have a clear shot at a rooted target. Place Captive Audience where enemy melee champions want to walk, as the slow sets up your fourth shot or a W snare. Use Snowball defensively to reposition when assassins or engage tanks jump on you, or offensively only when a low-health enemy is rooted by an ally and you have a clear escape path. Push the wave to force the enemy tower to shoot your minions, allowing you to poke safely. If ahead, hard shove and chip the tower with fourth shot bounces while looking for W snares. If behind, give up the wave, stay in experience range, and use W to last hit under tower without walking up for fourth shots when below half health. In the mid stage, Jhin shifts from lane bully to primary damage dealer and finisher. Position behind your frontline, roughly one screen width behind tanks or engage supports. If your team lacks a frontline, play near river brushes and use fog of war to hide your reload timing. Your poke becomes lethal, so fire three shots into the wave then look for a champion with the fourth. If you land a W root on a squishy target, immediately fire your ultimate Curtain Call, as the slow makes it easy to land all four shots. Do not use R to start a fight on a full-health target unless your team is ready to dive; save it for cleanup or pre-fight poke when enemies are retreating. Use Snowball to escape when enemies dash onto you, or to chase if the enemy backline is low. Adapt your aggression based on whether you have damage augments or utility augments. In the late stage, every fourth shot is a nuke and your movement speed on crit makes you slippery. Positioning is everything, so stay on the side of the fight where enemy threats are furthest away. Fire, move, reload, and fire again while using movement speed to kite backwards. Drop E traps in the path of chasing enemies to set up your fourth shot. Use Snowball for repositioning in teamfights, either to cut off enemy retreat when their frontline dies or to escape flanks. Push with your team using fast wave clear, saving your fourth shot for cannon minions or champions. Core principles for Jhin in Mayhem require always counting your shots and never wasting the fourth on a full-health tank when a squishy target is in range. Use W to follow up on ally crowd control, place E where enemies want to walk rather than where they stand, and treat R as a finisher and zoning tool rather than an opener. Snowball is your lifeline, so use it defensively without hesitation if you see enemy animations start or if you are unsure of your safety. Adapt your playstyle to your augments, playing for picks with damage augments or playing for your team with utility augments.
Read full guide优劣势处理
优势 / 弱点
Jhin the Virtuoso transforms dramatically based on his early game fortunes, shifting from a zoning nuisance into a screen-wide executioner when ahead, or becoming sluggish and vulnerable when behind. When playing from ahead, Jhin's primary win condition shifts to tempo denial rather than simply farming minions. He should use his damage advantage to shove waves instantly with Dancing Grenade bounces, then walk up to the enemy tower line to dictate positioning. The movement speed from critical strikes allows him to kite around the enemy frontline while his team collapses. Augment choices influence his snowballing approach: execution or damage amplifies make Curtain Call a zone of death that should be started when fights break out, while utility or speed augments cover his lack of dash and enable aggressive forward play. The most common throw conditions when ahead involve overestimating Fourth Shot's range and stepping into hard engage abilities like Malphite R or Leona E, or holding Curtain Call too long waiting for the perfect quadra. Long death timers in Mayhem mean one greedy step can cost an inhibitor. Jhin should fire his ultimate immediately when three or more enemies are grouped and slightly chipped, as the pressure forces disengagement or heavy damage intake. When behind, Jhin's goal shifts from carrying to enabling and stalling. He cannot 1v1 enemy assassins or bruisers and should play directly on top of his most reliable teammate with crowd control or peel. His role becomes peeling for himself and his carry, using Deadly Flourish to root divers and saving Curtain Call for disengage by firing at his own feet rather than sniping across the map. Defensive or sustain augments enable a bait style where he stands forward near cover, survives the burst, then roots enemies for counter-attacks. Cooldown or utility augments become lifelines for more W roots and E traps, which should be spammed in chokepoints to stall pushes. Jhin reaches an unrecoverable state when the enemy has multiple divers who ignore slows and his team has zero peel. In this scenario, he should spread out slightly to avoid AOE engage, buy defensive items against specific damage sources, and sacrifice damage for survival. When defending the base, traps should be placed in a line parallel to the inhibitor rather than clustered, forcing enemies through multiple zones. He should use W to scout bushes before face-checking and look for flank angles with his ultimate to hit enemy backline during final pushes.
Read full guide英雄背景
背景 / 身份 / 文本块
Jhin the Virtuoso operates in Mayhem as a precision sniper whose power scales dramatically with the mode's accelerated pace. The increased gold and experience gains push him toward his four-shot power spikes far earlier than in normal ARAM, transforming his fourth shot from an occasional threat into a constant execute pressure. Jhin is not a machine-gun marksman; he is a tempo-based executioner who sets up kills with W, zones with E, and closes with R. Every ability serves a distinct purpose, and wasting any of them leaves him vulnerable during his fixed reload window. Whisper, Jhin's passive, defines his rhythm. He fires four shots before reloading, with the fourth shot guaranteed to critical strike and deal missing health damage. Attack speed and critical chance convert directly into attack damage, and all critical strikes grant him a burst of movement speed. In Mayhem's non-stop fighting, these movement speed bursts activate constantly, allowing aggressive kiting and repositioning. The fourth shot becomes a persistent execute threat rather than a rare occurrence. Players must track shot count carefully, saving the fourth round for low-health or priority targets. Wasting it on a full-health tank sacrifices massive pressure. The reload animation cannot be canceled, so players must commit to the rhythm and back off during the reload to avoid taking free damage. Enemies can see the ammo bar and will engage during reload windows when Jhin cannot auto-attack. Dancing Grenade serves as the primary wave clear and poke tool. The grenade bounces up to four times, gaining damage for each target killed during the bounce. In Mayhem's clustered fights, achieving the damage ramp becomes easier. Players should target low-health minions near enemy champions to start bounce chains, as the damage amplification only applies on kills. Throwing Q at a single full-health target with no bounces wastes the main trading tool. Deadly Flourish provides massive range as Jhin's primary setup tool. The ability roots targets who have taken recent damage from Jhin or his allies, making it essential to wait for marked targets. The projectile is narrow and blocked by minions, requiring clear sightlines. Missing W leaves Jhin with no catch or peel tool for several seconds. Captive Audience offers zone control through traps that arm after a short delay. The traps slow and deal damage over time, spawning automatically on champion kills. In Mayhem's messy teamfights, the lane can become a minefield. Players must predict enemy movement rather than react, as the arm delay prevents instant use against fast dashes. Curtain Call, Jhin's ultimate, fires four long-range shots with the first three slowing and the fourth dealing massive execute damage. The range allows contribution from across the lane or sniping runners under their tower. Jhin remains immobile while channeling, making positioning critical. Cancelling R early or missing all four shots wastes his biggest power spike, and channeling while an assassin is in range leaves him vulnerable.
Read full guide避免常见错误
常见错误 / 风险控制
Jhin the Virtuoso operates as a precision champion in ARAM: Mayhem, a mode designed for chaos with amplified damage, reduced cooldowns, and accelerated engages. This environment proves dangerous for a slow-moving, fixed-attack-speed marksman, where one bad reload cycle or a wasted Curtain Call can lose a teamfight instantly. Mechanical mistakes center on Jhin's unique rhythm. Panic-rolling during the reload window wastes precious time in a mode where fights are constant. Instead of dashing away with an empty chamber, Jhin should reload behind a wave or near a wall, using the downtime to reposition or cast Deadly Flourish for crowd control. Whiffing Deadly Flourish on cooldown burns high mana for poke that fails to root anyone. The correct approach requires holding W until a target is marked by basic attacks or traps, then following instantly. Wasting the fourth shot on a full-health tank deals negligible execute damage and loses the biggest trading tool. Jhin should hold the fourth shot to threaten squishy targets or fire it into the wave to generate movement speed for repositioning. Canceling Curtain Call early forfeits the massive slow and damage of the final shot. Jhin should commit to all four shots unless about to die to hard crowd control, as the final shot deals the most damage. Placing Captive Audience directly on an enemy fails because the trap arms too slowly. Instead, Jhin should place E where enemies want to go, cutting off paths rather than attempting direct hits. Decision mistakes often prove fatal. Using Snowball to engage into the enemy team leaves Jhin in the middle of five enemies with no escape, leading to instant death. Snowball should be used strictly for dodging or repositioning, never to go forward unless cleaning up a 1v1 at the end of a fight. Standing still while firing Curtain Call makes Jhin an easy target for hooks, bindings, or long-range artillery. The ultimate should be opened from the edge of range or near a wall, with slight angle adjustments between shots. Building pure damage without defensive utility results in getting deleted by a single combo from any assassin or mage. A defensive component early helps survive initial burst and continue firing. Ignoring the reload timer during a tower push loses precious seconds of damage. Jhin should fire three shots at the tower and save the fourth for the approaching enemy wave or champion. Refusing to use abilities to clear super minions allows towers to fall, and using Curtain Call on a super minion wave is worth the cooldown when the team lacks wave clear. Jhin in Mayhem requires rhythm management over raw mechanics, using the reload timer rather than fighting it and controlling the pace of the fight through proper positioning.
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烬
戏命师 烬在海克斯大乱斗中选什么海克斯强化? 戏命师 烬推荐的海克斯强化:质变:棱彩阶、连拨击锤、暴击飞弹。详细胜率和选取率请查看本页面。 戏命师 烬在海克斯大乱斗中怎么出装? 戏命师 烬的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 戏命师 烬在海克斯大乱斗中是什么段位? 戏命师 烬目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
Read full guide最新指南
最新攻略指南
