ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Scopier Weapons

What Not to Pair with Scopier Weapons

What not to pair with Scopier Weapons in ARAM Mayhem, covering bad augment synergies and low-value combinations.

58.37%Win Rate
1.22%Pick Rate
T1Tier
248,066Games

What Not to Pair with Scopier Weapons

Bad augment synergies and pairings to avoid

Avoid
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Scopier Weapons + Draw Your Sword

Draw Your Sword forces your champion to become melee with a fixed 200 attack range, which completely nullifies the 200 bonus attack range granted by Scopier Weapons. This is a hard mechanical conflict where one augment directly overwrites and wastes the core benefit of the other, making this pairing entirely redundant.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Scopier Weapons + Scopiest Weapons

Scopiest Weapons grants 250 bonus attack range, which makes the 200 bonus attack range from Scopier Weapons largely redundant. While both effects technically stack, the incremental range gain is extremely low value compared to taking a different augment, as the first range bonus already provides sufficient kiting distance for most champions.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Avoid Scopier Weapons + Scoped Weapons

Scoped Weapons grants 75 bonus attack range, which heavily overlaps with the 200 bonus attack range from Scopier Weapons. Taking both results in diminishing returns on range stacking when the gold-tier option already provides substantial distance. The silver augment slot would be better spent on stats that complement the range advantage.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Scopier Weapons + Slow and Steady

Slow and Steady sets your base attack speed to a static 0.625 and prevents all attack speed bonuses from affecting your attack rate. This severely limits the damage output potential that bonus attack range provides, as you cannot capitalize on the extended range with faster attacks, wasting the offensive scaling opportunity.

What Not to Pair with Scopier Weapons

Bad augment synergies and pairings to avoid

Augments

Avoid Scopier Weapons + Draw Your Sword: Draw Your Sword forces your champion to become melee with a fixed 200 attack range, which completely nullifies the 200 bonus attack range granted by Scopier Weapons. This is a hard mechanical conflict where one augment directly overwrites and wastes the core benefit of the other, making this pairing entirely redundant. Avoid Scopier Weapons + Scopiest Weapons: Scopiest Weapons grants 250 bonus attack range, which makes the 200 bonus attack range from Scopier Weapons largely redundant. While both effects technically stack, the incremental range gain is extremely low value compared to taking a different augment, as the first range bonus already provides sufficient kiting distance for most champions. Avoid Scopier Weapons + Scoped Weapons: Scoped Weapons grants 75 bonus attack range, which heavily overlaps with the 200 bonus attack range from Scopier Weapons. Taking both results in diminishing returns on range stacking when the gold-tier option already provides substantial distance. The silver augment slot would be better spent on stats that complement the range advantage. Avoid Scopier Weapons + Slow and Steady: Slow and Steady sets your base attack speed to a static 0.625 and prevents all attack speed bonuses from affecting your attack rate. This severely limits the damage output potential that bonus attack range provides, as you cannot capitalize on the extended range with faster attacks, wasting the offensive scaling opportunity.