ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T2 Patch 26.9
Mind to Matter

What Not to Pair with Mind to Matter

What not to pair with Mind to Matter in ARAM Mayhem, covering bad augment synergies and low-value combinations.

55.89%Win Rate
0.56%Pick Rate
T2Tier
113,631Games

What Not to Pair with Mind to Matter

Bad augment synergies and pairings to avoid

Avoid
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
52.77%
Pick Rate
0.45%
Games
90,491

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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Avoid Mind to Matter + EscAPADe

Avoid this pairing because EscAPADe converts all ability power into bonus attack damage, removing the AP scaling that typically justifies building mana on many champions. Without AP, mana builds lose their primary purpose, making the bonus health from Mind to Matter negligible and the entire mana investment inefficient.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Mind to Matter + Glass Cannon

Glass Cannon sets your health threshold to 70% of maximum health with no way to exceed it. Mind to Matter grants bonus health based on mana, but this extra health is wasted since Glass Cannon's hard cap prevents you from benefiting from any health increases, creating direct stat conflict.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Mind to Matter + Slow and Steady

Slow and Steady sets your base attack speed to a static value and removes all attack speed bonuses, converting them to attack damage instead. This forces an attack damage build pattern that has no synergy with Mind to Matter's mana-to-health conversion, which is designed for mana-scaling caster builds.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Mind to Matter + Purist - Caster

Purist - Caster converts all bonus attack speed into ability haste, pushing you toward a caster playstyle. However, this augment provides no mana or mana scaling, so Mind to Matter's effect becomes minimal. The pair offers no mechanical synergy and wastes an augment slot on negligible health gains.

What Not to Pair with Mind to Matter

Bad augment synergies and pairings to avoid

Augments

Avoid Mind to Matter + EscAPADe: Avoid this pairing because EscAPADe converts all ability power into bonus attack damage, removing the AP scaling that typically justifies building mana on many champions. Without AP, mana builds lose their primary purpose, making the bonus health from Mind to Matter negligible and the entire mana investment inefficient. Avoid Mind to Matter + Glass Cannon: Glass Cannon sets your health threshold to 70% of maximum health with no way to exceed it. Mind to Matter grants bonus health based on mana, but this extra health is wasted since Glass Cannon's hard cap prevents you from benefiting from any health increases, creating direct stat conflict. Avoid Mind to Matter + Slow and Steady: Slow and Steady sets your base attack speed to a static value and removes all attack speed bonuses, converting them to attack damage instead. This forces an attack damage build pattern that has no synergy with Mind to Matter's mana-to-health conversion, which is designed for mana-scaling caster builds. Avoid Mind to Matter + Purist - Caster: Purist - Caster converts all bonus attack speed into ability haste, pushing you toward a caster playstyle. However, this augment provides no mana or mana scaling, so Mind to Matter's effect becomes minimal. The pair offers no mechanical synergy and wastes an augment slot on negligible health gains.