ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T5 Patch 26.9
Mighty Shield

What Not to Pair with Mighty Shield

What not to pair with Mighty Shield in ARAM Mayhem, covering bad augment synergies and low-value combinations.

47.94%Win Rate
0.15%Pick Rate
T5Tier
30,528Games

What Not to Pair with Mighty Shield

Bad augment synergies and pairings to avoid

Avoid
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
47.94%
Pick Rate
0.15%
Games
30,528

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Mighty Shield + Glass Cannon

Avoid this pairing because Glass Cannon restricts your maximum health to 70% of normal, severely reducing shield effectiveness and survivability. Mighty Shield provides adaptive force when gaining shields, but the health restriction makes shields break faster and the short 3-second buff becomes difficult to utilize when you are much squishier and die more quickly.

Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
47.94%
Pick Rate
0.15%
Games
30,528

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Mighty Shield + Vampirism

This pairing has poor synergy because Vampirism removes all healing from allies and sets health regeneration to zero, forcing a self-sustain playstyle. Mighty Shield triggers upon gaining shields, but Vampirism offers no shield generation itself. You would need shields from other sources, making these two augments functionally disconnected with no mutual benefit.

Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
47.94%
Pick Rate
0.15%
Games
30,528

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Mighty Shield + Slow and Steady

Slow and Steady sets your attack speed to a static value and prevents all attack speed bonuses, converting attack speed into attack damage instead. Mighty Shield provides adaptive force when shielded, but this conversion mechanic does not interact with the temporary buff. The playstyles conflict between attack speed denial and shield-triggered damage spikes.

Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
47.94%
Pick Rate
0.15%
Games
30,528

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Mighty Shield + Draw Your Sword

Draw Your Sword forces you to become melee with 200 attack range, which fundamentally changes your positioning. Mighty Shield grants adaptive force upon shielding, but being melee puts you in more danger where the 3-second buff window is harder to utilize effectively. The forced melee conversion can conflict with champions who shield from safer distances.

What Not to Pair with Mighty Shield

Bad augment synergies and pairings to avoid

Augments

Avoid Mighty Shield + Glass Cannon: Avoid this pairing because Glass Cannon restricts your maximum health to 70% of normal, severely reducing shield effectiveness and survivability. Mighty Shield provides adaptive force when gaining shields, but the health restriction makes shields break faster and the short 3-second buff becomes difficult to utilize when you are much squishier and die more quickly. Avoid Mighty Shield + Vampirism: This pairing has poor synergy because Vampirism removes all healing from allies and sets health regeneration to zero, forcing a self-sustain playstyle. Mighty Shield triggers upon gaining shields, but Vampirism offers no shield generation itself. You would need shields from other sources, making these two augments functionally disconnected with no mutual benefit. Avoid Mighty Shield + Slow and Steady: Slow and Steady sets your attack speed to a static value and prevents all attack speed bonuses, converting attack speed into attack damage instead. Mighty Shield provides adaptive force when shielded, but this conversion mechanic does not interact with the temporary buff. The playstyles conflict between attack speed denial and shield-triggered damage spikes. Avoid Mighty Shield + Draw Your Sword: Draw Your Sword forces you to become melee with 200 attack range, which fundamentally changes your positioning. Mighty Shield grants adaptive force upon shielding, but being melee puts you in more danger where the 3-second buff window is harder to utilize effectively. The forced melee conversion can conflict with champions who shield from safer distances.