ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Critical Healing

What Not to Pair with Critical Healing

What not to pair with Critical Healing in ARAM Mayhem, covering bad augment synergies and low-value combinations.

53.46%Win Rate
0.84%Pick Rate
T2Tier
169,586Games

What Not to Pair with Critical Healing

Bad augment synergies and pairings to avoid

Avoid
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Critical Healing + Vampirism

Vampirism completely nullifies Critical Healing's value by setting your health regeneration to 0 and preventing you from being healed by allies. Since Critical Healing is designed to amplify your heals and shields, taking Vampirism removes your ability to benefit from the augment's core effect entirely.

Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Avoid Critical Healing + It's Critical

It's Critical provides 50% critical strike chance but offers no additional synergy with Critical Healing beyond the initial 25% already granted. The 5 second cooldown per cast instance on Critical Healing means stacking more crit chance has severely diminished returns for heal/shield amplification.

Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Avoid Critical Healing + First-Aid Kit

First-Aid Kit grants 20% heal and shield power, which provides a flat, reliable increase to all heals and shields. Critical Healing's 40% increase only has a chance to trigger based on crit chance and is gated by a 5 second cooldown, making the flat percentage from First-Aid Kit largely redundant.

Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Critical Healing + All For You

All For You increases heals and shields on allied champions by 30%, but Critical Healing's effect applies to your heals and shields generally. The overlap in heal/shield amplification is redundant, and neither augment addresses the 5 second cooldown limitation that restricts Critical Healing's practical value.

What Not to Pair with Critical Healing

Bad augment synergies and pairings to avoid

Augments

Avoid Critical Healing + Vampirism: Vampirism completely nullifies Critical Healing's value by setting your health regeneration to 0 and preventing you from being healed by allies. Since Critical Healing is designed to amplify your heals and shields, taking Vampirism removes your ability to benefit from the augment's core effect entirely. Avoid Critical Healing + It's Critical: It's Critical provides 50% critical strike chance but offers no additional synergy with Critical Healing beyond the initial 25% already granted. The 5 second cooldown per cast instance on Critical Healing means stacking more crit chance has severely diminished returns for heal/shield amplification. Avoid Critical Healing + First-Aid Kit: First-Aid Kit grants 20% heal and shield power, which provides a flat, reliable increase to all heals and shields. Critical Healing's 40% increase only has a chance to trigger based on crit chance and is gated by a 5 second cooldown, making the flat percentage from First-Aid Kit largely redundant. Avoid Critical Healing + All For You: All For You increases heals and shields on allied champions by 30%, but Critical Healing's effect applies to your heals and shields generally. The overlap in heal/shield amplification is redundant, and neither augment addresses the 5 second cooldown limitation that restricts Critical Healing's practical value.