ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T5 Patch 26.9
Repulsor

What Not to Pair with Repulsor

What not to pair with Repulsor in ARAM Mayhem, covering bad augment synergies and low-value combinations.

46.41%Win Rate
0.11%Pick Rate
T5Tier
22,128Games

What Not to Pair with Repulsor

Bad augment synergies and pairings to avoid

Avoid
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Repulsor + Glass Cannon

Avoid this pairing because Glass Cannon caps your health at 70% maximum, meaning you can never reach the 35% health threshold required to trigger Repulsor's knockback effect. This completely nullifies Repulsor's defensive utility, leaving you with a wasted augment slot that provides no value.

Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Avoid Repulsor + Escape Plan

Avoid this pairing because both augments trigger at the exact same 35% health threshold. When you drop to this health level, Escape Plan's massive 65% health shield activates, which will likely heal you above the threshold before Repulsor can provide meaningful defensive value, creating redundant and conflicting panic responses.

Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Avoid Repulsor + Dawnbringer's Resolve

Avoid this pairing because Dawnbringer's Resolve triggers at 50% health and heals you for 30% maximum health over 3 seconds. This healing will likely push you above Repulsor's 35% trigger threshold, preventing the knockback from ever activating and wasting Repulsor's defensive potential entirely.

Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Repulsor + Scopier Weapons

Avoid this pairing because Repulsor's defensive knockback requires enemies to be within 500 units to trigger and then pushes them 750 units away. Scopier Weapons grants massive bonus attack range, encouraging you to fight from long distance where Repulsor's close-range defensive trigger becomes irrelevant and wasted.

What Not to Pair with Repulsor

Bad augment synergies and pairings to avoid

Augments

Avoid Repulsor + Glass Cannon: Avoid this pairing because Glass Cannon caps your health at 70% maximum, meaning you can never reach the 35% health threshold required to trigger Repulsor's knockback effect. This completely nullifies Repulsor's defensive utility, leaving you with a wasted augment slot that provides no value. Avoid Repulsor + Escape Plan: Avoid this pairing because both augments trigger at the exact same 35% health threshold. When you drop to this health level, Escape Plan's massive 65% health shield activates, which will likely heal you above the threshold before Repulsor can provide meaningful defensive value, creating redundant and conflicting panic responses. Avoid Repulsor + Dawnbringer's Resolve: Avoid this pairing because Dawnbringer's Resolve triggers at 50% health and heals you for 30% maximum health over 3 seconds. This healing will likely push you above Repulsor's 35% trigger threshold, preventing the knockback from ever activating and wasting Repulsor's defensive potential entirely. Avoid Repulsor + Scopier Weapons: Avoid this pairing because Repulsor's defensive knockback requires enemies to be within 500 units to trigger and then pushes them 750 units away. Scopier Weapons grants massive bonus attack range, encouraging you to fight from long distance where Repulsor's close-range defensive trigger becomes irrelevant and wasted.