ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Escape Plan

What Not to Pair with Escape Plan

What not to pair with Escape Plan in ARAM Mayhem, covering bad augment synergies and low-value combinations.

54.84%Win Rate
0.28%Pick Rate
T3Tier
56,880Games

What Not to Pair with Escape Plan

Bad augment synergies and pairings to avoid

Avoid
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Avoid Escape Plan + Repulsor

Escape Plan and Repulsor share the exact same trigger condition of dropping below 35% maximum health. When both are equipped, they activate simultaneously on the same threshold, but Escape Plan's 75-second cooldown is much longer than Repulsor's 25-second cooldown. This creates awkward desynchronization where Repulsor triggers alone for subsequent low-health situations, and the knockback from Repulsor may push enemies away during your escape speed boost, reducing the value of both defensive tools.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Avoid Escape Plan + Dawnbringer's Resolve

Escape Plan and Dawnbringer's Resolve have overlapping trigger conditions at low health thresholds. Dawnbringer's Resolve activates at 50% health and heals over 3 seconds, while Escape Plan triggers at 35% with a decaying shield. If Dawnbringer's Resolve successfully heals you, it may prevent you from ever reaching the 35% threshold needed to trigger Escape Plan, wasting the augment entirely. The 45-second cooldown on Dawnbringer's Resolve also means inconsistent synergy across multiple fights.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Escape Plan + Glass Cannon

Glass Cannon sets your maximum health to 70% of normal, which directly reduces the effectiveness of Escape Plan's shield that scales with maximum health. Additionally, Glass Cannon's design encourages aggressive play to maximize the 15% true damage bonus, while Escape Plan is a defensive escape tool meant for survival. The reduced health pool makes reaching the 35% threshold happen more frequently, but the smaller shield provides less protection during the critical escape window.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Escape Plan + Vampirism

Vampirism prevents all healing from allies and sets health regeneration to zero. While Escape Plan provides a substantial shield at 35% health, Vampirism's 25% omnivamp cannot heal you during the escape window since the shield absorbs damage first. This creates a survival scenario where you rely entirely on the decaying shield without any sustain to recover afterward, making the escape less meaningful when you cannot regenerate health after reaching safety.

What Not to Pair with Escape Plan

Bad augment synergies and pairings to avoid

Augments

Avoid Escape Plan + Repulsor: Escape Plan and Repulsor share the exact same trigger condition of dropping below 35% maximum health. When both are equipped, they activate simultaneously on the same threshold, but Escape Plan's 75-second cooldown is much longer than Repulsor's 25-second cooldown. This creates awkward desynchronization where Repulsor triggers alone for subsequent low-health situations, and the knockback from Repulsor may push enemies away during your escape speed boost, reducing the value of both defensive tools. Avoid Escape Plan + Dawnbringer's Resolve: Escape Plan and Dawnbringer's Resolve have overlapping trigger conditions at low health thresholds. Dawnbringer's Resolve activates at 50% health and heals over 3 seconds, while Escape Plan triggers at 35% with a decaying shield. If Dawnbringer's Resolve successfully heals you, it may prevent you from ever reaching the 35% threshold needed to trigger Escape Plan, wasting the augment entirely. The 45-second cooldown on Dawnbringer's Resolve also means inconsistent synergy across multiple fights. Avoid Escape Plan + Glass Cannon: Glass Cannon sets your maximum health to 70% of normal, which directly reduces the effectiveness of Escape Plan's shield that scales with maximum health. Additionally, Glass Cannon's design encourages aggressive play to maximize the 15% true damage bonus, while Escape Plan is a defensive escape tool meant for survival. The reduced health pool makes reaching the 35% threshold happen more frequently, but the smaller shield provides less protection during the critical escape window. Avoid Escape Plan + Vampirism: Vampirism prevents all healing from allies and sets health regeneration to zero. While Escape Plan provides a substantial shield at 35% health, Vampirism's 25% omnivamp cannot heal you during the escape window since the shield absorbs damage first. This creates a survival scenario where you rely entirely on the decaying shield without any sustain to recover afterward, making the escape less meaningful when you cannot regenerate health after reaching safety.