Normal skill order: R > E > W > Q.
推荐出装
装备 / 胜率 / 登场率
出装配置
16.9核心装备
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
- 总价
- 3,200
- 价格
- 900
+110 法术强度 +15 法术穿透 余烬绽放 魔法伤害和真实伤害会暴击低于+40% 生命值 的敌人,造成20%提升伤害。
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
- 总价
- 1,100
- 价格
- 800
+12 法术穿透 +45 移动速度
可选装备前 12
- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
44.69%- 总价
- 2,800
- 价格
- 800
+90 法术强度 +15 法术穿透 +6% 移动速度 风暴掠袭 在2.5秒内对一个英雄造成相当于其25%最大生命值的伤害时,对其施加风啸。 风啸 在2秒后,造成魔法伤害。如果目标在风啸触发前阵亡,那么它会对附近的敌人们造成伤害。
44.85%- 总价
- 3,000
- 价格
- 800
+60 法术强度 +300 生命值 折磨: 伤害型技能会灼烧敌人,每秒造成2%最大生命值的魔法伤害,持续3秒。 受苦: 在与敌方英雄作战时,每过1秒,就会造成2%额外伤害,至多至6%。
42.34%- 总价
- 3,000
- 价格
- 200
+75 法术强度 +30% 法术穿透 +20 技能急速 死中焕生 每当一个敌方英雄在被你造成伤害后的3秒内阵亡时,在其所在位置生成一个新星,来为友军们治疗生命值。
45.93%- 总价
- 2,200
- 价格
- 500
+25 法术强度 +200 生命值 +20 技能急速 125%基础法力回复 星光恩典 对一名友军的治疗或护盾会连锁至另一名友方英雄(你自己除外),提供相当于 30%原治疗值的治疗效果或 35%原护盾值的护盾效果。
48.19%起始装备
核心装备
- 总价
- 2,200
- 价格
- 500
+25 法术强度 +200 生命值 +20 技能急速 125%基础法力回复 星光恩典 对一名友军的治疗或护盾会连锁至另一名友方英雄(你自己除外),提供相当于 30%原治疗值的治疗效果或 35%原护盾值的护盾效果。
- 总价
- 900
- 价格
- 350
+10 技能急速 +45 移动速度 艾欧尼亚的洞悉 获得10召唤师技能急速。
- 总价
- 2,250
- 价格
- 850
+200 生命值 +8% 治疗和护盾强度 75%基础法力回复 +300 法力 和谐 获得+0% 治疗和护盾强度 。 法力流 (8秒,最大5层) 技能在命中时会提供4最大法力值(对英雄时翻倍)。 在360最大法力值时转变为歌之权冠。
- 总价
- 2,200
- 价格
- 500
+25 法术强度 +200 生命值 +20 技能急速 125%基础法力回复 星光恩典 对一名友军的治疗或护盾会连锁至另一名友方英雄(你自己除外),提供相当于 30%原治疗值的治疗效果或 35%原护盾值的护盾效果。
- 总价
- 2,250
- 价格
- 850
+200 生命值 +8% 治疗和护盾强度 75%基础法力回复 +300 法力 和谐 获得+0% 治疗和护盾强度 。 法力流 (8秒,最大5层) 技能在命中时会提供4最大法力值(对英雄时翻倍)。 在360最大法力值时转变为歌之权冠。
- 总价
- 900
- 价格
- 350
+10 技能急速 +45 移动速度 艾欧尼亚的洞悉 获得10召唤师技能急速。
- 总价
- 2,200
- 价格
- 500
+25 法术强度 +200 生命值 +20 技能急速 125%基础法力回复 星光恩典 对一名友军的治疗或护盾会连锁至另一名友方英雄(你自己除外),提供相当于 30%原治疗值的治疗效果或 35%原护盾值的护盾效果。
- 总价
- 900
- 价格
- 350
+10 技能急速 +45 移动速度 艾欧尼亚的洞悉 获得10召唤师技能急速。
- 总价
- 2,200
- 价格
- 700
+45 法术强度 +10% 治疗和护盾强度 125%基础法力回复 +4% 移动速度 圣洁化 对一名友方英雄施加治疗或护盾时,会使你们两个都获得持续6秒的强化,提供+25% 攻击速度 和20魔法伤害 攻击特效。
可选装备前 12
- 总价
- 2,200
- 价格
- 500
+25 法术强度 +200 生命值 +20 技能急速 125%基础法力回复 星光恩典 对一名友军的治疗或护盾会连锁至另一名友方英雄(你自己除外),提供相当于 30%原治疗值的治疗效果或 35%原护盾值的护盾效果。
55.55%- 总价
- 2,250
- 价格
- 850
+200 生命值 +8% 治疗和护盾强度 75%基础法力回复 +300 法力 和谐 获得+0% 治疗和护盾强度 。 法力流 (8秒,最大5层) 技能在命中时会提供4最大法力值(对英雄时翻倍)。 在360最大法力值时转变为歌之权冠。
56.46%- 总价
- 2,200
- 价格
- 700
+45 法术强度 +10% 治疗和护盾强度 125%基础法力回复 +4% 移动速度 圣洁化 对一名友方英雄施加治疗或护盾时,会使你们两个都获得持续6秒的强化,提供+25% 攻击速度 和20魔法伤害 攻击特效。
56.13%- 总价
- 2,300
- 价格
- 850
+30 法术强度 +15 技能急速 100%基础法力回复 +10% 治疗和护盾强度 干涉 在2.5秒后,为友方单位们回复150 - +350 生命值 ,并对敌方英雄们造成10%最大生命值的真实伤害。
55.52%- 总价
- 2,200
- 价格
- 500
+35 法术强度 +200 生命值 +20 技能急速 125%基础法力回复 灵魂吸取 获得【灵魂充能】,数额相当于对英雄的35%折前伤害值。为一位友军提供治疗或护盾时,会消耗所有灵魂充能来回复生命值。
54.08%- 总价
- 2,500
- 价格
- 450
+45 法术强度 +16% 治疗和护盾强度 100%基础法力回复 最初之光 每100%基础法力回复获得+2% 治疗和护盾强度 和+10 法术强度 。
57.47%- 总价
- 2,750
- 价格
- 450
+100 法术强度 +600 法力 +10 技能急速 回声 伤害型技能会发射6道回声,对目标和附近的敌人造成额外魔法伤害。剩余回声会对主要目标发射,造成20%伤害。
51.11%最佳海克斯符文
海克斯符文推荐 / 组合价值
| 名称 | 稀有度 | 梯队 | 登场率 | 场次 | |
|---|---|---|---|---|---|
当 风语者的祝福 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 62.92% | 6.53% | 747 |
当 升级:米凯尔的祝福 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 57.30% | 5.44% | 623 |
当 咏叹奏鸣 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 55.69% | 16.11% | 1,844 |
当 缩小引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 54.68% | 5.51% | 631 |
当 信念者的强化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 53.82% | 7.66% | 877 |
当 天音爆 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 53.49% | 10.64% | 1,217 |
当 急救用具 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 52.63% | 19.09% | 2,185 |
当 会心治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 52.62% | 14.20% | 1,625 |
当 至高天诺言 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 52.47% | 4.60% | 526 |
当 全心为你 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 52.36% | 18.33% | 2,097 |
当 火狐 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 52.01% | 4.57% | 523 |
当 砸开那颗蛋 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 51.89% | 5.78% | 661 |
当 尤里卡 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 51.86% | 5.65% | 646 |
当 基石法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 51.68% | 6.76% | 774 |
获得一个随机棱彩海克斯符文,不会包含当前三选一里的另外两个选项。 查看海克斯符文详情 | 黄金 | T1 | 51.37% | 6.07% | 695 |
当 循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 50.87% | 4.52% | 517 |
当 激光治疗 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 50.53% | 4.93% | 564 |
当 小猫咪找妈妈 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 50.52% | 5.88% | 673 |
当 扇巴掌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 50.49% | 7.10% | 812 |
当 魄罗爆破手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.71% | 6.10% | 698 |
当 圣火海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 49.03% | 11.68% | 1,336 |
当 巫师式思考 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 48.90% | 6.38% | 730 |
当 祖母的辣椒油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 48.64% | 10.64% | 1,217 |
当 死亡之环 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T1 | 48.04% | 4.69% | 537 |
当 溢流 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.75% | 7.19% | 823 |
当 负重爆气 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T1 | 47.66% | 4.47% | 512 |
当 超凡邪恶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 47.33% | 6.54% | 748 |
当 面包和黄油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 46.46% | 4.33% | 495 |
当 魔法飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T1 | 43.53% | 7.63% | 873 |
当 面包和奶酪 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 56.54% | 1.67% | 191 |
当 蛋白粉奶昔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 55.10% | 3.00% | 343 |
当 吞噬灵魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 55.02% | 2.35% | 269 |
当 属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 54.73% | 1.76% | 201 |
当 尖端发明家 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 54.65% | 2.35% | 269 |
当 无限循环往复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 53.92% | 1.78% | 204 |
当 质变:混沌 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 51.96% | 1.78% | 204 |
当 神圣干预 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.76% | 2.74% | 313 |
当 作弊:我能回城! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.69% | 1.81% | 207 |
当 雪球扭蛋机 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 51.32% | 1.65% | 189 |
当 任务:沃格勒特的巫师帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 50.89% | 1.96% | 224 |
当 星界躯体 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.75% | 2.32% | 266 |
当 有始有终 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.62% | 2.81% | 322 |
当 属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.48% | 2.72% | 311 |
当 质变:黄金阶 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.14% | 3.22% | 369 |
当 霸符兄弟 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 50.00% | 2.24% | 256 |
当 捐赠 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 50.00% | 1.75% | 200 |
当 弹球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.77% | 1.93% | 221 |
当 坚韧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.66% | 2.57% | 294 |
当 感受燃烧 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 49.57% | 2.04% | 234 |
当 红包 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 49.19% | 2.70% | 309 |
当 不动如山 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.95% | 2.09% | 239 |
当 裁决使 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.79% | 3.60% | 412 |
当 物理转魔法 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 48.77% | 3.21% | 367 |
当 穿针引线 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 48.26% | 2.52% | 288 |
当 心灵净化 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.57% | 2.52% | 288 |
当 古式佳酿 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.40% | 2.53% | 289 |
当 巨人杀手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 47.30% | 2.11% | 241 |
当 面包和果酱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 47.01% | 3.22% | 368 |
当 冰寒海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.91% | 2.12% | 243 |
当 老练狙神 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.67% | 1.70% | 195 |
当 由心及物 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 46.54% | 3.29% | 376 |
当 升级:雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 46.27% | 2.23% | 255 |
当 残忍 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 45.56% | 2.36% | 270 |
当 海洋龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 45.07% | 1.86% | 213 |
当 虚空裂隙 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 44.65% | 1.88% | 215 |
当 速度恶魔 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 44.29% | 1.84% | 210 |
当 双生火焰 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 44.24% | 1.90% | 217 |
当 帽上加帽 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T2 | 43.67% | 2.90% | 332 |
当 神射法师 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.65% | 1.72% | 197 |
当 超强大脑 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 43.18% | 1.92% | 220 |
当 炼狱导管 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 43.01% | 2.44% | 279 |
当 珠光护手 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T2 | 41.79% | 3.99% | 457 |
当 暴击飞弹 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T2 | 40.38% | 1.82% | 208 |
当 练腿日海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 59.38% | 0.84% | 96 |
当 ??? 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 58.95% | 0.83% | 95 |
当 急急小子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 57.80% | 0.95% | 109 |
当 史上最大雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.55% | 1.44% | 165 |
当 冰霜 幽灵 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 54.55% | 0.77% | 88 |
当 回归基本功 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 54.02% | 0.76% | 87 |
当 无休回复 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 53.57% | 0.98% | 112 |
当 回力OK镖 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 53.11% | 1.55% | 177 |
当 升级:中娅 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 52.08% | 0.84% | 96 |
当 海克斯科技龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.43% | 1.02% | 117 |
当 潘朵拉的盒子 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 50.29% | 1.53% | 175 |
当 家园卫士 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 50.00% | 1.33% | 152 |
当 易损 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 47.46% | 1.03% | 118 |
当 升级:花晓之剑海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 46.81% | 0.82% | 94 |
当 炽烈黎明海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.67% | 0.92% | 105 |
当 注魔海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.51% | 0.75% | 86 |
当 生机迸发 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 46.43% | 0.73% | 84 |
当 狂热者 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 46.43% | 0.73% | 84 |
当 最终都市列车 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 44.04% | 0.95% | 109 |
当 属性叠属性叠属性! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 44.04% | 0.95% | 109 |
当 关键暴击 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.36% | 0.99% | 113 |
当 坦克引擎 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T3 | 43.22% | 1.03% | 118 |
当 当心小蛋糕! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T3 | 42.06% | 0.94% | 107 |
当 自我毁灭 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 41.86% | 0.75% | 86 |
当 炼狱龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 41.75% | 0.90% | 103 |
当 坚若磐石海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 39.18% | 0.85% | 97 |
当 点亮他们! 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T3 | 38.20% | 0.78% | 89 |
当 会心防御 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 64.06% | 0.56% | 64 |
当 逃跑计划 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 61.54% | 0.68% | 78 |
当 退敌力场 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 61.11% | 0.47% | 54 |
当 飞身踢 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 57.63% | 0.52% | 59 |
当 火上浇油 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 56.36% | 0.48% | 55 |
当 黎明使者的坚决海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 54.72% | 0.46% | 53 |
当 折磨者海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 53.13% | 0.56% | 64 |
当 强力护盾海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 52.46% | 0.53% | 61 |
当 终极唤醒 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.94% | 0.46% | 53 |
当 踢踏舞 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 50.63% | 0.69% | 79 |
当 夺金 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.18% | 0.53% | 61 |
当 歌利亚巨人 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 49.06% | 0.46% | 53 |
当 神圣雪球 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 48.57% | 0.61% | 70 |
当 防护面纱 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.97% | 0.58% | 66 |
当 纯粹主义者 - 术师海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 46.25% | 0.70% | 80 |
当 不祥契约 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 44.74% | 0.66% | 76 |
当 俯冲轰炸 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 白银 | T4 | 42.86% | 0.49% | 56 |
当 全能龙魂 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 42.19% | 0.56% | 64 |
当 杀戮时间到了 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 41.07% | 0.49% | 56 |
当 卡皮巴拉空投 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 39.71% | 0.59% | 68 |
当 量子计算 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 37.10% | 0.54% | 62 |
当 终极刷新海克斯 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 36.21% | 0.51% | 58 |
当 虚幻武器 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 黄金 | T4 | 35.19% | 0.47% | 54 |
当 玻璃大炮 的效果契合英雄输出方式、生存需求和团战职责时优先选择。 查看海克斯符文详情 | 棱彩 | T4 | 31.58% | 0.66% | 76 |
米利欧 Skill Combos
Extracted from the skill order guide
W-focused sustain, range, or zone-control augments: R > W > E > Q, or R > E > W > Q if enemies can dive.
Q damage, poke, or skillshot-reward augments: R > E > Q > W in most games.
Get one point in Q, W, and E early, then max E first, W second, Q last.
米利欧 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Priority | Milio stabilizes poke lanes and extends carry range safely, often spreading attention evenly to keep health bars high during repeated small trades. | He shifts to enabling the strongest augmented teammate, committing resources to the ally who can decide the next three seconds rather than spreading attention. | Protect the fed diver over the safe backliner; shield the win condition, not just the lowest-health ally. |
| Ultra Mega Fire Kick | Throwing Q to fish for chip damage or a small knockback is acceptable when the enemy has no immediate threat. | Wasting Q creates a bigger punish window because champions can force through the lane the moment your displacement is gone. | Hold Q for anti-engage against divers and assassins instead of using it for minor poke damage. |
| Cozy Campfire Usage | Milio can use W for sustain during slower standoffs where allies remain in the zone for extended periods. | Fights move quickly and allies may leave the zone instantly, so W needs a purpose before placement or it gets wasted. | Place W where your carry will actually fight or kite, not just where your team is currently standing. |
| Warm Hugs Timing | You can often react after the first poke connects and still effectively shield your ally from further damage. | Burst windows are sharper, so shielding after your ally is already crowd controlled can be too late to save them. | Pre-shield when engage is obvious rather than reacting after damage or crowd control lands. |
| Teamfight Spacing | Spacing is a straight line where Milio usually stands behind the frontline and covers the carry line safely. | Spacing becomes a moving pocket; standing too far back is useless while standing too close gets you caught and punished. | Anchor to your win-condition ally while staying close enough to shield but safe from enemy engage. |
| Tempo and Patience | Milio wins by being patient, letting enemies waste spells, healing through poke, and waiting for clean engages. | Fights begin before teams look ready, requiring Milio to read body language and pre-shield before the engage lands. | Decide who gets to live before the fight starts; Mayhem rewards earlier reads over passive patience. |
Champion Analysis
定位 / 当前表现
Milio The Gentle Flame functions as a premier healing and buffing support in ARAM: Mayhem, distinguished by his exceptional sustain capabilities and his unique ability to cleanse crowd control from teammates. His primary strategic value lies in protecting allies and reversing teamfight outcomes through well-timed ability usage. Milio excels at keeping his team healthy while providing utility that enables teammates to engage, disengage, or deal damage more effectively. Milio's kit centers on four key abilities that define his playstyle. His Q, Ultra Mega Fire Kick, provides AoE damage and a slow, offering his only form of poke and crowd control. His W, Cozy Campfire, serves a dual purpose by healing allies and granting them bonus attack range, making it particularly valuable for ADC teammates. His E, Warm Hugs, grants movement speed to allies, enabling both offensive pursuits and defensive retreats. His ultimate, Breath of Life, stands as his most distinctive tool, cleansing all crowd control effects from nearby allies and serving as an irreplaceable peel ability in chaotic ARAM teamfights. Positioning is critical for Milio The Gentle Flame, as he is fragile, lacks mobility, and deals extremely low damage. He must stay behind his frontline, prioritizing healing the lowest-HP allies during fights for maximum impact. His R cleanse requires quick reactions; when allies are hit by enemy crowd control, immediately activating R can turn an entire teamfight around. His E speed boost provides flexibility for both chasing down fleeing enemies and escaping bad engagements. Milio's strengths include his unique R cleanse, the dual-purpose nature of his W, and a beginner-friendly kit that focuses on straightforward supportive actions. However, his weaknesses are significant: he is extremely fragile, contributes almost no damage, has no built-in mobility, and relies heavily on team coordination to be effective. Without teammates who can capitalize on his buffs and protection, Milio struggles to influence the game independently. His success depends on reading teamfights well, positioning safely, and using his cleanse at decisive moments to swing engagements in his team's favor.
核心技巧
长文技巧 / 玩法模式
Milio wins fights by making the first engage fail, not by starting them himself. In ARAM: Mayhem, where the lane is cramped and fights start quickly, Milio provides the most value by standing just behind the main damage dealer, shielding the first threatened target, and holding his cleanse for the moment the enemy commits real crowd control. Spending everything on poke leaves the team vulnerable when the next dive lands. Milio should rarely start engages himself. He can support an ally walking forward with speed and shields, but he should never be the champion face-checking brush or eating the first Snowball. When a tank, bruiser, or assassin lands a clean opening, Milio steps up just enough to place his healing zone where carries can hit safely. His knockback serves as follow-up to interrupt divers or push them away, not as random poke. Throwing it early into minions or empty space creates a clear window for enemies to engage while it is unavailable. Cleanse discipline defines successful Milio play. Do not panic-cleanse the first small slow; his ultimate is strongest when it breaks the enemy's full commit, such as hard crowd control into burst, chain lockdown, or multi-target engage. Track the enemy's real fight buttons before each wave crashes, identifying which spell actually wins the fight if it lands. After cleansing, immediately reposition the team rather than staying clumped in the same danger zone. Spacing in the narrow lane requires standing offset rather than directly behind the carry. Straight-line skillshots and Snowballs punish stacked teams, so playing slightly to the side while staying close enough to shield and cleanse keeps both Milio and his carry safe. Use minions as cover but back up early if the wave dies, as waiting until the last minion falls leaves no cover and no room to kite. Target priority means protecting the champion who converts protection into damage. A fed marksman, sustained mage, or attack-speed carry deserves main attention because Milio's range and shielding let them keep hitting. Do not chase low-health targets past damage dealers, as Milio's kit extends allies rather than finishing kills alone. Peel the closest lethal target first, even if the enemy backline is lower health. Against Snowball, respect it as an engage tool and pre-position to answer the recast. Do not cleanse too early against Snowball setups; wait for the commitment rather than the warning sign. Milio's own Snowball is situational, used defensively for safe repositioning or offensively only when following a winning fight. When behind, stop contesting every wave at the same line. Give space before the enemy forces a fight with advantages, and prioritize survival over perfect healing value. Use the ultimate to prevent reset chains by saving the first target, denying the clean first kill that snowballs enemy momentum. The clean Milio game is patient: keep the carry hitting, make enemy engage look bad, and spend cleanse only when it changes the fight.
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玩法 / 队伍结构
Milio wins ARAM: Mayhem by keeping the fight playable for his carries. He stands just behind the main damage dealer, keeps shields and healing ready for the first real engage, and uses disengage to break the enemy's timing. If the team has a hard engage champion, Milio plays close enough to follow their move. If the team is all poke, he stays wider and makes the enemy spend health before anyone commits. During early levels 1-6, Milio positions behind the frontliner and slightly to the side of the main ranged carry, never on top of them. Against hooks, long-range crowd control, or Snowball divers, spacing matters more than squeezing one extra cast. He trades around the ally's range, supporting their windows with shield and movement tools so they can hit and back out. When the enemy walks through the minion wave to force a fight, Milio holds his knockback or peel spell until their dash, Snowball follow, or hard crowd control is actually committed. Early Snowball serves as defensive scouting and punish setup, thrown at a diver after they commit rather than as blind engage. Milio should only take the recast when it lets him finish with the team already moving forward or safely repositions him behind his own frontline. In mid levels 7-11, this becomes Milio's strongest practical phase if carries have items and his ultimate can answer crowd control. He stands in the second line, close enough that his ultimate reaches the people who matter but not so close that he becomes the first target. Against assassins or Snowball bruisers, he angles behind terrain and minions so they must reveal themselves before reaching him. He lets poke champions start trades, then extends the good ones with movement and shielding. When the enemy turns, he stops chasing and resets the formation. Midgame Snowball works as follow-up after the frontline lands a clean engage and the carry is already hitting. At late levels 12 and beyond, one clean save can decide the map. Milio positions behind the carry line but stays within response range of the frontline if they are the win condition. Against heavy dive, he plays deeper and forces enemies to cross the team before reaching him. He does not waste major protection on chip damage unless that chip would force the carry out of the next fight. Late Snowball becomes a positioning tool used to punish isolated enemies after the frontline starts or to threaten follow-up when the fight is already won. With a lead, Milio plays like a bodyguard for the win condition, keeping the wave grouped and escorting the strongest damage dealer. When behind, the best comeback is a failed enemy dive, giving ground until they must overextend for the finish. After every late fight, Milio immediately chooses between ending, taking structures, or resetting the wave, staying with the champion who can hit objectives and saving one defensive answer for the final desperate engage.
Read full guide优劣势处理
优势 / 弱点
Milio The Gentle Flame protects leads by extending threat range rather than forcing risky engages. When ahead with wave push and healthy carries, Milio should stand slightly behind the strongest damage dealer, maintaining shields and speed buffs while forcing enemies to expend resources just to reach the wave. The key is allowing fed carries to poke and retreat safely, shielding them before trades fully develop rather than reacting after damage lands. Milio must hold disengage tools until enemies fully commit their gap closers, as using peel abilities early for poke creates the exact punish window a losing team needs. Resource allocation defines successful ahead states. Milio should protect the carry capable of ending fights, not rescue teammates who overextend. If a tank rushes forward while the fed backline remains healthy, defensive tools belong with the damage source that actually wins after enemy commitment. After winning skirmishes, Milio teams must resist chasing with low health, instead healing, escorting waves, and positioning to peel incoming divers. Augment choices when ahead should multiply uptime through ability haste, shielding power, movement speed, or defensive triggers. Milio need not become a damage threat when a teammate already deletes enemies. Against specific enemy patterns, augments should cover weaknesses directly—durability and anti-burst versus dive, sustain and shielding versus poke. Greedy augments requiring free-casting from safety invite disaster, as one failed position can erase an entire lead. Positioning discipline prevents throws. Milio must stand offset from the carry, close enough to shield and cleanse but far enough that area crowd control cannot catch both simultaneously. Chasing past the wave without the ultimate available invites punishment, as Milio's safety depends on timing. The cleanse and heal ultimate should not be wasted on single low-value targets unless that target immediately wins the fight. When behind, Milio's role shifts to making enemies overcommit while keeping one damage dealer alive long enough to trade kills. Formation must shrink, standing close enough for abilities to affect key players but offset to avoid chained crowd control. If allies spread too far, Milio chooses the carry with the best remaining damage and commits to enabling them exclusively. Defensive tools must activate before damage lands—shielding and speeding carries early against approaching assassins or bruisers prevents lethal positioning rather than reacting to collapsed health bars. Milio must give ground to protect cooldowns when behind. Answering poke with every resource leaves nothing for the hard engage that follows. Small shields and movement help dodge chip damage while preserving the major cleanse and heal response for real engages. Comeback fights happen when enemies dive too deep, miss key abilities, or separate from their backline. Milio peels the first diver, keeps the carry retreating, then turns once the enemy lacks a clean exit. Lane terrain and turret pressure become additional peel tools when pinned near friendly territory. Augment priorities when behind focus on survival first. Durability, anti-burst, and defensive triggers ensure Milio lives long enough to cast abilities. If poke wears the team down, sustain and shielding value buy enough health to survive initial engages. When one ally still carries, augments should center on enabling that specific player rather than spreading value across losing teammates. Damage-focused augments are traps when the team cannot safely start fights. Unrecoverable fights stem from several critical errors: following doomed engages and turning one death into four, cleansing too early into layered crowd control, contesting space without waves or key cooldowns, and hesitating in mid-lane while the team reads stillness as permission to fight.
Read full guide英雄背景
背景 / 身份 / 文本块
Milio The Gentle Flame is a support champion whose identity in ARAM: Mayhem revolves around empowering allies through fire-based buffs, protective shielding, and a powerful crowd control cleanse ultimate. His strategic value comes from enhancing teammates rather than dealing direct damage, making ally selection and timing the core skills that determine his effectiveness. Milio's passive, Fired Up!, empowers allies when his abilities touch them, adding extra fire damage to their next hit. This functions as a damage handoff rather than a personal poke tool, meaning Milio must choose allies who can immediately capitalize on the buff. The passive is strongest when applied before an ally takes a trade, not after. Placing it on retreating allies or those out of range wastes both the damage potential and the defensive ability that delivered it. Smart enemies will bait the empowerment and disengage before value is realized. Ultra Mega Fire Kick serves as Milio's primary peel and anti-engage tool. The ability knocks back the first enemy hit and creates area disruption, making it essential for stopping divers, assassins, and Snowball users. Holding Q is often better than using it for poke, as spending it invites enemies to engage on the now-vulnerable backline. A missed Q creates a dangerous window where carries must burn summoners or die without protection. Cozy Campfire creates a healing zone that follows an ally and increases attack range for those inside. This sustained fight tool excels during bridge standoffs and extended front-to-back fights. Target selection determines the zone's value, as placing W on an ally about to dash deep alone or retreat out of range wastes the ability. Enemies can counter by forcing teams out of the zone with displacement or waiting for W to expire before committing. Warm Hugs provides targeted shields and movement speed through a charge system. This flexible spell enables trades, saves allies, delivers passive procs, and helps carries reposition. Staggering E casts across a fight is crucial, as dumping both charges simultaneously creates a dead period with no protection. Keeping at least one shield ready against dive threats prevents exposing the backline to assassination attempts. Breath of Life, Milio's ultimate, heals nearby allies and removes disabling crowd control. This fight-reset ability answers the layered engage that decides bridge fights in Mayhem. Positioning is critical, as R affects allies around Milio, so standing too far back leaves the frontline out of range while standing too far forward risks being controlled before casting. The ultimate should be held for stacked crowd control rather than chip damage, as wasting it removes the team's safety net and allows enemies to re-engage with their real crowd control unhindered.
Read full guide避免常见错误
常见错误 / 风险控制
Milio is strongest when he keeps allies just safe enough to keep hitting, and most bad games stem from spending protection too early, walking too far forward to help, or cleansing the wrong kind of danger. Every spell should be treated as a way to buy one more winning trade rather than a button to press on cooldown. Mechanical mistakes often begin with throwing Q at the first enemy seen, especially tanks walking in front. This wastes the best peel tool before an assassin, bruiser, or Snowball engage reaches the carry, allowing enemies to walk through the team's space with much less risk. Q should be held for the enemy who is actually committing, using it to interrupt dash paths, punish melee champions after they step past their frontline, or create space when the backline is being chased. Placing W where an ally used to be instead of where the fight is moving forces damage dealers to choose between standing in a bad spot or leaving the area and losing value. W should be cast slightly ahead of the ally who wants to keep attacking, functioning as a moving fighting zone rather than a stationary heal pad. Using both E charges on one small poke hit leaves no answer when real burst arrives, and in ARAM: Mayhem, fights chain quickly so over-shielding light damage gets punished hard. One defensive cast should soften poke or help an ally reposition while keeping another layer ready for engage. Pressing R just because multiple allies are low may heal damage but wastes the cleanse when hard crowd control lands moments later. R should be used when the cleanse matters or when the heal immediately prevents a collapse, tracking the champion who can start the fight and holding R until that threat is committed. Standing in front of carries to land poke or zone gets Milio tagged, losing protection before the fight starts and forcing carries to spend mobility saving him. Milio should stand slightly behind and to the side of the main damage dealer. Aiming Q through crowded minion waves without checking the angle causes the spell to hit bad targets or lose threat before reaching the champion who needed to be stopped. Cleansing knock-ups, displacements, or damage-only effects as if R removes everything burns the ultimate into a control type it cannot fix. Decision mistakes include building and playing like a poke mage because Q can hit enemies, which loses the reason for picking Milio: protection, range support, and fight recovery. Saving every spell for the perfect five-person fight allows the team to get chipped down before the real engage starts. Following a diver into the enemy backline leaves the own backline exposed and usually arrives too late to save the diver anyway. Treating Snowball hits as harmless because R is still available invites delayed engage that forces panic shields or an early ultimate. Using R to save one teammate who is already dead to positioning while four allies are still healthy loses the teamfight reset for a low-value rescue. Ignoring which ally scales best with support instead of defaulting spells onto the lowest-health player may keep a weak target alive while the real win condition cannot attack. Fighting in narrow clumps against teams with layered area damage overloads shields and ultimate because everyone takes the same damage simultaneously. Good Milio is patient without being passive. If a spell prevents the enemy's real engage or lets the best ally keep attacking, it was probably worth it.
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米利欧
明烛 米利欧在海克斯大乱斗中选什么海克斯强化? 明烛 米利欧推荐的海克斯强化:风语者的祝福、咏叹奏鸣、缩小引擎。详细胜率和选取率请查看本页面。 明烛 米利欧在海克斯大乱斗中怎么出装? 明烛 米利欧的最佳海克斯大乱斗出装结合了高胜率海克斯强化和推荐核心装备。查看本页面了解每日更新的出装和强化组合。 明烛 米利欧在海克斯大乱斗中是什么段位? 明烛 米利欧目前的海克斯大乱斗段位和排名基于每日对战数据的胜率和选取率。在本页面查看详细段位和表现趋势。
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最新攻略指南
