ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
Dawnbringer's Resolve

What Not to Pair with Dawnbringer's Resolve

What not to pair with Dawnbringer's Resolve in ARAM Mayhem, covering bad augment synergies and low-value combinations.

51.13%Win Rate
0.26%Pick Rate
T4Tier
52,473Games

What Not to Pair with Dawnbringer's Resolve

Bad augment synergies and pairings to avoid

Avoid
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Dawnbringer's Resolve + Vampirism

Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents healing from allies, which directly conflicts with Dawnbringer's Resolve. The self-healing from Dawnbringer's Resolve is the core value of the augment, and Vampirism's restrictions severely undermine that benefit.

Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Dawnbringer's Resolve + Glass Cannon

Glass Cannon caps your maximum health at 70% of normal, which drastically reduces the healing value from Dawnbringer's Resolve since it heals based on maximum health. You are paying a Gold augment slot for a heal that will restore significantly less effective HP.

Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

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Avoid Dawnbringer's Resolve + Ominous Pact

Ominous Pact adds a 5% current health cost to all abilities, which works against the sustain purpose of Dawnbringer's Resolve. You will be constantly draining your own health to cast abilities, making the defensive recovery from Dawnbringer's Resolve much less effective.

Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
0.88%
Games
177,729

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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Avoid Dawnbringer's Resolve + Perseverance

Perseverance provides massive base health regeneration that is largely redundant with Dawnbringer's Resolve. Both augments focus on health recovery, but they do not stack multiplicatively. You gain more overall value by diversifying your defensive options rather than doubling up on regeneration.

What Not to Pair with Dawnbringer's Resolve

Bad augment synergies and pairings to avoid

Augments

Avoid Dawnbringer's Resolve + Vampirism: Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents healing from allies, which directly conflicts with Dawnbringer's Resolve. The self-healing from Dawnbringer's Resolve is the core value of the augment, and Vampirism's restrictions severely undermine that benefit. Avoid Dawnbringer's Resolve + Glass Cannon: Glass Cannon caps your maximum health at 70% of normal, which drastically reduces the healing value from Dawnbringer's Resolve since it heals based on maximum health. You are paying a Gold augment slot for a heal that will restore significantly less effective HP. Avoid Dawnbringer's Resolve + Ominous Pact: Ominous Pact adds a 5% current health cost to all abilities, which works against the sustain purpose of Dawnbringer's Resolve. You will be constantly draining your own health to cast abilities, making the defensive recovery from Dawnbringer's Resolve much less effective. Avoid Dawnbringer's Resolve + Perseverance: Perseverance provides massive base health regeneration that is largely redundant with Dawnbringer's Resolve. Both augments focus on health recovery, but they do not stack multiplicatively. You gain more overall value by diversifying your defensive options rather than doubling up on regeneration.