ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Snowball Upgrade

What Not to Pair with Snowball Upgrade

What not to pair with Snowball Upgrade in ARAM Mayhem, covering bad augment synergies and low-value combinations.

54.47%Win Rate
0.61%Pick Rate
T2Tier
124,375Games

What Not to Pair with Snowball Upgrade

Bad augment synergies and pairings to avoid

Avoid
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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Avoid Snowball Upgrade + Biggest Snowball Ever

Both augments modify Mark in different ways, but Biggest Snowball Ever completely replaces the standard Mark with a massive snowball mechanic, overriding and negating Snowball Upgrade's snowstorm effect. The slow, damage-over-time, and sight from Snowball Upgrade are lost entirely, making this a direct mechanical conflict with zero synergy.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Avoid Snowball Upgrade + Holy Snowball

Holy Snowball also modifies Mark, providing invulnerability after dash and 100 ability haste reduction. These effects compete for the same summoner spell slot and both alter Mark's functionality. Taking both wastes an augment slot since Holy Snowball's superior cooldown reduction makes Snowball Upgrade's 50 ability haste redundant and unnecessary.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Avoid Snowball Upgrade + Pinball

Pinball replaces Mark with a pinball projectile that ricochets and deals bonus true damage. This completely overrides Snowball Upgrade's snowstorm effect, wasting the slow, damage-over-time, and vision benefits. Both augments modify the same summoner spell in incompatible ways, resulting in lost value.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Avoid Snowball Upgrade + Snowball Roulette

Snowball Roulette replaces Mark's functionality with random summoner spell effects on hit. This conflicts with Snowball Upgrade's consistent snowstorm damage and slow pattern. The random harmful spell replaces the reliable area control, making both augments compete for the same slot with diminished returns.

What Not to Pair with Snowball Upgrade

Bad augment synergies and pairings to avoid

Augments

Avoid Snowball Upgrade + Biggest Snowball Ever: Both augments modify Mark in different ways, but Biggest Snowball Ever completely replaces the standard Mark with a massive snowball mechanic, overriding and negating Snowball Upgrade's snowstorm effect. The slow, damage-over-time, and sight from Snowball Upgrade are lost entirely, making this a direct mechanical conflict with zero synergy. Avoid Snowball Upgrade + Holy Snowball: Holy Snowball also modifies Mark, providing invulnerability after dash and 100 ability haste reduction. These effects compete for the same summoner spell slot and both alter Mark's functionality. Taking both wastes an augment slot since Holy Snowball's superior cooldown reduction makes Snowball Upgrade's 50 ability haste redundant and unnecessary. Avoid Snowball Upgrade + Pinball: Pinball replaces Mark with a pinball projectile that ricochets and deals bonus true damage. This completely overrides Snowball Upgrade's snowstorm effect, wasting the slow, damage-over-time, and vision benefits. Both augments modify the same summoner spell in incompatible ways, resulting in lost value. Avoid Snowball Upgrade + Snowball Roulette: Snowball Roulette replaces Mark's functionality with random summoner spell effects on hit. This conflicts with Snowball Upgrade's consistent snowstorm damage and slow pattern. The random harmful spell replaces the reliable area control, making both augments compete for the same slot with diminished returns.