ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Twice Thrice

What Not to Pair with Twice Thrice

What not to pair with Twice Thrice in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.13%Win Rate
0.72%Pick Rate
T2Tier
146,874Games

What Not to Pair with Twice Thrice

Bad augment synergies and pairings to avoid

Avoid
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Twice Thrice + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Twice Thrice requires basic attacks to generate stacks, and the severely reduced attack speed makes stacking the effect painfully slow, completely wasting the on-hit amplification potential.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Twice Thrice + Back to Basics

Back to Basics seals your ultimate ability permanently, which is a significant drawback. While Twice Thrice empowers on-hit effects, this pairing forces a basic-attack-only playstyle that may not compensate for losing an ultimate. The anti-synergy is the restrictive trade-off limiting your overall damage output and utility.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Avoid Twice Thrice + Double Tap

Double Tap applies on-hit effects an additional time on critical strikes, while Twice Thrice applies on-hit effects at 150% effectiveness after 2 stacks. Both augments compete for the same on-hit application space, creating diminishing returns where the combined investment in on-hit amplification provides less total value than either augment would offer separately.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.12%
Games
23,649

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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Avoid Twice Thrice + Upgrade Sword of Blossoming Dawn

Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions to 50%, which directly undermines Twice Thrice's value. Since Twice Thrice amplifies on-hit effects based on your basic attacks, halving your attack damage significantly reduces the overall effectiveness and payoff of the on-hit amplification mechanic.

What Not to Pair with Twice Thrice

Bad augment synergies and pairings to avoid

Augments

Avoid Twice Thrice + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Twice Thrice requires basic attacks to generate stacks, and the severely reduced attack speed makes stacking the effect painfully slow, completely wasting the on-hit amplification potential. Avoid Twice Thrice + Back to Basics: Back to Basics seals your ultimate ability permanently, which is a significant drawback. While Twice Thrice empowers on-hit effects, this pairing forces a basic-attack-only playstyle that may not compensate for losing an ultimate. The anti-synergy is the restrictive trade-off limiting your overall damage output and utility. Avoid Twice Thrice + Double Tap: Double Tap applies on-hit effects an additional time on critical strikes, while Twice Thrice applies on-hit effects at 150% effectiveness after 2 stacks. Both augments compete for the same on-hit application space, creating diminishing returns where the combined investment in on-hit amplification provides less total value than either augment would offer separately. Avoid Twice Thrice + Upgrade Sword of Blossoming Dawn: Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions to 50%, which directly undermines Twice Thrice's value. Since Twice Thrice amplifies on-hit effects based on your basic attacks, halving your attack damage significantly reduces the overall effectiveness and payoff of the on-hit amplification mechanic.