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16.9核心装备
- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
可选装备前 12
- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
47.23%- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
47.34%- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
46.70%起始装备
核心装备
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,250
- 价格
- 550
+20 魔法抗性 +45 移动速度 30%韧性
- 总价
- 2,900
- 价格
- 800
+400 生命值 +80 魔法抗性 +100% 基础生命回复 法师之祸 如果连续15秒没有受到魔法伤害,获得魔法护盾。
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
- 总价
- 1,200
- 价格
- 600
+25 护甲 +45 移动速度 镀板 使即将到来的攻击伤害降低10%。
- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
可选装备前 12
- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
54.01%- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
53.84%- 总价
- 2,800
- 价格
- 800
+400 生命值 +50 护甲 +15 技能急速 苦楚 在与英雄的战斗状态下,每4秒对附近的敌方英雄们造成魔法伤害,并治疗自身相当于250%已造成伤害的生命值。
56.16%- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
53.58%- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
51.82%- 总价
- 2,400
- 价格
- 300
+550 生命值 +500 法力 +15 技能急速 敬畏 获得+0 生命值 。 法力流 (8秒,最大4层) 普攻和技能在命中时会提供3最大法力值(对英雄时翻倍)。 在360最大法力值时转变为末日寒冬。
55.30%起始装备
核心装备
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
可选装备前 12
- 总价
- 2,700
- 价格
- 650
+90 法术强度 +600 法力 +15 技能急速 蔑视 获得20终极技能急速。 憎恨之雾 在用你的终极技能对一个英雄造成伤害时,灼烧其脚下的地面3秒,每秒造成魔法伤害并削减其魔法抗性。
50.44%- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
46.45%- 总价
- 2,450
- 价格
- 450
+150 生命值 +75 护甲 荆棘 在被一次攻击命中后,对攻击者造成魔法伤害,并且如果目标是英雄,还会施加持续3秒的40% 重伤: 效果。
45.40%- 总价
- 3,000
- 价格
- 400
+900 生命值 +100% 基础生命回复 庞然吞食 每个目标 (0秒) 如果一个敌方英雄在附近度过了若干秒,那么你的下一次对其打出的攻击会造成70外加你的6%最大生命值的额外物理伤害,并为你提供相当于8%该伤害的最大生命值。 歌利亚巨人 每有1000最大生命值,获得3%体型提升,至多至30%。
49.69%- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
47.58%- 总价
- 3,100
- 价格
- 500
+1000 生命值 +100% 基础生命回复 狂徒之心 如果你拥有2000额外生命值,并且在8秒内没有受到伤害,则每秒回复+0 生命值 。 狂徒之活力 获得额外生命值,相当于你12%的装备生命值(0)。
48.94%起始装备
最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 51.35% | 7.81% | 2,115 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.15% | 4.31% | 1,169 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.48% | 5.04% | 1,365 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.93% | 10.50% | 2,844 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 49.82% | 6.30% | 1,708 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 49.51% | 5.61% | 1,521 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.39% | 4.83% | 1,308 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.28% | 5.91% | 1,601 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.66% | 6.34% | 1,718 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.26% | 5.74% | 1,556 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.24% | 5.98% | 1,619 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.76% | 4.62% | 1,252 |
当 任务:钢化你心 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.73% | 7.56% | 2,047 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.92% | 5.88% | 1,592 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.67% | 8.60% | 2,329 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 46.65% | 6.66% | 1,805 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.50% | 5.79% | 1,570 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.50% | 5.64% | 1,527 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 46.15% | 4.61% | 1,248 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.11% | 6.03% | 1,633 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.97% | 7.84% | 2,123 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.85% | 9.88% | 2,676 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 45.76% | 7.96% | 2,157 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 45.47% | 6.80% | 1,843 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.20% | 12.68% | 3,436 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 45.13% | 5.84% | 1,582 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.99% | 7.56% | 2,047 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 44.49% | 5.72% | 1,551 |
当 任务:艾卡西亚的陷落 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 58.74% | 2.58% | 698 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 55.02% | 3.42% | 927 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 54.10% | 2.43% | 658 |
当 升级:荆棘之甲 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 53.01% | 2.27% | 615 |
当 慢炖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 52.70% | 3.00% | 814 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 52.35% | 3.30% | 894 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.97% | 3.84% | 1,041 |
当 最终形态 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.56% | 2.96% | 801 |
当 升级:献祭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.56% | 2.84% | 770 |
当 重量级打击手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.42% | 3.90% | 1,056 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 51.13% | 3.42% | 927 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.06% | 2.26% | 611 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.01% | 2.38% | 645 |
当 超强大脑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.90% | 3.71% | 1,004 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.83% | 3.35% | 909 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.74% | 2.51% | 680 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.59% | 3.77% | 1,022 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.37% | 2.97% | 804 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.85% | 2.53% | 686 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.84% | 2.25% | 610 |
当 侵蚀 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.55% | 2.07% | 561 |
当 冰寒海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.07% | 2.39% | 648 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 49.06% | 2.75% | 744 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.86% | 2.91% | 788 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.78% | 3.31% | 898 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.70% | 3.26% | 883 |
当 山脉龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.45% | 2.74% | 743 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.31% | 3.50% | 948 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.05% | 4.08% | 1,105 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.01% | 2.04% | 554 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.55% | 3.46% | 938 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.50% | 3.33% | 901 |
当 任务:沃格勒特的巫师帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.33% | 3.25% | 881 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 46.43% | 2.23% | 603 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.41% | 2.42% | 655 |
当 基石法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.38% | 3.72% | 1,009 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.24% | 2.55% | 692 |
当 升级:中娅 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.16% | 2.79% | 756 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 44.92% | 2.18% | 590 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 43.77% | 2.31% | 626 |
当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 43.50% | 2.44% | 662 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 56.04% | 1.62% | 439 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 54.65% | 1.23% | 333 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 53.85% | 1.10% | 299 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 52.61% | 1.13% | 306 |
当 小丑学院 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 52.02% | 1.46% | 396 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.79% | 1.24% | 336 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.77% | 1.04% | 282 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 51.69% | 1.53% | 414 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 51.25% | 1.48% | 400 |
当 舞会女王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.14% | 1.30% | 351 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 50.00% | 1.39% | 376 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 49.90% | 1.94% | 525 |
当 全凭身法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 49.85% | 1.22% | 331 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 49.52% | 1.92% | 521 |
当 你摸不到海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 49.41% | 1.25% | 338 |
当 砍伤 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.96% | 1.77% | 480 |
当 魄罗之王的弹跳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 48.61% | 1.06% | 288 |
当 恶趣味 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 48.53% | 1.38% | 373 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.26% | 1.06% | 288 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 48.00% | 1.38% | 375 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 47.09% | 1.33% | 361 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.60% | 1.47% | 397 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.85% | 1.96% | 530 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.83% | 1.15% | 312 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 45.64% | 1.44% | 390 |
当 闪现向前 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 45.29% | 1.25% | 340 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.86% | 1.29% | 350 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.72% | 1.19% | 322 |
当 巨像的勇气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.60% | 1.30% | 352 |
当 终极不可阻挡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 44.30% | 1.94% | 526 |
当 精怪魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.08% | 1.34% | 363 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.29% | 1.21% | 328 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 43.20% | 1.22% | 331 |
当 吸血习性 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 42.49% | 1.42% | 386 |
当 尊我为王 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.18% | 1.39% | 377 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 41.20% | 1.11% | 301 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 56.39% | 0.49% | 133 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.52% | 0.97% | 264 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 51.52% | 0.49% | 132 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.00% | 0.77% | 208 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.15% | 0.65% | 177 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 48.51% | 0.75% | 202 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.43% | 0.93% | 253 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.14% | 0.78% | 210 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 47.01% | 0.43% | 117 |
当 和我一起困在这里 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 46.73% | 0.79% | 214 |
当 刃下生风 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.51% | 0.48% | 129 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.43% | 0.62% | 168 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.39% | 0.52% | 141 |
当 纯粹主义者 - 术师海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.36% | 0.68% | 183 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 45.26% | 0.70% | 190 |
当 灵魂虹吸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 45.12% | 0.61% | 164 |
当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 45.08% | 0.71% | 193 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 44.55% | 0.78% | 211 |
当 夜狩海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 44.30% | 0.84% | 228 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 44.23% | 0.77% | 208 |
当 魔鬼之舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 43.62% | 0.55% | 149 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 43.48% | 0.68% | 184 |
当 科学狂人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 43.40% | 0.59% | 159 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 42.78% | 0.72% | 194 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 42.31% | 0.86% | 234 |
当 不祥契约 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 41.30% | 0.91% | 247 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 55.96% | 0.40% | 109 |
当 吵闹鬼 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 55.38% | 0.24% | 65 |
当 罪恶快感 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 54.17% | 0.27% | 72 |
当 快中求稳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 52.88% | 0.38% | 104 |
当 暗影疾奔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 52.33% | 0.32% | 86 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 50.65% | 0.28% | 77 |
当 灵巧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 49.28% | 0.25% | 69 |
当 杀意翻涌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 48.98% | 0.36% | 98 |
当 利刃华尔兹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 48.53% | 0.25% | 68 |
当 任务:海牛阿福的勇士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 47.83% | 0.42% | 115 |
当 狂徒豪气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 47.54% | 0.23% | 61 |
当 更万用的瞄准镜 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 44.95% | 0.40% | 109 |
当 渴血 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 43.40% | 0.39% | 106 |
当 ??? 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 42.35% | 0.31% | 85 |
当 扳机炼狱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 42.31% | 0.19% | 52 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 42.11% | 0.42% | 114 |
当 秘术冲拳 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 41.94% | 0.23% | 62 |
当 魔法转物理 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 39.62% | 0.20% | 53 |
当 由暴生急海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 39.19% | 0.27% | 74 |
当 男爵之手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T5 | 37.25% | 0.19% | 51 |
当 双发快射 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T5 | 37.14% | 0.26% | 70 |
当 唯快不破 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T5 | 35.80% | 0.30% | 81 |
墨菲特 Skill Combos
Extracted from the skill order guide
R > E > Q > W (Heavy Waveclear/Teamfight Augments)
R > W > E > Q (Brawler/On-Hit Augments)
墨菲特 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Ultimate Usage | You treat R as a precious all-in button, saving it for the perfect moment to hit multiple enemies and win the fight. | R becomes a repeatable trading tool used to force bad fights and burn enemy cooldowns, returning soon for the next engage. | Stop hoarding R for perfect moments; use it constantly to force action. |
| Skill Priority | You often max Q for poke and slows, using it as your primary lane identity to harass enemies. | E priority rises significantly because the attack speed debuff and wave disruption are more valuable in constant teamfights. | Prioritize E over Q to control fight tempo and disrupt enemies. |
| Risk Assessment | Going in 1v5 is a throw; you must respect enemy damage and itemize carefully to fix engage range or sustain weaknesses. | Augments solve weaknesses instantly, allowing you to disrespect enemy damage and force engages that burn all their cooldowns. | Trust augments to cover weaknesses and take risks that would be throws normally. |
| Snowball Use | Snowball is a calculated setup tool where you land the mark, wait, then R during the dash or after arriving. | Snowball becomes a gap-closer that forces reactions, not just an R delivery system, available for almost every fight. | Use Snowball aggressively to create chaos rather than waiting for perfect setup. |
| Teamfight Habits | You stand in front to block poke for fragile teammates and hold R until three or four enemies cluster perfectly. | Damage output is too high to bodyblock; hitting two key targets is enough because the next fight starts in twenty seconds. | Stop peeling for poke and engage frequently rather than waiting for perfect groupings. |
Champion Analysis
定位 / 当前表现
Malphite Shard of the Monolith serves as a premier tank and teamfight controller in ARAM: Mayhem, where dramatically reduced cooldowns transform him into one of the mode's most impactful frontline champions. His identity centers on impenetrable defenses combined with devastating crowd control, and the accelerated pace of Hextech Mayhem amplifies his signature strength: the ability to unleash his cataclysmic ultimate at unprecedented frequency. Malphite's core role combines tanking, teamfight control, and AoE damage into a single cohesive package. His passive, Granite Shield, periodically generates a protective barrier that provides additional survivability when triggered frequently, reinforcing his sustained presence on the frontline. This passive rewards aggressive positioning and frequent engagement, as the shield regeneration allows him to absorb significant damage over extended teamfights. His ability kit creates a clear damage and utility pattern built around armor scaling and crowd control. Seismic Shard steals movement speed from enemies, enabling continuous slows against enemy carries when used frequently in Hextech Mayhem's reduced-cooldown environment. Thunderclap grants bonus armor while empowering his next attack with AoE damage, enhancing his frontline tankiness and contributing to his wave-clear and sustained damage output. Ground Slam serves as his core AoE tool, dealing damage that scales directly with his armor, making it exceptionally potent in the dense, clustered teamfights characteristic of the mode. Unstoppable Force defines Malphite's strategic value in ARAM: Mayhem. This signature ultimate launches him into the air before crashing down, knocking up all enemies within range. In Hextech Mayhem, the ability almost always hits multiple enemies due to the constant clustering in narrow fights, establishing it as the perfect teamfight initiation tool. The dramatically reduced cooldowns in this mode mean Malphite can open fights with Unstoppable Force repeatedly, creating sustained pressure that forces enemies to constantly reposition or suffer the consequences of repeated knockups. Malphite's practical strategic value lies in his straightforward, honest gameplay pattern. He needs no complex reasons to fight; he simply protects what he values, and this philosophy translates into accessible yet powerful gameplay. His effectiveness scales with armor investment, creating a natural build path that simultaneously increases his survivability and damage output. The combination of continuous slows from Seismic Shard, sustained AoE pressure from Ground Slam, and repeated knockups from Unstoppable Force makes him particularly effective at disrupting enemy carries and controlling the flow of teamfights. His straightforward personality and playstyle make him approachable for players while remaining devastatingly effective in the hands of those who understand positioning and engagement timing.
核心技巧
长文技巧 / 玩法模式
Malphite Shard of the Monolith serves as the primary engage tool for his team, with the core responsibility of starting fights when enemies clump together. In Mayhem mode, cooldowns are accelerated, so waiting indefinitely for a perfect five-man Unstoppable Force is a mistake. A three-man knockup that isolates the enemy carry is often the better play. If the enemy backline plays safe, Malphite should use Ground Slam on the frontline to shred their attack speed, then look for a flank angle. A critical error is engaging when teammates lack mana or key cooldowns, so pinging intent before committing is essential. When augments enhance Q or E, use these abilities to poke and soften targets before committing, as a half-health ADC is far easier to burst after an ultimate. Flash-R is worth using early if it guarantees a kill on a high-priority target, as this resets the push rhythm favorably. Counter-engage is often the superior play against divers like Zed or Nocturne. Holding the ultimate for their engage and knocking them up when they land on your carry turns their aggression into a death sentence. Ground Slam serves as powerful peel due to its attack speed slow, directly neutering melee attackers' damage output. When enemy champions like Katarina or Nunu wind up channel abilities, the ultimate is the fastest interruption tool. Q should be held to slow escaping targets rather than wasted on damage during these moments. Positioning in the single ARAM lane makes Malphite a constant threat. Standing near the front but outside the wave center allows him to threaten engage while dodging poke. Side bushes break line of sight and force face-checks that setup easy ultimate opportunities. Wave management with E determines push or freeze scenarios, and letting waves crash closer to your tower forces enemies to overextend. Snowball is Malphite's best setup tool and should never be used for damage. The ideal combo is Snowball mark into flying in, then R immediately on arrival for minimal enemy reaction time. Missing Snowball means backing off until it returns. Snowball can also escape chases when fired at minions behind enemies or toward your tower. When behind, Malphite's role shifts from engage to peel. Staying with the carry and using the ultimate for protection rather than initiation becomes priority. Even when losing, a well-placed ultimate on a mispositioned enemy carry can turn the game, but forcing 5v5 fights in the open when weaker is a mistake. Instead, force fights near your tower or in choke points where the ultimate hits multiple targets. Diving requires being first in with the team following close behind, and knowing when to abort is crucial. Wasting an ultimate and surviving is better than dying and giving enemy gold.
Read full guide玩法指南
玩法 / 队伍结构
Malphite Shard of the Monolith operates as a frontline engage tank whose effectiveness transforms dramatically across the Mayhem match. His game plan revolves around efficient trading early, aggressive initiation mid, and decisive team fight execution late. During the early game, Malphite plays on his front foot while respecting Ground Slam's cooldown. He positions near his melee minions, forcing enemies to choose between farming and poking. When opponents step up for auto-attacks, he answers with Ground Slam followed by a passive-empowered auto, using his shield to absorb return damage. He avoids chasing deep once his shield breaks, as his damage falls off significantly. Snowball serves as a gap-closer for all-ins rather than random poke; he follows up only on squishy targets who have already used their escape. He saves Unstoppable Force for guaranteed kills or saving teammates from dives. When ahead, he zones enemies off the wave and denies health relics. When behind, he concedes ground, lets the wave come to him, and farms with Q and E rather than forcing bad fights. Reaching level 6 before the enemy team is his critical power spike. The mid game represents Malphite's prime window. His role shifts from passive trading to active initiation as his tank stats come online. He seeks enemy carries or mages standing near allies, prioritizing key damage dealers over multi-man ultimates on tanks. He communicates engages by pinging targets beforehand. Snowball becomes a setup tool where he marks a target, waits for them to burn cooldowns, then commits. He can cancel Snowball mid-air by casting R for surprise factor, or use the full sequence of Snowball into E for attack speed slow before ulting if they attempt to flee. He avoids flying into enemy groups without team support. When ahead, he sieges towers and uses Flash-R or Snowball-R to dive low enemies. When behind, he peels for carries with defensive ultimates and uses E to shut down auto-attackers. In the late game, team fights determine everything. One successful Unstoppable Force wins the game while a poor one loses it. Malphite stops attempting poke as his Q damage becomes negligible. He exists to start fights or counter-engage, waiting for enemies to group in choke points or around objectives. He holds R to interrupt channeling ultimates or counter dive compositions by knocking enemies off his backline. Snowball serves primarily for vision or finishing runners, never to start fights unless survival is guaranteed. He plays the bait game at frontline, stepping forward and back to make enemies nervous. When ahead, he forces baron or inhibitor sieges. When behind, he turtles at inhibitor towers and waits for enemies to dive, landing devastating defensive ultimates underneath his tower. Malphite must end the game on successful team fights and avoid getting caught split pushing, as dying without using his ultimate effectively likely costs his team the fight.
Read full guide优劣势处理
优势 / 弱点
Malphite Shard of the Monolith excels when he can convert early health advantages and level leads into dominant map control, but struggles when enemy disengage tools or overwhelming poke prevent him from accessing his primary engage patterns. Recognizing whether Malphite is ahead or behind fundamentally changes how he should approach fights in ARAM: Mayhem. When ahead, Malphite's strength lies in dictating enemy spacing rather than fishing for perfect five-man ultimates. A lead typically manifests after surviving early trades with over half health while enemy squishies are chunked down, or after hitting level six first and landing a clean Unstoppable Force on a target that cannot escape. The strategic shift from patience to aggression is critical in Mayhem, where waiting for ideal engages often loses games. Malphite should trigger aggression when enemy carries step past their minion wave to poke, using flash-R or raw R to isolate primary damage dealers. This removes the enemy's damage engine for twenty to thirty seconds and creates free push opportunities. Ground Slam on cooldown shreds attack speed, making it miserable for auto-attackers to approach, while augments that add damage or size enable zoning off health relics. Movement speed augments allow Malphite to roam map edges rather than sitting mid-bridge, forcing enemy focus splits that make his ultimate harder to block. The primary throw risk comes from chasing kills into fountain brush without team follow-up, which surrenders shutdown gold and resets the built lead. When behind, Malphite transforms from primary engage tank into counter-engage anchor. This state occurs when enemy disengage tools counter his ultimate, or when poke prevents walking up to farm his passive shield without losing substantial health. The win condition shifts from making plays to preventing enemy lead extension. If enemies have flash or augments granting invulnerability or dashes, Malphite should assume his ultimate will fail if used first and instead wait for enemy commitment. Once enemy carries burn escape tools chasing kills, the window opens to turn fights with Unstoppable Force. Defensive augments that increase resistances or grant shields support a W-max or E-max strategy rather than gambling on R, as Ground Slam's attack speed reduction neuters enemy divers and buys scaling time. Forcing desperate hero-play ultimates that hit only enemy tanks effectively suicides Malphite, removing his team's only frontline and exposing squishies. Instead, using his body to block skillshots leverages his regenerating passive shield to protect teammates. Recovery opportunities come from punishing enemy overconfidence during fountain dives or risky tower aggression, with well-placed ultimates under inhibitor towers capable of wiping cocky teams and closing gold gaps. Communication is essential when behind, as engaging without ultimate likely results in getting blown up before casting Ground Slam, triggering an unrecoverable 4v5 cascade without main crowd control.
Read full guide英雄背景
背景 / 身份 / 文本块
Malphite Shard of the Monolith serves as a teamfight anchor in Mayhem ARAM, designed to start fights, disrupt squishies, and lock down the enemy backline with Unstoppable Force. The mode's constant fighting ensures that the Passive shield remains consistently relevant, while reduced cooldowns on the ultimate ability allow for more frequent engages compared to Summoner's Rift. Malphite functions as a dive initiator and peel for carries rather than a poke mage. The Passive, Granite Shield, provides a rock shield that absorbs damage and refreshes after a period of not taking damage. In Mayhem's non-stop brawls, this shield serves as sustain, enabling Malphite to walk up for Q pokes or soak skillshots for teammates. Engaging with the shield up allows absorption of initial burst, while diving without it often results in death before teammates can follow up. Enemies can counter by poking Malphite down and all-inning when the shield is down, or by using shield-breaking effects and true damage to bypass it. Seismic Shard (Q) functions as the main poke and chase tool, throwing a rock at a target enemy to deal magic damage and steal their movement speed. This point-and-click ability cannot miss but can be blocked by spell shields. The speed steal helps close distance before engaging, chase down low-HP enemies after fights break, and reposition after initial engages. Wasting Q on tanks with high magic resist yields minimal damage and speed gain. Thunderclap (W) transforms Malphite into a melee-range threat, slamming the ground for area damage and causing basic attacks to create a damage cone behind the target. The passive component grants bonus armor that scales well with tank items. Using W immediately after ulting into a group adds burst, while the cleave pressures enemy formations. Popping W without enemies in auto-attack range wastes the active entirely. Ground Slam (E) serves as an anti-auto-attack tool, dealing magic damage in a circular area and reducing attack speed of all enemies hit. In Mayhem where attack speed augments are common, this debuff becomes extremely valuable. Using E immediately after R layers crowd control and debuffs, making it harder for enemies to fight back after engagement. Unstoppable Force (R) is the signature engage ability, charging to a target location to deal magic damage and knock up all enemies in the area while Malphite becomes Unstoppable during the charge. Mayhem's cooldown reduction and augment effects enable more frequent ults. Hitting the right enemy, particularly squishy carries or immobile mages in the backline, matters more than hitting multiple enemies. A missed R leaves the team without engage and follow-up potential. Malphite should be played as a calculated initiator who uses Passive to tank poke, Q to harass and chase, W and E to disrupt and damage in melee range, and R to start fights at the right moment. One good engage can win the game in Mayhem ARAM.
Read full guide避免常见错误
常见错误 / 风险控制
Malphite Shard of the Monolith players commonly undermine their effectiveness through both mechanical errors and poor decision-making in ARAM: Mayhem. The most frequent mechanical mistake involves holding Unstoppable Force for a perfect five-person knockup while teammates take heavy damage. This often results in dying with the ultimate ready or wasting it on a single low-health target. Players should instead seek solid three-man engagements or catches on the enemy primary carry, as the fast pace of Mayhem rarely allows time for ideal setups. If teammates have already died while waiting, the ultimate should be used to disengage or zone enemies off towers rather than forcing bad follow-up fights. Another critical mechanical error is casting Ground Slam before Unstoppable Force lands, which wastes damage that could stack with the ultimate burst. The correct approach chains crowd control by letting the knockup begin before casting E, so the attack speed reduction applies as enemies stand up. Players also waste Seismic Shard on tanks or bruisers who can still reach them through gap closers. This ability should be saved for enemy marksmen or mages attempting to kite, using it to close gaps or finish fleeing targets. Flashing after enemies already knocked up by R burns the summoner spell for no reason, as the target is already disabled and taking damage from the team. Players should save Flash for repositioning if the enemy team collapses post-ult. Additionally, canceling auto-attack animations too early during the Granite Shield passive reset window fails to proc Thunderclap damage and loses trades that should have been won. Decision mistakes often prove just as costly. Engaging with Snowball when Unstoppable Force is available leads to predictable engages that enemies can peel back, leaving no ultimate to force a real fight. Players should use R for primary engage and save Snowball for follow-up, chasing, or dodging key abilities. Building full Ability Power when the team already has multiple magic damage dealers allows enemies to stack Magic Resist, eliminating one-shot potential and leaving Malphite as a squishy engage bot that dies instantly. Players should adapt to team composition by building tank or bruiser items when AP-heavy, as R utility remains valuable without AP ratios. Engaging enemy frontline tanks instead of backline carries wastes the ultimate on targets whose teammates remain safe. Malphite should position in fog of war or use flanks to reach enemy ADCs or mages, functioning as an assassin-initiator rather than a tank-killer. Fighting without the passive shield up in early game results in taking heavy poke damage before fights begin. Players should wait for shield refresh, bait enemy cooldowns, and engage only when protected. Engaging when enemies have strong disengage tools like Janna, Gragas, or Alistar available results in countered ultimates and isolated deaths. Players must track these cooldowns and either wait for them to be burned or force them out with Snowball threats first. Finally, diving fountains or towers when teammates cannot follow often results in meaningless deaths that lose map pressure, as enemies respawn instantly in Mayhem. Players should check teammate positions before committing and avoid split pushing, as Malphite cannot effectively siege alone.
Read full guideFAQ
墨菲特
熔岩巨兽 墨菲特在海克斯大乱斗中选什么海克斯强化? 熔岩巨兽 墨菲特推荐的海克斯强化:质变:棱彩阶、属性叠属性!、祖母的辣椒油。详细胜率和选取率请查看本页面。 熔岩巨兽 墨菲特在海克斯大乱斗中怎么出装? 熔岩巨兽 墨菲特的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 熔岩巨兽 墨菲特在海克斯大乱斗中是什么段位? 熔岩巨兽 墨菲特目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
Read full guide最新指南
最新攻略指南
