ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
All For You

What Not to Pair with All For You

What not to pair with All For You in ARAM Mayhem, covering bad augment synergies and low-value combinations.

51.38%Win Rate
0.31%Pick Rate
T4Tier
63,377Games

What Not to Pair with All For You

Bad augment synergies and pairings to avoid

Avoid
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid All For You + Vampirism

Avoid this pairing because Vampirism completely nullifies All For You's effect. Vampirism prevents you from being healed by allies, so the 30% increased effectiveness on heals and shields to allied champions provides zero benefit when you are the target of your own support abilities.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid All For You + Glass Cannon

This is a poor pairing because Glass Cannon caps your health at 70% maximum health, making you extremely squishy. All For You is a support-oriented augment that benefits durable healers or enchanters who survive to sustain allies, but Glass Cannon forces a high-risk playstyle that conflicts with sustained healing.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid All For You + Back to Basics

This pairing has redundancy issues. Back to Basics already provides 35% increased healing and shielding from all sources, which stacks with All For You but offers diminishing returns. More importantly, Back to Basics seals your ultimate, which many enchanter champions rely on for powerful team-wide heals.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid All For You + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. Many champions with healing abilities scale with attack speed or rely on auto-attacks to proc on-hit healing effects, creating a mechanical mismatch with a heal-power augment.

What Not to Pair with All For You

Bad augment synergies and pairings to avoid

Augments

Avoid All For You + Vampirism: Avoid this pairing because Vampirism completely nullifies All For You's effect. Vampirism prevents you from being healed by allies, so the 30% increased effectiveness on heals and shields to allied champions provides zero benefit when you are the target of your own support abilities. Avoid All For You + Glass Cannon: This is a poor pairing because Glass Cannon caps your health at 70% maximum health, making you extremely squishy. All For You is a support-oriented augment that benefits durable healers or enchanters who survive to sustain allies, but Glass Cannon forces a high-risk playstyle that conflicts with sustained healing. Avoid All For You + Back to Basics: This pairing has redundancy issues. Back to Basics already provides 35% increased healing and shielding from all sources, which stacks with All For You but offers diminishing returns. More importantly, Back to Basics seals your ultimate, which many enchanter champions rely on for powerful team-wide heals. Avoid All For You + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. Many champions with healing abilities scale with attack speed or rely on auto-attacks to proc on-hit healing effects, creating a mechanical mismatch with a heal-power augment.