ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T3 Patch 26.9
OK Boomerang

What Not to Pair with OK Boomerang

What not to pair with OK Boomerang in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.18%Win Rate
0.32%Pick Rate
T3Tier
65,831Games

What Not to Pair with OK Boomerang

Bad augment synergies and pairings to avoid

Avoid
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details

Avoid OK Boomerang + Slow and Steady

Avoid this pairing because OK Boomerang scales with 30% bonus AD, but Slow and Steady converts all bonus attack speed into bonus AD while locking your attack speed at 0.625. Since OK Boomerang is an automatically triggered ability on a 10-second cooldown, it cannot benefit from the attack speed you sacrifice, wasting the core trade-off of Slow and Steady.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details

Avoid OK Boomerang + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but OK Boomerang automatically targets the closest enemy champion within 1250 units. Being forced into melee range contradicts the poke playstyle OK Boomerang enables, and the augment's damage output does not meaningfully benefit from the melee-specific stat bonuses.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details

Avoid OK Boomerang + Celestial Body

Avoid this pairing because Celestial Body reduces your damage output by 10%, which directly lowers OK Boomerang's adaptive damage. The 1500 bonus health is a poor trade-off for an augment that functions as a poke tool, since OK Boomerang provides no defensive utility or scaling that would justify the damage penalty.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
51.02%
Pick Rate
0.66%
Games
133,572

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details

Avoid OK Boomerang + Bread And Butter

Avoid this pairing because Bread And Butter grants 100 ability haste to your Q ability, but OK Boomerang is an independent automated effect with a fixed 10-second cooldown that does not interact with your champion's basic abilities. The ability haste is completely wasted on a trigger that functions separately from your kit.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

View augment details

Avoid OK Boomerang + Dashing

Avoid this pairing because Dashing grants 175 ability haste to abilities with dashes or blinks, but OK Boomerang is an automatically cast projectile with no movement component. The massive ability haste bonus provides zero benefit to this augment, making it a severely inefficient stat investment.

What Not to Pair with OK Boomerang

Bad augment synergies and pairings to avoid

Augments

Avoid OK Boomerang + Slow and Steady: Avoid this pairing because OK Boomerang scales with 30% bonus AD, but Slow and Steady converts all bonus attack speed into bonus AD while locking your attack speed at 0.625. Since OK Boomerang is an automatically triggered ability on a 10-second cooldown, it cannot benefit from the attack speed you sacrifice, wasting the core trade-off of Slow and Steady. Avoid OK Boomerang + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but OK Boomerang automatically targets the closest enemy champion within 1250 units. Being forced into melee range contradicts the poke playstyle OK Boomerang enables, and the augment's damage output does not meaningfully benefit from the melee-specific stat bonuses. Avoid OK Boomerang + Celestial Body: Avoid this pairing because Celestial Body reduces your damage output by 10%, which directly lowers OK Boomerang's adaptive damage. The 1500 bonus health is a poor trade-off for an augment that functions as a poke tool, since OK Boomerang provides no defensive utility or scaling that would justify the damage penalty. Avoid OK Boomerang + Bread And Butter: Avoid this pairing because Bread And Butter grants 100 ability haste to your Q ability, but OK Boomerang is an independent automated effect with a fixed 10-second cooldown that does not interact with your champion's basic abilities. The ability haste is completely wasted on a trigger that functions separately from your kit. Avoid OK Boomerang + Dashing: Avoid this pairing because Dashing grants 175 ability haste to abilities with dashes or blinks, but OK Boomerang is an automatically cast projectile with no movement component. The massive ability haste bonus provides zero benefit to this augment, making it a severely inefficient stat investment.