ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T1 Patch 26.9
Infernal Conduit

Best Augment Combos with Infernal Conduit

Best ARAM Mayhem augment combos with Infernal Conduit, including must-have synergies and pairing logic.

58.05%Win Rate
0.85%Pick Rate
T1Tier
171,599Games

Best Augment Combos with Infernal Conduit

Recommended ARAM Mayhem augment synergies

Combos
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Infernal Conduit + Recursion

Infernal Conduit reduces basic ability cooldowns with each burn tick, and Recursion provides 60 ability haste to dramatically accelerate this cycle. The combined cooldown reduction creates a feedback loop where abilities come off cooldown faster, triggering more burns, which further reduces cooldowns. This synergy excels on mages and ability-spam champions in ARAM's constant teamfights.

Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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Infernal Conduit + Eureka

Eureka grants ability haste equal to 30% of AP, which synergizes with Infernal Conduit's cooldown reduction mechanic. High AP builds on mages gain massive ability haste from Eureka, while Infernal Conduit's burn ticks provide additional cooldown reduction. The burn also scales with AP, creating a self-reinforcing cycle where more AP means faster abilities and stronger burns.

Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.21%
Pick Rate
0.43%
Games
88,227

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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Infernal Conduit + Slow Cooker

Slow Cooker applies a burn aura every second to nearby enemies, and Infernal Conduit reduces ability cooldowns for each burn tick. The proximity burn from Slow Cooker triggers Infernal Conduit's cooldown reduction continuously during teamfights, accelerating basic abilities while stacking infinite burn damage on enemies within 500 units.

Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Infernal Conduit + Magic Missile

Magic Missile fires 3 Firecrackers when abilities hit enemies, and each Firecracker triggers Infernal Conduit's burn application. This creates multiple burn instances per ability cast, accelerating cooldown reduction through more burn ticks while stacking damage. The synergy rewards frequent ability usage in ARAM's clustered fights.

Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Infernal Conduit + Thread the Needle

Thread the Needle provides 18% armor and magic penetration, amplifying Infernal Conduit's magic damage burn against champions with resistances. The penetration ensures burn ticks deal closer to true damage, while the cooldown reduction from burns enables more frequent ability casts to maintain pressure in extended ARAM skirmishes.

Best Augment Combos with Infernal Conduit

Recommended ARAM Mayhem augment synergies

Augments

Infernal Conduit + Recursion: Infernal Conduit reduces basic ability cooldowns with each burn tick, and Recursion provides 60 ability haste to dramatically accelerate this cycle. The combined cooldown reduction creates a feedback loop where abilities come off cooldown faster, triggering more burns, which further reduces cooldowns. This synergy excels on mages and ability-spam champions in ARAM's constant teamfights. Infernal Conduit + Eureka: Eureka grants ability haste equal to 30% of AP, which synergizes with Infernal Conduit's cooldown reduction mechanic. High AP builds on mages gain massive ability haste from Eureka, while Infernal Conduit's burn ticks provide additional cooldown reduction. The burn also scales with AP, creating a self-reinforcing cycle where more AP means faster abilities and stronger burns. Infernal Conduit + Slow Cooker: Slow Cooker applies a burn aura every second to nearby enemies, and Infernal Conduit reduces ability cooldowns for each burn tick. The proximity burn from Slow Cooker triggers Infernal Conduit's cooldown reduction continuously during teamfights, accelerating basic abilities while stacking infinite burn damage on enemies within 500 units. Infernal Conduit + Magic Missile: Magic Missile fires 3 Firecrackers when abilities hit enemies, and each Firecracker triggers Infernal Conduit's burn application. This creates multiple burn instances per ability cast, accelerating cooldown reduction through more burn ticks while stacking damage. The synergy rewards frequent ability usage in ARAM's clustered fights. Infernal Conduit + Thread the Needle: Thread the Needle provides 18% armor and magic penetration, amplifying Infernal Conduit's magic damage burn against champions with resistances. The penetration ensures burn ticks deal closer to true damage, while the cooldown reduction from burns enables more frequent ability casts to maintain pressure in extended ARAM skirmishes.