Normal order: R > Q > W > E.
推荐出装
装备 / 胜率 / 登场率
出装配置
16.9核心装备
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 3,200
- 价格
- 900
+110 法术强度 +15 法术穿透 余烬绽放 魔法伤害和真实伤害会暴击低于+40% 生命值 的敌人,造成20%提升伤害。
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
可选装备前 12
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
47.31%- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
47.73%- 总价
- 2,650
- 价格
- 300
+70 法术强度 +300 生命值 +20 技能急速 超音速 朝着目标方向冲刺,释放多颗魔法弹,魔法弹造成魔法伤害。
44.61%- 总价
- 3,000
- 价格
- 800
+60 法术强度 +300 生命值 折磨: 伤害型技能会灼烧敌人,每秒造成2%最大生命值的魔法伤害,持续3秒。 受苦: 在与敌方英雄作战时,每过1秒,就会造成2%额外伤害,至多至6%。
49.61%- 总价
- 2,700
- 价格
- 600
+75 法术强度 +25 技能急速 高能射击 在对600码或更远的英雄造成技能伤害时,将其显形6秒。 专注 在高能射击触发时,显形目标1400码内的所有其它敌方英雄3秒。
49.88%- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
51.29%起始装备
核心装备
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,200
- 价格
- 600
+25 护甲 +45 移动速度 镀板 使即将到来的攻击伤害降低10%。
- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
可选装备前 12
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
53.26%- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
54.13%- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
51.00%- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
54.47%- 总价
- 2,400
- 价格
- 300
+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。
54.36%起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 任务:艾卡西亚的陷落 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 54.39% | 5.52% | 1,377 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.71% | 5.68% | 1,417 |
当 升级:荆棘之甲 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 53.41% | 4.24% | 1,056 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 52.62% | 7.88% | 1,965 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 52.13% | 6.70% | 1,669 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.46% | 14.59% | 3,636 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 51.34% | 10.60% | 2,643 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.09% | 17.02% | 4,242 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.81% | 23.11% | 5,762 |
当 慢炖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 49.37% | 7.30% | 1,819 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.24% | 12.61% | 3,144 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.19% | 20.98% | 5,229 |
当 升级:献祭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.86% | 4.41% | 1,099 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.73% | 5.22% | 1,301 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.33% | 6.36% | 1,585 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 47.98% | 10.92% | 2,722 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.37% | 8.76% | 2,185 |
当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.90% | 4.40% | 1,096 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.52% | 4.10% | 1,021 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.51% | 11.90% | 2,967 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.37% | 4.09% | 1,020 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.94% | 6.08% | 1,515 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.81% | 4.12% | 1,026 |
当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.10% | 5.74% | 1,430 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.60% | 2.14% | 533 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 54.01% | 2.90% | 724 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.71% | 3.67% | 916 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.82% | 3.85% | 959 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.45% | 2.50% | 622 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.95% | 2.96% | 738 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.85% | 1.88% | 468 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.57% | 2.09% | 522 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.44% | 2.76% | 688 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.10% | 2.08% | 519 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.00% | 2.75% | 686 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.63% | 2.68% | 669 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.60% | 2.52% | 629 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.29% | 2.25% | 560 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.95% | 2.48% | 617 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.90% | 2.92% | 728 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.90% | 2.00% | 499 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.88% | 1.96% | 489 |
当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.56% | 2.92% | 729 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.37% | 2.21% | 552 |
当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.25% | 3.32% | 827 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.08% | 3.04% | 757 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.99% | 3.00% | 748 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.97% | 2.07% | 517 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.57% | 2.07% | 515 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.29% | 4.00% | 998 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.17% | 2.13% | 530 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.06% | 2.18% | 544 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.92% | 1.89% | 471 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.70% | 2.25% | 561 |
当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.57% | 1.87% | 466 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.44% | 2.08% | 519 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.32% | 2.35% | 585 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.84% | 2.36% | 589 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.78% | 2.23% | 557 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.34% | 3.10% | 772 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.19% | 3.29% | 821 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.59% | 2.74% | 684 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 44.10% | 2.21% | 551 |
当 冰寒海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 43.32% | 2.37% | 591 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 43.22% | 2.84% | 708 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 41.96% | 2.37% | 591 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 41.68% | 2.29% | 571 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 55.35% | 1.28% | 318 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 53.44% | 1.58% | 393 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.46% | 1.64% | 410 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.27% | 1.10% | 275 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.44% | 1.37% | 341 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.00% | 1.40% | 350 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 50.00% | 1.03% | 256 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.88% | 1.42% | 353 |
当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.80% | 1.28% | 318 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.29% | 1.85% | 461 |
当 砍伤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.13% | 1.61% | 401 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.95% | 1.05% | 262 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.72% | 1.41% | 351 |
当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.48% | 1.14% | 284 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.44% | 1.07% | 267 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.97% | 0.99% | 248 |
当 魔鬼之舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.91% | 1.13% | 281 |
当 基石法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.76% | 1.42% | 354 |
当 超强大脑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.04% | 1.13% | 282 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.60% | 1.67% | 417 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.92% | 1.62% | 403 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 43.57% | 0.97% | 241 |
当 不祥契约 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 43.19% | 1.03% | 257 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.27% | 1.17% | 291 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 41.65% | 1.56% | 389 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 40.67% | 1.44% | 359 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 40.38% | 1.27% | 317 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 38.31% | 1.18% | 295 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 51.61% | 0.50% | 124 |
当 ??? 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.53% | 0.38% | 95 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.00% | 0.67% | 166 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 49.65% | 0.57% | 141 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 49.61% | 0.51% | 127 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 49.52% | 0.42% | 105 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.99% | 0.79% | 198 |
当 杀意翻涌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.48% | 0.79% | 198 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.20% | 0.56% | 139 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.11% | 0.43% | 106 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 47.54% | 0.49% | 122 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 47.18% | 0.57% | 142 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.11% | 0.49% | 121 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 46.94% | 0.39% | 98 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 46.94% | 0.39% | 98 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 46.89% | 0.71% | 177 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 46.09% | 0.46% | 115 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.38% | 0.48% | 119 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.23% | 0.80% | 199 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.96% | 0.52% | 129 |
当 万用瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.64% | 0.45% | 112 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 44.10% | 0.65% | 161 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.54% | 0.91% | 228 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 42.44% | 0.69% | 172 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 42.13% | 0.79% | 197 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 41.94% | 0.62% | 155 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.55% | 0.83% | 207 |
当 任务:沃格勒特的巫师帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.42% | 0.96% | 239 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.30% | 0.74% | 184 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 39.78% | 0.37% | 93 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 38.85% | 0.63% | 157 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 37.50% | 0.64% | 160 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 52.94% | 0.34% | 85 |
当 罪恶快感 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 52.78% | 0.29% | 72 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 50.79% | 0.25% | 63 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 50.75% | 0.27% | 67 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 48.57% | 0.28% | 70 |
当 灵巧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 44.83% | 0.23% | 58 |
当 升级:中娅 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 44.00% | 0.30% | 75 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 43.94% | 0.26% | 66 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 42.11% | 0.30% | 76 |
当 纯粹主义者 - 术师海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 42.11% | 0.23% | 57 |
当 最万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 40.00% | 0.30% | 75 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 40.00% | 0.28% | 70 |
科加斯 Skill Combos
Extracted from the skill order guide
If your augment rewards extended melee uptime, empowered basic attacks, on-hit pressure, or staying glued to targets: consider R > E > W > Q or R > E > Q > W.
If your augment rewards extended melee uptime, empowered basic attacks, on-hit pressure, or staying glued to targets: consider R > E > W > Q or R > E > Q > W.
Put points into R whenever it is available, then max Q first, W second, and E last.
科加斯 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Patient zone-control tank playing mid-to-backline, peeling for carries and fishing for catch opportunities with Rupture while surviving poke. | Primary engage anchor creating chaos and absorbing burst immediately. Passive play loses the lane against augmented assassins hitting power spikes at minute three. | Stop peeling and start engaging. You must create the first move or get overwhelmed. |
| Skill Priority | Often maxes Vorpal Spikes for sustained damage and wave clear, or splits points between Q and W for poke patterns. | Max Rupture first for knockup to stop high-mobility augments. Feral Scream second for silence to shut down spell-spamming carries. | Crowd control stops enemies; E damage cannot keep up with Mayhem's burst pace. |
| R Stack Value | Getting six or ten stacks is a milestone. Dying with high stacks is a disaster, so play safe to protect them. | Stacks are temporary and devalued by augments. Use R to execute low-health targets and secure gold, not to build permanent stats. | Do not play passively to preserve stacks. Augments provide more power than R stacks. |
| Death Acceptance | Dying means losing your stacks and tempo. Avoid death to preserve your scaling raid boss status. | Shorter death timers and higher gold make dying after successful engage acceptable. Trade your life for good initiation. | If you land a good engage and get enemies low, dying is often a winning trade. |
| Item and Rune Logic | Builds tank with regeneration and resistances like Warmog's, Spirit Visage, and Thornmail. Grasp for trades. | Prioritize ability haste over raw health. Anti-heal mandatory early. Phase Rush or Aftershock over Grasp based on augments. | Pure tank fails against inflated damage. Build haste, utility, and early anti-heal to stay relevant. |
| Snowball Usage | Used cautiously, often to close distance after a good Q lands. Saved for measured engagements. | Primary engage starter. Throw at backline, dash in, W for silence, then Q. Do not save for escape; pressure rewards aggression. | Land Snowball and go in immediately. Hesitation loses fights in Mayhem's pace. |
Champion Analysis
定位 / 当前表现
Cho'Gath the Terror of the Void functions as a tank engager and scaling tank in ARAM: Mayhem, distinguished by his infinite growth mechanic and powerful crowd control capabilities. His primary strategic value lies in his ability to absorb massive damage while controlling key targets through a combination of knockup, silence, and true damage. Cho'Gath excels in extended teamfights where he can grow increasingly difficult to kill as he secures R Feast executes on enemy champions. The champion's core identity revolves around R Feast, which devours an enemy champion for true damage and permanently increases Cho'Gath's maximum health. This infinite scaling mechanic makes him one of the most scaling tank champions available, rewarding aggressive play and successful execute attempts with ever-increasing durability. His Q Rupture provides AoE knockup for engagement and crowd control, while W Feral Scream delivers AoE silence that prevents enemy ability usage. E Vorpal Spikes adds sustained AoE damage during extended fights, giving him meaningful damage output alongside his tank function. Cho'Gath's classic ARAM combo is Q into W, where Q knockups enemies and W immediately silences them, preventing any ability usage during the combo sequence. This combination makes him effective at initiating fights and disrupting enemy formations. Players should use R on low-health enemies to secure kills and achieve permanent growth, prioritizing Feast opportunities throughout the match. During teamfights, E provides additional AoE damage that contributes to sustained pressure. The champion's strengths include R permanent growth potential, practical Q knockup for engagement, large W silence range for area denial, and extremely high tankiness once scaled. However, Cho'Gath has significant weaknesses that players must manage: slow movement speed, no mobility options, long ability windups that require prediction and setup, and the necessity to fight in melee range. These limitations make him vulnerable to kiting and require careful positioning during engagements. Cho'Gath's practical strategic value centers on his ability to serve as a durable frontline who becomes progressively harder to kill as the game continues. His crowd control toolkit of knockup and silence provides valuable utility for disrupting enemy compositions, while his true damage execute gives him kill pressure on low-health targets. Success with Cho'Gath requires landing Q consistently, managing the long windups on his abilities, and positioning aggressively enough to secure R Feast stacks while avoiding being kited or caught out due to his lack of mobility.
核心技巧
长文技巧 / 玩法模式
Cho'Gath wins Mayhem fights by controlling space and punishing enemy mistakes rather than simply absorbing damage. He creates threat zones where Rupture can catch movement, Feral Scream can stop casts, and Feast can execute overextended targets. Successful engage requires patience: walking up with the team to limit enemy paths before casting Rupture, rather than opening with raw abilities that alert enemies can dodge. Snowball creates better angles by marking targets during their commitments, then reactivating when retreat paths become predictable. Silence serves as a powerful engage tool against champions reliant on instant shields, blinks, or defensive casts. Counter-engage showcases Cho'Gath's strengths. Holding Rupture until divers commit their gap closers ensures the knock-up lands. Aiming Feral Scream to clip both the diver and supporting champions cuts off follow-up protection. Feast punishes enemies who burn mobility to reach the backline, with Cho'Gath body-blocking retreat and forcing the enemy team into difficult choices. Retreat requires early recognition that Cho'Gath's size makes him vulnerable to kiting. Backing out before ranged champions chain slows and poke prevents death. Defensive Rupture placement at Cho'Gath's feet or behind him forces pursuing bruisers to eat crowd control or give space. Snowball should only reposition when the landing spot offers genuine safety. Lane positioning matters significantly. Standing slightly off-center rather than dead middle improves Rupture coverage and silence angles while preventing Cho'Gath from blocking allied carries. Brush amplifies threat by hiding ability starts and Snowball angles. Target priority should focus carries, enchanters, and committed divers rather than frontline tanks, with Feast securing kills before peel or shields can save targets. Snowball timing requires patience. Marking enemies during their commitments, last-hits, or dodge attempts yields higher success than throwing at full-speed targets in open lane. Reactivating only when allies can follow prevents Cho'Gath from arriving alone and becoming free damage for the enemy. Artillery champions become vulnerable after stepping forward for poke. Augment effects should align with team timing. Crowd control rewards trigger when allies can burst, damage-taking augments activate after the enemy commits cooldowns, and ability-cast augments benefit from extended brawls where Cho'Gath resets line of sight between spells. Push and pull rhythm controls lane flow. Cho'Gath protects minions during pushes, gives ground when control tools are down, and freezes enemy advances when behind. Dive timing requires enemies to burn peel and mobility first, with quick Feast executes followed by diagonal exits. When losing, Cho'Gath slows the game by counter-engaging rather than chasing, protecting the strongest damage dealer, taking guaranteed executes over greedy ones, and using visible threat to buy seconds for the team.
Read full guide玩法指南
玩法 / 队伍结构
Cho'Gath the Terror of the Void thrives on controlled chaos rather than blind brawling in ARAM: Mayhem. His primary role involves holding space in front of carries, punishing enemies who overextend, and converting landed crowd control into Feast reset tempo swings. He should not be played as a pure poke champion or a reckless diver, but rather as a threat who forces enemies to choose between walking into Rupture, eating silence, or surrendering wave position. During levels 1 through 6, Cho'Gath must survive the poke lane while establishing brush control and setting up Feast. He should start slightly behind his first melee minions unless his team has stronger level-one engage, as his large size makes him easy to tag. His optimal early position is close enough to threaten Rupture but far enough back that missing does not force defensive use of Snowball or Flash. He should fish for Rupture when enemies stop to last-hit, cast, or navigate around minions, rather than throwing it on cooldown into already-moving targets. Early Snowball serves as a follow-up tool after enemies spend mobility or when teammates land crowd control, not as a solo engage button. If Cho'Gath lands Snowball on a healthy backliner without wave support, he arrives alone and gets kited. Early augment choices should address lane needs, prioritizing durability when frontline presence matters most. At levels 7 through 11, Cho'Gath converts picks into structure pressure and builds stack tempo. He takes more space, standing in the front third of his formation when cooldowns are ready, then pulling back after casting. Two-part trades become key: force movement with Rupture, then punish the chosen direction with silence or teammate damage. Against dash-heavy champions, he waits for dashes before casting Rupture. Mid-game Snowball becomes a real engage tool only with a plan, targeting enemies where silence can land immediately or Feast can finish them. Augment choices should match his role, prioritizing survival if he is the only frontline, or pick power if another tank exists. From levels 12 onward, Cho'Gath becomes the wall that forces bad paths and ends games after clean picks. He anchors the front line without drifting from damage dealers, positioning where enemy engage must pass through him. Late trades focus on cooldowns rather than chip damage, holding Rupture until enemy carries commit to animations or narrow paths, and saving silence for champions whose spells can turn fights. Late Snowball decides games and should be used as punish rather than a coin flip. After winning fights with multiple enemies down, Cho'Gath zones respawning opponents while carries hit structures. When behind, he stalls waves with safe zoning, forcing enemies to face Rupture threats while hitting turrets. His recovery pattern involves peeling for carries, silencing divers, Rupturing follow-up, and Feasting low targets before pushing waves. Cho'Gath wins Mayhem fights by making enemies traverse unfavorable space repeatedly until one mistake becomes a game-ending bite.
Read full guide优劣势处理
优势 / 弱点
Cho'Gath the Terror of the Void excels at controlling space and making enemy movement costly, but his effectiveness shifts dramatically based on game state. When ahead, Cho'Gath should become a wall the enemy cannot pass, holding center brush and forcing opponents to choose between retreating or walking into rupture threat. The mere threat of rupture often creates more value than casting it, as enemies move poorly just to respect it. Cho'Gath wins ahead by chaining crowd control after teammates' abilities rather than overlapping everything at once, making one target unable to play long enough for the team to eliminate them. Feast should be used decisively on high-value targets when the fight has already started, as the reward includes health growth, lane pressure reset, and fear around future low-health targets. When ahead, Cho'Gath must avoid chasing past the enemy backline just because Feast is available, as kills without team follow-up turn into throws. Silence should not be wasted on tanks unless they are actively enabling the fight; it should stop carries' damage, supports' saves, or divers' follow-up spells. Snowball should not be taken into the backline if the enemy still has peel ready, as this pulls Cho'Gath away from his team and turns his large body into a free shutdown. When behind, Cho'Gath must stop being the first body in every fight and instead make enemy engages expensive. His rupture, silence, body-blocking, and Feast pressure remain useful without requiring him to be the richest champion. The critical mistake is pretending to tank the same way as when ahead. Cho'Gath should stand behind or beside the minion line rather than in front, using abilities to protect the wave clear instead of fishing constantly. When enemy divers commit onto the backline, Cho'Gath should turn immediately with silence and rupture rather than chasing the enemy backline, as behind teams win by punishing overreach. Augment choices should match game state. When ahead and winning front-to-back fights, durability, sustain, shielding, or health-scaling augments make Cho'Gath harder to remove and cover his weakness of being kited. When behind and dying before control matters, defensive recovery augments help him live long enough to cast a second spell. Ability-haste augments provide value through repeated denial, making it harder for enemies to push cleanly. Behind teams need layered answers rather than overlapping every defensive spell on the first target. Silence should target spell-reliant threats, rupture should zone the next champion's path, and Feast should be saved for real executes or emergency burst. Cho'Gath should not contest every piece of space if the cost is losing health for no trade, and should never start fights after his main damage dealer is chunked or dead. Recovery comes from preserving health, clearing what is possible, punishing the first overstep, and using Feast only when the kill is guaranteed.
Read full guide英雄背景
背景 / 身份 / 文本块
Cho'Gath the Terror of the Void is a tanky disruptor who wins Mayhem games by controlling space, absorbing burst, and scaling into a massive health wall. He does not rely on landing every skillshot to be useful, as even missed abilities create zones that enemies must respect. His core strategic function involves forcing bad fights, peeling for carries, and growing large enough that enemies exhaust their cooldowns attempting to kill him. His passive, Carnivore, transforms every minion wave into a healing station. The sustain values are amplified in Mayhem, making Cho'Gath surprisingly difficult to push out of lane. Last-hitting under tower keeps him healthy through poke wars, and the mana return enables frequent ability use. In extended teamfights, positioning near dying minions provides small heals that can leave him healthier than when the fight began. However, enemies can deny this sustain by freezing waves or killing minions before he reaches them. Rupture serves as his primary zoning and engage tool. The delayed knock-up requires prediction or teammate setup to land reliably, but even missed casts force enemies to reposition. The ability cuts off escape routes, punishes overextended frontliners, and disrupts enemy backlines. Missing Rupture leaves Cho'Gath vulnerable to engage for several seconds, so he must keep it available when enemies have engage ready. Feral Scream is his anti-combo tool, an instant cone-shaped silence that stops flashes, dashes, and ability-based escapes. It cannot be dodged by reaction, only avoided through positioning. The silence duration increases with rank, making it more valuable than extra damage from his other abilities. Wasting Feral Scream on targets with no important abilities allows assassins to dive his backline without fear of being silenced. Vorpal Spikes provides consistent damage and wave clear through a toggle-on ability that adds area damage to basic attacks. In Mayhem, the spikes are wider and hit harder, making Cho'Gath dangerous in close-range brawls. The area damage triggers his passive more often through faster wave clear. Feast is his scaling engine and finisher. Unlike standard modes, Cho'Gath keeps his stacks when he dies in Mayhem, meaning every successful Feast permanently increases his tankiness. This mechanic is the core of his Mayhem power, rewarding aggressive stack building throughout the game. Using Feast too early and failing to kill leaves him without his finisher during a long cooldown window, creating an opportunity for enemies to turn and fight. Cho'Gath's success in Mayhem comes from presence and cooldown management. Land Rupture to disrupt, use Feral Scream to silence key targets, and grow with Feast until becoming an unkillable wall that outlasts almost anything enemies throw at him.
Read full guide避免常见错误
常见错误 / 风险控制
Cho'Gath wins Mayhem fights by making space, punishing clumped targets, and turning one good crowd-control chain into a safe finish. Most bad games come from forcing too early, missing the first spell, or using Feast like a panic button instead of a secure execute. He should be played like a threat that walks forward with backup, not like a lone monster that can ignore five enemies. Mechanically, throwing Rupture directly under a moving enemy with no setup allows them to sidestep, eliminating engage threat and inviting free damage. Rupture should be cast where enemies must move next, such as behind a retreating carry, on a slowed target, or after an ally has forced movement. If it misses, backing up and waiting is better than chasing. Opening with Feral Scream too early while outside follow-up range wastes the silence window and leaves the team unprotected. The silence should be held until the target is about to dash, cast a key spell, or answer allied burst. Pressing Feast on the first low-health target without confirming they are truly committed or controlled risks losing the biggest finishing threat. Snowballing into the backline before crowd control is ready results in arriving alone, getting kited, and spending everything to survive. Snowball should be treated as a delivery tool for a planned combo. Standing still after casting Rupture gives enemies a clean target; Cho'Gath should move as the spell travels so his body is in the right place when crowd control connects. Auto-attacking the nearest tank while spells aim at the backline splits damage and threat across different targets, so targets should be matched to the plan. Dumping every spell into spell shields or defensive reactions wastes the full combo, so defenses should be baited first. Decision mistakes often revolve around team coordination and positioning. Picking fights while the team is spread across the lane creates situations where nobody can follow up on crowd control. Engages should start only when allies are close enough to hit controlled targets. Playing permanently in front just because Cho'Gath is large and durable invites free poke before the real fight. Brush, minions, and short forward steps should be used to threaten without donating health. Chasing kills past the enemy team after landing one good spell leaves carries exposed and invites re-engagement through the gap. After a hit, the threat of Feast and silence should be used to zone while allies take safer damage. Saving Feast forever for the perfect champion execute misses real kill windows and loses pressure. Building or augmenting with no plan for how to enter fights results in being either a slow damage sponge or a greedy threat that dies too quickly. Ignoring enemy disengage and mobility when choosing the first target wastes crowd control on enemies who can simply leave. Fighting in narrow space without checking whether the team can also stand there blocks allies and turns Cho'Gath's size into a problem. Treating every missed Rupture as a lost fight and instantly backing away surrenders lane space for free. Cho'Gath can still zone even when the first spell fails. Diving a low-health target while an enemy diver is already on the backline might trade one kill but loses carries and makes the fight unwinnable. The safe rule is simple: do not spend Cho'Gath's control unless it changes the next few seconds of the fight. Missed spells are recoverable, but bad positioning after the miss is what gets you killed. Stay connected to your team, force enemies to walk through your threat, and use Feast to end fights cleanly instead of starting desperate ones.
Read full guideFAQ
科加斯
虚空恐惧 科加斯在海克斯大乱斗中选什么海克斯强化? 虚空恐惧 科加斯推荐的海克斯强化:任务:艾卡西亚的陷落、升级:荆棘之甲、质变:棱彩阶。详细胜率和选取率请查看本页面。 虚空恐惧 科加斯在海克斯大乱斗中怎么出装? 虚空恐惧 科加斯的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 虚空恐惧 科加斯在海克斯大乱斗中是什么段位? 虚空恐惧 科加斯目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
Read full guide最新指南
最新攻略指南
