ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T4 Patch 26.9
Sonic Boom

What Not to Pair with Sonic Boom

What not to pair with Sonic Boom in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.02%Win Rate
0.21%Pick Rate
T4Tier
42,303Games

What Not to Pair with Sonic Boom

Bad augment synergies and pairings to avoid

Avoid
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details

Avoid Sonic Boom + Vampirism

Avoid this pairing because Vampirism completely disables all incoming allied healing, which removes a primary trigger condition for Sonic Boom. With health regeneration set to zero and no ally healing possible, Sonic Boom can only activate from shields or buffs you grant, severely reducing its uptime and damage output.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details

Avoid Sonic Boom + Back to Basics

Back to Basics permanently seals your ultimate ability, which forces a playstyle centered on basic ability damage rather than support utility. While the stats are strong, losing an ultimate often means fewer buff, heal, or shield casts for allies, reducing Sonic Boom trigger opportunities and making this a conflicting strategic choice.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details

Avoid Sonic Boom + All For You

All For You increases the effectiveness of heals and shields on allied champions by 30%, but provides no direct synergy with Sonic Boom's damage or slow effect. The augment encourages a dedicated enchanter playstyle, yet Sonic Boom's low base damage and 2-second cooldown limit the payoff, making this a low-value pairing.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details

Avoid Sonic Boom + First-Aid Kit

First-Aid Kit grants 20% heal and shield power, which increases the strength of your supportive abilities but does not enhance Sonic Boom's true damage or slow. The damage dealt by Sonic Boom is flat true damage based on level, so the heal and shield power stat is entirely wasted on the augment's offensive component.

What Not to Pair with Sonic Boom

Bad augment synergies and pairings to avoid

Augments

Avoid Sonic Boom + Vampirism: Avoid this pairing because Vampirism completely disables all incoming allied healing, which removes a primary trigger condition for Sonic Boom. With health regeneration set to zero and no ally healing possible, Sonic Boom can only activate from shields or buffs you grant, severely reducing its uptime and damage output. Avoid Sonic Boom + Back to Basics: Back to Basics permanently seals your ultimate ability, which forces a playstyle centered on basic ability damage rather than support utility. While the stats are strong, losing an ultimate often means fewer buff, heal, or shield casts for allies, reducing Sonic Boom trigger opportunities and making this a conflicting strategic choice. Avoid Sonic Boom + All For You: All For You increases the effectiveness of heals and shields on allied champions by 30%, but provides no direct synergy with Sonic Boom's damage or slow effect. The augment encourages a dedicated enchanter playstyle, yet Sonic Boom's low base damage and 2-second cooldown limit the payoff, making this a low-value pairing. Avoid Sonic Boom + First-Aid Kit: First-Aid Kit grants 20% heal and shield power, which increases the strength of your supportive abilities but does not enhance Sonic Boom's true damage or slow. The damage dealt by Sonic Boom is flat true damage based on level, so the heal and shield power stat is entirely wasted on the augment's offensive component.