ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T4 Patch 26.9
Circle of Death

What Not to Pair with Circle of Death

What not to pair with Circle of Death in ARAM Mayhem, covering bad augment synergies and low-value combinations.

50.86%Win Rate
0.19%Pick Rate
T4Tier
37,573Games

What Not to Pair with Circle of Death

Bad augment synergies and pairings to avoid

Avoid
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Circle of Death + Vampirism

Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which directly conflicts with Circle of Death's mechanic that triggers damage based on your healing and health regeneration. This pairing severely reduces the number of trigger opportunities, wasting the Prismatic augment's potential.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Circle of Death + Glass Cannon

Glass Cannon caps your health at 70% of maximum and prevents exceeding it, which severely limits your effective health pool. While Circle of Death triggers on healing, the reduced health ceiling and glass cannon playstyle discourage the sustained healing pattern needed to maximize Circle of Death's damage output.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Circle of Death + Back to Basics

Back to Basics permanently seals your ultimate ability, which removes a potential source of healing for many champions. While this augment does provide 35% increased healing, the loss of an ultimate ability significantly reduces overall healing potential and teamfight impact, making the trade-off poor for Circle of Death's damage trigger.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Circle of Death + All For You

All For You increases heals and shields on allied champions by 30%, but Circle of Death triggers specifically on healing and health regeneration you do to yourself. This pairing offers minimal direct synergy since the buff applies to ally-targeted healing rather than self-healing, wasting potential damage triggers from Circle of Death.

What Not to Pair with Circle of Death

Bad augment synergies and pairings to avoid

Augments

Avoid Circle of Death + Vampirism: Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which directly conflicts with Circle of Death's mechanic that triggers damage based on your healing and health regeneration. This pairing severely reduces the number of trigger opportunities, wasting the Prismatic augment's potential. Avoid Circle of Death + Glass Cannon: Glass Cannon caps your health at 70% of maximum and prevents exceeding it, which severely limits your effective health pool. While Circle of Death triggers on healing, the reduced health ceiling and glass cannon playstyle discourage the sustained healing pattern needed to maximize Circle of Death's damage output. Avoid Circle of Death + Back to Basics: Back to Basics permanently seals your ultimate ability, which removes a potential source of healing for many champions. While this augment does provide 35% increased healing, the loss of an ultimate ability significantly reduces overall healing potential and teamfight impact, making the trade-off poor for Circle of Death's damage trigger. Avoid Circle of Death + All For You: All For You increases heals and shields on allied champions by 30%, but Circle of Death triggers specifically on healing and health regeneration you do to yourself. This pairing offers minimal direct synergy since the buff applies to ally-targeted healing rather than self-healing, wasting potential damage triggers from Circle of Death.