Get E at level three, then follow the standard max priority: R > Q > W > E.
推荐出装
装备 / 胜率 / 登场率
出装配置
16.9核心装备
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,700
- 价格
- 650
+400 生命值 +50 魔法抗性 +10 技能急速 +100% 基础生命回复 无拘活力 你身上的治疗和护盾效果提升25%。
- 总价
- 2,650
- 价格
- 300
+70 法术强度 +300 生命值 +20 技能急速 超音速 朝着目标方向冲刺,释放多颗魔法弹,魔法弹造成魔法伤害。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,700
- 价格
- 650
+400 生命值 +50 魔法抗性 +10 技能急速 +100% 基础生命回复 无拘活力 你身上的治疗和护盾效果提升25%。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,200
- 价格
- 600
+25 护甲 +45 移动速度 镀板 使即将到来的攻击伤害降低10%。
- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
可选装备前 12
- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
48.05%- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
49.79%- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
53.71%- 总价
- 2,400
- 价格
- 300
+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。
54.79%- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
42.63%核心装备
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 3,200
- 价格
- 900
+110 法术强度 +15 法术穿透 余烬绽放 魔法伤害和真实伤害会暴击低于+40% 生命值 的敌人,造成20%提升伤害。
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
可选装备前 12
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
47.65%- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
47.60%- 总价
- 2,650
- 价格
- 300
+70 法术强度 +300 生命值 +20 技能急速 超音速 朝着目标方向冲刺,释放多颗魔法弹,魔法弹造成魔法伤害。
48.88%起始装备
核心装备
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
可选装备前 12
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
41.54%- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
43.72%- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
45.37%- 总价
- 2,650
- 价格
- 300
+70 法术强度 +300 生命值 +20 技能急速 超音速 朝着目标方向冲刺,释放多颗魔法弹,魔法弹造成魔法伤害。
45.45%- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
44.78%起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.74% | 6.12% | 777 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 49.95% | 7.50% | 953 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.86% | 5.48% | 696 |
当 超强大脑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.64% | 5.46% | 693 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.36% | 5.57% | 707 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 49.31% | 5.16% | 655 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.98% | 6.93% | 880 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.61% | 8.78% | 1,115 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.24% | 9.37% | 1,190 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 47.92% | 4.55% | 578 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.64% | 5.17% | 657 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.13% | 9.34% | 1,186 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.13% | 4.66% | 592 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.91% | 4.72% | 599 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.40% | 6.12% | 778 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.31% | 6.61% | 840 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.25% | 7.23% | 919 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.24% | 4.29% | 545 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.81% | 8.93% | 1,135 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.75% | 6.30% | 800 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.37% | 9.68% | 1,230 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.15% | 5.85% | 743 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.10% | 6.60% | 839 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 43.62% | 7.34% | 933 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 43.36% | 4.92% | 625 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 42.99% | 5.22% | 663 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 42.90% | 4.72% | 599 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 42.83% | 5.00% | 635 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 56.15% | 2.37% | 301 |
当 任务:沃格勒特的巫师帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 54.88% | 3.39% | 430 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 54.77% | 3.22% | 409 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.34% | 3.17% | 403 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.65% | 4.01% | 509 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.47% | 3.66% | 465 |
当 死亡之环 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.28% | 3.39% | 431 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.14% | 2.42% | 307 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.03% | 3.07% | 390 |
当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.95% | 2.90% | 369 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.77% | 3.46% | 440 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.52% | 2.66% | 338 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.41% | 3.46% | 440 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.17% | 2.58% | 328 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.85% | 2.57% | 326 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.54% | 3.84% | 488 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.31% | 2.63% | 334 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.25% | 3.43% | 436 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 47.16% | 4.02% | 511 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.72% | 3.12% | 396 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.43% | 3.31% | 420 |
当 升级:中娅 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.39% | 2.29% | 291 |
当 急救用具 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.24% | 2.72% | 346 |
当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.51% | 2.54% | 323 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.27% | 3.50% | 444 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.25% | 3.57% | 453 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.95% | 3.98% | 505 |
当 基石法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.34% | 2.50% | 318 |
当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 43.93% | 2.72% | 346 |
当 冰寒海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 43.08% | 3.58% | 455 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 42.95% | 3.57% | 454 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 42.54% | 2.79% | 355 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 41.88% | 3.10% | 394 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 41.71% | 2.76% | 350 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 41.67% | 3.59% | 456 |
当 任务:艾卡西亚的陷落 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 61.75% | 1.71% | 217 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 54.88% | 1.69% | 215 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 52.82% | 1.95% | 248 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 52.68% | 1.61% | 205 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.00% | 1.42% | 180 |
当 升级:献祭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.28% | 1.65% | 209 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.00% | 1.98% | 251 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.73% | 1.55% | 197 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.37% | 1.45% | 184 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.40% | 1.36% | 173 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.11% | 1.91% | 242 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.69% | 1.91% | 242 |
当 慢炖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.58% | 1.84% | 234 |
当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.45% | 1.66% | 211 |
当 和我一起困在这里 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.24% | 1.46% | 186 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.82% | 2.16% | 275 |
当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.70% | 1.46% | 186 |
当 强力护盾海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.35% | 2.12% | 269 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.31% | 1.93% | 245 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.92% | 2.02% | 256 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.72% | 1.94% | 246 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.59% | 1.75% | 222 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.38% | 1.40% | 178 |
当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 43.56% | 1.77% | 225 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.16% | 1.84% | 234 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.93% | 1.61% | 205 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.32% | 1.90% | 241 |
当 唯快不破 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 40.93% | 1.52% | 193 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 40.33% | 1.91% | 243 |
当 不祥契约 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 38.31% | 1.58% | 201 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 35.54% | 1.31% | 166 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 53.50% | 1.24% | 157 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 52.90% | 1.22% | 155 |
当 杀意翻涌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 51.64% | 0.96% | 122 |
当 升级:荆棘之甲 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 51.35% | 1.17% | 148 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.27% | 1.24% | 158 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.96% | 1.24% | 157 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.00% | 0.99% | 126 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.64% | 1.08% | 137 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 49.35% | 1.21% | 154 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 48.10% | 0.62% | 79 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 47.92% | 0.76% | 96 |
当 圣火海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.79% | 1.07% | 136 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 47.33% | 1.03% | 131 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.75% | 1.21% | 154 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.74% | 0.72% | 92 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.15% | 1.02% | 130 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.68% | 0.64% | 81 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.16% | 0.73% | 93 |
当 精怪魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 44.55% | 0.87% | 110 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.38% | 1.26% | 160 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 43.87% | 1.22% | 155 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 43.45% | 1.14% | 145 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 43.30% | 0.76% | 97 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.67% | 0.59% | 75 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.62% | 0.96% | 122 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.48% | 0.89% | 113 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.98% | 1.03% | 131 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 41.56% | 0.61% | 77 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.18% | 1.20% | 153 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 40.43% | 0.74% | 94 |
当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 37.59% | 1.05% | 133 |
当 风语者的祝福 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 36.28% | 0.89% | 113 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 35.51% | 1.09% | 138 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 34.21% | 0.60% | 76 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 50.00% | 0.55% | 70 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 48.33% | 0.47% | 60 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 46.88% | 0.50% | 64 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 45.21% | 0.57% | 73 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 42.65% | 0.54% | 68 |
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努努和威朗普 Skill Combos
Extracted from the skill order guide
If your augment gives the snowball extra size, speed, or a shockwave on impact, consider a R > W > Q > E max.
In these cases, you might go R > Q > E > W.
Maxing Q first is non-negotiable in almost every game.
努努和威朗普 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Forced into a low-economy tank role, often feeling under-leveled and under-funded while struggling to survive long enough to channel a full ultimate. | You hit level six before the first tower falls and finish core items early, transitioning from a disruptive tank into a powerful engagement anchor. | Stop playing catch-up; use your early power spike to dictate the match pace. |
| Ultimate Usage | You save Absolute Zero for a large cluster of enemies or to zone off a dive, hoping it is not interrupted by crowd control. | Use the ultimate aggressively to force movement and zone enemies, channeling in their face to force bad positioning or retreats. | Don't wait for the perfect moment; use your ultimate to force enemy cooldowns. |
| Snowball Engagement | Missing your Mark forces a ten-second wait where you play safe, saving the ability for a single clean shot. | Throw Snowball constantly to oppress enemies; if you miss, disengage and retry in seconds with the short cooldown. | Spam Snowball to force dodges; the short cooldown makes missing low-risk. |
| Build and Damage | You build pure tank items to prioritize survival because damage items are too expensive for your limited gold income. | Augments and free stats allow you to build hybrid tank and mage, turning your abilities into real damage threats. | Don't build pure tank; mix in AP to exploit your good ratios. |
| Consume Priorities | You rely on Consume to top yourself off and stay healthy throughout the fight, prioritizing the sustain aspect. | Damage output is too high to out-heal; use Consume for execute damage on targets rather than relying on it for sustain. | Use Consume for executes, not to sustain through the high burst damage. |
Champion Analysis
定位 / 当前表现
Nunu & Willump the Boy and His Yeti serve as one of the most controlling tanks in Hextech Mayhem, leveraging dramatically reduced cooldowns to roll massive snowballs and unleash frost magic with unprecedented frequency. Their core role in the mode combines tank durability, crowd control, and snowball engage, making them a powerful presence in teamfights. The gameplay revolves around snowballs and crowd control mechanics that become significantly more threatening in Hextech Mayhem. Their Q ability, Consume, functions as the primary sustain tool, allowing Nunu & Willump to devour minions or monsters to restore health. The W ability, Biggest Snowball Ever!, stands as their signature move and primary engagement tool. They begin rolling an increasingly large snowball that deals massive damage and knocks up enemies on impact. In Hextech Mayhem, this ability almost always hits multiple enemies due to the chaotic nature of fights, making it the perfect teamfight initiation tool. Their E ability, Snowball Barrage, throws multiple snowballs for damage and slow, proving useful for poking and chasing down enemies. The ultimate, Absolute Zero, channels a frost storm in an area that deals massive damage and heavily slows enemies. When combined with the crowd control available in Hextech Mayhem, this ability can hit multiple enemies reliably, creating devastating zone control during extended fights. The strategic value of Nunu & Willump lies in their ability to initiate teamfights with the Biggest Snowball Ever! and follow up with sustained crowd control through Snowball Barrage and Absolute Zero. Their health restoration through Consume provides staying power that complements their tank role, allowing them to remain in fights longer than many opponents expect. The reduced cooldowns in Hextech Mayhem transform their snowball mechanics from occasional engagement tools into constant threats that enemies must respect throughout each encounter. Their identity as a controlling tank means they excel at creating openings for teammates and disrupting enemy positioning. The knockup from their snowball and the heavy slow from Absolute Zero give allies windows to capitalize on displaced enemies. Nunu & Willump thrive when they can initiate on their terms, using the element of surprise and the sheer size of their snowball to catch multiple opponents in a single engagement.
核心技巧
长文技巧 / 玩法模式
Nunu & Willump the Boy and His Yeti rely heavily on proper engage timing with Snowball Barrage and Biggest Snowball Ever! to initiate fights effectively. The charge-up on W is essential for successful engages, and starting the roll from too far back results in a small, easily sidestepped snowball. The ideal starting position is from the first brush or just past the dead tower line, giving the snowball time to reach maximum size and speed. When the enemy team has hard crowd control like Morgana binding or Veigar cage, holding the roll until those key abilities are used prevents the engage from failing instantly, as Nunu & Willump have a massive hitbox that can easily eat a stun while rolling. Hitting a tank with a full W roll often just feeds them a gap-closer, so the goal should be creating a pick on a squishy target or forcing a panic flash by skirting the side of the fight. In tight corridors around towers, Nunu & Willump thrive by channeling Absolute Zero on the enemy backline, forcing them to scatter or take massive damage. Terrain can be used to pin enemies against walls with W, guaranteeing the knock-up. Proper spacing from teammates is necessary to build speed for engages, and body-blocking for carries while using E to create a slowing zone helps protect the retreat. Target priority focuses on disruption rather than assassination. The safest play is often disrupting the enemy frontline so carries can work, but an out-of-position enemy ADC or mage is a green light for a full engage. Chasing supports too deep leaves the team without a frontliner, so attention should turn to peeling for damage dealers when enemy carries are safe. Augments can change the rhythm significantly, with healing or shielding augments making brush sustain important, and damage augments turning W knock-up and E root into lethal tools. Wave clearing is less important than tempo in Mayhem. Sometimes letting waves meet in the middle baits enemies into walking up, providing a longer runway to charge W. The snowball damages towers, making a fully charged roll effective at chunking structure health. After securing kills, pushing hard and then resetting before the enemy respawns maintains the rhythm of pressing advantages with numbers and conceding ground when outnumbered. Diving requires checking that Q is available for emergency sustain, and committing fully once the decision is made. The best dive window follows a big W knock-up under enemy tower. When the enemy engages, Nunu & Willump become peelers, using E on divers and potentially W defensively to create distance. The ultimate serves as a powerful counter-engage tool when channeled on top of oneself, forcing enemies to back off or take punishment. When behind, the focus shifts from making plays to disruption and survival, using abilities defensively and waiting patiently for overextended enemies to punish with surprise engages from brush.
Read full guide玩法指南
玩法 / 队伍结构
Nunu & Willump the Boy and His Yeti progress through distinct phases in ARAM: Mayhem, shifting from a sustain-focused early game to an engage anchor in the mid game before becoming a decisive teamfight presence in the late game. During the early levels from 1 to 6, Nunu & Willump should start near their tower line and look for a clean Consume on the first minion wave to establish a health lead. They can tank a few shots, heal back up, and force enemies to respect their sustain, but should avoid overextending for poke since their damage is low and their all-in range is short without Snowball. Snowball serves to check brushes or follow up on a teammate's engage, and Nunu & Willump should only commit with Biggest Snowball if they can crash into a squishy target or create a numbers advantage. Missing Snowball means backing off immediately, as early cooldowns are long and there is no escape tool once committed. Early augment choices influence playstyle: defensive or sustain augments allow Nunu & Willump to frontline and soak poke, while damage-oriented augments require patience for a clean engage angle. In the mid game from levels 7 to 11, Nunu & Willump gain Absolute Zero and their core augment power spike, shifting from sustain tank to engage anchor. They should seek flanks or fog-of-war positions to charge R without being seen, as the threat of a full-channel R forces enemies to spread or burn key cooldowns. The primary engage pattern uses Snowball to close the gap, then immediately casts R. Even if interrupted, Nunu & Willump absorb crowd control and damage that would otherwise hit carries. Defensive augments with shields, movement speed, or crowd control reduction enable aggressive engages, while purely offensive augments call for waiting on a teammate to start the fight before following up with R. Nunu & Willump can contest health relics even at lower health by using Q on a minion or monster first, denying enemy resources. Late game from levels 12 onward, team fights are decided by positioning and cooldown tracking. Nunu & Willump should not engage blindly but wait for enemies to burn major crowd control abilities before seeking a flank or direct Snowball into R. If the team has another strong engage, Nunu & Willump can follow up with secondary R to layer crowd control and damage. As the sole engage option, they must be selective, often using their size and sustain to body-block for carries before using R when enemies overcommit. Q secures objectives or heals during extended fights, and their sustain can bait enemies into overextending. Core adjustments require adapting to enemy composition. Against heavy poke, Nunu & Willump play back and sustain with Q until enemies make mistakes. Against hard engage, they save R for peeling rather than diving. Against multiple interrupts, they wait for those abilities to burn before channeling. Nunu & Willump's Mayhem strength comes from absorbing pressure, sustaining through damage, and turning fights with a well-placed R. Even a failed engage creates space for the team by drawing out key cooldowns.
Read full guide优劣势处理
优势 / 弱点
Nunu & Willump the Boy and His Yeti excels when playing from ahead, transforming from a zoning threat into an unstoppable force that dictates the pace of the match. When ahead, identified by completing a first major item spike, securing early takedowns, or obtaining a strong Tier 2 or Tier 3 augment before ten minutes, Absolute Zero becomes a zone of death rather than merely a zoning tool. The enemy team lacks the damage to burst Nunu & Willump down before a full or near-full duration ultimate channels, shifting the priority from fishing for picks to forcing impossible teamfight scenarios. The lead should be used to claim the middle brush and health relics aggressively rather than waiting for the wave. Snowball in, clear the wave with Consume and auto-attacks, then sit on the enemy side of the cart to force them into engaging or losing tower health. Sustain through Consume on cannon minions or relics creates a war of attrition that a behind enemy team cannot win. Flanks during objective pushes or stalemates create checkmate scenarios where enemies must either turn to stop the channel and expose themselves to backline damage or flee and absorb full damage. Augments that increase size, grant tenacity, or add crowd control effects turn this into a guaranteed wipe. The primary risk when ahead is throwing by chasing kills into the enemy fountain or diving without backup, as death timers are the only thing that can stop a snowballing Nunu & Willump. When behind, identified by enemy gold leads, superior poke, or augments that delete Nunu & Willump before reaching range, the role shifts from primary engage to counter-engage and disruption. Running at the enemy team results in being kited, slowed, and killed before Snowball connects. Biggest Snowball Ever! becomes primarily a disengage tool or punishment for overextensions, with point-blank Snowballs creating breathing room for damage dealers to reposition. Consume becomes critical for survival and should be saved for low-health moments or cannon minions for massive heals rather than used on cooldown for damage. Augments that grant shields, healing bonus, or tenacity can cover durability weaknesses, while augments adding slows or range help when unable to reach the enemy backline. Wave clear under tower using Consume and Absolute Zero denies enemy pushes and forces dives, creating the best chance to turn fights. Desperate engages are death sentences, as missing a random Snowball on a full-health kiting enemy leaves Nunu & Willump slow and vulnerable. The goal when behind is stabilizing the wave and surviving until the gold gap closes rather than winning fights instantly.
Read full guide英雄背景
背景 / 身份 / 文本块
Nunu & Willump the Boy and His Yeti thrive in Mayhem because the mode amplifies their greatest strengths: spam, sustain, and disruption. The reduced cooldowns and constant fighting allow them to cycle Q for healing almost non-stop, while the chaos of teamfights creates perfect windows for W engages and R channels. They function as a tanky disruptor who stays healthy, peels for carries, and forces the enemy to waste cooldowns on a yeti that refuses to die. The passive, Call of the Freljord, provides bonus attack speed and movement speed when Nunu & Willump auto-attack enemy champions, with half the bonus extending to nearby allies. In Mayhem's constant brawls, this passive is almost always active, making them surprisingly slippery when weaving in auto attacks during chases or retreats. The movement speed helps close gaps after a W knockup or stick to targets after landing E. However, abilities alone do not trigger it, so melee range is required to get the buff rolling. Q, Consume, serves as the sustain engine. It deals true damage to minions and monsters while healing significantly, or deals magic damage to champions with reduced healing. In Mayhem where poke and burst fly constantly, Q keeps Nunu & Willump in the fight far longer than enemies expect. Last-hitting minions with it recovers large chunks of health. The healing on minions is much higher than on champions, so prioritizing low minions for sustain is critical. W, Biggest Snowball Ever!, is the primary engage and initiation tool. The snowball grows larger and faster over time, detonating on impact to deal magic damage, knock up enemies, and create a slowing snow field. In Mayhem's narrow ARAM lane, a well-aimed snowball can hit multiple enemies. Rolling from the side is more effective than rolling straight down the lane. A missed W leaves Nunu & Willump in a bad position with no escape tool. E, Snowball Barrage, provides damage and lockdown. Snowballs fire rapidly in a target direction, and after the barrage, Willump roots nearby enemies who have been hit by enough snowballs. Using E after a W knockup stacks snowballs while the enemy is disabled, and the root extends lockdown to land Q or channel R safely. R, Absolute Zero, is the fight-winning ultimate in the right spot. Nunu & Willump channel in place, creating a blizzard that slows nearby enemies and deals increasing magic damage, with significantly higher burst if the full channel completes. The chaos of teamfights provides opportunities to channel where enemies are too distracted to stop you. Hard crowd control interrupts the channel instantly, so waiting for enemy cooldowns before committing is essential. Nunu & Willump in Mayhem ARAM are about timing, not mechanics. Land W from good angles, sustain with Q, layer E for roots, and hold R for moments when the enemy cannot stop you. Miss the snowball or waste the ultimate, and Nunu & Willump become a low-damage tank that gets kited. Hit the combo, and they become an unkillable disruptor that controls the entire fight.
Read full guide避免常见错误
常见错误 / 风险控制
Nunu & Willump in Mayhem plays very differently from standard ARAM due to the mode's reduced healing, faster pacing, and augment interactions that punish passive play and bad engage angles. Most losses on this pick come from either whiffing the snowball or committing to fights you cannot sustain through. Mechanical mistakes often begin with casting Snowball Barrage at maximum range without leading the target, which allows opponents to simply walk sideways and take zero damage while wasting the full channel time and leaving Nunu & Willump vulnerable during the animation. The correct approach is to start the channel when enemies are crowd-controlled or forced to move predictably, leading the cursor ahead of their movement path rather than on their current position. If the first few snowballs miss, cancel the channel early and save mana to reposition or peel with Consume on minions. Using Biggest Snowball Ever to engage directly through the enemy front line causes the snowball to hit the tank first, knocking them up and stopping momentum, leaving Nunu & Willump stranded in the middle of the enemy team. Instead, curve around the side or wait for a flank angle to hit backline carries or multiple targets. Flashing during the snowball roll is a common error that burns Flash and stops the snowball, wasting the primary engage tool. Flash should be used after the snowball connects to reach fleeing targets, or before starting the ability to get a better angle. Canceling Absolute Zero the moment damage is taken results in almost no damage and a weak slow, wasting a long cooldown. Commit to the channel if positioned well, since damage and slow scale with duration. Only cancel early if about to die or if enemies have fully escaped. Using Consume on full-health minions while at full health wastes both the healing and execute damage that could have secured a cannon minion or objective later. Decision mistakes include engaging with Biggest Snowball Ever every time it is off cooldown, which makes Nunu & Willump predictable and allows enemies to hold crowd control and burst for the engage. Vary engage timing and sometimes hold the ability to counter-engage when enemies dive the team. Building full tank when the team lacks damage results in surviving longer but being unable to kill anything, causing enemies to ignore Nunu & Willump and focus carries. Adapt the build to team composition, building ability power or hybrid items if damage is needed. Using Absolute Zero in the open with no cover or setup allows enemies to walk out instantly. Combine the ultimate with the E knockup or team crowd control, and use terrain corners or brushes to limit escape paths. Ignoring Mayhem's healing reduction mechanics leads to overestimating Q healing and overstaying in fights. Account for reduced healing and back off earlier than usual, using the movement speed from Q to escape rather than continuing to fight. Chasing kills with Snowball Barrage instead of zoning leaves the team without frontline or peel. Use the ability to control space and force enemies where you want them. Picking Nunu & Willump into full poke or disengage compositions without a plan results in being kited endlessly. Focus on blocking skillshots and peeling for carries, looking for flank engages when enemies overextend. Nunu & Willump thrive on momentum and timing, and the difference between a good pick and a bad one is knowing when to roll in and when to hold back.
Read full guideFAQ
努努和威朗普
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Read full guide最新指南
最新攻略指南
