ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T3 Patch 26.9
Mystic Punch

What Not to Pair with Mystic Punch

What not to pair with Mystic Punch in ARAM Mayhem, covering bad augment synergies and low-value combinations.

51.26%Win Rate
0.55%Pick Rate
T3Tier
110,956Games

What Not to Pair with Mystic Punch

Bad augment synergies and pairings to avoid

Avoid
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.26%
Pick Rate
0.55%
Games
110,956

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Mystic Punch + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits the value of Mystic Punch's cooldown reduction. Since Mystic Punch reduces all ability cooldowns on-hit, losing access to your ultimate wastes a significant portion of the augment's power, making this pairing fundamentally anti-synergistic for most champions.

Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.26%
Pick Rate
0.55%
Games
110,956

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Mystic Punch + Slow and Steady

Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Mystic Punch requires frequent basic attacks to reduce cooldowns, so being locked at a low attack speed drastically reduces the number of on-hit triggers you can generate.

Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.26%
Pick Rate
0.55%
Games
110,956

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Avoid Mystic Punch + Skilled Sniper

Skilled Sniper reduces basic ability cooldowns by 80% when hitting enemies from long range, which heavily overlaps with Mystic Punch's cooldown reduction effect. Both augments compete to accomplish the same goal of ability spam, resulting in redundant diminishing returns rather than stacking power meaningfully.

Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.26%
Pick Rate
0.55%
Games
110,956

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Avoid Mystic Punch + Recursion

Recursion grants 60 ability haste, which provides passive cooldown reduction across all abilities. While not strictly conflicting, this creates significant overlap with Mystic Punch's on-hit cooldown reduction. The passive haste diminishes the relative value of actively attacking to reduce cooldowns, resulting in wasted scaling potential.

What Not to Pair with Mystic Punch

Bad augment synergies and pairings to avoid

Augments

Avoid Mystic Punch + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits the value of Mystic Punch's cooldown reduction. Since Mystic Punch reduces all ability cooldowns on-hit, losing access to your ultimate wastes a significant portion of the augment's power, making this pairing fundamentally anti-synergistic for most champions. Avoid Mystic Punch + Slow and Steady: Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Mystic Punch requires frequent basic attacks to reduce cooldowns, so being locked at a low attack speed drastically reduces the number of on-hit triggers you can generate. Avoid Mystic Punch + Skilled Sniper: Skilled Sniper reduces basic ability cooldowns by 80% when hitting enemies from long range, which heavily overlaps with Mystic Punch's cooldown reduction effect. Both augments compete to accomplish the same goal of ability spam, resulting in redundant diminishing returns rather than stacking power meaningfully. Avoid Mystic Punch + Recursion: Recursion grants 60 ability haste, which provides passive cooldown reduction across all abilities. While not strictly conflicting, this creates significant overlap with Mystic Punch's on-hit cooldown reduction. The passive haste diminishes the relative value of actively attacking to reduce cooldowns, resulting in wasted scaling potential.