ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Marksmage

What Not to Pair with Marksmage

What not to pair with Marksmage in ARAM Mayhem, covering bad augment synergies and low-value combinations.

53.33%Win Rate
0.87%Pick Rate
T2Tier
176,296Games

What Not to Pair with Marksmage

Bad augment synergies and pairings to avoid

Avoid
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
0.87%
Games
176,296

Basic attacks deal bonus physical damage equal to 75% AP .

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EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
52.77%
Pick Rate
0.45%
Games
90,491

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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Avoid Marksmage + EscAPADe

EscAPADe converts all ability power into bonus attack damage, which directly removes the scaling stat that Marksmage relies on to function. Since Marksmage deals bonus physical damage equal to 75% AP, converting that AP away leaves the augment with almost no effect, making this a hard anti-synergy that wastes both augments entirely.

Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
0.87%
Games
176,296

Basic attacks deal bonus physical damage equal to 75% AP .

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Marksmage + Draw Your Sword

Draw Your Sword forces the champion to become melee with 200 attack range, which severely conflicts with Marksmage's design for basic attack enhancement. While the melee bonuses are strong, Marksmage is intended for ranged AP attackers who can safely weave basic attacks, and being forced into melee range negates that playstyle advantage.

Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
0.87%
Games
176,296

Basic attacks deal bonus physical damage equal to 75% AP .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Marksmage + Slow and Steady

Slow and Steady sets base attack speed to a static value and prevents all attack speed bonuses from affecting attack rate. Marksmage relies on basic attacks to deliver its 75% AP bonus damage, and being unable to scale attack speed severely limits the frequency of that damage output, wasting the augment's potential.

Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
0.87%
Games
176,296

Basic attacks deal bonus physical damage equal to 75% AP .

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Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.12%
Games
23,649

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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Avoid Marksmage + Upgrade Sword of Blossoming Dawn

Upgrade Sword of Blossoming Dawn reduces basic attack damage against champions to 50%, which directly halves the effectiveness of Marksmage's bonus physical damage. Since Marksmage is designed to add substantial on-hit damage to basic attacks, cutting all basic attack damage in half creates a direct mechanical conflict that undermines the pairing.

What Not to Pair with Marksmage

Bad augment synergies and pairings to avoid

Augments

Avoid Marksmage + EscAPADe: EscAPADe converts all ability power into bonus attack damage, which directly removes the scaling stat that Marksmage relies on to function. Since Marksmage deals bonus physical damage equal to 75% AP, converting that AP away leaves the augment with almost no effect, making this a hard anti-synergy that wastes both augments entirely. Avoid Marksmage + Draw Your Sword: Draw Your Sword forces the champion to become melee with 200 attack range, which severely conflicts with Marksmage's design for basic attack enhancement. While the melee bonuses are strong, Marksmage is intended for ranged AP attackers who can safely weave basic attacks, and being forced into melee range negates that playstyle advantage. Avoid Marksmage + Slow and Steady: Slow and Steady sets base attack speed to a static value and prevents all attack speed bonuses from affecting attack rate. Marksmage relies on basic attacks to deliver its 75% AP bonus damage, and being unable to scale attack speed severely limits the frequency of that damage output, wasting the augment's potential. Avoid Marksmage + Upgrade Sword of Blossoming Dawn: Upgrade Sword of Blossoming Dawn reduces basic attack damage against champions to 50%, which directly halves the effectiveness of Marksmage's bonus physical damage. Since Marksmage is designed to add substantial on-hit damage to basic attacks, cutting all basic attack damage in half creates a direct mechanical conflict that undermines the pairing.