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推荐出装
装备 / 胜率 / 登场率
出装配置
16.9核心装备
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,700
- 价格
- 650
+400 生命值 +50 魔法抗性 +10 技能急速 +100% 基础生命回复 无拘活力 你身上的治疗和护盾效果提升25%。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,100
- 价格
- 500
+45 攻击力 +400 生命值 +10 技能急速 光盾打击 你对一个英雄打出的第一次攻击会暴击并回复生命值。
可选装备前 12
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
50.86%- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
47.39%- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
47.37%- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
51.79%核心装备
- 总价
- 2,900
- 价格
- 625
+60 攻击力 +15 技能急速 永升之月 在2秒内用2次独立的攻击或技能命中一名英雄时,会为你提供持续2秒的护盾值。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 3,000
- 价格
- 525
+50 攻击力 +10 穿甲 +25% 暴击几率 死 你的伤害会处决低于+5% 生命值 的英雄。 税 击杀英雄时提供25额外金币。
可选装备前 12
- 总价
- 3,300
- 价格
- 275
+60 攻击力 +50 护甲 +15 技能急速 无视痛苦 所受的一部分伤害会以流血形式在3秒里持续扣除。 蔑视 如果一名在过去3秒内曾被你造成过伤害的英雄阵亡,会净化无视痛苦的剩余伤害,并在2秒里持续为你回复生命值。
55.29%- 总价
- 3,200
- 价格
- 725
+40 攻击力 +25% 攻击速度 10%生命偷取 雾之锋 攻击造成一部分敌人当前生命值的额外物理伤害 攻击特效。 抓挠之影 攻击一位英雄3次会对其造成持续1秒的30%减速。
53.97%核心装备
- 总价
- 3,100
- 价格
- 500
+45 攻击力 +400 生命值 +10 技能急速 光盾打击 你对一个英雄打出的第一次攻击会暴击并回复生命值。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,900
- 价格
- 625
+60 攻击力 +15 技能急速 永升之月 在2秒内用2次独立的攻击或技能命中一名英雄时,会为你提供持续2秒的护盾值。
可选装备前 12
- 总价
- 3,300
- 价格
- 275
+60 攻击力 +50 护甲 +15 技能急速 无视痛苦 所受的一部分伤害会以流血形式在3秒里持续扣除。 蔑视 如果一名在过去3秒内曾被你造成过伤害的英雄阵亡,会净化无视痛苦的剩余伤害,并在2秒里持续为你回复生命值。
56.46%- 总价
- 3,200
- 价格
- 775
+400 生命值 20%韧性 抓人双爪 获得额外攻击力。 救主灵刃 在受到将使你的生命值跌到30%以下的伤害时,提供持续4.5秒的不断衰减的护盾值。
55.92%- 总价
- 3,000
- 价格
- 225
+40 攻击力 +400 生命值 +20 技能急速 切割 对英雄造成物理伤害时会将其护甲降低6%,持续6秒(可叠加5次)。 热烈 造成物理伤害时会提供持续2秒的+20 移动速度 。
55.33%- 总价
- 3,200
- 价格
- 725
+40 攻击力 +25% 攻击速度 10%生命偷取 雾之锋 攻击造成一部分敌人当前生命值的额外物理伤害 攻击特效。 抓挠之影 攻击一位英雄3次会对其造成持续1秒的30%减速。
54.60%核心装备
- 总价
- 3,100
- 价格
- 500
+45 攻击力 +400 生命值 +10 技能急速 光盾打击 你对一个英雄打出的第一次攻击会暴击并回复生命值。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,900
- 价格
- 625
+60 攻击力 +15 技能急速 永升之月 在2秒内用2次独立的攻击或技能命中一名英雄时,会为你提供持续2秒的护盾值。
可选装备前 12
- 总价
- 3,200
- 价格
- 725
+40 攻击力 +25% 攻击速度 10%生命偷取 雾之锋 攻击造成一部分敌人当前生命值的额外物理伤害 攻击特效。 抓挠之影 攻击一位英雄3次会对其造成持续1秒的30%减速。
50.29%- 总价
- 3,300
- 价格
- 275
+60 攻击力 +50 护甲 +15 技能急速 无视痛苦 所受的一部分伤害会以流血形式在3秒里持续扣除。 蔑视 如果一名在过去3秒内曾被你造成过伤害的英雄阵亡,会净化无视痛苦的剩余伤害,并在2秒里持续为你回复生命值。
48.58%- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
52.79%最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 61.27% | 6.49% | 723 |
当 物法皆修 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 57.73% | 6.16% | 686 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 56.91% | 7.15% | 796 |
当 罪恶快感 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 56.69% | 4.50% | 501 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 56.01% | 7.39% | 823 |
当 战争交响乐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 55.51% | 4.08% | 454 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 54.70% | 5.35% | 596 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 54.47% | 4.12% | 459 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.34% | 8.60% | 958 |
当 灵巧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 53.24% | 7.62% | 849 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 53.02% | 6.25% | 696 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 52.90% | 6.20% | 690 |
当 升级:狂妄 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 52.59% | 6.42% | 715 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 52.53% | 5.85% | 651 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 52.12% | 4.24% | 472 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 52.09% | 7.09% | 789 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 52.03% | 6.65% | 740 |
当 魔鬼之舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.70% | 4.74% | 528 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.65% | 12.00% | 1,336 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.35% | 4.67% | 520 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.15% | 8.22% | 915 |
当 接二连三 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.85% | 10.00% | 1,113 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 50.84% | 4.29% | 478 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.84% | 3.76% | 419 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.64% | 4.19% | 466 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 50.26% | 5.24% | 583 |
当 升级:耀光 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.25% | 7.24% | 806 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.22% | 6.06% | 675 |
当 闪电打击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.20% | 9.00% | 1,002 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.18% | 4.90% | 546 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.00% | 3.79% | 422 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 63.29% | 1.86% | 207 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 59.66% | 2.09% | 233 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 58.16% | 2.15% | 239 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 57.61% | 2.18% | 243 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 57.46% | 2.05% | 228 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 56.89% | 2.54% | 283 |
当 双刀流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 56.74% | 3.47% | 386 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 56.73% | 3.40% | 379 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 56.34% | 1.91% | 213 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 56.33% | 2.06% | 229 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 55.98% | 2.33% | 259 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 55.95% | 3.32% | 370 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 55.73% | 2.82% | 314 |
当 地狱三头犬 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 55.30% | 2.71% | 302 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 55.05% | 1.78% | 198 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 54.72% | 1.90% | 212 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 54.50% | 1.80% | 200 |
当 砍伤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 53.42% | 3.55% | 395 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.31% | 2.17% | 242 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 53.16% | 2.42% | 269 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 53.10% | 2.60% | 290 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 53.09% | 2.18% | 243 |
当 扳机炼狱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 52.87% | 2.19% | 244 |
当 双发快射 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.47% | 2.00% | 223 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.91% | 2.11% | 235 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.81% | 1.73% | 193 |
当 升级:无尽之刃 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.79% | 1.75% | 195 |
当 残暴之力 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.74% | 3.35% | 373 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.69% | 1.86% | 207 |
当 台风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.29% | 3.13% | 349 |
当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.75% | 3.61% | 402 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.59% | 2.27% | 253 |
当 急救用具 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.15% | 2.97% | 331 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.75% | 1.81% | 201 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.60% | 2.25% | 250 |
当 升级:收集者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.56% | 2.05% | 228 |
当 最万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 48.72% | 2.45% | 273 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.71% | 3.48% | 388 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.45% | 2.61% | 291 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.47% | 1.78% | 198 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.82% | 1.98% | 220 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.92% | 2.09% | 233 |
当 魔法转物理 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.74% | 1.69% | 188 |
当 缩小射线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 45.67% | 3.01% | 335 |
当 万用瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 43.09% | 3.25% | 362 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 58.93% | 1.51% | 168 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 58.54% | 1.10% | 123 |
当 大力海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 56.74% | 1.60% | 178 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 56.69% | 1.14% | 127 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 56.69% | 1.14% | 127 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 55.88% | 1.22% | 136 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 55.64% | 1.19% | 133 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 55.17% | 1.04% | 116 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 55.07% | 1.24% | 138 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 54.76% | 1.51% | 168 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.33% | 1.14% | 127 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 53.97% | 1.13% | 126 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 53.57% | 1.26% | 140 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 53.10% | 1.30% | 145 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 52.38% | 1.51% | 168 |
当 任务:艾卡西亚的陷落 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.88% | 1.19% | 133 |
当 连拨击锤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.80% | 1.25% | 139 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 51.59% | 1.13% | 126 |
当 快中求稳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.49% | 1.20% | 134 |
当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.41% | 1.59% | 177 |
当 慢炖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.13% | 1.19% | 133 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.82% | 1.10% | 122 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 50.60% | 1.51% | 168 |
当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 49.70% | 1.48% | 165 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.54% | 1.10% | 122 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.46% | 1.59% | 177 |
当 狂徒豪气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.79% | 0.98% | 109 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.75% | 1.38% | 154 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.22% | 1.07% | 119 |
当 利刃华尔兹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 45.52% | 1.30% | 145 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 62.79% | 0.77% | 86 |
当 升级:荆棘之甲 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 60.53% | 0.68% | 76 |
当 死亡之环 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 59.38% | 0.86% | 96 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 58.24% | 0.82% | 91 |
当 圣火海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 57.58% | 0.89% | 99 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 56.99% | 0.84% | 93 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 56.90% | 0.52% | 58 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 56.41% | 0.70% | 78 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 56.38% | 0.84% | 94 |
当 风语者的祝福 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 55.07% | 0.62% | 69 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 53.92% | 0.92% | 102 |
当 升级:献祭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 53.92% | 0.92% | 102 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 53.66% | 0.74% | 82 |
当 强力护盾海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 52.50% | 0.72% | 80 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 52.27% | 0.79% | 88 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 51.52% | 0.59% | 66 |
当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.49% | 0.91% | 101 |
当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.06% | 0.84% | 94 |
当 升级:花晓之剑海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.94% | 0.95% | 106 |
当 全凭身法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.88% | 0.51% | 57 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 50.77% | 0.58% | 65 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.65% | 0.69% | 77 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.49% | 0.93% | 103 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 50.00% | 0.57% | 64 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 49.41% | 0.76% | 85 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.86% | 0.79% | 88 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 48.54% | 0.93% | 103 |
当 旋转至胜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 48.53% | 0.61% | 68 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.42% | 0.85% | 95 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 47.62% | 0.94% | 105 |
当 夜狩海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.56% | 0.74% | 82 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 47.46% | 0.53% | 59 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.46% | 0.53% | 59 |
当 刃下生风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 47.25% | 0.82% | 91 |
当 暗影疾奔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.99% | 0.75% | 83 |
当 一板一眼 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.79% | 0.96% | 107 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.79% | 0.96% | 107 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 44.16% | 0.69% | 77 |
当 回归基本功 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.38% | 0.52% | 58 |
当 不祥契约 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.03% | 0.70% | 78 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 40.00% | 0.49% | 55 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 55.77% | 0.47% | 52 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 50.00% | 0.48% | 54 |
赵信 Skill Combos
Extracted from the skill order guide
Move to W > Q > E only when the lobby guarantees melee uptime.
Normal order: W max first, E max second, Q max last, take R whenever available.
赵信 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Fight Role | Xin is usually a primary or secondary engage who looks for Snowball hits or flank angles to force one target to deal with him. | Xin becomes a repeat skirmish trigger who is stronger entering after enemies burn movement, crowd control, or defensive augments. | Treat Xin as a champion who wins the second half of the engage, not the first. |
| Snowball Discipline | Xin often treats Snowball as his best engage button, and going in on a carry or low-health target is usually reasonable. | Snowball is a question, not an answer. Taking the second cast can deliver you into stacked augments and instant peel with no follow-up. | Throw Snowball to force movement; take the second cast only when the landing is winning. |
| Ultimate Usage | Xin often presses ultimate after diving to buy time and survive long enough for his team to follow up on the engage. | Use R to split the fight and deny ranged follow-up, forcing enemies to reposition before they burst you or your team. | Press R to separate the enemy backline from their frontline, not just to survive. |
| Dash Targeting | Xin can often use his dash as soon as a target is marked or reachable, since direct engages are more likely to stick. | The first dash is easy to waste. Augments create sudden escapes and counter-engage, so diving the nearest tank often fails. | Do not dash onto the first visible champion; make them spend cooldowns first. |
| Tempo and Resets | Xin can sometimes die for a winning engage, reset items, and come back while the lane state remains manageable. | One bad dive can chain into turret pressure or repeated stagger deaths because teams re-engage faster after winning trades. | After a failed engage, stop forcing the next Snowball and wait for key ally cooldowns. |
Champion Analysis
定位 / 当前表现
Xin Zhao the Seneschal of Demacia is a melee fighter with explosive burst damage and excellent engage capabilities in Hextech Mayhem, functioning as a melee fighter-assassin. His passive, Three Talon Strike, causes every third basic attack to deal bonus damage and heal him, providing excellent sustainability. His Q, Three Talon Strike, is his core damage ability, delivering three rapid strikes with the third strike knocking up the target, which is extremely valuable for controlling key enemy champions. His W, Battle Cry, activates to grant attack speed and health regeneration, dramatically boosting his sustained combat ability. His E, Audacious Charge, is his core mobility tool, allowing him to dash to a target and slow them, enabling him to quickly reach the enemy backline. His ultimate, Crescent Guard, deals massive physical damage to nearby enemies while knocking back all enemies except Xin Zhao, effectively isolating the enemy backline by pushing away frontline tanks. This straightforward yet devastating kit makes Xin Zhao one of the most effective engage fighters in Hextech Mayhem, with his knock-up and ultimate providing critical crowd control and disruption that allow him to dive the backline and create chaos. His burst damage pattern relies on chaining his abilities to maximize the knock-up and follow up with sustained auto-attacks, while his healing and attack speed boosts from Battle Cry keep him in prolonged fights. The combination of a mobility gap-closer, a knock-up, and an isolation ultimate gives him a unique strategic value as a primary engage tool that can bypass frontliners and pressure carries, but he must commit fully once he uses Audacious Charge, making positioning and timing essential to avoid being kited or blown up before his sustain comes online.
核心技巧
长文技巧 / 玩法模式
Xin Zhao the Seneschal of Demacia excels at forcing fights that other champions would lose, acting as a guided missile in ARAM Mayhem. His goal is to isolate a high-value target and trap them in his circle, avoiding poke and committing fully once a clear path to the enemy backline opens. The combo is E – Audacious Charge to close the gap, then immediately W – Wind Becomes Lightning to slow and block incoming projectiles with the wind wall, which is his most valuable tool for deleting enemy spells when timed against a mage or marksman. Landing the third hit of Q – Three Talon Strike knocks up the target, buying time to finish or reposition. Narrow-lane spacing makes his ultimate, R – Crescent Guard, incredibly powerful because the enemy has limited room to escape. By dashing past frontline carries and hitting squishy damage dealers, then popping R, he creates a 1v1 or 1v2 scenario inside his circle while their team is swept away. Snowball timing is essential for closing gaps but should not be used to start a fight when enemy hard crowd control is ready. The best snowball use is reactionary—throwing it when a key ability is on cooldown, or using it to dodge high-impact enemy ultimates by snowballing a target behind them. Target priority is straightforward: make the enemy carry’s life miserable by sticking to squishy damage dealers first, then enchanters or supports that prolong fights, and only hitting tanks as a last resort since his damage falls off against armor and health. If diving is not viable, he flips to counter-engage and peeling for his own carries, using E on the diver, Q to knock up, and R defensively to shove the enemy engage away, creating a protective dome. Augment trigger windows dictate his aggression—if an augment grants healing or shielding on ability cast, spam W off cooldown; if extra damage on the third hit, stack attack speed to reach the knockup faster; and area-of-effect augments maximize value by engaging into the middle of the enemy team. Push and pull rhythm matters: avoid mindlessly pushing the wave. Instead, let the enemy wave push slightly toward your tower so they overextend, then run them down the long lane. After a kill, shove the wave to reset; after a teammate loss, farm safely under tower. Dive timing requires numbers advantage or critically low enemies—the ideal sequence is E onto target, Q for knockup, auto-attack, tank two tower shots, then R to sweep enemies away and drop tower aggro or create escape room, always having an exit plan via Snowball or Flash before committing. When behind, Xin Zhao becomes a disruption tool rather than a solo killer, focusing on fishing for picks with Snowball, building durability, and using R to isolate the fed enemy carry for his team to collapse, or punishing overextenders under his own tower while holding R for maximum displacement when multiple enemies are in melee range.
Read full guide玩法指南
玩法 / 队伍结构
Xin Zhao the Seneschal of Demacia operates on a tiered game plan that shifts with each level bracket. From levels 1 to 6, he positions beside the minion wave, staying off-center from carries to threaten enemies who step forward without overextending. His trading rhythm avoids spamming short trades; instead, he waits for a key enemy poke or crowd control spell, steps up, hits the nearest target, then retreats before the enemy team collapses. Early Snowball is a commitment tool, thrown only when the target is close enough for team follow-up or after the target has used escape, and never taken automatically if it lands on a tank with four carries behind. Augments should support how the lane actually plays, favoring engage tools if his team lacks them or follow-up damage if hard engage exists. Push the wave when his team has health and poke control to create Snowball angles; stall when backline is low or Snowball is down. When ahead, he controls the middle lane without diving under tower; when behind, he stops starting fights from max range and looks for counter-engage on overstepping enemies. Reaching level 6 with enough health sets up the next phase. From levels 7 to 11, Xin Zhao forces grouped fights only when his team can hit with him. He stands one step ahead of carries when engage is ready, or beside them against assassins. Mid game fights hinge on the first bad cooldown—missed hooks, wasted mobility, or a poke mage stepping forward after casting. He goes in hard on that window, then quickly decides whether to keep chasing or reset behind his team. Snowball becomes aggressive, thrown through minions when enemies line up to clear or at a carry who just used a dash. If it lands on a frontliner, he checks map state before taking it, using the frontliner as a bridge only if his team is stacked. Augment choices define his fight job: durability tools let him start fights and soak first response, mobility tools wait for damaged enemies to finish, damage tools angle toward carries after their peel is used. Push after a won trade or kill by standing where enemies must walk through him to clear. Stall if his team is losing health to poke, preserving health for a shorter all-in. When ahead, he chains pressure without forcing coinflip dives, threatening isolated carries and using his ultimate to protect his commit. When behind, he becomes an anti-dive champion, staying near the waveclear carry and punishing any diver immediately. Mid-game wins convert to structure pressure or health advantage, avoiding standing under tower taking free damage. At level 12 and beyond, Xin Zhao chooses his job before the fight starts. If his backline is stronger, he positions as a peel bruiser; if enemy backline is exposed, he stands in the second line and follows the first crowd control. He stops taking health-negative trades, using short forward steps to bait spells, then retreating until enemy cooldowns are down. Late Snowball can win or throw the game—he only takes a mark when the landing point is safe for follow-up, and often delays taking it until teammates are in range. Augments become fight rules: extended combat rewards staying on the nearest valuable target, burst entry rewards waiting until enemy protection is used. Push only when he can protect the wave and survive counter-engage; stall when waiting on respawns or key ultimates. When ahead, he closes with controlled pressure, zoning carries away from structures and turning immediately if the enemy hard engages.
Read full guide优劣势处理
优势 / 弱点
Xin Zhao the Seneschal of Demacia plays differently depending on whether he is ahead or behind. When ahead, he should use the lead to force clean, repeatable fights, not highlight engages. He is strongest when the enemy team has to walk into him or answer him in a narrow lane. If his team has item, level, or health advantage, he stands near the front of the wave and makes the enemy choose between giving space or getting tagged by his engage pattern. The goal is to start fights on targets that cannot instantly punish him, win the first kill, then keep the fight short before his defensive tools and follow-up damage run out. Key triggers include an enemy carry stepping past their frontline or using a movement spell—take the engage immediately if the team is close enough to hit the same target. Another trigger is when the team has poke advantage and the enemy is stuck under tower; do not dive first just because he is fed, but hold the front edge and punish anyone who walks up to clear minions. If the enemy has one fed backline threat and weaker frontline, save the main commit for that threat instead of farming damage on tanks. If his ultimate or defensive peel tool is available and multiple enemies are looking to collapse, he can start a fight more confidently but only if the team can follow. After winning the first skirmish, chase only along the same line as teammates. Augments that protect a lead should prioritize movement and slow resistance if kited, defensive options against heavy burst if the enemy has burst, or reliability-enhancing augments if the team lacks engage follow-up. Avoid throws by not engaging into all five enemies when the wave is dead, not trading a shutdown for a support or low-value tank, not starting fights while the backline is not ready, and taking the safe reward first after winning a fight rather than chasing one more kill into enemy respawns. When behind, Xin Zhao must stop playing as the first champion through the door and become a counter-engage bruiser, bodyguard for carries, and finisher on enemies who have already spent key spells. Triggers change: he hits the frontline to protect damage dealers when the enemy frontline walks in before their carries, engages only after an enemy carry uses mobility forward or gets clipped by allied crowd control, stands slightly behind or beside the frontline to avoid free poke, attacks the closest champion with purpose when strong peel blocks backline access, and avoids taking maybe engages when the team is down members or low on health. Augments to recover should focus on defensive or sustain tools if he dies before his target drops, mobility or slow resistance for sticking after the first peel, utility to protect carries if the team lacks protection, or immediate burst survival tools against all-burst enemy compositions. Unrecoverable fights while behind include using Snowball into the backline unless the target is isolated, engaging just because his ultimate is ready, chasing low-health enemies through the whole team, or standing alone in front when the team needs to clear wave. The cleanest comeback pattern is to let the enemy overcommit, then turn fast and all hit the same target to reset the lane state and open a push. The big rule is that ahead Xin Zhao should create fights with discipline while behind Xin Zhao should answer fights with patience, and respecting that difference makes augment choices tools that solve real problems rather than excuses to coinflip.
Read full guide英雄背景
背景 / 身份 / 文本块
Xin Zhao the Seneschal of Demacia thrives in ARAM: Mayhem when he can stay connected to a target and keep his passive, Determination, active. This passive periodically grants extra damage and self-healing as long as he lands attacks, turning messy brawls into sustained fights where his durability outlasts other divers. The key is treating the passive as a sustain engine: hitting minions, summons, or a frontliner before the real engage keeps his rhythm going, and entering a fight with healing available makes his first trade much harder to punish. However, the passive only matters when attacks connect. If blinds, kiting, displacements, or forced target swaps occur, Xin Zhao loses a large part of his durability. Picking targets trapped by allied crowd control or overstepping near the lane center ensures he can keep hitting for a short window. His Q, Three Talon Strike, empowers his next basic attacks and knocks the target up on the final hit, providing reliable single-target lockdown once he is in range. Activating Q too early during approach warns enemies, so it is best used upon arrival with E, after Snowball, or when a teammate has already slowed or rooted the target. The knock-up is crucial; losing it to a flash, dash, or peel makes him much easier to kite. W, Wind Becomes Lightning, is his main ranged poke and engage signal, giving him something useful to do before committing. It can test whether a target can be engaged, and landing it opens a safe follow-up with E. Using W after an ally slow or stun greatly increases reliability. Missing W should discourage forcing the same play. E, Audacious Charge, is the decisive button that decides whether Xin Zhao looks unstoppable or gets punished. It should never be used carelessly; the best targets are already slowed, marked by team pressure, trapped near the side, or missing key mobility. Sometimes dashing to a frontline unit places him close enough to threaten W or Q while staying inside allied follow-up range. R, Crescent Guard, shapes fights by creating a defensive zone that helps him survive against enemies outside his immediate duel. It is a spacing tool used after committing to a target and when the enemy backline is about to punish. The best Xin Zhao players swap between diving and peeling based on who overcommits first, never ulting so deep that his carries cannot benefit from the space created. Wasting any ability is costly, but wasting E or R is the most punishing because Xin Zhao then lacks a clean exit or protection, leaving him stranded in poke range without his core tools.
Read full guide避免常见错误
常见错误 / 风险控制
Xin Zhao is simple to start, but easy to throw with. Most bad games follow the same pattern: you enter first, miss the important hit, lose your target, and have no clean way out. In ARAM: Mayhem, fights are faster and punish windows shorter, so every engage needs a clear target, a reason to commit, and a recovery plan if the first hit fails. Mechanical mistakes include dashing in before your knock-up pattern is ready, which leaves you kited and your team unable to follow. Start fights when you can chain dash into autos and the knock-up threat immediately, especially against a carry already slowed or forced forward. If you entered too early, stop chasing and turn onto the closest enemy you can reliably hit, using durability and ultimate defensively. Throwing your long poke at max range with no setup and then engaging as if it landed is another common error. Aim it after an ally slow, a Snowball connect, or when the enemy walks through a narrow angle. If you miss, do not force the dash anyway. Cancelling or delaying autos while casting everything at once loses knock-up timing and damage; keep the rhythm simple by autoing consistently and weaving abilities without breaking the chase. Using ultimate only as a late panic button after you are already surrounded and low loses position and team follow-up. Use it to cut off ranged damage, isolate a priority target, or buy time for allies. If you held it too long, use the ultimate to create the safest retreat angle toward allied damage and health packs. Chasing a low-health enemy through the entire team after your dash lands often trades your life for nothing; once the carry escapes, turn and clean the nearest target. Taking Snowball every time it connects without checking the landing spot delivers you into layered crowd control; treat it as an option, not a command, and if you land badly, use the shortest path back through your team. Standing still after engage because you are focused only on autoing draws skill shots and crowd control; stutter-step around the target, moving slightly between hits. If you eat a control chain, wait out the punish instead of mashing forward. Ignoring target facing and terrain when lining up your thrust or dash angle pushes you into awkward space; engage from angles that keep the enemy between you and your team. Decision mistakes include starting every fight just because Xin Zhao can reach someone, pulling your team in without cooldowns or position. Engage only when an enemy carry steps past the front line, an ally crowd control lands, key disengage is used, or your team is grouped. If you started a bad fight, switch to buy-time mode. Diving the backline while your own backline is being jumped leaves both carries dead; check enemy engage champions and stand closer to your damage dealers if they have divers. Building or augmenting only for damage when your team needs a first body leaves you too fragile; match your setup to the lobby and play second wave if your early choices made you too fragile. Engaging into obvious anti-dive zones because the target looks low results in lost control; bait one piece of crowd control first. Fighting when your team is split across the lane or collecting resources creates a good engage only you can see; look at ally spacing before going. Treating the enemy tank as untouchable and always forcing past them burns mobility and exposes you; hit the front line when that is the only safe target.
Read full guideFAQ
赵信
德邦总管 赵信在海克斯大乱斗中选什么海克斯强化? 德邦总管 赵信推荐的海克斯强化:物法皆修、质变:棱彩阶、缩小引擎。详细胜率和选取率请查看本页面。 德邦总管 赵信在海克斯大乱斗中怎么出装? 德邦总管 赵信的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 德邦总管 赵信在海克斯大乱斗中是什么段位? 德邦总管 赵信目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
Read full guide最新指南
最新攻略指南
