ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T4 Patch 26.9
Mad Scientist

What Not to Pair with Mad Scientist

What not to pair with Mad Scientist in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.93%Win Rate
0.15%Pick Rate
T4Tier
29,440Games

What Not to Pair with Mad Scientist

Bad augment synergies and pairings to avoid

Avoid
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Mad Scientist + Glass Cannon

Glass Cannon sets your health threshold to 70% of maximum health, which severely conflicts with Mad Scientist's 20% bonus health option. If you roll the health variant, a large portion of the bonus becomes functionally useless since you cannot exceed the threshold. This creates a 50% chance of significant stat waste on every respawn.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Avoid Mad Scientist + Recursion

Mad Scientist already provides either 70 ability haste or 30% adaptive force on respawn. Taking Recursion for a flat 60 ability haste creates massive diminishing returns when you roll the haste variant, offering 130 total ability haste. The stat overlap is inefficient, and you sacrifice potential damage or utility for redundant cooldown reduction.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Avoid Mad Scientist + Goliath

Goliath grants 35% bonus health, 15% adaptive force, and 50% increased size. This heavily overlaps with Mad Scientist's health and force variant, which provides 20% bonus health, 30% adaptive force, and 40% increased size. When you roll this variant, the combined size increase is excessive and the stat stacking is less impactful than diverse augments.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.76%
Pick Rate
1.10%
Games
222,755

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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Avoid Mad Scientist + Giant Slayer

Giant Slayer grants 20% bonus movement speed and reduces size by 75%. This anti-synergizes with Mad Scientist's health variant, which grants 40% increased size. The size changes conflict thematically, and if you roll the movement speed variant, you have redundant speed bonuses while wasting the unique Mad Scientist roll opportunity.

What Not to Pair with Mad Scientist

Bad augment synergies and pairings to avoid

Augments

Avoid Mad Scientist + Glass Cannon: Glass Cannon sets your health threshold to 70% of maximum health, which severely conflicts with Mad Scientist's 20% bonus health option. If you roll the health variant, a large portion of the bonus becomes functionally useless since you cannot exceed the threshold. This creates a 50% chance of significant stat waste on every respawn. Avoid Mad Scientist + Recursion: Mad Scientist already provides either 70 ability haste or 30% adaptive force on respawn. Taking Recursion for a flat 60 ability haste creates massive diminishing returns when you roll the haste variant, offering 130 total ability haste. The stat overlap is inefficient, and you sacrifice potential damage or utility for redundant cooldown reduction. Avoid Mad Scientist + Goliath: Goliath grants 35% bonus health, 15% adaptive force, and 50% increased size. This heavily overlaps with Mad Scientist's health and force variant, which provides 20% bonus health, 30% adaptive force, and 40% increased size. When you roll this variant, the combined size increase is excessive and the stat stacking is less impactful than diverse augments. Avoid Mad Scientist + Giant Slayer: Giant Slayer grants 20% bonus movement speed and reduces size by 75%. This anti-synergizes with Mad Scientist's health variant, which grants 40% increased size. The size changes conflict thematically, and if you roll the movement speed variant, you have redundant speed bonuses while wasting the unique Mad Scientist roll opportunity.