ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Swift and Safe

What Not to Pair with Swift and Safe

What not to pair with Swift and Safe in ARAM Mayhem, covering bad augment synergies and low-value combinations.

54.30%Win Rate
0.37%Pick Rate
T3Tier
75,194Games

What Not to Pair with Swift and Safe

Bad augment synergies and pairings to avoid

Avoid
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Swift and Safe + Slow and Steady

Slow and Steady removes all attack speed bonuses and sets base attack speed to a static value, which fundamentally conflicts with Swift and Safe's design for mobile champions. Champions that benefit from Swift and Safe's dash-triggered shield typically rely on attack speed for their damage output, making this pairing severely counterproductive and wasteful.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Swift and Safe + Back to Basics

Back to Basics permanently seals your ultimate ability, which eliminates a major source of dashes and blinks for many champions. Swift and Safe triggers after dashing or blinking, so losing access to ultimate abilities with mobility components significantly reduces the frequency of shield procs, wasting the augment's defensive potential.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Swift and Safe + Scopier Weapons

Scopier Weapons grants 200-100 bonus attack range, which encourages keeping distance from enemies rather than engaging with dashes and blinks. Swift and Safe rewards being in close range and using mobility aggressively to trigger shields, creating a conflicting playstyle where the range bonus discourages the behavior needed to utilize the shield effect.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Swift and Safe + Scopiest Weapons

Scopiest Weapons grants 250-150 bonus attack range, pushing champions toward long-range poke playstyles that avoid close combat. Swift and Safe requires dashing or blinking to trigger its shield, but the extended range incentivizes staying back and auto-attacking from safety, making the shield trigger condition difficult to consistently meet.

What Not to Pair with Swift and Safe

Bad augment synergies and pairings to avoid

Augments

Avoid Swift and Safe + Slow and Steady: Slow and Steady removes all attack speed bonuses and sets base attack speed to a static value, which fundamentally conflicts with Swift and Safe's design for mobile champions. Champions that benefit from Swift and Safe's dash-triggered shield typically rely on attack speed for their damage output, making this pairing severely counterproductive and wasteful. Avoid Swift and Safe + Back to Basics: Back to Basics permanently seals your ultimate ability, which eliminates a major source of dashes and blinks for many champions. Swift and Safe triggers after dashing or blinking, so losing access to ultimate abilities with mobility components significantly reduces the frequency of shield procs, wasting the augment's defensive potential. Avoid Swift and Safe + Scopier Weapons: Scopier Weapons grants 200-100 bonus attack range, which encourages keeping distance from enemies rather than engaging with dashes and blinks. Swift and Safe rewards being in close range and using mobility aggressively to trigger shields, creating a conflicting playstyle where the range bonus discourages the behavior needed to utilize the shield effect. Avoid Swift and Safe + Scopiest Weapons: Scopiest Weapons grants 250-150 bonus attack range, pushing champions toward long-range poke playstyles that avoid close combat. Swift and Safe requires dashing or blinking to trigger its shield, but the extended range incentivizes staying back and auto-attacking from safety, making the shield trigger condition difficult to consistently meet.