ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Celestial Body

What Not to Pair with Celestial Body

What not to pair with Celestial Body in ARAM Mayhem, covering bad augment synergies and low-value combinations.

55.07%Win Rate
0.85%Pick Rate
T1Tier
173,099Games

What Not to Pair with Celestial Body

Bad augment synergies and pairings to avoid

Avoid
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Celestial Body + Glass Cannon

Celestial Body reduces your damage output by 10%, while Glass Cannon sets your health threshold to 70% of maximum health and cannot be exceeded. The 1500 bonus health from Celestial Body becomes largely wasted since Glass Cannon prevents you from utilizing the extra health pool, and you suffer both a damage penalty and a health cap simultaneously.

Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Avoid Celestial Body + Goredrink

Celestial Body reduces all damage output by 10%, which directly reduces the effectiveness of Goredrink's 15% omnivamp. Since omnivamp heals based on damage dealt, the damage penalty translates to less healing returned. The tanky stat-stick approach conflicts with the sustain-focused playstyle this pairing suggests.

Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Celestial Body + Vampirism

Celestial Body reduces damage output by 10%, which directly reduces the healing from Vampirism's 25% omnivamp since omnivamp scales with damage dealt. Additionally, Vampirism sets health regeneration to 0 and blocks ally healing, removing natural sustain options that the massive health pool from Celestial Body would otherwise support.

Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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Avoid Celestial Body + Executioner

Celestial Body reduces overall damage by 10%, making it harder to execute enemies below 30% health to trigger Executioner's cooldown reset. The damage penalty directly conflicts with Executioner's purpose as an execute-focused augment, reducing your ability to secure the takedowns that make Executioner valuable.

What Not to Pair with Celestial Body

Bad augment synergies and pairings to avoid

Augments

Avoid Celestial Body + Glass Cannon: Celestial Body reduces your damage output by 10%, while Glass Cannon sets your health threshold to 70% of maximum health and cannot be exceeded. The 1500 bonus health from Celestial Body becomes largely wasted since Glass Cannon prevents you from utilizing the extra health pool, and you suffer both a damage penalty and a health cap simultaneously. Avoid Celestial Body + Goredrink: Celestial Body reduces all damage output by 10%, which directly reduces the effectiveness of Goredrink's 15% omnivamp. Since omnivamp heals based on damage dealt, the damage penalty translates to less healing returned. The tanky stat-stick approach conflicts with the sustain-focused playstyle this pairing suggests. Avoid Celestial Body + Vampirism: Celestial Body reduces damage output by 10%, which directly reduces the healing from Vampirism's 25% omnivamp since omnivamp scales with damage dealt. Additionally, Vampirism sets health regeneration to 0 and blocks ally healing, removing natural sustain options that the massive health pool from Celestial Body would otherwise support. Avoid Celestial Body + Executioner: Celestial Body reduces overall damage by 10%, making it harder to execute enemies below 30% health to trigger Executioner's cooldown reset. The damage penalty directly conflicts with Executioner's purpose as an execute-focused augment, reducing your ability to secure the takedowns that make Executioner valuable.