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16.9核心装备
- 总价
- 2,950
- 价格
- 900
+55 攻击力 +18 穿甲 +10 技能急速 盛名 击杀英雄时获得基于英雄击杀数的临时攻击力。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,000
- 价格
- 525
+50 攻击力 +10 穿甲 +25% 暴击几率 死 你的伤害会处决低于+5% 生命值 的英雄。 税 击杀英雄时提供25额外金币。
可选装备前 12
起始装备
核心装备
- 总价
- 3,000
- 价格
- 525
+50 攻击力 +10 穿甲 +25% 暴击几率 死 你的伤害会处决低于+5% 生命值 的英雄。 税 击杀英雄时提供25额外金币。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,500
- 价格
- 725
+75 攻击力 +25% 暴击几率 30%暴击伤害
可选装备前 12
起始装备
核心装备
- 总价
- 3,000
- 价格
- 525
+50 攻击力 +10 穿甲 +25% 暴击几率 死 你的伤害会处决低于+5% 生命值 的英雄。 税 击杀英雄时提供25额外金币。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,400
- 价格
- 325
+80 攻击力 15%生命偷取 灵液护盾 将来自你的生命偷取的溢出治疗效果转化为护盾值。
可选装备前 12
- 总价
- 3,100
- 价格
- 750
+60 攻击力 +15 技能急速 +40 魔法抗性 救主灵刃 在受到将使你的生命值跌到30%以下的魔法伤害时,提供持续3秒的魔法伤害护盾和持续到战斗状态结束的+10% 全能吸血 。
54.37%- 总价
- 3,300
- 价格
- 275
+60 攻击力 +50 护甲 +15 技能急速 无视痛苦 所受的一部分伤害会以流血形式在3秒里持续扣除。 蔑视 如果一名在过去3秒内曾被你造成过伤害的英雄阵亡,会净化无视痛苦的剩余伤害,并在2秒里持续为你回复生命值。
56.61%起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 亮出你的剑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 70.63% | 9.28% | 1,774 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 53.95% | 6.95% | 1,329 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.47% | 17.64% | 3,372 |
当 升级:无尽之刃 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.21% | 8.80% | 1,683 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.05% | 4.77% | 911 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 49.31% | 14.50% | 2,772 |
当 暴击飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.28% | 16.37% | 3,129 |
当 快中求稳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 47.94% | 5.97% | 1,141 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.94% | 6.97% | 1,333 |
当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 47.75% | 9.86% | 1,885 |
当 升级:收集者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 47.73% | 12.22% | 2,336 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.21% | 5.39% | 1,030 |
当 利刃华尔兹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.15% | 4.82% | 921 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.09% | 7.63% | 1,458 |
当 暗影疾奔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.96% | 5.44% | 1,040 |
当 暴击律动 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.67% | 8.52% | 1,629 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.56% | 11.31% | 2,162 |
当 罪恶快感 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.47% | 5.54% | 1,060 |
当 升级:狂妄 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.06% | 11.28% | 2,157 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 45.03% | 5.32% | 1,017 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.00% | 5.13% | 980 |
当 夜狩海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.44% | 6.82% | 1,303 |
当 一板一眼 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.21% | 6.78% | 1,296 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 43.71% | 10.97% | 2,098 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 43.44% | 5.11% | 976 |
当 台风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 41.69% | 6.74% | 1,288 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.23% | 1.98% | 378 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.33% | 2.20% | 420 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 52.91% | 1.89% | 361 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 52.65% | 3.46% | 661 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.43% | 3.12% | 597 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 52.23% | 3.52% | 672 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 52.20% | 2.50% | 477 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.78% | 2.34% | 447 |
当 魔法转物理 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.36% | 3.58% | 685 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.32% | 2.48% | 475 |
当 大力海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.10% | 2.63% | 503 |
当 杀意翻涌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.71% | 2.51% | 480 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.26% | 2.48% | 474 |
当 万用瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.62% | 2.17% | 414 |
当 精怪魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.42% | 2.70% | 517 |
当 旋转至胜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.31% | 3.05% | 583 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.99% | 2.74% | 524 |
当 灵巧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.90% | 3.89% | 743 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 45.72% | 3.05% | 584 |
当 狂徒豪气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.34% | 2.80% | 536 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 45.23% | 3.68% | 703 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 44.33% | 3.46% | 661 |
当 连拨击锤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 43.63% | 4.47% | 855 |
当 双发快射 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.62% | 3.15% | 603 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.56% | 2.76% | 528 |
当 闪电打击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.36% | 2.40% | 459 |
当 扳机炼狱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 43.34% | 2.47% | 473 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.04% | 3.23% | 618 |
当 缩小射线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 42.89% | 2.46% | 471 |
当 双刀流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 42.82% | 2.08% | 397 |
当 刃下生风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 42.30% | 2.41% | 461 |
当 战争交响乐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 41.80% | 3.03% | 579 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 41.40% | 1.79% | 343 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 40.51% | 2.48% | 474 |
当 最万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 36.78% | 2.18% | 416 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 53.60% | 1.16% | 222 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 52.17% | 1.32% | 253 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.45% | 0.90% | 173 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.26% | 1.45% | 277 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 50.35% | 1.51% | 288 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.06% | 0.83% | 159 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.79% | 1.51% | 289 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.26% | 1.35% | 259 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.19% | 1.44% | 276 |
当 魔鬼之舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.00% | 1.31% | 250 |
当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.43% | 0.92% | 175 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.45% | 1.10% | 211 |
当 由暴生急海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.29% | 1.20% | 229 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.72% | 1.59% | 304 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.69% | 1.03% | 197 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.15% | 1.24% | 237 |
当 残暴之力 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.48% | 1.71% | 326 |
当 大地苏醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.32% | 1.38% | 264 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.30% | 0.83% | 158 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.30% | 1.19% | 228 |
当 全凭身法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.18% | 1.30% | 249 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 43.40% | 1.11% | 212 |
当 砍伤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.79% | 1.05% | 201 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 42.42% | 1.04% | 198 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 42.29% | 1.32% | 253 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 41.42% | 1.25% | 239 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 41.18% | 1.16% | 221 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 41.05% | 0.99% | 190 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 40.76% | 0.96% | 184 |
当 地狱三头犬 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 40.49% | 1.07% | 205 |
当 和我一起困在这里 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 40.09% | 1.16% | 222 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 38.96% | 0.81% | 154 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 36.79% | 1.11% | 212 |
当 接二连三 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 34.89% | 1.68% | 321 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 33.77% | 0.79% | 151 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 60.67% | 0.47% | 89 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 54.79% | 0.38% | 73 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 53.93% | 0.47% | 89 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 52.17% | 0.48% | 92 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.49% | 0.52% | 99 |
当 你肩上的恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.33% | 0.39% | 75 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 48.86% | 0.46% | 88 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.65% | 0.58% | 111 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.19% | 0.43% | 83 |
当 升级:花晓之剑海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.15% | 0.28% | 54 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.96% | 0.51% | 98 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 47.46% | 0.31% | 59 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 47.31% | 0.49% | 93 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.24% | 0.66% | 127 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.90% | 0.59% | 113 |
当 活力再生 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.15% | 0.54% | 104 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 45.27% | 0.77% | 148 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.00% | 0.31% | 60 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.92% | 0.62% | 118 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 43.55% | 0.65% | 124 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 43.53% | 0.44% | 85 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 42.86% | 0.44% | 84 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.86% | 0.45% | 86 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.51% | 0.55% | 106 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 40.00% | 0.42% | 80 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 39.76% | 0.43% | 83 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 39.55% | 0.70% | 134 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 39.18% | 0.51% | 97 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 38.00% | 0.52% | 100 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 37.04% | 0.28% | 54 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 35.66% | 0.75% | 143 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 34.34% | 0.52% | 99 |
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当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 31.51% | 0.38% | 73 |
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当 唯快不破 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 40.38% | 0.27% | 52 |
莎弥拉 Skill Combos
Extracted from the skill order guide
R > E > Q > W (Mobility/Sustain Augments)
R > Q > W > E (Heavy Poke/Defense Augments)
莎弥拉 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Samira acts as a cleanup carry who waits for frontline allies to engage, playing a stop-and-start pace while waiting for cooldowns or enemy overextensions. | She becomes a tempo-setter with near-constant pressure, forcing enemies to respect her dash range rather than waiting for perfect engage moments. | Play forward and create pressure constantly instead of waiting for the perfect engage signal. |
| Style Stacking | Reaching Style rank S feels like an achievement, requiring careful weaving of autos between abilities before the target dies. | You hit S almost incidentally as faster cooldowns on Q and E let you cycle through your combo in seconds without overthinking stack count. | Focus on hitting abilities at all rather than optimizing stack count; S rank comes naturally. |
| E Usage and Risk | E is a major commitment where you dash in and need a kill or flash to survive, making it a high-stakes engage tool. | E returns faster but danger is higher, so treat it as a repositioning tool first to dodge skillshots, and a gap-closer second. | Dash sideways to dodge skillshots rather than only forward to engage. |
| Snowball Strategy | Snowball is a binary engage tool: land the mark, dash to a priority target, and unload your full combo. | Snowball becomes a spacing tool to follow disengages or bypass frontline, since your E is up more often for starting fights. | Do not use Snowball to initiate into a full team unless your R is ready. |
| Build Adaptation | Builds lean into early lifesteal or lethality to survive poke phases during extended lane attrition. | Poke is negligible due to healing, so build pure damage earlier, but consider defensive options like Guardian Angel against higher burst threats. | Adapt your build to augments rather than forcing standard crit rush paths. |
| Teamfight Positioning | Samira stays on the fight's edge, looking for flanks or cleanup angles while waiting for enemies to collapse. | Hover near your tank ready to dash, but stay mid-range: close enough to stack Style quickly, far enough to W burst and E out. | Do not dive as deep as normal; enemies punish overcommits faster with their own cooldown reduction. |
Champion Analysis
定位 / 当前表现
Samira the Desert Rose is a ranged marksman defined by her unique combo rating system and explosive burst damage in ARAM: Mayhem. Her core identity revolves around stacking a rating from E to S through varied attacks and abilities, with higher ratings amplifying her damage output. The mode's dramatically reduced cooldowns allow her to reach S-rank at unprecedented speed, making her one of the most explosive marksmen available. Her gameplay centers on aggressive combo execution and frequent ability use. Her Q ability, Flair, fires a barrage that enables rapid rating stacking. Her W ability, Blade Whirl, serves as her primary defensive tool, destroying all projectiles and blocking enemy ranged attacks and abilities. This gives her significant protection against poke and burst in the single-lane environment. Her E ability, Wild Rush, provides a dash to a target for flexible repositioning, and its frequent availability in this mode enhances her mobility considerably. Samira's ultimate, Inferno Trigger, represents her signature move and primary win condition. Unlocked only at S-rank, it unleashes a massive barrage of bullets dealing catastrophic area-of-effect damage. The ability to frequently reach S-rank in this mode enables devastating ultimate casts on a regular basis, transforming her into a high-threat burst damage dealer. Her strategic value lies in her combination of burst damage, projectile denial, and mobility. The W ability's capacity to destroy all projectiles makes her particularly effective against ranged compositions, as she can neutralize incoming poke and ability damage while advancing. Her dash provides repositioning flexibility that helps her navigate the confined lane space and find optimal angles for her ultimate. The interplay between her rapid rating stacking, defensive tools, and catastrophic ultimate damage defines her playstyle: aggressive, flashy, and focused on spectacular combat performance. Samira the Desert Rose excels when players chain varied attacks and abilities to maintain rating momentum, use Blade Whirl to neutralize enemy ranged threats, and position for maximum Inferno Trigger impact. Her combination of burst damage, defensive utility, and frequent ultimate access makes her a high-value pick for players who can execute her combo-driven playstyle effectively.
核心技巧
长文技巧 / 玩法模式
Samira lives and dies by her Style grade management, and every engagement decision flows from understanding where her style stacks stand. Players cannot force fights without a plan to build stacks first. Tagging enemies with Q grants two stacks instantly when it hits a champion, but hitting multiple champions with one Q does not provide extra stacks, so players should not tunnel vision on hitting the entire team. The E dash serves as the true engage tool and should not be wasted just to close distance without follow-up. The ideal pattern involves Qing an enemy, stacking a second hit with an auto-attack, then Eing onto a low-priority target or minion to enter the fight at Style grade B or higher. Engaging at grade E is a mistake unless cleaning up a 1v1, since the ultimate windup is too long to start from zero in a crowded Mayhem fight. Spacing in the single lane requires using W (Blade Whirl) to block incoming poke while farming style. W destroys linear skillshots and grants a stack, making it the primary tool for existing in lane without getting chipped down. Players should not hold W too long since blocking a single stun or heavy nuke outweighs saving it for a hypothetical all-in. Movement must stay variable, close enough to Q the frontline but far enough to react to dives. Standing still means death. When Style grade S activates, the ultimate range is deceptively large, so backing up slightly to avoid point-blank CC before ulting from mid-range often catches the backline in crossfire. Snowball serves as both gap-closer and panic button. Using it to start fights at zero style is a suicide mission. The correct pattern builds style with Q and autos first, throws Snowball, and if it hits, flies in looking for the ultimate immediately. Missing Snowball requires resetting positioning rather than panicking. Snowball should be held defensively to dodge key abilities like hooks or cages, using it for long travel repositioning while E handles short, precise adjustments. Inferno Trigger hits everyone in a cone, so players need not click the carry directly. Hitting the frontline shreds the backline through AoE, which is crucial in Mayhem where teams ball up. The ultimate should trigger the instant Style S appears, as the delay between hitting S and pressing R creates a window for CC cancellation. Only exception involves incoming knock-ups or stuns, where dodging with W or Flash takes priority since a cancelled ult leaves Samira without her biggest damage tool and escape plan. Samira excels at counter-engage using W to destroy projectiles when enemies dive, disrupting their burst combo and creating opportunities to turn. When collapsed on with cooldowns available, turning and fighting often enables 1v2 or 1v3 outcomes through ultimate and lifesteal. Without E or W however, playing passively until the rotation returns is essential. Wave control follows a push-pull rhythm where style leads enable pushing waves under towers for free poke, while losing states require letting waves come and farming safely. Diving requires numbers advantages or enemy cooldowns being down, never diving alone. Behind-state play shifts to secondary damage dealer status, focusing on consistent Q and auto damage, staying behind frontline, using W to protect carries, and looking for cleanup kills after enemies burn abilities on teammates.
Read full guide玩法指南
玩法 / 队伍结构
Samira the Desert Rose plays as an aggressive style-stacking marksman who thrives on constant ability usage to build toward her ultimate. In the early game, she starts near the front line and looks for forward positioning without overcommitting past the first brush. She auto-attacks minions to build passive style meter stacks before trading, taking advantage of Mayhem's faster cooldowns and increased resource generation to spam abilities on cooldown. Her primary early goal is reaching Style Rank E or S to threaten a quick ultimate. She uses Q constantly to poke the enemy backline while last-hitting minions, following up with W to block return fire and create safe trading windows. Snowball serves as her main engage tool and should never be wasted on poke. She saves it for clean Q hits on squishy targets or enemies overstepping for cannon minions. After marking and dashing in, she immediately uses W to destroy incoming projectiles while auto-attacking. If her style meter is high, she can ultimate early for a kill. If trades go badly, she uses E dash on a minion to escape. She pushes waves hard to crash minions into the enemy tower for resets or dive opportunities. Early augments that boost damage or healing enable more aggressive play, while falling behind requires focusing entirely on farming style points on minions without forcing fights. In the mid game, Samira moves to the center of the lane and controls health relic brushes. Her ultimate becomes available frequently due to Mayhem's reduced cooldowns, and she plays around Style Rank S, always keeping her meter at B or higher before engaging. Her trading rhythm shifts to burst patterns where she pokes with Q until enemies reach half health, then engages with Snowball, E onto the target to reset her dash, and instantly ults. She uses W to block key crowd control or burst abilities during dives. Against heavy crowd control teams, she waits for enemies to burn major cooldowns on her frontline before engaging. Augments granting lifesteal, omnivamp, or ability haste are particularly valuable. She pushes to take the enemy inhibitor tower and forces fights around it without diving deep without her team. In the late game, Samira positions behind her frontline or inside side brushes, acting as cleanup crew. She does not engage first unless catching a squishy target alone with Snowball. Once enemies burn their major crowd control, she looks for flanks or direct dives. Her trading pattern becomes all-in rather than poke for sustain. She builds style on the nearest target, then dives the backline using E to dash through the fight while dodging skill shots. She uses her ultimate when in the middle of the enemy team, not at long range. Snowball serves as her gap-closer to the backline. If behind, she plays for resets by waiting for enemies to dive her tower, then using her full combo on the first diver while using W to block tower dive damage.
Read full guide优劣势处理
优势 / 弱点
Samira the Desert Rose hits her power spike in Mayhem the moment she completes her first item and unlocks Inferno Trigger. When ahead, her role shifts from surviving to forcing fights on her terms, with enough damage to eliminate squishy targets inside a single Wild Rush combo and short enough cooldowns that she need not wait for long windows. An early lead means securing kills before level 6 or building a gold lead of 1,000 or more over the enemy ADC, finishing a core item while the enemy backline remains on components, or rolling a damage or reset augment when the enemy team lacks hard crowd control to stop her ultimate. When ahead, Samira should play forward and use Style stacks to threaten engages rather than sitting back to farm. She uses Flair to poke and build style from a distance, then looks for Wild Rush onto a low-health target or a minion near an enemy champion. The dash resets on kills, making chaining through minions to reach a carry her primary gap-closer. Once she hits Style rank S, she should use Inferno Trigger immediately when in the middle of the enemy team, as it shreds through Mayhem's inflated health pools. A fed Samira clears waves with Flair and auto-attacks, then zones enemies off their own turret, with the damage to turn contests into dives. Samira's main weakness is getting locked down before firing her ultimate. When ahead, augments providing tenacity, cleanse effects, or revival help cover this fragility. Survival augments let her play like a true diver without getting punished for small mistakes. The most common way a fed Samira throws is engaging into a full enemy team with hard crowd control ready. Even with a lead, a single polymorph, stun, or suppression stops her ultimate and gets her killed. She should check enemy cooldowns and poke with Flair until they burn those abilities on someone else. Chasing kills into unwarded darkness past the inhibitor turret leads to death without using her ultimate. When behind, Samira feels clunky, lacking the damage to finish targets and unable to reset her dash. Her role changes from carry to setup and cleanup, existing to help her team start fights and finish off weakened targets. This occurs when dying multiple times before level 6, facing enemy teams with three or more hard CC abilities or a dedicated diver, or rolling utility or tank augments that do not synergize with her kit. A behind Samira should stop trying to force 1v1s and instead play near her tank or support, using Flair to build Style stacks safely from max range. Her goal becomes reaching Style rank S so Inferno Trigger exists as a threat rather than a primary damage source. Wild Rush should be used almost exclusively for dodging or repositioning, not engaging. Her ultimate becomes a cleanup tool, waiting for tanks to absorb initial burst and crowd control before looking for low-health targets. Survival augments that provide shields, movement speed, or healing let her stay in the fight longer, while pure damage augments will not fix a gold deficit. She should never use Inferno Trigger the moment she hits Style S when behind, instead holding it as a zoning threat until seeing a clear opening with multiple enemies low on health or the enemy team having committed their CC on her frontline.
Read full guide英雄背景
背景 / 身份 / 文本块
Samira lives or dies by her style meter, and understanding this mechanic is the foundation of playing her effectively in Mayhem ARAM. Unlike traditional marksmen, Samira operates as a burst-diver who must stack style through varied inputs, gap-close with precision, and unleash her ultimate before enemy crowd control can shut her down. The constant fighting in Mayhem accelerates style generation significantly compared to Summoner's Rift, meaning skilled players will reach maximum style grade much faster. However, this works both ways: if Samira gets poked down and forced to play passively, she provides zero pressure because she cannot access Inferno Trigger without max style. The style meter requires varying inputs to build efficiently. Casting an ability, auto-attacking, then casting another ability builds style faster than spamming one spell repeatedly. Hitting the same enemy with the same method stalls progress, so switching targets or attack types keeps the grade climbing. Every decision in a fight must account for the current style grade, as the passive acts as a gatekeeper to Samira's ultimate. Her gun-sword swap mechanic adds another layer, automatically switching to melee-ranged attacks with bonus magic damage when close to enemies. This melee bonus is strong, but walking into a stacked enemy team for a sword swing is a quick way to die without proper setup. In early fights, Samira should play the range game using Q to poke and build grade safely, only forcing melee trades when she has a clear health advantage or support crowd control ready. The ultimate, Inferno Trigger, represents Samira's win condition and can only be cast at maximum style. It fires a stream of shots in a cone, dealing massive damage and applying life steal that can heal her from near death to full when hitting multiple champions. However, it is a channeled ability, meaning any hard crowd control will interrupt it instantly and leave Samira without her style meter, basic abilities on cooldown, and no escape plan. Smart enemies will save their interrupts specifically for this moment, so Samira must wait for key enemy crowd control abilities to be used before committing. Enemies can see her style grade, making predictable flash-ult attempts easily punishable. A Samira without style access is simply a short-range marksman with no escape tools, making style management the single most important skill to master.
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常见错误 / 风险控制
Samira in Mayhem lives and dies by her Style grade, and most mechanical failures happen when players treat her like a standard marksman instead of a rhythm-based dive assassin. Auto-attacking from maximum range without weaving abilities prevents Style grade from building, leaving Samira stuck at grade E or D and unable to use Inferno Trigger when kill opportunities arise. The correct approach alternates between auto-attacks and abilities on every key press, with each input generating one grade stack. Players who hold Inferno Trigger for a perfect five-man ultimate often die with their ability ready or let enemies escape, so the correct action is using Inferno Trigger the instant Style Grade S is reached with targets in range, as a single-target ult that secures a kill beats a theoretical pentakill that never happens. Wild Rush should function as a combo linker rather than pure movement, always followed by an immediate auto-attack or Q to stack Style. If diving, Samira players must ensure W is available to block return fire. Using Blade Whirl at the start of a fight wastes the primary defensive tool, leaving Samira vulnerable to burst and projectile crowd control. This ability should be saved for the moment of commitment to block key projectiles or stack Style grade during an all-in. Decision mistakes often prove deadlier than mechanical ones. Dashing through the frontline tank to reach backline carries results in getting peeled, stunned, or burst down before touching priority targets. The correct approach waits for frontline cooldowns to burn and seeks flank angles or isolated squishy targets. Engaging the moment enemies group invites crowd control that interrupts Inferno Trigger, so Samira should track major CC abilities and commit during the ten to fifteen second window after enemies waste peeling tools. Ignoring Snowball as a setup tool limits threat radius and makes Samira predictable. Using Snowball to close the gap saves Wild Rush for the combo reset. Building pure damage when the team lacks a frontline or when getting deleted instantly results in no sustained damage output, so adapting with defensive options like Guardian Angel, Sterak's Gage, or Stopwatch enables longer fights and more Style stacks. Using Inferno Trigger on a single full-HP tank wastes the highest damage cooldown into a target that survives while carries remain healthy. Samira mistakes typically stem from impatience. Players rush engages, force ultimates, or burn dashes without backup plans. Slowing down decision-making, letting Style grade build naturally, waiting for crowd control to burn, and committing only when windows open leads to success. Missing a window means resetting and waiting for the next opportunity, as dying on cooldown is the only mistake with no recovery.
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