ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T5 Patch 26.9
Spin To Win

What Not to Pair with Spin To Win

What not to pair with Spin To Win in ARAM Mayhem, covering bad augment synergies and low-value combinations.

49.59%Win Rate
0.09%Pick Rate
T5Tier
17,664Games

What Not to Pair with Spin To Win

Bad augment synergies and pairings to avoid

Avoid
Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
49.59%
Pick Rate
0.09%
Games
17,664

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Spin To Win + Draw Your Sword

Avoid this pairing because Draw Your Sword forces your champion to become melee with 200 attack range, which severely limits the effectiveness of spinning abilities that typically benefit from positioning flexibility. The attack speed and attack damage bonuses from Draw Your Sword do not enhance spinning abilities, making Spin To Win's damage and cooldown bonuses largely wasted on a melee conversion build.

Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
49.59%
Pick Rate
0.09%
Games
17,664

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Spin To Win + Slow and Steady

Avoid this pairing because Slow and Steady locks your attack speed at 0.625 and prevents all attack speed bonuses from working. Spin To Win provides ability haste and damage for spinning abilities, but the attack damage conversion from Slow and Steady does not benefit spinning ability damage, creating a significant stat mismatch with minimal synergy.

Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
49.59%
Pick Rate
0.09%
Games
17,664

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Spin To Win + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which eliminates any potential spinning ultimate abilities from benefiting from Spin To Win's 30% increased damage and 30 ability haste. This creates a direct mechanical conflict where Spin To Win cannot enhance a sealed ultimate, wasting a portion of its potential value.

Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
49.59%
Pick Rate
0.09%
Games
17,664

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Avoid Spin To Win + Deft

Avoid this pairing because Deft grants 60% bonus attack speed which does not enhance spinning abilities in any way. Spin To Win specifically buffs spinning abilities with damage and ability haste, while Deft only improves basic attacks. These two augments provide completely separate benefits with no mechanical overlap or synergy.

What Not to Pair with Spin To Win

Bad augment synergies and pairings to avoid

Augments

Avoid Spin To Win + Draw Your Sword: Avoid this pairing because Draw Your Sword forces your champion to become melee with 200 attack range, which severely limits the effectiveness of spinning abilities that typically benefit from positioning flexibility. The attack speed and attack damage bonuses from Draw Your Sword do not enhance spinning abilities, making Spin To Win's damage and cooldown bonuses largely wasted on a melee conversion build. Avoid Spin To Win + Slow and Steady: Avoid this pairing because Slow and Steady locks your attack speed at 0.625 and prevents all attack speed bonuses from working. Spin To Win provides ability haste and damage for spinning abilities, but the attack damage conversion from Slow and Steady does not benefit spinning ability damage, creating a significant stat mismatch with minimal synergy. Avoid Spin To Win + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which eliminates any potential spinning ultimate abilities from benefiting from Spin To Win's 30% increased damage and 30 ability haste. This creates a direct mechanical conflict where Spin To Win cannot enhance a sealed ultimate, wasting a portion of its potential value. Avoid Spin To Win + Deft: Avoid this pairing because Deft grants 60% bonus attack speed which does not enhance spinning abilities in any way. Spin To Win specifically buffs spinning abilities with damage and ability haste, while Deft only improves basic attacks. These two augments provide completely separate benefits with no mechanical overlap or synergy.