ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
Slow and Steady

What Not to Pair with Slow and Steady

What not to pair with Slow and Steady in ARAM Mayhem, covering bad augment synergies and low-value combinations.

47.70%Win Rate
0.34%Pick Rate
T4Tier
69,389Games

What Not to Pair with Slow and Steady

Bad augment synergies and pairings to avoid

Avoid
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Avoid Slow and Steady + Deft

This is a hard anti-synergy. Deft grants 60% bonus attack speed, but Slow and Steady completely nullifies all attack speed bonuses, setting your attack rate to a static value. The 60% attack speed is converted to only 60 bonus attack damage, which is extremely poor value compared to other augments that directly provide AD or adaptive force.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.79%
Pick Rate
0.92%
Games
186,439

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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Avoid Slow and Steady + Lightning Strikes

Lightning Strikes increases bonus attack speed from all sources by 20% and provides on-hit damage at 1.75 attack speed. Since Slow and Steady prevents benefiting from any attack speed bonuses, the percentage increase is worthless and the 1.75 attack speed threshold for the on-hit damage is impossible to reach.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
55.51%
Pick Rate
0.85%
Games
173,581

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

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Avoid Slow and Steady + Critical Rhythm

Critical Rhythm grants 6% bonus attack speed per critical strike, stacking up to 60%. Slow and Steady nullifies all attack speed bonuses, rendering the stacking mechanic completely useless. You gain only the 25% critical strike chance from this augment, making it extremely inefficient compared to other crit options.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.20%
Pick Rate
0.83%
Games
169,267

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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Avoid Slow and Steady + Tap Dancer

Tap Dancer grants bonus attack speed equal to 10% of total movement speed. Since Slow and Steady prevents any attack speed bonuses from functioning, this conversion mechanic is entirely wasted. You lose a significant portion of the augment's value, leaving only the stacking movement speed on basic attacks.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Avoid Slow and Steady + Get Excited

Get Excited grants 15% total attack speed on champion takedowns for 4 seconds. Slow and Steady nullifies all attack speed bonuses, so this portion of the augment provides zero benefit. You only receive the 100% bonus movement speed, making this a very low-value pairing for a Gold-tier augment.

What Not to Pair with Slow and Steady

Bad augment synergies and pairings to avoid

Augments

Avoid Slow and Steady + Deft: This is a hard anti-synergy. Deft grants 60% bonus attack speed, but Slow and Steady completely nullifies all attack speed bonuses, setting your attack rate to a static value. The 60% attack speed is converted to only 60 bonus attack damage, which is extremely poor value compared to other augments that directly provide AD or adaptive force. Avoid Slow and Steady + Lightning Strikes: Lightning Strikes increases bonus attack speed from all sources by 20% and provides on-hit damage at 1.75 attack speed. Since Slow and Steady prevents benefiting from any attack speed bonuses, the percentage increase is worthless and the 1.75 attack speed threshold for the on-hit damage is impossible to reach. Avoid Slow and Steady + Critical Rhythm: Critical Rhythm grants 6% bonus attack speed per critical strike, stacking up to 60%. Slow and Steady nullifies all attack speed bonuses, rendering the stacking mechanic completely useless. You gain only the 25% critical strike chance from this augment, making it extremely inefficient compared to other crit options. Avoid Slow and Steady + Tap Dancer: Tap Dancer grants bonus attack speed equal to 10% of total movement speed. Since Slow and Steady prevents any attack speed bonuses from functioning, this conversion mechanic is entirely wasted. You lose a significant portion of the augment's value, leaving only the stacking movement speed on basic attacks. Avoid Slow and Steady + Get Excited: Get Excited grants 15% total attack speed on champion takedowns for 4 seconds. Slow and Steady nullifies all attack speed bonuses, so this portion of the augment provides zero benefit. You only receive the 100% bonus movement speed, making this a very low-value pairing for a Gold-tier augment.