ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T2 Patch 26.9
Light 'em Up!

What Not to Pair with Light 'em Up!

What not to pair with Light 'em Up! in ARAM Mayhem, covering bad augment synergies and low-value combinations.

56.64%Win Rate
0.77%Pick Rate
T2Tier
157,220Games

What Not to Pair with Light 'em Up!

Bad augment synergies and pairings to avoid

Avoid
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Light 'em Up! + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and completely nullifies all attack speed bonuses. Light 'em Up! requires 4 basic attacks to trigger its Firecracker effect, making attack speed essential for frequent procs. This combination severely reduces your damage output by removing the attack speed scaling that makes Light 'em Up! effective.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Light 'em Up! + Purist - Caster

Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly removing the attack speed needed to stack Light 'em Up! quickly. Since Light 'em Up! triggers on every fourth basic attack, losing attack speed significantly delays your Firecracker procs and wastes the on-hit damage potential this augment provides.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Light 'em Up! + Back to Basics

Avoid this pairing because Back to Basics seals your ultimate ability permanently, which forces a basic-attack focused playstyle. However, the 35% increased damage and 70 ability haste provide no direct synergy with Light 'em Up!'s on-hit stacking mechanic. The ultimate sacrifice offers minimal benefit for an augment that already works well with standard attack speed builds.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.12%
Games
23,649

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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Avoid Light 'em Up! + Upgrade Sword of Blossoming Dawn

Avoid this pairing because Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions by 50%, which directly cuts Light 'em Up!'s effectiveness in half. The Firecrackers deal bonus on-hit damage, but the 50% damage reduction severely undermines the primary damage source needed to stack and proc this augment meaningfully.

What Not to Pair with Light 'em Up!

Bad augment synergies and pairings to avoid

Augments

Avoid Light 'em Up! + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and completely nullifies all attack speed bonuses. Light 'em Up! requires 4 basic attacks to trigger its Firecracker effect, making attack speed essential for frequent procs. This combination severely reduces your damage output by removing the attack speed scaling that makes Light 'em Up! effective. Avoid Light 'em Up! + Purist - Caster: Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly removing the attack speed needed to stack Light 'em Up! quickly. Since Light 'em Up! triggers on every fourth basic attack, losing attack speed significantly delays your Firecracker procs and wastes the on-hit damage potential this augment provides. Avoid Light 'em Up! + Back to Basics: Avoid this pairing because Back to Basics seals your ultimate ability permanently, which forces a basic-attack focused playstyle. However, the 35% increased damage and 70 ability haste provide no direct synergy with Light 'em Up!'s on-hit stacking mechanic. The ultimate sacrifice offers minimal benefit for an augment that already works well with standard attack speed builds. Avoid Light 'em Up! + Upgrade Sword of Blossoming Dawn: Avoid this pairing because Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions by 50%, which directly cuts Light 'em Up!'s effectiveness in half. The Firecrackers deal bonus on-hit damage, but the 50% damage reduction severely undermines the primary damage source needed to stack and proc this augment meaningfully.