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推荐出装
装备 / 胜率 / 登场率
出装配置
16.9核心装备
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 900
- 价格
- 350
+10 技能急速 +45 移动速度 艾欧尼亚的洞悉 获得10召唤师技能急速。
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
可选装备前 12
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
47.62%- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
47.39%- 总价
- 3,300
- 价格
- 550
+35 攻击力 +35% 护甲 穿透 +25% 暴击几率 巨人杀手 基于敌方英雄的额外生命值,对其至多造成15%额外伤害。最大伤害加成在1500额外生命值时达成。
46.94%核心装备
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 900
- 价格
- 350
+10 技能急速 +45 移动速度 艾欧尼亚的洞悉 获得10召唤师技能急速。
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
可选装备前 12
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
50.10%- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
51.37%- 总价
- 3,100
- 价格
- 750
+60 攻击力 +15 技能急速 +40 魔法抗性 救主灵刃 在受到将使你的生命值跌到30%以下的魔法伤害时,提供持续3秒的魔法伤害护盾和持续到战斗状态结束的+10% 全能吸血 。
50.34%- 总价
- 3,100
- 价格
- 675
+45 攻击力 +450 生命值 龙之力量 获得25基础技能急速。 专注意志 使用技能造成伤害会使你的英雄技能和被动伤害提升3%,持续6秒。(叠加4次)。
50.00%- 总价
- 3,000
- 价格
- 225
+40 攻击力 +400 生命值 +20 技能急速 切割 对英雄造成物理伤害时会将其护甲降低6%,持续6秒(可叠加5次)。 热烈 造成物理伤害时会提供持续2秒的+20 移动速度 。
51.85%起始装备
核心装备
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 900
- 价格
- 350
+10 技能急速 +45 移动速度 艾欧尼亚的洞悉 获得10召唤师技能急速。
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 3,333
- 价格
- 133
+36 攻击力 +30% 攻击速度 +333 生命值 +15 技能急速 咒刃: 施放技能后,你的下一次普通攻击会造成额外物理伤害攻击特效。 加快 攻击一个单位时会提供持续2秒的20移动速度。
- 总价
- 2,900
- 价格
- 1,100
+35 攻击力 +500 法力 +15 技能急速 敬畏 获得0额外攻击力。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为魔切。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
可选装备前 12
起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 55.10% | 5.83% | 1,049 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 53.56% | 7.02% | 1,264 |
当 升级:耀光 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.44% | 8.56% | 1,540 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.20% | 6.78% | 1,220 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 52.59% | 5.46% | 983 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 52.58% | 9.14% | 1,645 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.64% | 8.13% | 1,464 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 51.44% | 4.83% | 869 |
当 暴击飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.77% | 17.60% | 3,169 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.11% | 12.19% | 2,195 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.98% | 11.48% | 2,067 |
当 升级:无尽之刃 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.94% | 14.58% | 2,625 |
当 灵巧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 49.59% | 6.08% | 1,095 |
当 双发快射 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.61% | 10.41% | 1,874 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.25% | 6.83% | 1,229 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.15% | 9.03% | 1,626 |
当 闪电打击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.00% | 4.72% | 850 |
当 双刀流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 47.79% | 5.66% | 1,019 |
当 升级:收集者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 47.78% | 9.02% | 1,624 |
当 连拨击锤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 47.77% | 9.48% | 1,706 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.71% | 8.87% | 1,597 |
当 暴击律动 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.16% | 8.42% | 1,516 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.12% | 4.92% | 885 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 47.03% | 5.43% | 978 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.58% | 6.18% | 1,112 |
当 由暴生急海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.50% | 4.92% | 886 |
当 最万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 45.77% | 5.64% | 1,016 |
当 台风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.22% | 8.13% | 1,464 |
当 物法皆修 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 41.96% | 4.77% | 858 |
当 亮出你的剑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 62.68% | 3.86% | 694 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 58.59% | 1.81% | 326 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 56.95% | 2.84% | 511 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 55.78% | 2.45% | 441 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 55.63% | 3.21% | 577 |
当 魔法转物理 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.94% | 3.32% | 597 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.77% | 2.87% | 517 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 53.53% | 4.09% | 736 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.62% | 2.44% | 439 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.20% | 4.16% | 749 |
当 残暴之力 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.92% | 3.65% | 657 |
当 大力海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.46% | 2.59% | 467 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.16% | 1.66% | 299 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 49.07% | 1.80% | 324 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.04% | 4.06% | 730 |
当 升级:狂妄 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.41% | 4.02% | 723 |
当 地狱三头犬 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.81% | 2.53% | 456 |
当 罪恶快感 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.67% | 2.86% | 514 |
当 战争交响乐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.50% | 2.70% | 486 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.48% | 2.52% | 454 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.15% | 1.88% | 338 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.22% | 3.26% | 586 |
当 万用瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 44.58% | 4.00% | 720 |
当 精准奇才 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 44.55% | 1.83% | 330 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 44.15% | 2.94% | 530 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.05% | 2.99% | 538 |
当 缩小射线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.67% | 2.54% | 458 |
当 一板一眼 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.04% | 2.67% | 481 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 42.29% | 3.24% | 584 |
当 接二连三 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 40.51% | 2.61% | 469 |
当 老练狙神 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 40.00% | 1.94% | 350 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 58.36% | 1.63% | 293 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.96% | 0.73% | 131 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.84% | 0.86% | 155 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 54.61% | 0.84% | 152 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.07% | 0.96% | 172 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 52.72% | 1.33% | 239 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 52.32% | 0.84% | 151 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.32% | 0.84% | 152 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.86% | 0.64% | 116 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 49.79% | 1.29% | 233 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.57% | 1.30% | 234 |
当 刃下生风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.54% | 1.21% | 218 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 49.52% | 1.16% | 208 |
当 扳机炼狱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 49.32% | 1.23% | 221 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.41% | 0.70% | 126 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.23% | 1.57% | 282 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.99% | 1.52% | 273 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.86% | 0.65% | 117 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 47.79% | 0.63% | 113 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.46% | 0.66% | 118 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.42% | 1.08% | 194 |
当 夜狩海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.02% | 1.58% | 285 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.92% | 0.72% | 130 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.83% | 0.70% | 126 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.63% | 1.07% | 193 |
当 精怪魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.51% | 1.43% | 258 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.44% | 1.33% | 239 |
当 活力再生 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.43% | 1.24% | 224 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.30% | 0.90% | 162 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.21% | 0.81% | 145 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.91% | 0.88% | 159 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.52% | 0.81% | 145 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.92% | 0.66% | 118 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.81% | 1.50% | 270 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.39% | 1.04% | 187 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 43.97% | 0.78% | 141 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 42.37% | 0.98% | 177 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.29% | 0.97% | 175 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 42.25% | 1.04% | 187 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 42.14% | 0.88% | 159 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 41.78% | 1.18% | 213 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 41.67% | 1.60% | 288 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 39.22% | 0.85% | 153 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 36.21% | 0.64% | 116 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 36.13% | 0.86% | 155 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 54.55% | 0.49% | 88 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 53.95% | 0.42% | 76 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 52.87% | 0.48% | 87 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 52.86% | 0.39% | 70 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 52.73% | 0.31% | 55 |
当 回归基本功 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 52.11% | 0.39% | 71 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 52.11% | 0.39% | 71 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.11% | 0.50% | 90 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.91% | 0.31% | 55 |
当 你肩上的恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.00% | 0.30% | 54 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 49.15% | 0.33% | 59 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 48.84% | 0.48% | 86 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.15% | 0.30% | 54 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 47.67% | 0.48% | 86 |
当 利刃华尔兹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.08% | 0.57% | 102 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.05% | 0.62% | 111 |
当 升级:花晓之剑海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 44.71% | 0.47% | 85 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 44.26% | 0.34% | 61 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 44.04% | 0.61% | 109 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 43.94% | 0.37% | 66 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 42.31% | 0.29% | 52 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.89% | 0.41% | 74 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.84% | 0.54% | 98 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.18% | 0.28% | 51 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 40.79% | 0.42% | 76 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 38.33% | 0.33% | 60 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 37.23% | 0.52% | 94 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 34.48% | 0.32% | 58 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 34.25% | 0.41% | 73 |
库奇 Skill Combos
Extracted from the skill order guide
Take a point in Q early for reliable ranged trading, take W early enough to protect yourself from dives or bad angles, then build around Q max first.
库奇 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Corki sits behind the wave and slowly wins health bars with repeated rockets, getting plenty of time to stack poke before real fights start. | Corki must move with the fight, softening targets then sliding to side angles, because standing in one lane pocket firing forward is easier to punish. | Shift from static poke anchor to rotating damage threat who repositions constantly. |
| Valkyrie Usage | Corki can sometimes use his dash aggressively to finish a low target when the fight is clearly going his way. | Valkyrie becomes more defensive; dashing forward gets you killed unless enemy engage and follow-up damage are completely spent. | Save dash for survival and repositioning, not for chasing kills. |
| Fight Tempo | Corki can chip, retreat, wait for cooldowns, and repeat while health advantages build slowly over extended poke phases. | A small poke lead can turn into an instant fight; be ready to follow with rockets from a safe line instead of walking up for auto attacks. | Prepare for sudden all-ins after any poke advantage; never overextend. |
| Snowball Awareness | Snowball is often optional for Corki and mostly exists as a dodge, chase, or emergency reposition tool depending on player style. | Enemy Snowballs matter more than your own; if marked, move toward allies who can peel instead of into open space where second activation isolates you. | Track enemy Snowball marks and reposition toward peel, not away. |
| Spacing Patterns | Corki often plays directly behind the frontline, firing from consistent positions that enemies rarely punish effectively. | Playing directly behind frontline is too obvious; shift position after two or three casts from one angle before enemies commit onto that line. | Vary angles constantly and avoid predictable backline paths. |
Champion Analysis
定位 / 当前表现
Corki the Daring Bombardier serves as a ranged ADC and mixed-damage dealer in ARAM: Mayhem, distinguished by his ability to output sustained hybrid damage through magic-enhanced auto-attacks and his missile barrage. His primary strategic value lies in his passive, Hextech Munitions, which adds magic damage to basic attacks, creating mixed damage patterns that opponents struggle to itemize against effectively. This forces enemy teams into difficult defensive decisions, as neither pure armor nor pure magic resistance can fully mitigate his output. Corki's damage pattern revolves around several key abilities working in concert. His Q, Phosphorus Bomb, delivers AoE magic damage for wave clear and teamfight contribution. His E, Gatling Gun, provides sustained physical damage that complements his magic damage sources. His ultimate, Missile Barrage, serves as his core damage tool in ARAM, firing missiles with every third missile being a Big One that deals massive AoE damage. Effective missile management defines skilled Corki play, as players must maintain awareness of their missile stockpile to sustain fire throughout extended teamfights while timing Big One missiles for maximum impact on clustered enemies. Positioning and mobility play crucial roles in Corki's success. His W, Special Delivery, provides repositioning capability that allows him to dodge enemy abilities or adjust his positioning for better damage angles. However, this mobility comes with a significant cooldown, making the timing of W usage a critical decision point. Poor W usage can leave Corki vulnerable to engagement with no escape option, as he remains a fragile champion who requires mechanical skill to pilot effectively. Corki's strengths include his mixed damage profile, long range on his ultimate, flexible mobility on his W, and strong sustained damage output over the course of teamfights. These attributes make him valuable in the single-lane ARAM environment where sustained fighting and poke damage both contribute to victory. His weaknesses balance these strengths: he is fragile and susceptible to burst damage, requires careful missile management to maintain damage output, has a long cooldown on his primary mobility tool, and demands mechanical proficiency to reach his potential. The combination of sustained mixed damage and repositioning tools positions Corki as a valuable ADC pick in ARAM: Mayhem who rewards players who can manage resources effectively while maintaining proper positioning against enemy threats.
核心技巧
长文技巧 / 玩法模式
Corki wins Mayhem fights by making the enemy walk through damage before they can touch him. He should not be played like a pure front-to-back marksman who only auto-attacks the nearest target. The best fights start with poke, then a short commit when someone is already low, slowed, displaced, or forced into a bad angle. Dashing forward first gives the enemy the exact punish window they want. Start fights from the side of the minion wave, not directly behind it, to maintain clean lines for poke and follow-up autos. Standing in the middle of the team allows tanks and minions to block pressure and gives assassins a straight Snowball angle. Engage when the enemy has already used a key engage, dash, or shield, as Corki excels at punishing spent cooldowns while firing and moving forward. Going in before those tools are down often trades escape for damage the enemy can absorb. Use poke to make the engage obvious by hitting the same target repeatedly until they back up, then walking with the frontline. Hold the dash when the enemy has Snowball mark, hard engage, or flank pressure available. Once the movement tool is gone, Corki becomes an easy target in the narrow lane. Make divers spend their first spell, then dash across the lane or back through the team. When a diver lands, kite sideways toward the support or tank so the diver must choose between following into peel or turning onto a worse target. Straight retreat often lines up for a second crowd control spell. Drop damage where the enemy must chase, not where they already stood, making every step cost health until they disengage or die. Use the movement tool to cross threat lines, not to gain tiny distance. Move diagonally behind terrain edges, minions, or teammates when facing hooks, stuns, or dash angles. Do not dash into fog or brush unless the missing champions are known. After escaping, keep firing only if outside the next engage range, as many Corki deaths happen after the first escape succeeds. Stand one step off the main line of fire so enemies must choose between hitting Corki or the frontline, not both. Use the wave as cover only against skillshots, not as a permanent home, since standing behind minions makes poke worse and invites area damage. Respect wall-side traps and keep enough space to dodge without being forced into the edge of the bridge. Poke champions who cannot heal or shield it back for free. In full fights, hit the safest high-value target. Swap targets when defensive tools appear, as hitting a second target for real damage is better than waiting on an invulnerable one. Use Snowball as a follow-up tool, not the main engage plan, and only recast if arrival allows escape. When behind, clear waves before trading poke, make engages expensive, and take guaranteed damage over risky backline access. Look for comeback fights after the enemy uses engage on someone else.
Read full guide玩法指南
玩法 / 队伍结构
Corki the Daring Bombardier approaches Mayhem fights with a game plan that evolves through three distinct phases, each requiring different positioning, trading patterns, and decision-making around Snowball and augment usage. During early game, Corki should start behind the frontline and slightly off-center, seeking angles where rockets and Phosphorus Bomb can clip the enemy backline without exposing himself to divers. Trading follows a short-burst rhythm: auto-attack when enemies step up for minions, drop bombs on grouped targets, then back out before they can answer with crowd control. Corki wins by repeating small trades rather than extended fights. Snowball serves primarily as a defensive or cleanup tool in this stage, not a primary engage. Augment choices should match the lobby's pacing, favoring damage, haste, or range for poke-heavy games, while prioritizing survivability and mobility against repeated engage. Push when your team has superior poke and can safely pressure under tower; stall when the frontline is weak or the enemy has stronger level-six engage. If ahead, convert advantages into lane control rather than diving. If behind, stop contesting every minion and recover through ranged waveclear without using Valkyrie forward. Mid game represents Corki's most comfortable phase when he respects engage range. Position one step behind the strongest frontliner, shifting side to side after every rocket. Fire rockets on cooldown windows at enemies last-hitting, grouped around relics, or stuck behind minions, but avoid tunneling on auto range when enemies retain engage tools. Snowball becomes a stronger punish tool but remains secondary to poke damage. Use it to tag low targets after poke forces them back or follow fights the tank has already started. Augment decisions should sharpen your role: burst for finishing power, mobility for kiting, or defensive options when targeted. Push hard with health advantages and landing poke; stall when waiting for key ultimates or better augment timing. When ahead, play controlled sieges and deny safe walk-ups. When behind, focus on waveclear, defensive poke, and punishing overextensions rather than aggressive Valkyrie usage. Late game demands patience. Position to hit the closest threat first while still threatening backline rockets. Never start fights from the front unless enemy engage tools are gone. Poke now decides fights before they begin, but avoid wasting shots fishing through no vision or into full-health tanks. The rhythm becomes poke, reposition, watch enemy engage, then poke again. Snowball carries high risk late and should only be used for guaranteed kills, emergency repositioning, or following won fights. Late augments should solve the match's final problem, whether anti-sustain, defensive tools, or burst for finishing kills. Push when enemies are dead or chunked; stall against superior all-in comps. When ahead, force enemies to fight at low health and punish panic engages. When behind, win through punishing overextensions, focusing whoever enters your team's range first rather than chasing backline targets through peel. After every late fight, immediately decide whether to hit structure, clear wave, or reset spacing.
Read full guide优劣势处理
优势 / 弱点
Corki the Daring Bombardier excels when playing with a lead by transforming the lane into a controlled bombing range, using rockets to force enemies into difficult decisions between dodging poke or surrendering space. When ahead, Corki should convert poke into territory rather than chasing kills, holding the center line and forcing enemies to walk through damage before they can engage. The critical rule is to let enemies come through the damage first rather than dashing in, which removes that advantage and hands the enemy the fight they wanted. Valkyrie should be treated as insurance rather than a flex tool, saved for counter-engage unless the fight is already decided. Dashing diagonally away from follow-up makes skillshots and chained crowd control harder to land while keeping Corki's damage output focused on the fight. Augments when ahead should prioritize range, spell uptime, mana comfort, or safe damage patterns that prevent impatience from costing a shutdown, with defensive options valuable against multiple divers to ensure survival through the first engage. When behind, Corki's role shifts from bullying space to buying time, clearing waves and tagging enemies with safe rockets while making them work for every step forward. The priority becomes defending the wave before fishing for champion damage, as ignoring minions to chase poke invites structure pressure and dangerous dives. Corki must respect the first enemy engage and only punish the second, standing behind the frontline with a clear dash path and avoiding the temptation to walk up after landing poke. Using Valkyrie forward to save caught allies is a mistake unless the enemy has spent most follow-up tools and the team can collapse. Augments when behind should directly address the specific reason for losing, whether that means survivability against crowd control, poke access against outranging opponents, or sustain to avoid being forced out before fights properly begin. Corki should never try to solve a lack of engage by becoming the engager when behind, instead playing around ally crowd control and enemy mistakes. The fundamental rule across both states is to keep escape available, force enemies to cross through damage, and commit only when their answer is already spent.
Read full guide英雄背景
背景 / 身份 / 文本块
Corki the Daring Bombardier brings a distinctive blend of long-range poke and sustained damage to ARAM: Mayhem, where his identity centers on weaving spells and basic attacks rather than functioning as a pure missile bot. His passive, Hextech Munitions, ensures his auto attacks remain relevant even when building and playing like a spell caster. Corki is strongest when alternating spells and autos instead of dumping everything from maximum range, making him effective at finishing targets that survive his poke. However, enemies punish him by forcing choices between auto range and safety, with hard engage, long-range crowd control, and terrain control all making his passive harder to use. Phosphorus Bomb serves as his main targeted area poke spell, damaging enemies in the impact zone while providing vision around the hit area. This vision utility proves valuable when opponents play around brush, minion cover, or fog-like angles. In Mayhem, where players often stack tightly around minion waves and health pickups, patient Q placement can hit multiple targets or force them to split. The spell has travel time and area impact, requiring leads on moving targets and smart placement on choke points. Missing Q removes Corki's cleanest mid-range damage window, allowing enemies to pressure his wave or force reliance on riskier options. Valkyrie functions as both escape and repositioning tool, but using it aggressively represents a real commitment. In Mayhem's environment of sudden engage angles and damage spikes, Corki without W becomes an easy target. The spell should be treated as life insurance first, used forward only when enemy crowd control is down or teammates can cover the landing spot. Wasting W is identified as the biggest mistake on Corki, costing escape capability, angle control, and dodge potential. Good opponents immediately walk forward when they see it used for no gain. Gatling Gun fires a sustained cone dealing repeated damage over its duration, serving as Corki's brawling tool for when enemies commit into his range. It pairs well with passive autos since both reward staying in controlled range. Movement matters significantly, as the cone follows Corki's facing direction. Activating E too early allows enemies to back away and re-engage when it ends, leaving Corki without his best close-range damage. Missile Barrage defines Corki's range, poke rhythm, and fight control in Mayhem. It uses stored charges with periodic stronger missiles, making good play about spacing shots rather than emptying them at the first target. Constant fighting in Mayhem gives Corki many chances to chip enemies, finish low-health targets, and force bad engages. Corki with no missiles is much easier to walk into, and burning missiles with no purpose removes his lane pressure entirely. The strategic core across all abilities emphasizes patience, positioning, and recognizing when to commit versus when to poke from safety.
Read full guide避免常见错误
常见错误 / 风险控制
Corki punishes sloppy spacing harder than most marksmen because his damage relies on kiting, poking, and finishing fights from the edge. The critical mistakes to avoid fall into mechanical errors and decision errors, both stemming from greed, poor ability timing, and firing rockets without a plan. Wasting safety tools early allows enemies to simply walk forward and collect a shutdown without needing perfect engage. The most dangerous mechanical mistake is using Valkyrie forward for short trades or chases. This removes Corki's main escape, making him vulnerable to Snowball follow-up, divers, and crowd control. Valkyrie should be held until enemy engage tools are committed, then used sideways or backward to maintain damage while breaking angles. Going forward is only acceptable for clear kills or fight-winning flanks. Similarly, spamming rockets into minion waves with no champion angle wastes poke pressure when enemies step up. Rockets should target movement paths when enemies are forced near minions, walking through chokes, or last-hitting. Standing still while weaving autos and abilities makes Corki predictable, allowing skillshots and hard engage to land easily. Small side steps after each auto or spell keep damage running while changing the enemy's aim line. Dropping Phosphorus Bomb only for damage ignores its scouting value against assassins, brush campers, and fog-of-war engage champions. Information often saves fights. Gatling Gun mistimed or aimed while drifting away loses close-range punish potential. It should activate when enemies commit into Corki's space or when frontline allies lock targets down. Firing poke windows into tanks while enemy carries remain untouched wastes pressure. Corki's poke is strongest when it changes how the enemy backline positions. Using Snowball as blind engage because enemies are low delivers Corki into melee range without safety, often causing death before sustained damage matters. Snowball works as follow-up or repositioning, not a default opener. Decision mistakes include playing Corki like a pure front-to-back auto attacker, which surrenders his poke identity and enters ranges where Mayhem threats punish faster than he can out-DPS. Fights should start by softening targets with rockets and safe casts, switching to autos after enemy engage is down. Forcing fights without wave control blocks skillshots and limits movement. Corki should thin waves with ranged tools before committing. Saving every tool for perfect moments while frontline allies fight loses health trades and leaves no room to operate. Corki needs steady damage before enemies stabilize, not highlight plays every fight. Ignoring enemy engage cooldowns because of high health leads to death from layered crowd control. Key spells must be tracked, with Corki standing behind minions or teammates when threats are available. Building or selecting augments with no clear job leaves Corki half-poke and half-duel, strong at neither. Choices should match how fights play out: safer poke against outranging enemies, kite tools against divers, sustained fighting options into tanks. Chasing kills past enemy retreat lines after winning exchanges separates Corki from peel and turns won fights into trades or wipes. Treating every low-health enemy as a personal responsibility causes tunnel vision past real threats. Low targets should only be finished when inside safe range. Respawning and instantly walking into the same angle that caused death invites repeated catches. Corki should re-enter behind his team, check dangerous areas with safe spells, and wait for allies before contesting space. The clean Corki game requires poking before fights, keeping Valkyrie for punish windows, and stepping forward only after enemies spend their lockdown tools. When mistakes happen, backing up, resetting angles, and making the next rocket count prevents compounding errors.
Read full guideFAQ
库奇
英勇投弹手 库奇在海克斯大乱斗中选什么海克斯强化? 英勇投弹手 库奇推荐的海克斯强化:吸血习性、巨人杀手、珠光护手。详细胜率和选取率请查看本页面。 英勇投弹手 库奇在海克斯大乱斗中怎么出装? 英勇投弹手 库奇的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 英勇投弹手 库奇在海克斯大乱斗中是什么段位? 英勇投弹手 库奇目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
Read full guide最新指南
最新攻略指南
