ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Erosion

What Not to Pair with Erosion

What not to pair with Erosion in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.74%Win Rate
0.31%Pick Rate
T3Tier
62,524Games

What Not to Pair with Erosion

Bad augment synergies and pairings to avoid

Avoid
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Avoid Erosion + Thread the Needle

Thread the Needle provides 18% armor and magic penetration, which applies before Erosion's resistance reduction. This creates diminishing returns since penetration and percentage resistance reduction stack multiplicatively, not additively. The flat penetration value is wasted against targets already stripped of resistances, making this pairing significantly less effective than taking either augment separately.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Erosion + Glass Cannon

Glass Cannon caps your health at 70% maximum, severely limiting survivability. Erosion requires sustained damage output to stack its resistance reduction effect, but Glass Cannon's fragility prevents you from staying in combat long enough to reach maximum stacks. The 4-second duration on Erosion stacks means you cannot afford to disengage, yet Glass Cannon forces defensive play.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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Avoid Erosion + Executioner

Executioner's damage bonus only activates against enemies below 30% health, while Erosion provides maximum value when applied early and maintained throughout fights. By the time Executioner's bonus triggers, enemies are already near death where resistance reduction offers minimal benefit. The anti-synergy comes from Erosion being a sustained damage amplifier while Executioner rewards burst execution.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid Erosion + Celestial Body

Celestial Body reduces your damage output by 10%, directly conflicting with Erosion's purpose of amplifying damage through resistance reduction. Since Erosion requires dealing damage instances to stack, the damage penalty slows stack accumulation and reduces the effective value of each resistance reduction stack you manage to apply.

What Not to Pair with Erosion

Bad augment synergies and pairings to avoid

Augments

Avoid Erosion + Thread the Needle: Thread the Needle provides 18% armor and magic penetration, which applies before Erosion's resistance reduction. This creates diminishing returns since penetration and percentage resistance reduction stack multiplicatively, not additively. The flat penetration value is wasted against targets already stripped of resistances, making this pairing significantly less effective than taking either augment separately. Avoid Erosion + Glass Cannon: Glass Cannon caps your health at 70% maximum, severely limiting survivability. Erosion requires sustained damage output to stack its resistance reduction effect, but Glass Cannon's fragility prevents you from staying in combat long enough to reach maximum stacks. The 4-second duration on Erosion stacks means you cannot afford to disengage, yet Glass Cannon forces defensive play. Avoid Erosion + Executioner: Executioner's damage bonus only activates against enemies below 30% health, while Erosion provides maximum value when applied early and maintained throughout fights. By the time Executioner's bonus triggers, enemies are already near death where resistance reduction offers minimal benefit. The anti-synergy comes from Erosion being a sustained damage amplifier while Executioner rewards burst execution. Avoid Erosion + Celestial Body: Celestial Body reduces your damage output by 10%, directly conflicting with Erosion's purpose of amplifying damage through resistance reduction. Since Erosion requires dealing damage instances to stack, the damage penalty slows stack accumulation and reduces the effective value of each resistance reduction stack you manage to apply.