ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T2 Patch 26.9
Scopiest Weapons

What Not to Pair with Scopiest Weapons

What not to pair with Scopiest Weapons in ARAM Mayhem, covering bad augment synergies and low-value combinations.

55.15%Win Rate
0.66%Pick Rate
T2Tier
134,093Games

What Not to Pair with Scopiest Weapons

Bad augment synergies and pairings to avoid

Avoid
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

View augment details
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details

Avoid Scopiest Weapons + Draw Your Sword

Scopiest Weapons grants significant bonus attack range for ranged champions, but Draw Your Sword forces you to become melee with a fixed 200 unit attack range. This directly overwrites and wastes the attack range bonus entirely, making the two augments mechanically incompatible.

Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details

Avoid Scopiest Weapons + Slow and Steady

Scopiest Weapons is ideal for marksmen who rely on high attack speed to maximize kiting and damage at extended range. Slow and Steady removes all attack speed scaling benefits, setting base attack speed to a static value. This fundamentally conflicts with the ranged auto-attacker playstyle that attack range enables.

Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details

Avoid Scopiest Weapons + Back to Basics

Back to Basics seals your ultimate ability permanently, which severely limits the combat options for ranged carries who benefit most from attack range. While the stat bonuses are strong, ultimate-dependent marksmen like Jhin, Kog'Maw, or Jinx lose critical utility that attack range alone cannot compensate for.

Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

View augment details
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details

Avoid Scopiest Weapons + Scopier Weapons

Scopier Weapons and Scopiest Weapons both provide bonus attack range, resulting in heavily diminishing returns. Stacking range augments offers no multiplicative benefit unlike pairing range with damage or attack speed. The opportunity cost of a second augment slot for marginal range gain is extremely inefficient.

What Not to Pair with Scopiest Weapons

Bad augment synergies and pairings to avoid

Augments

Avoid Scopiest Weapons + Draw Your Sword: Scopiest Weapons grants significant bonus attack range for ranged champions, but Draw Your Sword forces you to become melee with a fixed 200 unit attack range. This directly overwrites and wastes the attack range bonus entirely, making the two augments mechanically incompatible. Avoid Scopiest Weapons + Slow and Steady: Scopiest Weapons is ideal for marksmen who rely on high attack speed to maximize kiting and damage at extended range. Slow and Steady removes all attack speed scaling benefits, setting base attack speed to a static value. This fundamentally conflicts with the ranged auto-attacker playstyle that attack range enables. Avoid Scopiest Weapons + Back to Basics: Back to Basics seals your ultimate ability permanently, which severely limits the combat options for ranged carries who benefit most from attack range. While the stat bonuses are strong, ultimate-dependent marksmen like Jhin, Kog'Maw, or Jinx lose critical utility that attack range alone cannot compensate for. Avoid Scopiest Weapons + Scopier Weapons: Scopier Weapons and Scopiest Weapons both provide bonus attack range, resulting in heavily diminishing returns. Stacking range augments offers no multiplicative benefit unlike pairing range with damage or attack speed. The opportunity cost of a second augment slot for marginal range gain is extremely inefficient.