Standard order: R > E > Q > W.
推荐出装
装备 / 胜率 / 登场率
出装配置
16.9核心装备
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
可选装备前 12
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
51.76%- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
51.76%- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
50.92%- 总价
- 2,700
- 价格
- 600
+75 法术强度 +25 技能急速 高能射击 在对600码或更远的英雄造成技能伤害时,将其显形6秒。 专注 在高能射击触发时,显形目标1400码内的所有其它敌方英雄3秒。
50.99%起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 54.40% | 6.88% | 2,101 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 53.91% | 6.28% | 1,918 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.51% | 6.30% | 1,925 |
当 任务:沃格勒特的巫师帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 53.23% | 5.98% | 1,826 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 52.31% | 8.73% | 2,667 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.94% | 10.44% | 3,190 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 51.90% | 13.09% | 4,000 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.84% | 7.21% | 2,203 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.80% | 14.09% | 4,305 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 51.39% | 13.93% | 4,256 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 51.25% | 5.62% | 1,717 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.89% | 5.30% | 1,621 |
当 基石法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.20% | 8.03% | 2,454 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.11% | 8.84% | 2,702 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 49.95% | 6.80% | 2,078 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 49.50% | 14.05% | 4,293 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.49% | 5.09% | 1,556 |
当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 49.48% | 4.99% | 1,526 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.46% | 9.38% | 2,865 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.35% | 5.83% | 1,781 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.19% | 9.49% | 2,901 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.59% | 17.90% | 5,470 |
当 老练狙神 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.58% | 14.85% | 4,539 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.58% | 7.94% | 2,427 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.31% | 5.12% | 1,565 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.25% | 5.34% | 1,631 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.94% | 8.27% | 2,526 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 47.68% | 7.83% | 2,393 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.96% | 5.65% | 1,727 |
当 升级:中娅 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.58% | 5.12% | 1,565 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 56.49% | 2.95% | 901 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 54.33% | 1.93% | 589 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.83% | 1.41% | 431 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.59% | 2.60% | 793 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 53.15% | 1.82% | 555 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.11% | 2.58% | 789 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.80% | 3.09% | 945 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 52.58% | 1.84% | 561 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 52.50% | 1.89% | 579 |
当 精准奇才 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 52.23% | 3.67% | 1,120 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.12% | 1.70% | 518 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.95% | 2.01% | 614 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.56% | 3.45% | 1,055 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.28% | 1.40% | 429 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.09% | 1.96% | 599 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.95% | 1.55% | 473 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.90% | 1.45% | 442 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.84% | 2.14% | 655 |
当 超强大脑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.19% | 4.30% | 1,313 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.94% | 2.80% | 855 |
当 暴击飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.71% | 4.00% | 1,223 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.71% | 3.34% | 1,020 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.36% | 4.10% | 1,252 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.00% | 3.27% | 1,000 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.91% | 3.01% | 920 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.81% | 2.61% | 797 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.29% | 1.82% | 555 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.73% | 1.44% | 440 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.38% | 1.81% | 553 |
当 冰寒海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.11% | 2.66% | 813 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.62% | 1.94% | 592 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.50% | 2.99% | 914 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.91% | 1.48% | 452 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 44.44% | 1.53% | 468 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 57.87% | 0.58% | 178 |
当 咏叹奏鸣 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 56.96% | 1.27% | 388 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 55.37% | 0.58% | 177 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 53.51% | 0.75% | 228 |
当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 53.19% | 0.62% | 188 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 53.11% | 0.79% | 241 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 52.69% | 1.22% | 372 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 52.17% | 1.28% | 391 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 51.52% | 1.19% | 363 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 51.27% | 1.29% | 394 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 50.37% | 0.88% | 270 |
当 不祥契约 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.30% | 1.11% | 338 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.00% | 1.13% | 346 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 49.75% | 0.65% | 199 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.30% | 0.94% | 286 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.21% | 0.82% | 251 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.16% | 1.16% | 353 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.07% | 1.18% | 362 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.84% | 1.06% | 324 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.14% | 0.69% | 210 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.04% | 1.16% | 355 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.63% | 0.68% | 208 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.63% | 0.58% | 178 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.47% | 1.11% | 340 |
当 纯粹主义者 - 术师海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.41% | 0.68% | 209 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.68% | 1.17% | 359 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.24% | 1.27% | 389 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.89% | 0.74% | 225 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.22% | 0.65% | 199 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 43.39% | 1.31% | 401 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.79% | 0.66% | 201 |
当 精怪魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 35.91% | 0.72% | 220 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 56.70% | 0.32% | 97 |
当 男爵之手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 55.88% | 0.22% | 68 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 55.76% | 0.54% | 165 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 55.56% | 0.38% | 117 |
当 天音爆 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 53.80% | 0.56% | 171 |
当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 53.33% | 0.25% | 75 |
当 ??? 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 52.34% | 0.42% | 128 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 51.72% | 0.38% | 116 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 51.39% | 0.47% | 144 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 51.35% | 0.24% | 74 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.70% | 0.46% | 142 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.29% | 0.57% | 173 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 49.60% | 0.41% | 125 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.35% | 0.50% | 154 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.09% | 0.36% | 110 |
当 由暴生急海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 49.02% | 0.33% | 102 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.94% | 0.31% | 94 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.10% | 0.26% | 79 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.05% | 0.25% | 77 |
当 吵闹鬼 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 47.96% | 0.32% | 98 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 47.95% | 0.48% | 146 |
当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.43% | 0.37% | 112 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.01% | 0.53% | 163 |
当 信念者的强化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 45.78% | 0.27% | 83 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 44.44% | 0.35% | 108 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 43.48% | 0.45% | 138 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 43.27% | 0.34% | 104 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 42.40% | 0.41% | 125 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.25% | 0.23% | 71 |
当 全心为你 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.72% | 0.49% | 151 |
当 双发快射 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.67% | 0.31% | 96 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.33% | 0.49% | 150 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 38.57% | 0.23% | 70 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 38.18% | 0.36% | 110 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 68.85% | 0.20% | 61 |
当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 58.62% | 0.19% | 58 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 57.38% | 0.20% | 61 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 53.03% | 0.22% | 66 |
当 唯快不破 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 47.62% | 0.21% | 63 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 38.60% | 0.19% | 57 |
拉克丝 Skill Combos
Extracted from the skill order guide
W-focused shield, ally protection, enchanter-style, or teamfight durability setup: R > E > W > Q.
Start E, take Q second, take W third, then max E first.
拉克丝 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Lux acts as a slow artillery comfort pick, sitting far back, fishing with Q, clearing waves with E, and waiting for clean R angles. | Lux becomes a timing-sensitive control mage who shapes fights by controlling space, with less forgiveness for lazy casts or passive play. | Shift from passive poke to active fight-shaping or enemies will punish you. |
| Q Usage Discipline | Fishing Q through the minion wave is acceptable when both teams are posturing and looking for picks. | Q is an anti-dive button first; a missed Q creates a large punish window for enemies to immediately convert into a dive. | Hold Q for engage threats rather than throwing it randomly on cooldown. |
| E Detonation Timing | Lux can repeatedly throw E into the wave for poke and force enemies to stand low health under tower. | E should create movement problems by blocking choke points; let the zone sit to force awkward movement before detonating. | Use E for zone control and forced movement, not just instant damage. |
| W Shield Timing | Prismatic Barrier is often treated as a bonus shield after casting damage spells or during routine poke patterns. | Cast W early so it travels through teammates before burst lands; shielding after health bars drop is too late. | Shield proactively before fights break open, not reactively after damage. |
| Build Flexibility | Lux can often build for maximum poke damage and rely on range to stay safe from enemy threats. | Damage greed can fail when augments create sudden backline access; survival and utility may enable more total damage output. | Choose items and augments based on enemy engage patterns, not damage graphs. |
| Spacing Discipline | Lux can stand behind the minion wave and feel safe unless a hook lands or a pick occurs. | That same spot may be too close if enemies have bonus movement, stronger engage timing, or Snowball angles from fog. | Position where Q protects you and W reaches carries; adjust constantly. |
Champion Analysis
定位 / 当前表现
Lux the Lady of Luminosity functions as a long-range poke mage and control specialist in ARAM, consistently ranking among the top picks due to her exceptional range and devastating ultimate ability. Her primary strategic value lies in her ability to output damage safely from a distance while providing crowd control and utility for her team. Lux's Q, Light Binding, serves as her primary engage tool, rooting up to two enemies and setting up guaranteed follow-up damage. Her W, Prismatic Barrier, shields multiple allies, offering significant value in ARAM's constant teamfight environment. Her E, Lucent Singularity, provides area slow and damage as her main poke tool, allowing her to control space and harass enemies from safety. Her ultimate, Final Spark, fires a massive long-range beam that can span the entire Howling Abyss, dealing devastating damage on a relatively short cooldown. The signature Q-E-R combo forms the core of Lux's burst pattern. Rooting enemies with Q guarantees that E and R connect, often instantly deleting squishy targets. Her ultimate should be used liberally for cleanup after teamfights or for poke before engagements, as the short cooldown in ARAM makes it frequently available. The ultimate also procs her passive for bonus damage. Lux's passive, Illumination, marks enemies hit by abilities for bonus damage on her next auto-attack, making it essential to weave auto-attacks between abilities for significantly increased damage output. Lux's strengths include extreme range, high burst damage, a reliable root on Q, and a short R cooldown. She can contribute meaningfully to fights while maintaining safe positioning, making her a well-rounded long-range mage. However, her weaknesses create significant risk: she is fragile, lacks mobility, relies on skillshot prediction, and is mana-hungry. Against dive champions, Lux must maintain careful positioning because once caught, survival is unlikely. Her skillshots require prediction, meaning players must account for enemy movement patterns to land key abilities consistently. In ARAM's single-lane format, Lux excels at controlling the pace of engagements through poke and zone control. Her ability to shield allies adds team utility beyond raw damage, while her root provides engage or disengage options depending on the situation. Players must balance aggressive poke with positional awareness, as overextending leaves her vulnerable to assassination. Her combination of range, burst, and utility makes her an essential champion for mage players and a consistent top-tier ARAM pick.
核心技巧
长文技巧 / 玩法模式
Lux the Lady of Luminosity wins in ARAM: Mayhem by making the lane feel unsafe before fights begin. Her role is not to chase carries directly but to force enemies into bad positions and punish their mistakes with Light Binding, Lucent Singularity, and Final Spark. Missing her first spell means backing up for a few seconds, as Lux becomes easy to punish when standing forward without crowd control ready. Engage should start from side angles rather than the center of the lane. Standing directly behind minions makes every Light Binding readable to enemies. Moving toward the wall and waiting for targets to last-hit creates opportunities to cast binding and immediately layer Lucent Singularity where they want to retreat, forcing them to either eat the slow zone or walk into your team. Light Binding should not be thrown simply because it is available. Holding it when assassins, divers, or Snowball users are posturing allows Lux to control space, while a missed binding makes her a target. Lucent Singularity can start pressure before committing the root, placed behind enemy minion waves or at choke edges. Detonating too early often gives enemies a free step forward, so delaying the pop is important when using it as a zone tool. Final Spark is best used after movement has been spent, such as after a root lands, after ally crowd control connects, or when enemy carries have already used their dashes or Snowball. When facing divers, Light Binding should be saved for the second body rather than wasted on frontliners baiting the root. Prismatic Barrier should be cast before damage lands, thrown through as many allies as possible when entering chokes or when enemy engage is starting. Against Snowball markers, backing toward your team while placing Lucent Singularity at your feet and holding binding for the arrival point is the best response. Against heavy engage, standing one spell range behind your strongest peel ally prevents being forced to use everything defensively. Retreat should move in diagonals toward walls rather than straight backward down the bridge. When binding misses, giving ground immediately is essential rather than trying to compensate with forward pressure. If your team loses the first target in a fight, switching to damage control with shield on the retreat path and saving Final Spark for reset attempts or emergencies is the correct approach. Spacing on the narrow bridge requires staying close enough to follow allied crowd control but far enough that one enemy engage cannot hit both Lux and another carry. Minion waves serve as both cover and bait, with dying waves creating moments to place E behind minions and look for binding angles. Brush and fog angles should be respected by using E to scout unseen areas before walking up. Target priority means rooting the target your team can actually kill. A single secured carry kill often matters more than hitting multiple frontliners who survive. When behind, wave control and anti-dive take priority over poke numbers. Snowball should rarely be used as blind engage but rather to finish trapped targets, follow winning dives, or reposition after key enemy spells are spent. Augments should be played around without breaking Lux's spacing rules, with poke-based augments used during wave standoffs and burst-enhancing windows saved for confirmed targets. Pushing works when your team has health, vision, and cooldowns ready, while pulling back after spending binding or laser denies the enemy their best timing to start a fight.
Read full guide玩法指南
玩法 / 队伍结构
Lux the Lady of Luminosity approaches Mayhem fights as a spacing-dependent control mage who wins by forcing enemies to cross bad ground before they can reach her. Her game plan divides into three distinct phases that shape how she positions, trades, and uses her cooldowns. During levels 1 through 6, Lux establishes lane shape before enemies can force engagements. She starts slightly behind her frontline and off to one side of the minion wave, creating angles where enemies must choose between dodging poke or walking around their own minions. She uses E to control where enemies are allowed to stand rather than fishing for damage, throwing it when opponents step up for last hits or group behind low-health minions. She holds Q until someone commits, gets stuck in a narrow angle, or is slowed by E, because missing Q gives divers the green light to engage. She casts W before trades fully land to win small health exchanges without needing all-ins. Snowball serves as a defensive and follow-up tool early, used to reveal pressure, check brush angles, or tag low targets after Q lands rather than flying into full-health enemies. Push when her team has stronger ranged clear; stall against Snowball divers or hook champions waiting behind the wave. From levels 7 through 11, Lux turns poke into picks and structure pressure. She plays at max spell range near the side where her frontline can protect her, shifting after every cast so enemies cannot pre-aim engage tools. She creates real kill windows by using E to soften grouped targets and holding Q to punish bruisers walking through minions or marksmen stepping forward after using mobility. Once Q connects, she commits quickly if the target can die or backs away if counter-engage is ready. Final Spark should finish rooted targets, cut through stacked fights, or clear dangerous waves rather than firing into five healthy enemies with no follow-up. Snowball becomes a pick confirmer rather than an engage starter, used to reposition for finishing angles after Q lands. Push hard after winning picks to make turret defense miserable; stall when her team lacks health or key allies are dead. At levels 12 and beyond, Lux wins by denying engages and deleting locked targets. She stands behind her damage line or diagonally behind her frontline with space to sidestep Snowball. Late trades require patience, as one missed Q can decide the fight. She uses E for low-risk pressure and saves Q for the champion who must enter to start combat. When Q lands on a carry, she commits with E and Final Spark if her team can follow; when it lands on a tank, she checks the fight state before committing resources. Snowball is mostly a trap unless confirming a winning fight, useful for marking rooted low-health targets or creating hesitation. Push only after kills, forced retreats, or enemy cooldown mistakes. When behind, she plays for one clean catch, letting the wave push closer and waiting for opponents to overstep into Q range. Before every late fight, she chooses one priority: peel the diver, burst the rooted carry, or clear the wave, then immediately moves to a new angle before enemies punish her cooldowns.
Read full guide优劣势处理
优势 / 弱点
Lux the Lady of Luminosity excels when ahead by controlling space from behind her front line, clearing waves before they reach tower range, and forcing enemies to walk through light binding threat to contest ground. Her lead is most valuable when enemies must enter her range; stepping forward into engage range hands opponents their only punish window. When ahead, Lux should clear minion waves quickly, then hold crowd control for champions rather than wasting it on empty space. Pushed waves create safer tower pressure and room to collect healing packs or set up engages. Converting poke into picks requires aiming binding where enemies must move, not where they stand, and immediately layering damage with the team on successful hits. Missed catches should be respected by backing up, not chased, as mobile enemies and Snowball users punish overextension severely. Shielding before engages makes poke leads harder to break, as enemies must spend more resources to start playable fights. Augments should reduce risk by covering Lux's usual weaknesses: downtime after missing binding, vulnerability to hard engage, and dependence on allies to finish targets. The classic ahead throw happens when teams chase past waves into fogless angles where enemies can chain engage. Lux wins extended siege states but loses messy overchases. When behind, Lux should stop trying to win entire fights with heroic combos and instead focus on clearing waves, shielding poke, and punishing oversteps. Waveclear buys time for respawns, healing, and augment value to return. Ignoring waves to chase low-probability bindings surrenders free structure damage and invites dives while defensive tools are down. Binding should be held for the engage, not wasted on poke dreams, as behind Lux cannot afford empty spells. A saved binding stops dives and turns fights; a missed binding at max range leaves the backline without peel. Shield functions as a recovery tool, denying enemy poke advantage and preventing easy all-ins. Poor shielding angles from greedy positioning get Lux caught, and when she dies first while behind, the team loses both waveclear and peel simultaneously. Damage should be reserved for enemies who are crowd controlled, overextended, or committed forward, not dumped into tanks with defensive tools ready. Augments must patch specific problems: defensive or movement augments enable safer positioning, shield augments should focus on key teammates, and damage augments help clear waves and punish committed enemies rather than baiting Lux into frontlining. Unrecoverable fights should be avoided by giving ground, clearing from maximum safe range, and waiting for regroups. The worst behind play is forcing bad fights because one enemy looks low. Lux punishes overconfidence but cannot escape once surrounded. The fundamental rule remains consistent: ahead, Lux controls space and converts poke into clean picks without entering engage range; behind, she clears, shields, and holds binding until enemies commit. In both states, discipline after the first spell determines outcomes. If it lands, convert with the team; if it misses, respect the punish window immediately.
Read full guide英雄背景
背景 / 身份 / 文本块
Lux the Lady of Luminosity controls ARAM: Mayhem fights through spell placement, zone control, and disciplined spacing rather than aggressive pursuit of every damage opportunity. Her passive, Illumination, rewards clean spell hits with bonus burst on her next attack, but the mark is a reward rather than an obligation. In Mayhem's rapid skirmishes, stepping up for passive procs only makes sense when the enemy frontline has already committed or when teammates hold space in front of her. Walking into danger for a mark often costs more health than the damage is worth, especially against bruisers, assassins, or Snowball users still threatening engagement. Final Spark can also consume existing marks, which matters when landing E or Q before ulting. Light Binding serves as Lux's primary catch tool and the spell that determines whether she controls the fight or merely contributes damage. The root creates openings for full combos or peel, but missing it invites enemies to walk up and trade. Q is best held for moments when targets are forced into narrow lanes, slowed by E, or already committed forward. In teamfights, it either catches a priority target before the fight starts or stops the first diver reaching the backline. Prismatic Barrier defines Lux's team value beyond burst. Shielding allies before damage lands swings trades more than reacting after they are low. The wand travels out and back, so positioning it through clustered teammates or along retreat paths maximizes its effect. Lux players lose fights by shielding only themselves when the whole team needed protection. Lucent Singularity is Lux's most frequently used spell for shaping the lane. It provides poke, wave control, zoning, and setup through its slow field. Placement should target where enemies want to stand rather than where they have already escaped. Delaying detonation keeps the slow active for follow-up skillshots. E sets up Q through its slow, while Q roots targets in the zone for confirmed damage. Final Spark converts real setup into kills rather than gambling on low-health targets. The beam reaches across the lane, and enemies often cluster after crowd control or during retreats. The classic kill pattern chains Q into E into R, with detonation timed so targets cannot escape. Waiting for commitment and firing through multiple champions decides fights before enemies can reset. A missed R removes Lux's biggest kill confirmation, making Q catches less lethal and leaving the team without burst to finish targets before shields or disengage arrive.
Read full guide避免常见错误
常见错误 / 风险控制
Lux the Lady of Luminosity reaches her full potential when playing one step behind the front line, controlling space with E, punishing locked targets with Q, and saving R for moments that finish fights or force retreats. Most mistakes stem from trying to be the hero too early. Missing the first spell rotation does not make Lux useless, but she must immediately shift from a pick threat to shielding, zoning, and waiting for the next punish opportunity. Mechanically, throwing Q at max range into full-health enemies with no setup creates vulnerability. If Q misses, divers can engage while Lux has no self-peel. Q should target enemies who are slowed, trapped in narrow angles, stepping up for last hits, or already dodging other threats. After a miss, drop E defensively, shield the closest ally, and retreat until Q returns. Detonating E instantly sacrifices zone control. Against fast engage, that space often matters more than the damage. Let E sit when enemies advance through chokes, enter brush, or chase low-health teammates. Detonate only when they commit to bad paths or when the slow enables follow-up. Shielding after damage lands wastes value. Shield early when engage starts, when allies face Snowball pressure, or when both teams trade ultimates. Position so the shield path touches multiple allies. Using R simply because Q connected wastes the best finishing tool. Fire R when it secures kills, hits multiple committed enemies, clears dangerous waves, or forces enemy carries to retreat. Walking forward to trigger passive damage after spell hits turns safe poke into dangerous trades. Only auto when targets are bound, isolated, or retreating without gap closers available. Aiming every spell down the lane center makes poke predictable. Vary angles, throw E behind retreating enemies, and cast during their attack or movement animations. Standing still after R makes Lux an easy target. Decide the exit before casting and move immediately after. Decision mistakes include playing like a front-line champion. One missed Q or enemy Snowball means death, costing wave control and shield support. Let tanks take first contact and punish enemies who cross that line. Spending all spells on poke while teammates get engaged leaves no defensive tools. Keep one spell ready when enemy engage champions are alive. Chasing low-health enemies past waves or into brush without vision surrenders Lux's range advantage. Finish targets with R or controlled E from safety instead. Ignoring wave control to fish for champion hits pushes the team under pressure and reduces dodge room. Clear waves when the team is low, when enemies siege, or when front-line allies need space. Taking damage-only augments when the team lacks peel makes Lux easy to run down. Value reliability, shielding, safety, and spell access when teammates cannot protect carries. Starting fights without front-line positioning baits allies into bad engages. Check ally spacing before committing. Holding R forever for perfect multi-target hits misses real kill windows. Use R when it changes the fight rather than waiting for ideal scenarios. The safest habit ensures every spell creates space, protects allies, or punishes committed enemies. Miss once, back up. Miss twice, play for shield and wave. Surviving mistakes gives Lux another rotation, and another rotation usually matters.
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拉克丝
光辉女郎 拉克丝在海克斯大乱斗中选什么海克斯强化? 光辉女郎 拉克丝推荐的海克斯强化:魄罗爆破手、任务:沃格勒特的巫师帽、缩小引擎。详细胜率和选取率请查看本页面。 光辉女郎 拉克丝在海克斯大乱斗中怎么出装? 光辉女郎 拉克丝的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 光辉女郎 拉克丝在海克斯大乱斗中是什么段位? 光辉女郎 拉克丝目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
Read full guide最新指南
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