ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
Ethereal Weapon

What Not to Pair with Ethereal Weapon

What not to pair with Ethereal Weapon in ARAM Mayhem, covering bad augment synergies and low-value combinations.

50.03%Win Rate
0.34%Pick Rate
T4Tier
68,222Games

What Not to Pair with Ethereal Weapon

Bad augment synergies and pairings to avoid

Avoid
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Ethereal Weapon + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses from functioning. Ethereal Weapon applies on-hit effects through abilities, but the complete loss of attack speed scaling severely limits your overall damage output and on-hit trigger potential.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Avoid Ethereal Weapon + Double Tap

Avoid this pairing because Double Tap applies on-hit effects an additional time on critical strikes, but Ethereal Weapon already applies on-hit effects through abilities with a 1 second cooldown per target. The critical strike on-hit application becomes largely redundant since ability-based on-hit triggers are already available.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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Avoid Ethereal Weapon + Typhoon

Avoid this pairing because Typhoon triggers on basic attacks to launch Firecrackers that apply on-hit effects. Ethereal Weapon's ability-based on-hit application has a 1 second per-target cooldown, making the additional on-hit trigger from Typhoon's passive largely redundant and offering minimal extra value.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Avoid Ethereal Weapon + Twice Thrice

Avoid this pairing because Twice Thrice applies on-hit effects again at 150% effectiveness on every third basic attack. Ethereal Weapon already enables on-hit application through abilities, making the additional basic attack on-hit stacking mechanism redundant and an inefficient use of an augment slot.

What Not to Pair with Ethereal Weapon

Bad augment synergies and pairings to avoid

Augments

Avoid Ethereal Weapon + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses from functioning. Ethereal Weapon applies on-hit effects through abilities, but the complete loss of attack speed scaling severely limits your overall damage output and on-hit trigger potential. Avoid Ethereal Weapon + Double Tap: Avoid this pairing because Double Tap applies on-hit effects an additional time on critical strikes, but Ethereal Weapon already applies on-hit effects through abilities with a 1 second cooldown per target. The critical strike on-hit application becomes largely redundant since ability-based on-hit triggers are already available. Avoid Ethereal Weapon + Typhoon: Avoid this pairing because Typhoon triggers on basic attacks to launch Firecrackers that apply on-hit effects. Ethereal Weapon's ability-based on-hit application has a 1 second per-target cooldown, making the additional on-hit trigger from Typhoon's passive largely redundant and offering minimal extra value. Avoid Ethereal Weapon + Twice Thrice: Avoid this pairing because Twice Thrice applies on-hit effects again at 150% effectiveness on every third basic attack. Ethereal Weapon already enables on-hit application through abilities, making the additional basic attack on-hit stacking mechanism redundant and an inefficient use of an augment slot.