Normal order: start Q, take E second, take W third, then max Q > E > W, putting points in R whenever available.
推荐出装
装备 / 胜率 / 登场率
出装配置
16.9核心装备
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,700
- 价格
- 650
+400 生命值 +50 魔法抗性 +10 技能急速 +100% 基础生命回复 无拘活力 你身上的治疗和护盾效果提升25%。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
可选装备前 12
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
51.78%- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
51.63%- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
48.23%- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
52.70%- 总价
- 2,400
- 价格
- 300
+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。
50.15%起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 任务:艾卡西亚的陷落 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 54.50% | 6.06% | 1,367 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 54.03% | 10.94% | 2,467 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.89% | 25.23% | 5,688 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 52.01% | 14.26% | 3,215 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.86% | 15.97% | 3,600 |
当 升级:荆棘之甲 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.79% | 4.80% | 1,081 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.75% | 11.55% | 2,603 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 50.59% | 7.15% | 1,611 |
当 慢炖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 50.42% | 7.35% | 1,658 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.38% | 4.05% | 913 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.31% | 6.39% | 1,441 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 50.24% | 9.14% | 2,060 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.89% | 4.19% | 944 |
当 死亡之环 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 49.54% | 4.36% | 983 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.45% | 12.57% | 2,833 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.67% | 6.15% | 1,387 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.60% | 13.31% | 3,000 |
当 冰寒海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.21% | 3.85% | 867 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.03% | 4.72% | 1,064 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.97% | 14.35% | 3,234 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.96% | 6.85% | 1,544 |
当 升级:献祭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.79% | 5.11% | 1,152 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.70% | 4.37% | 985 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.03% | 4.13% | 932 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.69% | 4.97% | 1,121 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.26% | 5.75% | 1,297 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.69% | 1.99% | 448 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.97% | 2.12% | 478 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 53.39% | 2.03% | 457 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 52.53% | 2.63% | 594 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 52.40% | 1.94% | 437 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.92% | 3.35% | 755 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.50% | 2.37% | 534 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.37% | 2.44% | 549 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.20% | 2.22% | 500 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.89% | 1.99% | 448 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.89% | 2.06% | 465 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.83% | 2.69% | 606 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.43% | 2.34% | 528 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.05% | 2.79% | 630 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.87% | 2.93% | 661 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.67% | 2.33% | 526 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.62% | 1.93% | 434 |
当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.45% | 3.15% | 710 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.34% | 2.00% | 451 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.31% | 1.84% | 414 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.68% | 2.01% | 453 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.65% | 2.36% | 531 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.49% | 2.38% | 537 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.45% | 2.61% | 588 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.78% | 1.79% | 404 |
当 砍伤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.74% | 2.58% | 582 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.54% | 2.50% | 563 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.49% | 2.21% | 499 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.48% | 2.52% | 568 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.32% | 2.41% | 544 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.90% | 2.27% | 512 |
当 强力护盾海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.81% | 2.28% | 513 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.80% | 2.11% | 476 |
当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.78% | 2.95% | 664 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.66% | 1.94% | 438 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.53% | 2.53% | 571 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.24% | 3.08% | 694 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.15% | 1.97% | 443 |
当 风语者的祝福 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 44.85% | 1.72% | 388 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 43.94% | 2.23% | 503 |
当 急救用具 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 43.84% | 2.95% | 666 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 43.21% | 1.80% | 405 |
当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 42.81% | 2.62% | 591 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 42.22% | 2.28% | 514 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 53.64% | 1.16% | 261 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 52.82% | 0.86% | 195 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 52.55% | 1.22% | 274 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 52.44% | 1.00% | 225 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.69% | 1.18% | 267 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.30% | 1.45% | 328 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 49.84% | 1.39% | 313 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.65% | 1.25% | 282 |
当 圣火海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 49.35% | 1.38% | 310 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 49.00% | 1.11% | 251 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.98% | 1.09% | 245 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.93% | 1.45% | 327 |
当 魔鬼之舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.26% | 1.05% | 237 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.16% | 1.33% | 299 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.18% | 1.51% | 340 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.91% | 1.68% | 379 |
当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.81% | 1.59% | 358 |
当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.37% | 1.44% | 324 |
当 基石法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.24% | 0.93% | 210 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.95% | 1.27% | 287 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.69% | 1.21% | 273 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.35% | 1.06% | 239 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.81% | 1.47% | 331 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.33% | 0.93% | 210 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 43.30% | 0.99% | 224 |
当 不祥契约 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.81% | 1.23% | 278 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 42.78% | 0.83% | 187 |
当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.64% | 0.87% | 197 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.55% | 1.22% | 275 |
当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.05% | 1.34% | 302 |
当 回归基本功 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 52.35% | 0.75% | 170 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 52.07% | 0.54% | 121 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 51.43% | 0.31% | 70 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.22% | 0.55% | 123 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.00% | 0.44% | 100 |
当 万用瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.98% | 0.68% | 153 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.71% | 0.62% | 140 |
当 灵巧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 49.59% | 0.54% | 121 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 49.38% | 0.36% | 81 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.92% | 0.62% | 139 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.51% | 0.45% | 101 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 48.36% | 0.54% | 122 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 48.28% | 0.39% | 87 |
当 杀意翻涌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.05% | 0.34% | 77 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.00% | 0.33% | 75 |
当 最万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.73% | 0.47% | 107 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.39% | 0.43% | 97 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.39% | 0.43% | 97 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 46.30% | 0.48% | 108 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.54% | 0.50% | 112 |
当 超强大脑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.54% | 0.50% | 112 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.12% | 0.36% | 82 |
当 狂徒豪气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 44.93% | 0.31% | 69 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.68% | 0.63% | 141 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 43.43% | 0.44% | 99 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 43.42% | 0.67% | 152 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 43.33% | 0.80% | 180 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 43.24% | 0.49% | 111 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.39% | 0.41% | 92 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 40.91% | 0.59% | 132 |
当 ??? 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 40.58% | 0.31% | 69 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 40.54% | 0.33% | 74 |
当 任务:沃格勒特的巫师帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 40.00% | 0.67% | 150 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 39.33% | 0.39% | 89 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 38.46% | 0.35% | 78 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 38.06% | 0.59% | 134 |
当 快中求稳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 49.21% | 0.28% | 63 |
当 升级:中娅 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 44.83% | 0.26% | 58 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 40.00% | 0.24% | 55 |
当 双发快射 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 38.71% | 0.28% | 62 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 36.36% | 0.29% | 66 |
当 升级:花晓之剑海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 28.33% | 0.27% | 60 |
塔姆 Skill Combos
Extracted from the skill order guide
Engage-heavy order: Q > W > E, R whenever available.
Survival-heavy order: E > Q > W, R whenever available.
Normal order: start Q, take E second, take W third, then max Q > E > W, putting points in R whenever available.
塔姆 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Stands in front of backline, absorbs skillshots, blocks space, and rescues caught allies with a patient, defensive playstyle. | Becomes a pressure anchor who starts messy fights on his terms, walking up with follow-up to force enemies to spend mobility early. | Shift from passive bodyguard to active pressure anchor who creates openings before enemies engage. |
| Devour Usage | Often saves allies who get caught and has time to reset after saving, using it somewhat liberally on poked teammates. | Wasting Devour is heavily punished; save for targets actually being committed on or isolated enemies your team can punish. | Hold Devour for lethal burst or committed divers, not mild poke, or enemies hard engage your carry. |
| Tongue Lash Timing | Can throw it often to poke or slow, fishing for hits with relatively low risk and punishment for misses. | Missed casts create bigger punish windows due to augment-enhanced movement; cast with intent during chokes or relic last-hits. | Cast Tongue Lash with purpose when enemies are committed or positioned poorly; avoid fishing. |
| Snowball Flexibility | Primarily a gap closer to fix his range problem, used to engage onto the enemy team. | Acts as both a threat that changes enemy positioning and a peel tool; using it backward to save carries often wins more fights. | Snowball creates fear and peel options; do not always dive forward with it. |
| Build Adaptation | Can build straightforward tank items and scale into an annoying frontline, getting away with slower purchases. | Item choices must immediately answer fight patterns; prioritize survivability against burst or movement against kiting teams. | Match items and runes to the enemy's actual win condition each game. |
Champion Analysis
定位 / 当前表现
Tahm Kench The River King stands as one of League of Legends' most protective tank and support champions, renowned for his unique devouring mechanic and exceptional survivability. In ARAM: Mayhem, Tahm Kench's ability to devour allies for protection and his tanky nature make him an extraordinarily strong tank support, particularly skilled at protecting key teammates during teamfights. In ARAM, Tahm Kench functions as a tank and protective support. His core advantage is Tongue Lash, which provides AoE damage and slow. Devour can swallow allies or enemies, representing one of the most unique protection abilities in ARAM. Devouring allies protects them from damage, while devouring enemies controls them. Thick Skin provides a shield. Abyssal Voyage teleports Tahm Kench and a devoured ally across the map, which proves useful for quick base recalls in ARAM. Tahm Kench's Devour protection is one of the most unique protection abilities in the mode. When a key ally is being dove by enemies, immediately using Devour to swallow and protect them is a critical defensive play. Tongue Lash provides AoE damage and slow, useful for controlling enemy positioning or chipping away at their HP. Thick Skin provides a shield that significantly improves Tahm Kench's survivability in ARAM. Tahm Kench's strengths include his unique Devour protection, practical Thick Skin shield, large Tongue Lash slow range, and naturally tanky constitution. His weaknesses include extremely low damage output, slow movement speed, long Devour cooldown, and no mobility. These limitations define his role as a dedicated protector rather than a damage dealer or engage initiator. Players must position carefully to maximize Tongue Lash's range for slows while staying close enough to allies for emergency Devour saves. The long cooldown on Devour means timing is critical, as wasting it leaves key teammates vulnerable. His lack of mobility makes him susceptible to kiting, though his natural tankiness and shield help him endure extended fights. In ARAM: Mayhem's constant teamfight environment, Tahm Kench excels at keeping priority targets alive through precise Devour usage while providing consistent crowd control through Tongue Lash slows.
核心技巧
长文技巧 / 玩法模式
Tahm Kench wins messy fights by choosing when the enemy is allowed to hit someone. In ARAM: Mayhem, he functions as a peel tank, pick starter, and rescue button simultaneously. His best fights start with positioning slightly off-center, threatening Tongue Lash angles while keeping Devour ready for the ally the enemy actually wants to kill. Start fights with patience rather than ego. Walk up behind your minion wave or beside terrain, fish for Tongue Lash, and only commit with Abyssal Dive when the enemy has already used a dash, cleanse tool, or major crowd control. A clean Tongue Lash slow forces the target to either back up and lose space or spend mobility early. Do not engage past your carries unless the enemy backline is already trapped, as Tahm Kench is strongest when his team can hit the same target he is holding in place. Your best counter-engage is often Devour, not a knock-up. If an assassin, diver, or Snowball user reaches your carry, eat the ally before they die, then walk backward through your team. This wastes the enemy's burst window and pulls them into your damage dealers. Peel in layers: Tongue Lash the closest threat, body-block skillshots, Devour the focused ally, then use Thick Skin after the enemy has spent real damage. When your carry is safe, turn immediately and punish the diver while their escape tools are down. Do not burn Thick Skin too early. Let the enemy commit enough damage that the shield actually matters, then activate it before the next burst lands. Retreat diagonally rather than straight back to force awkward angles for enemy poke and crowd control. When carrying an ally with Devour, take the safe exit first rather than trying to turn while transporting a low-health teammate. Stand where your body blocks access, not where it blocks your team's skillshots. Slightly in front and to the side of your carries is ideal. Use minions as a timing tool: when your wave is healthy, step forward and threaten Tongue Lash from behind it; when your wave is gone, back up unless your team has engage ready. Hit the nearest valuable target first, as Tahm Kench does not need to force backline access every fight. Devour enemies only when your team can punish the release. Protect your highest-damage ally, not automatically the lowest-health ally. Snowball is best after Tongue Lash connects or after the enemy burns mobility. Do not always take the second Snowball cast, as taking a bad Snowball removes your peel position. Play around augments that reward durability during extended contact, and if your augments boost ally protection, hold Devour for the enemy's burst window. When ahead, stand on the enemy's side of the wave but keep an exit path. When your team has poke advantage, do not force early dives. Dive only when the target is already crowd controlled, enemy peel is down, or Devour can save the ally taking turret focus. When behind, stop starting fights from equal range. Let the enemy walk into your side of the lane, then punish overextension. Give ground before giving kills, as losing a wave or some turret health is recoverable but losing teammates is not. The simple rule is to make the enemy commit first unless your team is clearly ready to follow, as Tahm Kench is at his best when he turns enemy engage into nothing, drags one target too far forward, then walks out with the teammate they thought they had killed.
Read full guide玩法指南
玩法 / 队伍结构
Tahm Kench controls Mayhem fights by occupying the space between teams, threatening picks with Tongue Lash while protecting carries with Devour. His early game focuses on holding the front and winning short trades without over-diving. He positions just ahead of his carries, near brush or minions, creating angles to tag exposed enemies. After landing Tongue Lash, he walks forward only when his team can follow, then backs up before enemies burn through his gray health. He exploits missed enemy crowd control as windows to step up and threaten squishies or slap the frontline. Early Snowball serves as a threat rather than a default engage button. He throws it at exposed carries after their peel is down or at low-health targets his team can collapse on. If enemies stand together with crowd control ready, he holds the mark and maintains lane control. Augment choice shapes his early approach: durability augments let him play forward and absorb poke, mobility augments should be saved for after enemy displacement, and damage augments punish isolated targets while he still prioritizes keeping enemies away from his backline. Push decisions come when his team has safe waveclear and enemies are too low to contest. Stall when his backline is outranged or his team needs health relics, ultimates, or key augments. When ahead, he takes brush control and forces enemies to walk into tongue range. When behind, he stops fishing from center line, plays beside carries, saves Devour for caught allies, and blocks damage only when he can still retreat. Mid game transforms Tahm Kench into an annoying presence standing in the pocket between teams. He moves side to side so enemies cannot land clean poke, trades around missed enemy cooldowns, and threatens carries who step forward to hit turret or minions. Snowball now starts fights with a plan attached, targeting carries with no escape or supports standing too far ahead. He never flies in alone without damage behind him. Combat augments are used when enemies commit, defensive augments when soaking burst or rescuing teammates, and offensive augments after sticking to a target. Late game demands patience because one bad engage can decide the game. Tahm Kench plays like a wall with a trap behind it, standing close enough to punish overextensions without giving free full-team engages. He stops taking meaningless damage, using Tongue Lash to slow enemy approach and set up team damage. Late Snowball either wins or throws fights, used only when it bypasses enemy frontline onto a killable target or enables counter-engage onto divers. He never takes Snowball into crowded space when Devour is needed defensively. Augment timing matters more than the augment itself in late game. Survival tools are used after enemy commits burst, engage tools after teammates are in range, and damage tools on priority targets. After winning fights, he pushes hard because late death windows can end games. When behind, he plays for one overextension, marking the diver, peeling his carry, and turning after enemies spend mobility forward. Before every late fight, he chooses his first responsibility: engage with team in range, peel by staying glued to the threatened carry, or save by holding Devour for real danger. Tahm Kench excels at making the enemy's first plan fail, then turning that failed engage into a slow, ugly fight they cannot escape.
Read full guide优劣势处理
优势 / 弱点
Tahm Kench The River King excels when he controls space rather than chasing kills. When ahead, he should stand ahead of his damage dealers and force enemies to hit him first, using his durability to make their attacks feel ineffective. The key is choking space near enemy towers or narrow lane sections, threatening with Tongue Lash and Abyssal Dive to create predictable movement that poke champions can exploit. Converting enemy mispositioning into short, ugly fights works better than starting engagements from maximum range, which gives enemies time to kite backward together. Protecting the actual win condition matters more than saving everyone. Tahm Kench should hold Devour for fed carries when assassins or divers commit, waiting until the threat is real rather than using it early for fancy plays. Saving the wrong player can open the only window enemies have to kill the primary damage dealer. Snowball should only be taken when the landing point is already winning and both follow-up and survival are guaranteed. Augments should address specific weaknesses: mobility and approach options when enemies kite, durability and shielding when they burst through. Forcing cooldown trades before committing deep lets Tahm bait enemy hooks, stuns, and displacement abilities, creating clean pressure windows if they miss or punishment opportunities if they hit without securing kills. After won fights, pushing waves and hitting towers while standing between respawn paths and carries prevents enemies from recovering. When behind, Tahm Kench must become patient and stop trying to fix games by diving alone. Shortening the lane and fighting near team damage forces enemies to overstep into punish range. Devour becomes more valuable for denying enemy win conditions than for engaging, particularly against assassins or divers targeting carries. Starting fights from low health removes all ability to peel or re-engage. Behind teams should look for enemy greed rather than perfect engages, punishing overconfident steps with Tongue Lash pressure and body-blocking. Augments must patch the exact failure point, whether mobility for reaching fights, durability for surviving burst, or tenacity for breaking crowd control chains. Trading health for cooldowns only works when allies can punish immediately. Peeling backward before engaging forward turns failed enemy dives into counterattack opportunities. Small wins like forcing defensive cooldowns, saving carries, or clearing waves stack into recovery chances. The core rule remains consistent: ahead Tahm wins by owning space and denying comeback kills, while behind Tahm wins by refusing bad fights and turning enemy greed into clean punishment.
Read full guide英雄背景
背景 / 身份 / 文本块
Tahm Kench The River King operates in ARAM: Mayhem as a defensive anchor and selective duelist whose power comes from sustained contact with targets rather than burst or poke. His passive, An Acquired Taste, transforms him from a walking wall into a real threat when he builds stacks on a single enemy champion through basic attacks and Tongue Lash. The passive rewards repeated contact on the same target, making target discipline essential. Switching targets too early leaves him with no payoff, so he must pick one enemy he can actually reach and maintain pressure until they respect the Devour threat. In Mayhem's messy, short fights, he should walk with his frontline, tag the closest safe target, and only commit deeper when he can keep stacking without being kited into the enemy team. Tongue Lash serves as his main poke, slow, trade starter, and stack tool, giving him a safe way to interact when walking forward would get him bursted. In Mayhem, he should treat it as a lane-control button, holding it for divers rather than fishing blindly at max range. A landed Q buys space while a missed Q invites enemies to walk at him. The ability helps build passive stacks from range and sets up close-range punishment, with Q usually being his highest priority skill because it provides the most reliable access to trades, peel, and stack application. Abyssal Dive gives him engage, repositioning, and escape options, but it is the easiest ability to punish if used greedily. He should not start every fight with W, instead using it when enemies are already slowed, trapped in a narrow lane angle, or distracted by allied pressure. Raw W from long range is unreliable, and diving into five people before his team is ready usually forces his E and leaves him stranded. Thick Skin stores a portion of damage he takes and lets him convert that stored damage into a shield, which is why he can stand in ugly trades longer than most tanks. E is not just a panic button; he can use his health bar as bait, but only when his team can punish enemies for hitting him. If he absorbs damage while his carries are out of range, he is donating health rather than baiting. He should save E for burst windows in teamfights rather than pressing it for comfort. Devour is his defining playmaker, capable of protecting an allied champion by swallowing them or punishing an enemy when he has properly set up his passive pressure. The ally use is often fight-winning in ARAM because one saved carry can decide the entire lane. He must use R with a clear purpose before the fight starts, deciding who he is saving from assassins or which enemy can realistically be stacked and eaten. If he hesitates between peel and engage, he often accomplishes neither. A Tahm with Devour ready forces assassins and bruisers to think twice before committing everything on one target.
Read full guide避免常见错误
常见错误 / 风险控制
Tahm Kench wins ugly fights by forcing enemies to overcommit, then turning that overcommit into a Devour, a knock-up, or a shielded retreat. Most bad Tahm Kench games come from spending the wrong defensive tool first, diving without an exit, or eating an ally at the exact moment they wanted to fight. Mechanical mistakes often center on ability timing and target selection. Casting an engage dive straight into five enemies because the mark looks close enough results in arriving before the team, getting interrupted or surrounded, and burning defensive tools just to survive. The correct approach is using the dive when the enemy has already used key crowd control, when the Snowball or frontline has forced their movement, or when the team can instantly follow the knock-up area. Pressing the gray-health shield the moment poke damage arrives loses the best panic button before the real all-in starts. Tahm Kench should let harmless poke pass when not in lethal range and save the shield for burst windows, tower pressure, or body-blocking damage for a carry. Using Devour on an ally who is mid-combo, channeling pressure, or about to finish a kill cancels their tempo and turns a winning trade into confusion. Devour allies when they are crowd controlled, clearly being focused, trapped after using mobility, or calling for extraction by pathing back toward you. Holding Devour too long while a carry is dying beside you means the carry dies with the best save unused. Watch enemy burst patterns, not just health bars, and prepare to Devour before the final hit lands. Spitting an ally directly back into the same danger zone results in them getting hit by delayed damage or follow-up crowd control. Move while holding them and choose the exit direction deliberately: behind the frontline, into the team's damage, or away from the enemy's strongest follow-up. Decision mistakes include building and playing like a pure damage threat when the team lacks a real frontline. If the team needs a wall, itemize and position to survive first. Starting fights when Devour or main defensive tools are unavailable means the team expects a rescue that cannot be provided. Communicate through movement by standing slightly back when the save is down, then walking up confidently when it is ready. Eating an enemy tank just because they are in range removes the least important enemy from the fight while their carries freely hit the team. Devour enemy frontliners only if it denies their engage, stops them from protecting a carry, or lets the team reposition safely. Standing too far behind carries because of waiting to save someone gives the enemy lane control and loses minion access. Hold the space just in front of damage dealers, close enough to Devour them and far enough forward that enemies must respect the tongue, body, and engage angle. Chasing a marked or low-health enemy past your own carries leaves the backline exposed. Chase only when the carry line is safe or when the kill removes the main threat. Otherwise, turn and peel, as Tahm Kench is often more valuable denying a dive than finishing a flashy target. Judge threat, not just health, when deciding whether to retreat. If enemy burst is spent and the team is hitting, stay in the doorway and make enemies walk through you.
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塔姆
河流之王 塔姆在海克斯大乱斗中选什么海克斯强化? 河流之王 塔姆推荐的海克斯强化:升级:荆棘之甲、坦克引擎、歌利亚巨人。详细胜率和选取率请查看本页面。 河流之王 塔姆在海克斯大乱斗中怎么出装? 河流之王 塔姆的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 河流之王 塔姆在海克斯大乱斗中是什么段位? 河流之王 塔姆目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
Read full guide最新指南
最新攻略指南
