ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Keystone Conjurer

What Not to Pair with Keystone Conjurer

What not to pair with Keystone Conjurer in ARAM Mayhem, covering bad augment synergies and low-value combinations.

53.76%Win Rate
0.68%Pick Rate
T2Tier
137,320Games

What Not to Pair with Keystone Conjurer

Bad augment synergies and pairings to avoid

Avoid
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Avoid Keystone Conjurer + Demon's Dance

Keystone Conjurer grants Arcane Comet and Summon Aery, while Demon's Dance provides Fleet Footwork and Grasp of the Undying. This pairing forces players to choose between two sets of keystones, wasting the value of one augment entirely. The conflicting playstyles—poke versus sustain—create inefficient scaling and redundant rune slots.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Avoid Keystone Conjurer + Symphony of War

Symphony of War grants Conqueror and Lethal Tempo, which conflict with Keystone Conjurer's Arcane Comet and Summon Aery. Players cannot activate all four keystones simultaneously, resulting in significant wasted power. The stacking attack speed from Lethal Tempo also offers minimal benefit for poke-oriented Comet triggers.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Avoid Keystone Conjurer + Impassable

Impassable provides Aftershock and Glacial Augment, adding yet more keystones that compete with Arcane Comet and Summon Aery. With a limit on active keystones, this pairing guarantees that at least two powerful rune effects remain unused. The defensive focus of Aftershock also clashes with the poke pattern Comet requires.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.79%
Pick Rate
0.27%
Games
55,393

Gain the Hail of Blades and Press the Attack keystone runes.

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Avoid Keystone Conjurer + Cerberus

Cerberus grants Hail of Blades and Press the Attack, creating another keystone conflict. Hail of Blades is designed for burst attack patterns, while Arcane Comet thrives on repeated ability poke. Press the Attack requires extended trades, which does not align with the hit-and-run style Summon Aery supports.

What Not to Pair with Keystone Conjurer

Bad augment synergies and pairings to avoid

Augments

Avoid Keystone Conjurer + Demon's Dance: Keystone Conjurer grants Arcane Comet and Summon Aery, while Demon's Dance provides Fleet Footwork and Grasp of the Undying. This pairing forces players to choose between two sets of keystones, wasting the value of one augment entirely. The conflicting playstyles—poke versus sustain—create inefficient scaling and redundant rune slots. Avoid Keystone Conjurer + Symphony of War: Symphony of War grants Conqueror and Lethal Tempo, which conflict with Keystone Conjurer's Arcane Comet and Summon Aery. Players cannot activate all four keystones simultaneously, resulting in significant wasted power. The stacking attack speed from Lethal Tempo also offers minimal benefit for poke-oriented Comet triggers. Avoid Keystone Conjurer + Impassable: Impassable provides Aftershock and Glacial Augment, adding yet more keystones that compete with Arcane Comet and Summon Aery. With a limit on active keystones, this pairing guarantees that at least two powerful rune effects remain unused. The defensive focus of Aftershock also clashes with the poke pattern Comet requires. Avoid Keystone Conjurer + Cerberus: Cerberus grants Hail of Blades and Press the Attack, creating another keystone conflict. Hail of Blades is designed for burst attack patterns, while Arcane Comet thrives on repeated ability poke. Press the Attack requires extended trades, which does not align with the hit-and-run style Summon Aery supports.