ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
First-Aid Kit

What Not to Pair with First-Aid Kit

What not to pair with First-Aid Kit in ARAM Mayhem, covering bad augment synergies and low-value combinations.

53.40%Win Rate
0.50%Pick Rate
T3Tier
102,043Games

What Not to Pair with First-Aid Kit

Bad augment synergies and pairings to avoid

Avoid
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid First-Aid Kit + Vampirism

Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which completely nullifies the 20% heal and shield power from First-Aid Kit. Since you cannot receive external healing, the heal power portion becomes entirely useless, making this one of the worst possible pairings.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.31%
Games
62,373

Increases attack damage by 20% .

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The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
51.18%
Pick Rate
0.49%
Games
98,693

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

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Avoid First-Aid Kit + Blunt Force + The Brutalizer

First-Aid Kit provides heal and shield power, which offers no benefit to champions focused purely on raw attack damage. Augments like Blunt Force or The Brutalizer provide offensive stats that have zero synergy with heal and shield power, wasting the defensive utility entirely.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Avoid First-Aid Kit + It's Critical + Vulnerability

Critical strike augments like It's Critical or Vulnerability provide offensive damage scaling that has no mechanical interaction with heal and shield power. First-Aid Kit is a support-oriented augment, and pairing it with pure critical strike builds wastes both the augment slot and the stat investment.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid First-Aid Kit + Glass Cannon

Glass Cannon caps your health at 70% maximum health with no way to exceed it, severely reducing the effective value of any healing or shielding you receive. The 20% heal and shield power from First-Aid Kit becomes significantly less impactful when your health pool is artificially limited.

What Not to Pair with First-Aid Kit

Bad augment synergies and pairings to avoid

Augments

Avoid First-Aid Kit + Vampirism: Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which completely nullifies the 20% heal and shield power from First-Aid Kit. Since you cannot receive external healing, the heal power portion becomes entirely useless, making this one of the worst possible pairings. Avoid First-Aid Kit + Blunt Force + The Brutalizer: First-Aid Kit provides heal and shield power, which offers no benefit to champions focused purely on raw attack damage. Augments like Blunt Force or The Brutalizer provide offensive stats that have zero synergy with heal and shield power, wasting the defensive utility entirely. Avoid First-Aid Kit + It's Critical + Vulnerability: Critical strike augments like It's Critical or Vulnerability provide offensive damage scaling that has no mechanical interaction with heal and shield power. First-Aid Kit is a support-oriented augment, and pairing it with pure critical strike builds wastes both the augment slot and the stat investment. Avoid First-Aid Kit + Glass Cannon: Glass Cannon caps your health at 70% maximum health with no way to exceed it, severely reducing the effective value of any healing or shielding you receive. The 20% heal and shield power from First-Aid Kit becomes significantly less impactful when your health pool is artificially limited.