ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
Holy Fire

What Not to Pair with Holy Fire

What not to pair with Holy Fire in ARAM Mayhem, covering bad augment synergies and low-value combinations.

49.15%Win Rate
0.30%Pick Rate
T4Tier
60,034Games

What Not to Pair with Holy Fire

Bad augment synergies and pairings to avoid

Avoid
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Holy Fire + Vampirism

Avoid this pairing because Vampirism completely disables all external healing, setting your health regeneration to 0. Holy Fire requires you to heal or shield to trigger its burn missile effect. With Vampirism, you cannot receive ally heals or shields, and self-healing from Vampirism's omnivamp does not trigger Holy Fire, making the augment entirely useless.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Holy Fire + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits champions who rely on ultimates for healing or shielding. While the 35% increased healing and shielding sounds synergistic, losing your ultimate often removes a major heal or shield ability from your kit, reducing Holy Fire trigger opportunities significantly.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Holy Fire + All For You

All For You increases heals and shields on allied champions by 30%, but does nothing for self-heals or self-shields. Holy Fire triggers on any heal or shield you cast, including on yourself. If you primarily self-heal or self-shield, this pairing offers minimal benefit and wastes an augment slot on conditional scaling.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Holy Fire + Slow and Steady

Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. If your champion relies on attack speed to weave in auto-attacks that trigger on-heal effects or attack speed-scaled healing abilities, this pairing severely reduces your ability to trigger Holy Fire consistently.

What Not to Pair with Holy Fire

Bad augment synergies and pairings to avoid

Augments

Avoid Holy Fire + Vampirism: Avoid this pairing because Vampirism completely disables all external healing, setting your health regeneration to 0. Holy Fire requires you to heal or shield to trigger its burn missile effect. With Vampirism, you cannot receive ally heals or shields, and self-healing from Vampirism's omnivamp does not trigger Holy Fire, making the augment entirely useless. Avoid Holy Fire + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits champions who rely on ultimates for healing or shielding. While the 35% increased healing and shielding sounds synergistic, losing your ultimate often removes a major heal or shield ability from your kit, reducing Holy Fire trigger opportunities significantly. Avoid Holy Fire + All For You: All For You increases heals and shields on allied champions by 30%, but does nothing for self-heals or self-shields. Holy Fire triggers on any heal or shield you cast, including on yourself. If you primarily self-heal or self-shield, this pairing offers minimal benefit and wastes an augment slot on conditional scaling. Avoid Holy Fire + Slow and Steady: Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. If your champion relies on attack speed to weave in auto-attacks that trigger on-heal effects or attack speed-scaled healing abilities, this pairing severely reduces your ability to trigger Holy Fire consistently.