ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T5 Patch 26.9
Searing Dawn

What Not to Pair with Searing Dawn

What not to pair with Searing Dawn in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.07%Win Rate
0.18%Pick Rate
T5Tier
36,755Games

What Not to Pair with Searing Dawn

Bad augment synergies and pairings to avoid

Avoid
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Searing Dawn + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely limits your champion's ability to apply Searing Dawn's Sunlight marks. Many champions rely on their ultimate as a primary damage ability to trigger the marking effect, making this combination mechanically restrictive and wasteful for a Gold-tier augment.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Searing Dawn + Draw Your Sword

This pairing has anti-synergy because Draw Your Sword forces you to become melee with 200 attack range, while Searing Dawn's Sunlight requires allies to hit marked enemies. Being melee puts you in dangerous positions to apply marks, and the playstyle mismatch reduces the frequency and safety of triggering the bonus damage for your team.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Searing Dawn + Slow and Steady

Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses. While Searing Dawn triggers from abilities not attacks, this augment heavily commits to an attack damage build that does not synergize with the team-oriented magic damage bonus from Sunlight marks, creating a stat and damage type mismatch.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Searing Dawn + Glass Cannon

Glass Cannon caps your health at 70% maximum and cannot be exceeded, making you extremely fragile. Searing Dawn provides no defensive value and requires you to damage enemies with abilities to apply marks. The squishiness from Glass Cannon makes it difficult to safely cast abilities and contribute the Sunlight procs your team needs.

What Not to Pair with Searing Dawn

Bad augment synergies and pairings to avoid

Augments

Avoid Searing Dawn + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely limits your champion's ability to apply Searing Dawn's Sunlight marks. Many champions rely on their ultimate as a primary damage ability to trigger the marking effect, making this combination mechanically restrictive and wasteful for a Gold-tier augment. Avoid Searing Dawn + Draw Your Sword: This pairing has anti-synergy because Draw Your Sword forces you to become melee with 200 attack range, while Searing Dawn's Sunlight requires allies to hit marked enemies. Being melee puts you in dangerous positions to apply marks, and the playstyle mismatch reduces the frequency and safety of triggering the bonus damage for your team. Avoid Searing Dawn + Slow and Steady: Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses. While Searing Dawn triggers from abilities not attacks, this augment heavily commits to an attack damage build that does not synergize with the team-oriented magic damage bonus from Sunlight marks, creating a stat and damage type mismatch. Avoid Searing Dawn + Glass Cannon: Glass Cannon caps your health at 70% maximum and cannot be exceeded, making you extremely fragile. Searing Dawn provides no defensive value and requires you to damage enemies with abilities to apply marks. The squishiness from Glass Cannon makes it difficult to safely cast abilities and contribute the Sunlight procs your team needs.