ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T2 Patch 26.9
Clown College

Best Augment Combos with Clown College

Best ARAM Mayhem augment combos with Clown College, including must-have synergies and pairing logic.

56.71%Win Rate
0.44%Pick Rate
T2Tier
89,301Games

Best Augment Combos with Clown College

Recommended ARAM Mayhem augment synergies

Combos
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Clown College + Dashing

Dashing grants 175 ability haste specifically for blink abilities, dramatically reducing Deceive's 45-second cooldown. This enables frequent repositioning for Backstab bonus damage and repeated stealth engage/escape cycles. The narrow ARAM lane makes the blink invaluable for flanking behind enemies to trigger the backstab damage multiplier consistently throughout extended teamfights.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Clown College + Shadow Runner

After blinking or exiting stealth from Deceive, gain 300 bonus movement speed for 2 seconds. This enables rapid repositioning to strike enemies from behind for Backstab's bonus damage, then escape before retaliation. The speed burst synergizes perfectly with Deceive's stealth window, making the engage pattern significantly more reliable in ARAM's confined teamfight environment.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Clown College + Earthwake

Deceive's blink leaves behind an explosive trail dealing physical damage at both origin and destination. The 300-radius detonations add significant burst to the engage pattern, punishing enemies clustered in ARAM's narrow lane. This transforms a utility blink into an offensive weapon that damages enemies during the stealth approach and upon arrival.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Clown College + Swift and Safe

After blinking with Deceive, gain a shield absorbing damage based on level and scaling with AD and AP. This provides crucial survivability during the vulnerable window after exiting stealth to deliver the empowered backstab attack. The defensive layer enables aggressive flanking plays without being instantly deleted in ARAM's constant teamfight chaos.

Best Augment Combos with Clown College

Recommended ARAM Mayhem augment synergies

Augments

Clown College + Dashing: Dashing grants 175 ability haste specifically for blink abilities, dramatically reducing Deceive's 45-second cooldown. This enables frequent repositioning for Backstab bonus damage and repeated stealth engage/escape cycles. The narrow ARAM lane makes the blink invaluable for flanking behind enemies to trigger the backstab damage multiplier consistently throughout extended teamfights. Clown College + Shadow Runner: After blinking or exiting stealth from Deceive, gain 300 bonus movement speed for 2 seconds. This enables rapid repositioning to strike enemies from behind for Backstab's bonus damage, then escape before retaliation. The speed burst synergizes perfectly with Deceive's stealth window, making the engage pattern significantly more reliable in ARAM's confined teamfight environment. Clown College + Earthwake: Deceive's blink leaves behind an explosive trail dealing physical damage at both origin and destination. The 300-radius detonations add significant burst to the engage pattern, punishing enemies clustered in ARAM's narrow lane. This transforms a utility blink into an offensive weapon that damages enemies during the stealth approach and upon arrival. Clown College + Swift and Safe: After blinking with Deceive, gain a shield absorbing damage based on level and scaling with AD and AP. This provides crucial survivability during the vulnerable window after exiting stealth to deliver the empowered backstab attack. The defensive layer enables aggressive flanking plays without being instantly deleted in ARAM's constant teamfight chaos.