ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T3 Patch 26.9
Divine Intervention

What Not to Pair with Divine Intervention

What not to pair with Divine Intervention in ARAM Mayhem, covering bad augment synergies and low-value combinations.

51.05%Win Rate
0.41%Pick Rate
T3Tier
83,575Games

What Not to Pair with Divine Intervention

Bad augment synergies and pairings to avoid

Avoid
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.27%
Pick Rate
0.18%
Games
36,557

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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Avoid Divine Intervention + Can't Touch This

Avoid this pairing because both augments provide invulnerability, creating significant overlap. Divine Intervention grants 2.5 seconds of invulnerability on a 35 second cooldown, while Can't Touch This grants 2 seconds on an 8 second cooldown tied to ultimate casts. The effects are redundant and you waste a slot on overlapping defensive power that could be spent on damage or utility.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Divine Intervention + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely conflicts with Divine Intervention's teamfight-oriented invulnerability pattern. Divine Intervention works best when you can contribute damage and abilities during the 2.5 second descent window, but losing your ultimate removes a major tool for capitalizing on that protection.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Divine Intervention + Glass Cannon

Avoid this pairing because Glass Cannon caps your health at 70% maximum health and prevents any healing or health increases beyond that threshold. Divine Intervention provides powerful team invulnerability, but Glass Cannon's extreme fragility makes you much more likely to die before the 2.5 second descent completes, wasting the protective effect entirely.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Divine Intervention + Vampirism

Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents healing from allies. Divine Intervention is a defensive team utility augment that works best when you can survive the 2.5 second descent window. Vampirism's restrictions on healing make you more vulnerable during that critical channel time when enemies can focus you.

What Not to Pair with Divine Intervention

Bad augment synergies and pairings to avoid

Augments

Avoid Divine Intervention + Can't Touch This: Avoid this pairing because both augments provide invulnerability, creating significant overlap. Divine Intervention grants 2.5 seconds of invulnerability on a 35 second cooldown, while Can't Touch This grants 2 seconds on an 8 second cooldown tied to ultimate casts. The effects are redundant and you waste a slot on overlapping defensive power that could be spent on damage or utility. Avoid Divine Intervention + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely conflicts with Divine Intervention's teamfight-oriented invulnerability pattern. Divine Intervention works best when you can contribute damage and abilities during the 2.5 second descent window, but losing your ultimate removes a major tool for capitalizing on that protection. Avoid Divine Intervention + Glass Cannon: Avoid this pairing because Glass Cannon caps your health at 70% maximum health and prevents any healing or health increases beyond that threshold. Divine Intervention provides powerful team invulnerability, but Glass Cannon's extreme fragility makes you much more likely to die before the 2.5 second descent completes, wasting the protective effect entirely. Avoid Divine Intervention + Vampirism: Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents healing from allies. Divine Intervention is a defensive team utility augment that works best when you can survive the 2.5 second descent window. Vampirism's restrictions on healing make you more vulnerable during that critical channel time when enemies can focus you.