ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Self Destruct

What Not to Pair with Self Destruct

What not to pair with Self Destruct in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.40%Win Rate
0.44%Pick Rate
T3Tier
89,418Games

What Not to Pair with Self Destruct

Bad augment synergies and pairings to avoid

Avoid
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
53.90%
Pick Rate
0.35%
Games
70,373

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

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Avoid Self Destruct + Dive Bomber

Both augments provide nearly identical effects—Self Destruct triggers a living bomb while Dive Bomber triggers on death. The damage type, scaling, and purpose heavily overlap, resulting in massive redundancy. Taking both wastes an augment slot for marginal extra value when a single explosion effect already covers the intended purpose.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Avoid Self Destruct + Repulsor

Self Destruct requires you to stay within 350 units of enemies for the explosion to hit, but Repulsor knocks enemies 750 units away when you drop low. This directly sabotages your bomb's effectiveness by pushing targets outside the blast radius right when you need them close for detonation.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Self Destruct + Scopier Weapons

Self Destruct is a melee-range effect requiring close proximity to enemies, but Scopier Weapons pushes you to 200+ bonus attack range for long-range combat. These playstyles fundamentally conflict—you cannot effectively utilize both staying at safe distance and being in the center of enemies for explosions.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Self Destruct + Glass Cannon

Glass Cannon caps your health at 70% maximum, severely reducing your durability. Self Destruct requires you to survive 5 seconds while near enemies for the bomb to detonate. With reduced health and no defensive scaling, you will likely die before the explosion triggers, wasting the augment entirely.

What Not to Pair with Self Destruct

Bad augment synergies and pairings to avoid

Augments

Avoid Self Destruct + Dive Bomber: Both augments provide nearly identical effects—Self Destruct triggers a living bomb while Dive Bomber triggers on death. The damage type, scaling, and purpose heavily overlap, resulting in massive redundancy. Taking both wastes an augment slot for marginal extra value when a single explosion effect already covers the intended purpose. Avoid Self Destruct + Repulsor: Self Destruct requires you to stay within 350 units of enemies for the explosion to hit, but Repulsor knocks enemies 750 units away when you drop low. This directly sabotages your bomb's effectiveness by pushing targets outside the blast radius right when you need them close for detonation. Avoid Self Destruct + Scopier Weapons: Self Destruct is a melee-range effect requiring close proximity to enemies, but Scopier Weapons pushes you to 200+ bonus attack range for long-range combat. These playstyles fundamentally conflict—you cannot effectively utilize both staying at safe distance and being in the center of enemies for explosions. Avoid Self Destruct + Glass Cannon: Glass Cannon caps your health at 70% maximum, severely reducing your durability. Self Destruct requires you to survive 5 seconds while near enemies for the bomb to detonate. With reduced health and no defensive scaling, you will likely die before the explosion triggers, wasting the augment entirely.