ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Blade Waltz

What Not to Pair with Blade Waltz

What not to pair with Blade Waltz in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.22%Win Rate
0.23%Pick Rate
T5Tier
46,987Games

What Not to Pair with Blade Waltz

Bad augment synergies and pairings to avoid

Avoid
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Avoid Blade Waltz + Flashy

Avoid this pairing because Flashy forces Flash into your summoner spell slot, but Blade Waltz already replaces one of your summoner spells. This creates a conflict where you may be forced to replace your other summoner spell, reducing flexibility. Additionally, Blade Waltz already provides multiple blinks making Flash redundant for mobility purposes.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Blade Waltz + Slow and Steady

Avoid this pairing because Slow and Steady removes all attack speed scaling benefits, yet Blade Waltz applies on-hit effects at 50% effectiveness during its blink sequence. Since you cannot attack while Blade Waltz is active and attack speed bonuses are nullified, the on-hit application from Blade Waltz loses significant value.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Blade Waltz + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but Blade Waltz requires you to blink to enemy champions and leaves you untargetable and unable to act during its duration. The melee conversion and attack speed bonuses from Draw Your Sword cannot be utilized during Blade Waltz's active time.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Blade Waltz + Scopier Weapons

Avoid this pairing because Scopier Weapons grants 200 bonus attack range, encouraging kiting and fighting from a distance. However, Blade Waltz forces you to blink directly into melee range of enemy champions repeatedly. The extended attack range becomes largely wasted since Blade Waltz's playstyle requires being in the middle of the enemy team.

What Not to Pair with Blade Waltz

Bad augment synergies and pairings to avoid

Augments

Avoid Blade Waltz + Flashy: Avoid this pairing because Flashy forces Flash into your summoner spell slot, but Blade Waltz already replaces one of your summoner spells. This creates a conflict where you may be forced to replace your other summoner spell, reducing flexibility. Additionally, Blade Waltz already provides multiple blinks making Flash redundant for mobility purposes. Avoid Blade Waltz + Slow and Steady: Avoid this pairing because Slow and Steady removes all attack speed scaling benefits, yet Blade Waltz applies on-hit effects at 50% effectiveness during its blink sequence. Since you cannot attack while Blade Waltz is active and attack speed bonuses are nullified, the on-hit application from Blade Waltz loses significant value. Avoid Blade Waltz + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but Blade Waltz requires you to blink to enemy champions and leaves you untargetable and unable to act during its duration. The melee conversion and attack speed bonuses from Draw Your Sword cannot be utilized during Blade Waltz's active time. Avoid Blade Waltz + Scopier Weapons: Avoid this pairing because Scopier Weapons grants 200 bonus attack range, encouraging kiting and fighting from a distance. However, Blade Waltz forces you to blink directly into melee range of enemy champions repeatedly. The extended attack range becomes largely wasted since Blade Waltz's playstyle requires being in the middle of the enemy team.