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Augment Details Silver T4 Patch 26.9
Tank It Or Leave It

What Not to Pair with Tank It Or Leave It

What not to pair with Tank It Or Leave It in ARAM Mayhem, covering bad augment synergies and low-value combinations.

51.79%Win Rate
0.29%Pick Rate
T4Tier
59,405Games

What Not to Pair with Tank It Or Leave It

Bad augment synergies and pairings to avoid

Avoid
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Tank It Or Leave It + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. This severely conflicts with Tank It Or Leave It's defensive purpose, as the critical strike chance provided cannot be leveraged through basic attacks to reach the 50% Critical Defend Chance cap efficiently, wasting the core defensive scaling mechanic.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Avoid Tank It Or Leave It + It's Critical

This pairing is redundant and inefficient. Tank It Or Leave It already grants 25% critical strike chance and converts it to Critical Defend Chance up to 50%. It's Critical provides 50% critical strike chance, but the excess 25% over the cap provides no additional defensive benefit, making a significant portion of this combination wasted value.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Avoid Tank It Or Leave It + Soul Siphon

This pairing has poor synergy because Soul Siphon heals for 12% of post-mitigation damage dealt by critical strikes, encouraging an offensive playstyle. Tank It Or Leave It converts critical strike chance into a defensive mechanic. The conflicting priorities waste the offensive potential of Soul Siphon while providing redundant critical strike chance that could be better allocated.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

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Avoid Tank It Or Leave It + Critical Healing

Avoid this pairing because both augments provide 25% critical strike chance, resulting in 50% total. However, Tank It Or Leave It caps Critical Defend Chance at 50%, meaning the conversion mechanic is already satisfied by its own grant. Critical Healing's additional chance becomes redundant for the defensive conversion, wasting the overlap in critical strike chance provision.

What Not to Pair with Tank It Or Leave It

Bad augment synergies and pairings to avoid

Augments

Avoid Tank It Or Leave It + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. This severely conflicts with Tank It Or Leave It's defensive purpose, as the critical strike chance provided cannot be leveraged through basic attacks to reach the 50% Critical Defend Chance cap efficiently, wasting the core defensive scaling mechanic. Avoid Tank It Or Leave It + It's Critical: This pairing is redundant and inefficient. Tank It Or Leave It already grants 25% critical strike chance and converts it to Critical Defend Chance up to 50%. It's Critical provides 50% critical strike chance, but the excess 25% over the cap provides no additional defensive benefit, making a significant portion of this combination wasted value. Avoid Tank It Or Leave It + Soul Siphon: This pairing has poor synergy because Soul Siphon heals for 12% of post-mitigation damage dealt by critical strikes, encouraging an offensive playstyle. Tank It Or Leave It converts critical strike chance into a defensive mechanic. The conflicting priorities waste the offensive potential of Soul Siphon while providing redundant critical strike chance that could be better allocated. Avoid Tank It Or Leave It + Critical Healing: Avoid this pairing because both augments provide 25% critical strike chance, resulting in 50% total. However, Tank It Or Leave It caps Critical Defend Chance at 50%, meaning the conversion mechanic is already satisfied by its own grant. Critical Healing's additional chance becomes redundant for the defensive conversion, wasting the overlap in critical strike chance provision.