ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Vulnerability

What Not to Pair with Vulnerability

What not to pair with Vulnerability in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.80%Win Rate
0.61%Pick Rate
T2Tier
123,639Games

What Not to Pair with Vulnerability

Bad augment synergies and pairings to avoid

Avoid
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Avoid Vulnerability + Jeweled Gauntlet

Vulnerability explicitly states that if both augments are equipped, only the critical strike chance of the augment with higher critical damage is rolled, creating direct mechanical overlap. Both provide 25% critical strike chance and enable crits on non-basic attacks, making the second augment largely redundant and wasting a valuable augment slot.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Vulnerability + Slow and Steady

Slow and Steady removes all attack speed bonuses from your attack rate, which severely limits how often you can trigger on-hit effects and item actives. Vulnerability wants frequent damage instances to roll critical strikes on items and damage over time, making the attack speed penalty directly conflict with maximizing Vulnerability's value.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid Vulnerability + Celestial Body

Celestial Body reduces your total damage output by 10%, which directly diminishes the critical strike damage Vulnerability provides. Since Vulnerability is an offensive augment focused on amplifying item and damage over time effects, pairing it with a damage reduction penalty creates direct anti-synergy that lowers your overall burst potential.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Avoid Vulnerability + Soul Siphon

Soul Siphon grants 25% critical strike chance and heals based on critical strikes, creating partial stat overlap with Vulnerability's 25% critical strike chance. While not completely wasted, the critical chance component becomes redundant if you reach the cap, and Soul Siphon offers no synergy with Vulnerability's specific focus on item and damage over time crits.

What Not to Pair with Vulnerability

Bad augment synergies and pairings to avoid

Augments

Avoid Vulnerability + Jeweled Gauntlet: Vulnerability explicitly states that if both augments are equipped, only the critical strike chance of the augment with higher critical damage is rolled, creating direct mechanical overlap. Both provide 25% critical strike chance and enable crits on non-basic attacks, making the second augment largely redundant and wasting a valuable augment slot. Avoid Vulnerability + Slow and Steady: Slow and Steady removes all attack speed bonuses from your attack rate, which severely limits how often you can trigger on-hit effects and item actives. Vulnerability wants frequent damage instances to roll critical strikes on items and damage over time, making the attack speed penalty directly conflict with maximizing Vulnerability's value. Avoid Vulnerability + Celestial Body: Celestial Body reduces your total damage output by 10%, which directly diminishes the critical strike damage Vulnerability provides. Since Vulnerability is an offensive augment focused on amplifying item and damage over time effects, pairing it with a damage reduction penalty creates direct anti-synergy that lowers your overall burst potential. Avoid Vulnerability + Soul Siphon: Soul Siphon grants 25% critical strike chance and heals based on critical strikes, creating partial stat overlap with Vulnerability's 25% critical strike chance. While not completely wasted, the critical chance component becomes redundant if you reach the cap, and Soul Siphon offers no synergy with Vulnerability's specific focus on item and damage over time crits.